What went wrong, lads?

What went wrong, lads?
It had such potential...

Attached: They are BillionSSS.png (1024x457, 160K)

>Called They are billions instead of just Billions
what the fuck

>timed missions

Fuck that noise

It's fine.

Nothing. I'm having fun with it.
>muh campaign
All criticism seems to be based in people who cannot figure out the game has slow progression.

What's wrong with it? Game seems fine

Campaign is really underwhelming

How? It seems kind of slow but the whole game is like that.

I only played a little bit of the campaign, but it endlessly grated with me.
>Can't save during mission
>Can't cancel mission if shit goes wrong, literally have to sit and watch for minutes as the mission crumbles before I can restart.
>Early game is the hardest, as even a single zombie can actually completely ruin your game if not intercepted fast enough, meaning you HAVE TO KNOW which direction the zombies will be coming from, otherwise good luck stopping that one zombie to trigger a game-over cascade.

I want to like it, but these small details add to a big frustrations.

I booted this shit up again, beat all stages when it came out but I couldn't even survive the first one.
Did it get harder or did I just forget how play game?

it was always hard

You can resign from missions.

How? The menu LITERALLY only offers option to exit (which will save the mission), and to go back to the game.

Think where you see the mission details. Can't check right now but it took me a while to find.

>GAEM TO HARD

Kids these fucking days

>steampunk
Pretty gay

>rts
Pretty cool

I'd like to add to that.
>Game is quite slow and there's no way to speed things up (only with a trainer though). You can only pause which is the only viable tactic in expanding your city.
>Making soldiers requires expanding from the start to a stone resource or something. This slows things even further and will force you to stay around your city in fear that a rouge zombie will cause an infection.
>infection triggers are way too damn small. If you put a house in the wrong place it will cause a domino effect that fucks up the whole game.
>infected swarms are way too difficult in the early game

eh, it's less "gaem to hard" and more "game is obnoxious in some regards"
when just knowing where the first wave will come from completely trivializes dealing with it then it wasn't really hard

I don't have a problem with the game being hard: I have a problem with it being obnoxious. Losing and having to wait three minutes to be even able to restart because of something you CAN'T anticipate isn't a problem of difficulty, but merely bad design.

I really don't fucking mind dying to a massive horde because I underestimated the size of it or because I planned my defenses wrong. In fact I kinda love that.
But dying to a single zombie because there is simply NO way to anticipate where it comes in, or to react fast enough to prevent it from reaching whatever building it reaches is just fucking obnoxious. It's resolved by memorizing where the first stranglers will start coming from. That does not take skill, just an annoying re-try.

SHIFT P

it doesn't have multiplayer
literally a staple of the genre

Hardest difficulty is far to unforgiving to the point that it's more frustrating then fun.
Incredibly shit optimization for a game that looks like 2D sprites
Barely any units

Send out scouts, securing and guarding each area you want to expand.

Let them patrol a opening untill you can secure it with a wall and tower (s)

>Can't save during mission
You could only save survival when you quit either. That's silly.
>Can't cancel mission if shit goes wrong, literally have to sit and watch for minutes as the mission crumbles before I can restart.
Resign.
>Early game is the hardest, as even a single zombie can actually completely ruin your game if not intercepted fast enough, meaning you HAVE TO KNOW which direction the zombies will be coming from, otherwise good luck stopping that one zombie to trigger a game-over cascade.
Have you tried building walls and units?

>timed
that shit ruined it.

Game speed sucks yeah but the rest of your complaints are literally about challenge, just play it on easy you spoiled zoomer

They killed billions...

You can forfeit early in the mission details when you click the checkmark in the bottom right

Does that count as a loss?

Basically this and just be aware roamer packs get stronger over time

Of course, also you can patrol your units to prevent a zombie slipping by

This also i fucking hate this harcore nerd meme of SORRY DUDE YOU CAN'T SAVE the hell

It's called iron man mode

>have to know
Motherfucker, it's called patrol.

Attached: 1525328743557.png (1100x800, 1.23M)

>pls let me savescum
Learn with your mistakes. Okay, here's a tip. If you get screwed by a wave you can forcible close the game. If the game didn't autosave you will get back to the stage selection menu. If it did, you can return several days back and plan accordingly. You are boned if it autosaved just before the wave however.

Yeah, because that'll be easy to google, fucking idiot, no wonder you're not in charge of anything

Not really tho.
You are easily done with each objective before day 88 or something.

