games that provide this feel
Games that provide this feel
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It reminds me of the area in Dragons Dogma with the Chimera.
I set my dick on fire yesterday
Alan's Wake
WoW Silverpine Forest - the Mountain + based Undead + Sylvanas
The Witcher 1, kinda.
This too. Reminds me of taking the boat to Southshore then running to SM as Alliance and getting nonstop ganked along the way.
rdr2
skyrim together
Actually quite right.
The Forest
Red Dead Redemption 2
Nice only shit games posted in the thread so far.
ouchie
not enough games scratch the grand adventure itch in just the right way
The Long Dark
real life hiking
Is that Oblivion with vaseline smeared on the screen? Damn, that looks comfy af.
Game?
Oblivion with mods.
You got fat.
>The Long Dark
sounds like a BLACKED episode
he not fat, he THICC
>dfw you will never be a thicc guard getting paid to stand around in comfy locations, protecting the good citizens of the empire and occasionally smashing some cunt elf with your longsword
calm down on porn consumption
Have you ever considered that the appeal of these games is that they most closely approximate images like we see in OP?
Only walking sims or borderline walking sims ever venture into ATMOSPHERE territory. All other games are shit.
Well how many and what mods do you need to make Oblivion look like this? Also any mods to improve npc looks? And also combat and gear placement mods (so that bandits don't run around with high tier armors).
The problem is to make a game that evokes feelings like this requires scale. Scale that has never been done to this point in an open world game. Major landmarks like pic related would need to take hours of real life time (i.e. weeks in game) to actually reach. It would be the biggest, most empty open world of all time. But that massive sense of distance is required to truly give players an adventurous feel. Some games have come close. Dark Souls 1 (for its first half) and BotW (for about the first two beasts) did give me quite an adventurous feel. But in addition to regular gameplay issues people will bring up, they too fall short on the sense of scale these pictures evoke.
the best rpg of them all plus the got soundtrack youtube.com
I think Ghost of a Tale does it fairly well, simply by having some of the unplumbed depths of the crypts unreachable. Portal 2 did the immense sense of scale quiet well with Aperture's labs.
And The Witcher 3 (and to an extent Skyrim) does the landmark in the distance you can see from multiple angles and eventually reach too.
youtube.com
>The standard gfx mod list is Bevilex
nexusmods.com
NOTE: You don't need everything here, people often start with then customize it for personal preference. OCO & OCO2 are the top face replacements mods. Both are listed in the Bevilex list IIRC.
>world scaling/levelling mod
You don't want bandits running around in hier tier armours, so what you want is a mod that that removes or reduces the world scaling around the player. There's multiple mods that do this. Some of the bigger mods that do it (along with other things) are OOO & MOO but there's others out there. Pick which ever suits your needs best.
RDR2 has a great draw distance.
Sure it's a bit blurry but still looks cool.
It's probably hard to put together a game world like that in the first place. There do not really exist places like that with enough variety in environment in real life either that devs could use as an example. Real wilderness is too sparse, cities and towns are dense and repetitive.
I liked the way Morrowind was built as a good tradeoff between dense and sparse, but the world is just some kilometers X some kilometers instead of something like 30 by 30 km.
Not the guy you responded to but thanks for this.
the new god of war did this decently
>clunky trash
Far Cry: Primal
Witcher
Dragons dogma 2 hopefully