Thoughts on ray-tracing?

Thoughts on ray-tracing?

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It's a game changer and it goes beyond just grfX. You can also use the technology improve the way audio works in games too. Soon it will be ubiquitous like normal mapping. Frame rates be damned

worthless gay shit, games today are worse no matter how much money and tech you throw at them

Leaving visual improvements aside (not just for realism) I really hope it makes it easier to setup in games. Current rasterization system is very annoying and time consuming to get right.

I hadn't considered the same technology could also be used for audio, but I mean, that's kind of what Thief was already doing in 1998, which is fucking nuts.

I was blind but now I see, ray tracing is the future regardless of aesthetic or style

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Don't have any. Never met him

Can someone explain what this like I'm a 5 year old?

What the fuck does ray tracing even do? These just look like pics of minecraft with normal shaders.

>muh shadows look a bit better now
>who cares that my performance was just halved
imagine wanting this

I think it would be easier to set up than the usual suite of magician tricks we use currently to approximate how light behaves with rasterized graphics. Theoretically speaking, it should be pretty straightforward.

It makes lighting not-retarded

youtube.com/watch?v=frLwRLS_ZR0

Like this, but in real time

Like I said earlier it will become ubiquitous. Right now devs have to do 500 different things to their games to fake the way light behaves. It's slow now but the tech only gets better with time. It's also at a tipping point now.

I don't think he understands the true potential beyond surface level.

Hardware gimmick that's not worth the massive bloat in cost that's an overall net negative for the industry. Developers refuse to push the envelope when it comes to the substance of games or engines. Interacting with environments in a meaningful way or being able to make actual concrete changes to it. It's just a way for video card companies to cripple their own performance and try to convince people they should throw ridiculous amounts of money at reflections the majority of players aren't going to be taking the time to notice, appreciate or care about. The word realism keeps getting pushed around but there's nothing realistic about the analogues to real lighting that are getting pushed. It's basically a 500-700 dollar idiot tax for people that think they are flexing on people by being suckers.

Would've been the standard 10 years ago if not for the existence of consoles. Anybody who shits on ray tracing is an uninformed retard. All the video games you play objectively look like shit because they don't have ray tracing. Video game graphics will stagnate until ray tracing becomes viable.

Put simply, it sends physical rays of light from the camera to each lightsource, then calculates how the object should be shaded based on that information. This creates more realistic and accurate lighting that is somewhat similar to how it works in real life. To be more specfic in real life it's the other way around, the lightsource sends rays, which eventually bounce off into our eyes allowing us to see. In CGI we obviously don't need so many rays potentially going nowhere so it's done from the camera for optimization.

Also not to confuse with path-tracing, which is similar but more advanced, since bounces with multiple objects first before arriving to the lightsource making it even more accurate and much closer to how photons work in real life.

Yeah looking at how GI works in current engines, I expect it to work similar.

t. retard who knows nothing about 3D lighting

I'm so injured by the people who stop to look at light bouncing off a puddle and have taken to chronic shitposting to ease their buyers remorse.

Largely being shown off with old games for a reason. In newer games, most people won't notice the difference without comparison shots.

The diminishing returns are real. The NEW BIG THING in graphics is getting slighter and slighter every time.

a lot of words
let me shorten it
"i am retard"

I wish I had a pc that can handle it.

Cope

It's not diminishing returns dude, the only reason it doesn't look as good in newer games is because they can't implement it fully, even RTX is just a trick way of doing it and not actual ray tracing. Current lighting will look like fullbright once ray tracing actually takes over.

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cope with ur shitty pc

Here's your modern vidya lighting bro

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>RTX ON

Please keep up the buyers remorse

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i didnt buy anything though
how can i be remorseful

Oh it's absolutely easier to use - it just requires a shitload of processing power. I have a hard time believing games on the PS5 and NextBox that use it will go above 30fps with drops, at least early on in the generation (you know how it always goes, where you get games at the tail end of the generation that look better than the ones at the beginning while also running better, like DMCV).

Or to put it another way, I expect ray-tracing to be industry standard for most general vidya releases in like 7 years, right as we're gearing up for the PS6 and whatever the NextNextBox is (assuming MS gets their shit together this gen and doesn't die in this coming generation).

Then why accuse people of having a shit PC when they didn't pay a 500-700 dollar reflection tax. When the shit becomes standard it's going to get disabled on my end like ever other cancer gimmick like DOF and blur.

cause your shit computer cant run it mate

That not how real life lightnings looks.

Keep coping buddy. I'm at no loss not giving away money for reflections lmao.

It's cool but we won't see still won't see anything Renderman, Hyperion or any CGI studio's level in a video game unless 1000+ samples per pixel becomes viable in realtime.
Like SEUS and most current RTX games, next-gen console games will use it for select graphical elements while rasterizing the rest.

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>lmao dude i dont even care that mine looks objectively worse
okay...

okay

I don't give a shit.

nice water

Just because you think an analogue to light that's implementation and real means use is laughable is the bee's knee's doesn't mean that people aren't going to take the piss and laugh at you for it.

it's ambient occlusion renamed

Doesn't Steam Audio already do that?
valvesoftware.github.io/steam-audio/

sorry bro but it's not real

A gimmick pushed by nvidia that won't matter for a few video card generations if it even takes off.