Some missions I'm just waiting fot the swarm to arrive, thats the biggest crime this game has, no fucking "fast foward"

Its still good only the campaign is absolute ass.

Yes, one guy in forums suggested that clicking the button summons the wave earlier. That would be cool.

>i can't use basic mechanics like a pleb so the game is bullshit
like clockwork

but I like 100%

Step it up then

why to get upset? are you a dev or something?

favorite map lads

dark moors for me

>>Can't save during mission
its called ironman mode
>>Can't cancel mission if shit goes wrong, literally have to sit and watch for minutes as the mission crumbles before I can restart.
until the HQ falls most missions are salvageable
>>Early game is the hardest, as even a single zombie can actually completely ruin your game if not intercepted fast enough, meaning you HAVE TO KNOW which direction the zombies will be coming from, otherwise good luck stopping that one zombie to trigger a game-over cascade.
its easy to know from which direction, from EVERYWHERE

>Have you tried building walls and units?
In first two minutes?
No. I hadn't. Because you LITERALLY can't. Even if you prioritize barracs, the first fucking strangles ALWAYS come before you have enough to build them, and your starting units will only work if they are in the right location, which you can only know if you already know where the bastards will be coming from, you god damn cretin. And building walls before you have any decent choke points is nonsense. As for "resign": maybe putting that into the fucking MENU would be a good idea.

Useless. if you have four archers, they literally have to STAND in the right location. Being even slightly off location means they will not kill the first zombie before it infects first structure, and once the first structure is infected, they simply do not have the firepower to stop it.

Again: It's actually incredibly easy to prevent IF you already know where the first cunts will spawn. But without it, there is no way to prevent it.

>until the HQ falls most missions are salvageable
No.
And fuck you. The fuck is wrong with you faggots. Can you not fucking read? Did you even fucking play the game? NO. Every single thing you are saying is objectively not true. The first strangles ALWAYS come from ONE and ONLY ONE direction. BEFORE you can FUCKING BUILD BARRACS. ALWAYS. Jesus you morons are delusional.

explain how people are beating 800% difficulty campaign without dying if all of these complaints are objectively true

>And building walls before you have any decent choke points is nonsense

baaaaaaaaawww why do i keep dying to random slow patrolling zombies

>and once the first structure is infected, they simply do not have the firepower to stop it.

l2micro

any pirates playing this game? is it true that pirated copies will spawn zombies inside your base as piracy protection?

By repeating the mission over and over and memorizing where the cunts will be coming from in early missions, and eventually after completing enough missions to invest in the increase of starting units by simply being better equiped.
Nobody complains the game is too hard you spastic, drooling mongoloids. People are complaining about it being poorly designed. Not about it being impossible to survive. In fact - and this has been stressed out by at least FOUR DIFFERENT PEOPLE IN AT LEAST SIX OR SEVEN DIFFERENT FUCKING POSTS - it's all about the game just being obnoxious with the early game first run.

NOBODY fucking complains about it being hard. God. Fucking. Dammit. How dumb can a human being be?

Read my post again

>baaaaaaaaawww why do i keep dying to random slow patrolling zombies
Again. You don't build walls in the first two minutes, you cretin. Not even you do that. Jesus. What is wrong with you?!

No you fucking SHITSTAIN, you read fucking posts of others for a fucking change.

personally didnt feel like a whole lot to do after you beat it, was pretty fun when ur playing it for the first time tho.

Sounds to me like you haven’t played the base game enough. All that stuff can be fixed if you know how. Use units and actually patrol on the map.

Unironically git gud

I'll help the baby out, so here's what I said:
>how people are beating 800% difficulty campaign without dying
>WITHOUT DYING

>In first two minutes?
Then have you tried putting one of your rangers in patrol?

Yes, I did not. Read my first fucking posts. I don't plan to play much more of it either, because if the game shows such an insane incompetency in first fucking few minutes, I have no reason to assume it's worth sticking with.
And piss off with "git good". This is basic design 101: don't make your game annoying and obtuse without actually requiring or testing skill. It may be testing skill in later game, but it fucking tests patience ONLY long before you get there, and I don't think it's fucking worth it.

zombies spawn points are fixed in campaign so when you expand they WILL spawn inside your base
nothing to do with piracy

>>WITHOUT DYING
Because they aren't playing the campaing for the first time, you mongoloid?
Because they died countless time in previous runs, until they know exactly what to do and can do a clean run? How fucking stupid you are that I have to fucking explain this shit?

