This game isn't as complicated as I was led to believe. Is there something I'm missing or are people just not used to playing games that require a lot of wiki research?
This game isn't as complicated as I was led to believe...
>Are people just not used to playing games that require a lot of wiki research?
>"Golly gee Billy, this test isn't difficult at all with the answers before my eyes!"
how fucking stupid are you
>using a guide
Unironically killyourself
They actually patched out all the significant problems even well before the remaster but the reputation just never went away.
Didn't this one have a fucked up leveling system, where you farming too much would fuck your stats?
This , but unironically.
This game is notorious for needing a guide to not completely fuck yourself over in every way imaginable.
The game isn't hard to beat, you silly goose. It's just difficult to do certain specific things without specific knowledge.
That's the misconception that is describing. This bug only appeared in the original XBOX 360 version of the game and was fixed with a patch, but the rumor about it happening continued to spread for years because people mistook any spike in difficulty as an unintended bug and used it as an excuse to cry. They also took advice to work around this bug (which is to not grind) which ensured they were underleveled while trying to progress and would run into situations where they couldn't proceed without leveling up which is something they were told not to do.
In the end you have a situation with people being afraid of a bug that would lead to being unable to progress, which led to them being unable to progress.
Long story short you can grind as much as you fucking want. Enemy strength scales up with battle rank but so does your strength. Enemy strength caps out earlier than your strength so there's literally nothing to lose.
I've fully completed the game doing as much content and as many quests as you can four times and I've grinded my ass off each time.
It's nice to know. But I don't see why anybody would bother with it after so many years. Is the story and characters any good?
The story isn't particularly special. Some of the characters are memorable. Really it just scratches an itch for people who like to min/max and customize a party with ideal skills and weapons which takes some knowledge and planning. The payoff is big when you get it all working well but not necessary to beat the game. There's also a bunch of rare monsters littered throughout the game so completionists who like hunting rare ingredients are also catered to.
I'm a bit confused over Yea Forums insisting that you need to use a guide and you need to grind, while also insisting that saga games are made to be played blind without grinding.
Also, what is "grinding"? Can I just fight boss battles or what?
Grinding means killing normal monsters over and over until you level up. Nobody ever said you need to grind. The advice people often mistakenly give is to not grind because of a patched bug explained here. You don't need a guide to play the game or beat the game. The guide is to better understand the mechanics of gaining skills for party members and controlling other facets of what they'll be able to do in battle since that information is not given to the player in the game.
>This game isn't as complicated as I was led to believe
>or are people just not used to playing games that require a lot of wiki research?
Well which is it? Is it not as complicated as you were led to believe or is it the game where certain aspects require wiki research to fully comprehend?
I've never seen anyone on here say you'll need a guide to actually complete it or say that you need to grind, they've actually said the opposite about grinding in that you should avoid it, which you would know if you weren't making shit up.
Last Remnant just has a rep of being really confusing and complicated because you could easily brick your save if you grinded a fuckton in the original version like a traditional JRPG. Plus it has the usual 2-disc problems where you just lose entire sidequests after the switch.
If you have the remaster or the PC release or whatever, using a guide's not necessary (outside of 100% quest completion) and will frankly ruin the game for you.
>Using guides
>in a SaGa game
>G...guize it's not that hard is it
You've already lost any credibility you might have had, but yeah, it's nowhere near as complicated as Yea Forums would like you to believe, but it was babby's first SaGa for a lot of young people here.
So you wanted to play a complex game, and for that you opened up a guide. Do you see a contradiction here? Did you perchance mistake it for an easy game that would make you feel like you're playing something complex? Also, go ahead and beat The Fallen with that mighty knowledge of wiki of yours, I'd like to hear how that went. Spoiler: you couldn't, because your composition is shit, none of your hexers managed to learn cachexia and you couldn't even execute a single rear strike without filling out all the deadlocks because you still don't understand how to utilize the map.
Does anyone still have that screencap where a Yea Forumsirgin said TLR is THE Dorf Fort of JRPG?
>THE Dorf Fort of JRPG?
you mean it's a game that appears incomprehensible and complicated on the surface but is actually a fairly bland, simple game once you get past all the layers of obfuscation?
>game requires wiki research
>a game that appears incomprehensible and complicated on the surface but is actually a fairly bland, simple game once you get past all the layers of obfuscation?