60% fps loss for a minor difference
Literally made to push overpriced hardware

it's not like that at all, it's nowhere near path tracing level

>bro it doesnt even make a difference who cares you just have buyers remorse

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But those 500 tricks are way more efficient than ray/path tracing, my dude

Even if you consider RTX features and Tensor Cores, Raster is still supreme in terms of visual fidelity and performance. In the world of computers, Performance and Optimization is everything, and Ray/Path tracing leaves very little room to optimize - and for the amount of visual detail it brings, it's a real case of diminishing returns, very expensive ones at that

In order for ray tracing to be a gold standard, Hardware - even low tier hardware - needs to be pretty powerful. Cheap GPU's need to exist that can at least ray trace at 20-30 FPS. In other words, the baseline for GPU's need to be somewhere between the GTX 1070 and the GTX 1080

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It's like every RTX fan is dealing with Zoolander wearing garbage as fashion. Wake me up when you fags figure out your Magnum look.

how do I get these textures and water?

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B-but muh marketing meme

More efficient in computation time, but not more efficient with money. To set up raytraced scenes (which will look better) you need a fraction of the time and resources compared to rasterized. In the end it's a matter of time until GPUs are powerful enough to just brute force the whole thing, but it wouldn't be the first time developers sacrifice performance to save money.

It's great.

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What buyers remorse lol?

Yikes

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That's just ambient occlusion

Google says it's from here sonicether.com/seus/
If you want to find others just google minecraft shaders

You're a fucking retard. Raytracing was used for decades in offline 3D rendering and considering realtime 3D rendering was and is always playing catch up with offline rendering, it's only a matter of time that realtime 3D rendering also adopt the objectively superior and only accurate lightning technique as well.
You know nothing, stop pretending. It doesn't matter what Nvidiot says or do, it's true they kind of forced the tech earlier than everyone expected, but their dedicated RT cores indeed work and now that we know that it can work for a realtime workload, AMD has to follow suit and in turn console constructors have to as well.
It's only a matter of when, not if. Raytracing is the next step forward in videogame just like texturing and polygons and physics and post processing were back then.
And why the fuck are you autistic poorfags so against RT when you complain about MIRRORS all the fucking time and full RT fix them automatically?

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Raytraced ambient occlusion and light-bouncing.

super thanks user

Are you autistic you nigger? Do you think someone like Disney has a buyers remorse for making animation movies?

Now they argue using RTX and paying the reflection tax is on par with Disney/Pixar level animations. Just stop user it's not even amusing anymore just painful.

Someone bought a 2080 and regrets it

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I never even mentioned RTX you subhuman ape lmao. Nvidia's implementation of raytracing is shit but you can also turn it off

>minimum 16TB of DDR3000 RAM needed
Kids need to learn that the more you see, the more your computer has to work.

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wtf

meme. The non ray traced solutions that have been evolving for decades are superior.

>FUTURE GAMES WILL NEED HOW MANY MEGABYTES OF STORAGE???

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That looks more like it was rendered in chunky or some offline renderer.

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this
shouldve bought the vega vii and stop being and novyida shill. it has 16 gigabyte of hbm2 vram, is overclocked and with finetuning about as good as a 2080 ti, runs cooler, draws far less power and you pay 150$ less

should've bought a 1080ti when they were cheaper than a 2080

how long until every game is pushing this rtx faggotry? i got a 1080 ti just before they started memeing rtx into a big thing

The future. AMD rajeets are the only ones mad at it because they can't run it but when AMD releases their hybrid solution it will be revolutionary and they invented it

>unironically renderman

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t. novideo shill
the 1080 ti is in every way inferior to the vega vii

to be frank raytracing in minecraft is always gonna look funky unless you take far shots to hide the geometry. not even that mod that rounds out block edges fixes it

gimmick of the year, retards eat it up

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currently nothing more than a marketing ploy that they try to sell as pixar tech but in reality barely differs from previous dynamic lighting/shadows solution.

The technique itself become actually good in future, after being able to handle, at least, 30-100 passes per frame

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>water surface doesn't shine some light back on the shore
Biggest snake oil since gi joe cobra diversity figurine collection

not worth buying into right now but in a few gpu generations it will be better and cheaper. It's pretty cool.

Most people don't, as evidenced by the stupidity in this thread.

Shaders aren't ray tracing

More realistic lighting and reflections.
DESU most of the time you wouldn't notice it if you didn't know what to look for.. Sure it's an improvement and will become a standard in the future, but at this point is not worth the cost (which is half of your FPS)

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It will usher in an epidemic of hyperrealism being installed in the new generations.

The advantages of ray tracing don't really show in screenshot comparisons like that, it'd be like comparing the original Mirror's Edge which has fantastic pre-baked lighting to a raytraced Mirror's Edge which would look only marginally better. The real advantage comes in dynamic situations such as changing time of day, weather conditions, open worlds etc. Instead of having to make and script the shadows, reflections, etc for every situation and still not having them quite right, you just make the models, plop in the lights system and you're done, perfect lighting all the time. No more strangely lit rooms despite no lightsources, no more flat blending shadows, no more of that fake gamey look from distance etc. The small reflections and light ambience are just a bonus, but from what I gather that's all they can "afford" to do now, that is, the usual static lighting maps but with those details thrown in.

It's in a place near the equator so when the sun is at is facing towards it, shadows face perfectly under objects.

Reminder that Renderman didn't go full ray-tracing until Monsters University.