What is wrong with you people?

for the first time you absolute dingbat
according to you it would be impossible
but I've seen it done with no problems by at least two people already

wait this cant be true, thats terrible game design

it is true
you have to fucking encircle their spawns with walls if you want expand, that is after you've been raped by the spawn the first time
great game, yeah

>for the first time you absolute dingbat
You actually sincerely believe somebody fired that game up, NEVER HAD PLAYED IT BEFORE, and did a no-death 800% difficulty run?
The fuck?
How old are you?

Yes, spawning points are fixed. You have to really over-extend to accidentally build around them though.

It isn't I'm not sure why he would blatantly lie on the internet for. Played about half the campaign on the hardest difficulty pirated and have not seen it happen yet.

Agreed.

Devs banning people even for constructive criticism on steam forums.
Don't buy the game. Pirate that shit.

not no deaths the full campaign obviously, but many levels without dying. You seem to believe that it's completely impossible to do any of these levels blind

>steampunk zombies
Holy mother of reddit.

For me the problem is the fact that you can fuck yourself hard with your decisions on research screen.

God dammit... I'm not going to repeat myself FIVE TIMES now, so just... FUCKING READ MY PREVIOUS POSTS YOU GOD DAMN IMBECILE.

I'm not even reading anything you write it's just too fun to wind you up
I don't even play this game

Attached: 1558226857449.jpg (398x376, 37K)

>What is wrong with you people?
once Yea Forums entered the "git gud" zone you can stop talking because it will just be strawmanned to fuck anyway

and you're telling me you're too stupid to have a single ranger patrol your, like, 3 buildings you have at that point? the zombies in the first 2 minutes aren't gonna fucking sprint like a cheetah to your base they're gonna walk slower than a man with no feet who has to take a shit and thinks the nearest restroom is your HQ, it's not that fucking difficult to attack him twice before he gets there

D E V I L I S H

Already answered you pile of trash. Go fuck yourself if reading is really fucking impossible for you.

git gud

>pirate game
>at around day 10 a random house becomes infected
>don't realize this is DRM, it must be an actual feature
>begin building walls around every individual house and have guns near all of them
>make it to like day 40 like this
>"hmm this game is fun I'm gonna support the devs and buy this overpriced shit"
>mfw it stops happening

Attached: topdown helper.png (789x750, 18K)

sure thing bud

I bought this game a year ago thinking it would be a chill base defense like creeper world but I couldnt get into it.

The fact that a single zombie bitch slapping a house can end your 2 hours run made me too nervous while playing. Having no comeback mechanics in a game that each run takes literal hours and that it is very monotonous coupled by getting screwed by the dumbest of mistakes made me have a miserable time.

Tldr: Im ass in this game and didnt enjoy how merciless it is.

Attached: 20190412004355_1366x768_scrot.png (466x486, 81K)

I guess legal copy also has this "DRM" because that's the complaint from someone who bought the game.

it actually made me incredibly angry and I basically stopped playing, meme-DRM is one of the stupidest things devs can do, if I knew it had that going in I never would have tried it or supported it
it makes it very difficult to expand efficiently, I eventually started putting houses in 2x2s instead of by themselves but it was just too cumbersome
wow what do you mean autistic DRM hurt an actual consume when has that ever happened?

Attached: scientist helper.jpg (961x816, 239K)

It's not a DRM, it's just that a single zombie can and WILL wonder into your base and will infect a nearest building so fast you will not even register it before it's done.

You are awful at the game stop making excuses. The game is not supposed to be a walkover but its not that hard you gigantic whiner. This game is somehow way over your head, stop trying to give us your retarded opinion.

>creeper world
My nigga when's the new one coming out

I'm aware, that's why the DRM is so sneaky, it's the exact same thing that happens when a zombie hits a building but it doesnt require that to happen

The lack of co-op

my fellow creeper world niggas, can't wait for the new game
>Available: when it's done
the dev posts creeper world 4 videos as development continues, it looks so good
try yorg.io for a similar feel, although much simpler

Go.
Fuck yourself.

It's the tenth time you fucking trashbags actually ignore the fucking complaint. You are mentally ill.

No one. Was. Complaing. About. The. Difficulty.
You spastic, incoherent, illiterate DIPSHITS.

They got lazy

Again: It's not a DRM. The game is just that badly designed.

It cant come soon enough. Literally the game Im most hyped about this year.