Why does this read like Xenoblade Chronicles 2?
>Why does this read like Xenoblade Chronicles?
ftfy
>a game that appears incomprehensible and complicated on the surface but is actually a fairly bland, simple game once you get past all the layers of obfuscation?
That's fucking great. Gonna download the og PC game and play it. Is there any difference between OG and Remaster?
Don't know if there are any gameplay differences. I've only played the original PC release.
How shitty is the switch version
A game is hard almost exclusively depending on how much time you need to understand its mechanics, when you look at it, most of the hard games in the market have always been fairly simple, but with a lot of obfuscated mechanics or not immediately evident tricks because the hard part of any game is learning how to play, not playing per se.
That said, TLR (and the rest of the SaGa games really) are fairly complex mechanically, with a lot of leeway in terms of progression, character building or experimentation in general, so even after you do learn how to play there's quite a lot to mess around with, from your basic build for Rush to union composition, the game also gives you a massive cast of nearly 50 unique leaders and hundreds of semigenerics so your only limit is your imagination.
It's not my favorite entry and there's a lot of stuff I dislike, but it's still a pretty good game that offers a lot of unique stuff you won't find anywhere else, and a decent challenge.
I want to know this aswell, after the bloodstained shit tier port i won‘t be fooled again
Unstable 30 FPS, long loading times, subpar resolution, as expected of a Switch port.
Thanks for the info i will get it for pc then i gueds
The xbox 360 version was never fixed with a patch. And the only reason it was really so hard is because you were only allowed 10 commander units, the rest had to be comprised of grunts unlike the pc version
>The xbox 360 version was never fixed with a patch
Wrong.
To be honest, the remaster is kinda shit, the PS4 version is also locked at 30 FPS so you don't really lose much by playing the PC version, you get better resolution and framerate, if you download the ENB patch you also get more or less the same visual overhaul of the remaster outside of the sllightly better textures and some texture material difference like some reflecting or metallic surfaces properties that aren't in the original.
I played X360 version long ago.
I'm playing Switch version atm and I, how do you say it, "hit the wall" for the first time. Boss in Aqueducts.
I think I should grind a little, my BR is 26. Or maybe make unions of 5. And I think I did every side quest so far.
>Boss in Aqueducts.
The succubus?
What's hard about her?
No the gates of hell you pleb
>This game is too easy bros!
>Uses a guide
Fuck off
GoH isn't in the aqueducts tho
But he is, after succubus.
>Is there something I'm missing or are people just not used to playing games that require a lot of wiki research?
You fucking dolt. If I managed to beat RS2 without a guide, you can beat this without "wiki research", you pleb.
Those aren't the aqueducts you mong, it's the palace of Nagapur, a completely different place.
And if you're having problems with GoH, you've been filtered, until you figure out the solution you're also going to get filtered over and over again, grinding won't help you much.
Also a bit of advice, BR alone doesn't mean much, my party at 26 BR isn't necessarily the same as yours at the same 26 BR.
Since every unfinished side quest is deleted immediately after succubus and there is only 15 meters of space between succubus and GoH, I can pretty much call it the same area.
You fight the story version of GoH in Nagapur's palace. The optional much harder version is in the Aqueducts, on the big platform where you fought three giant birds during the story mission.
Also, since we're talking about TLR's version of BR, before anyone goes batshit on what it does and what doesn't do:
Battle Rank DOESN'T indicate your "power level" nor the enemies', battle rank is a pseudo equalizer in this game, it more or less tells you at which point in the equalizer scale you are between 1 and 255.
BR handles two things, your EXP bonus/malus in fights and the challenge rating of certain encounters.
Having low BR gives you more EXP on average, especially if you're under the BR floor for an ecounter, keeping low BR until the end of the game means you can powerlevel insanely in the forgotten ruins, having high BR means you will not get nearly as powerful and your EXP. yields will be lower, which means your units will also grow worse.
As for the challenge ratings, each zone and boss has a BR floor and ceiling, which means a boss will get a minimum and maximum standard challenge rating, which your own BR score further regulates, if you fight a boss with a 30-60 BR range it means that at 20 BR you'll get bigger bonuses for fighting said boss but also start at a morale disadvantage, at 40 BR you won't have low starting morale but your yields will be lower, while at 70 you won't get any bonus but will start at high morale.
That's what BR does, so telling people "I'm at X BR" means very little, remember this.
kinda funny that square reused some assets from TLR for FFXIV due to the co-director being the director of TLR
Ok, here is the thing. Gates casts charm or enthralled, I don't know the name. How to protect myself from it?
Fuck Curse, this is much worse.
Is this similar to RS2 in "difficulty"? In RS2 if you just level up a bit you roll over everything without any challenge or though required whatsoever.
>How to protect myself from it?
Don't die
>In RS2 if you just level up a bit you roll over everything without any challenge or though required whatsoever.
You really don't, don't lie.
Both FFXI and FFXIV had many SaGa team members in the development team.
It's also the reason why Minstrel Song has a few assets from FFXI, or why FFXIV also has some SaGa stuff from TLR assets to SAM having Midare Setsugekka.
>In RS2 if you just level up a bit you roll over everything without any challenge or though required whatsoever.
Suuure.
Well for one you get hasten time which is basically a win button. Is there an equivalent in tlr?
You might be confusing this for Resonance of Fate.
You just don't get hasten time until the end game unless you're specifically looking for it, and even then the 7H are definitely not "beatable without thought required" with just hasten time.
So far, Caustic Blast is the solution for multiple enemy groups.
Quicktime costs 30+ JP, to make it viable you need to grind to insane levels even with a tactician, and it still won't save your ass against the Real Queen, it's a shitter's crutch.
>Is there an equivalent in tlr?
Cachexia, I guess, but you get it even later than Quicktime and the actual utility is debatable.
It does help against the The Fallen, but against something like the Enlightened Seven it's completely useless, it does fill the crutch niche pretty well though, not as well as Quicktime though.
There are arcanas. Also Cachexia drains enemy AP so they can't do anything other than hit with default attacks for the rest of the turn.
I found it pretty funny that one of the midlander faces when adjusted using some of the settings can get you a 1 to 1 exact recreation of Rush as long as you unlock his and irina's hairstyles. Also, the conqueror's outfit being a gear set for SAM and MNK is pretty great.
There's a ton of other references around the world too.
Some of my chars have herbs or restore skills at higher level, while other are still 1 because I never used their healing items in fights. Is it a smart move to rearrange members in union, find an enemy with high HP, dying on purpose and spam healing and revive spells? In just 1 fight I can raise a lot. Or is that considered to be cheating?
>until the end game
Or if you just spend an hour fighting dragons in generation 2. And yeah it does make the 7h easy, you get like 10+ free turns and they're practically dead by then.
Maybe the bonus content is harder, I played without it because I assumed it would make the game easier.
Well it's good to hear TLR isn't so easily broken.
>the conqueror's outfit being a gear set for SAM and MNK is pretty great.
Well, the Conqueror was pretty much that, so it fits, he has a ballin' outfit as well, especially for a monk.
>Muh Eilunep dragon grind
Nobody can do this without planning AND reading up guides, don't even pretend this is easy or that it makes the game bad or broken, literally all RPGs can be broken with this kind of meta approach.
Will TLR ever have a discount?
Game looks challenging fun, but I don't know why I haven't finished my Romancing SaGa 2 on the Switch...
It's 20 bucks, come on.
PC always has a five finger discount going on.
Do Nintendo even do discounts? You'll have to wait for the remastered version to get to steam and for it to get discounted. Or just torrent the old PC version, which is high chance better than the switch one.
Yes, quite a bit in comparison to prior times. In fact I got RS2 for 50%.
TLR is pulled from Steam.
Are you shitposting on purpose?
I could never understand the weapon crafting/fusing in that game. It turned me off. I need to go back and try again
aoe spells are completely fucked, there are only single unit, party, and whole map aoes now
no more special aoe sizes sorry that'd be too confusing for the zoomer ps4 crowd
You can still pirate it.
That's true.
The weird part is healers getting the Conqueror's outfit too
>there are only single unit, party, and whole map aoes now
I guess that means Evocations and stuff like Brawl or Giant Press get fucked over real bad.
yeah proximity-based combat is fucked. remaster hammerspin is hilariously non-threatening.
enemy aggro is also bugged so gl trying to force the entire map into a fight at once because they just stop following you eventually. this hasn't been patched yet either iirc
the remaster sucks, they just HAD to go and change the gameplay for the worse
makes Young easier, at least
there's a respawning dragon in the flying castle, but even without it you could grind something else
Problem is it also makes him shittier on your side.
Though I guess it also makes Zuido more threatening on the other hand since Giant Press being now union based instead of having its own proximity based AoE means he never misses.
The Blue Dragon in Hakuro is not suitable for grinding, and again, you need to know how to farm it safely in the first place, which needs a lot of metaknowledge.
Holy shit, that's fucking terrible.
Wasn't that just the Xbox version?
You don't need shit. You can fuck yourself over and if you do that's your fault for not figuring out how the game works. If you want a game you can't possibly fail in, go play AAA live service or something.
Why would you buy this on Switch or PS4 when you can have a better version on PC for much, much cheaper. Not to mention, you could have been replaying it for 10 years now.
Is this actually in the SaGa series or is it a SaGa like rpg? I fucking love those games and I could use more of them in life.
It's written by Kawazu and is in all but name a SaGa game.
(unofficially) part of the series.
It's a SaGa game in all but name
Kawazu didn't write the game this time, though he acted as executive director, Takai wrote and directed the game, Kawazu just kept an eye on the team this time around.
You sure about that? Please give your sources.
Who led you to believe such stupid shit? The game isn't complicated, it's just a series of retarded design choices. It's probably the worst designed game I've ever played.
>But I don't see why anybody would bother with it after so many years.
because it's fun
Shit change, won't that nerf the pleb filter aka gates of hell as well?
sorry about your low iq score
How curious, the original credits don't put anything related to writing beyond planning... For example, Shoda Miwa (co-writer of FFXII) isn't credited when she claims that she did the scenario here: shoda-miwa.cocolog-nifty.com
My weakness is that i like weak characters in this game. Like the maiden.
Depends entirely on how they changed Hellfire.
If they did change it into a full union attack it's probably going to be harder than the original, especially if Hellfire now targets all deadlocked unions, that can be even more devastating to all the noobs that just mindlessly deadlock as soon as they get near GoH.
On the other hand, they might have nerfed Hellfire's damage output to rebalance it a bit, so who knows.
>Like the maiden.
Sheryl? She might be a relatively weak union leader but works fine as a union member.
Nothing wrong with her as long as you don't make her lead, even Jorgen is more than enough competent in most of his classes.
Why the fuck does Rush have to be in the game
To kick some a
Yes, but there are better options even as a member. And this game isn't easy, especially with superbosses, so getting weak characters is kinda...
to let you know when everyone's getting hyped
Fuck you, Rush is awesome.
rush is a pretty cool dude and not a faggot pussy
Just don't use him, it's tempting but I dislike Rush too and make a point to forget about him and bench him most of the time, not like he's required to be around for 99% of the game either.
Just use her as an arcana battery in a union then,
She eventually learns hexes too so she's not completely helpless, although she's outclassed by all other hexers bar Blocter since she gets those later than anyone else.
As long as you keep using her regularly as soon as you get her Sheryl works fine, she's just a subpar leader in most scenarios given how she's built as a long range/support character with evocations, her major weakness is being useless in boss fights.
gamefaqs.gamespot.com
Kawazu did seem to write the basic scenario of Remnant. Which is even more interesting since he's uncredited, for some reason. He also wrote Crystal Bearers for some reason, anyone know about that?
Which one, Yea Forums?
>benching the single best character in the game
>benching the one character you can deeply customize from the very beginning without resorting to save file or ini edits
what the fuck dude
It's not complicated. You don't even get to control the combat. That game was designed for xbox dudebros who weren't into JRPGs.
>You don't even get to control the combat
everybody laugh at the brainlet. spoilers you are the dudebros user
>>benching the single best character in the game
Literally doesn't matter, it's a SaGa game, the characters are only as good as you want them to be.
I don't like Rush so I don't use him, simple as that, I don't like Emmie either despite being the best cavalier in the game, I don't use her and swap her for Glenys for instance, David also punctually gets the bench, I could care less about who's stronger than who, the real fun is making weird stuff work and play as you like.
yeah but half the fun is figuring it out.
The mommy.
The complexity is precisely understanding what to do to be able to control the combat.