Attached: 8fd.jpg (261x195, 9K)

based

>You can't save the hell
Learn grammar and the English language before you post.

Attached: 1560194181053.png (642x642, 644K)

For me everything seems to work fine, but i only played the first Mission and some survival

>Having no comeback mechanics in a game that each run takes literal hours and that it is very monotonous coupled by getting screwed by the dumbest of mistakes made me have a miserable time.
yeah, that's my main complaint, too. most of the time I died it's because I made some dumb mistake, but it was often a fairly small mistake and then hours of slow gameplay are lost.
others might like it, but I don't really enjoy that all that much.

His problem is the lack of punctuation not grammar imo.
>This. Also I fucking hate this hardcore nerd meme of "SORRY DUDE YOU CAN'T SAVE". The hell?

>Play on hardest difficulty
>Still need to wait 10+ behind defenses you know are up to the task before the game lets you end the map
Yea fuck that noise, give a fast forward button already, this shit was even worse on lower difficulties. Like what the fuck are you meant to do on challenging where maps give you upwards of 50 excess days to prepare for even LESS enemies.

just save scum with alt f4

>Shitty indie TD game with monotonous gameplay
So this is the power of strategy

>It had such potential...
well not really
the zombie thing is fucking great but graphically it was incoherent from the beginning, with elves rangers, to sc marines, to a dude in a top hat piloting a mech : I never understood what it was trying to do
game is still fine, but basically just that

>Can't save during mission
This is stupid decision made by the devs, since you CAN actualy save if you really want to. Save and quit, copy the save from the save folder and put it somewhere else. Play again. If you fuck up, then overwrite the new file with your copied one. Done. I have no idea why they didn't make the ironman optional since you can cheat it anyway.
>Can't cancel mission if shit goes wrong, literally have to sit and watch for minutes as the mission crumbles before I can restart.
ALT+F4 should work.
>Early game is the hardest, as even a single zombie can actually completely ruin your game if not intercepted fast enough, meaning you HAVE TO KNOW which direction the zombies will be coming from, otherwise good luck stopping that one zombie to trigger a game-over cascade.
False. Use partrol mode and you should be able to get your entire base covered with only 4 archers. Placing your soldiers in one spot instead of using patrol mode is a bad idea

Attached: guinea+pig+in+grass+-+Copy.jpg (1000x642, 102K)

You can wall your houses into districts. Keeping all of them in the same place alongside your production building can mean trouble if your defenses falter.
What complain you mean? If you mean a lonely zombie hitting your tents, that easily avoidable if you put a single ranger in patrol. But I don't do that anyway since I love to micro and I'm always doing turns and murdering zombies.

This I agree. Need a button to summon next wave.

>I have no idea why they didn't make the ironman optional since you can cheat it anyway.
same reason the hardmode usually just turns enemy into bullet sponges - it's an easy way to make something that is actually fairly easy seem difficult.
if you could tell the direction from which the waves will come by just waiting for them and then reloading it wouldn't be a challenge.

same, I enjoy the gameplay but aesthetically it's an ugly mess

>What complain you mean?
that everyone keeps saying he's bitching about the game being too hard when he's bitching about the game being obnoxious

the mech guy not only looks like a stupid dwarf but his voice is so horrible as well. like what the fuck man

>This is stupid decision made by the devs
Of course a dedicated cheater can cheat, but the majority of players don't. Not having several save slots makes choices more meaningful.

pixel hunt bullshit and the tech tree is kinda bogus

I wouldn't say it's obnoxious to consider that leaving your tents alone in a zombie apocalypse is a bad idea.

Ironman made sense in survival due to random maps but in Campaign it really serves no purpose.

Dont you know what tech to pick if you played a few survival games?

it's basically just there to make the campaign appear longer by having the average player go through some maps twice or thrice.
I don't really enjoy tedious mechanics like that too much. it's like BFGA2 with it's shitty invasions that forced you to waste a good chunk of your turns on doing repetitive tasks towards the end of the campaign.

Being able to unlock a building that you can't build because you don't have warehouses yet is bullshit

>districts
I used to do that, but it made the game feel tedious. A lot of things in the game made it feel tedious for me, training, slowly picking off zombies around the map to expand, granting energy, upgrades. The fun parts, like a mob coming at you or sieging a horror house were fun, but it wasnt fun to have a complete district fall and become 60 zombies that you had to clean up and reclaim for the next 10 minutes with the same units you use 90% of the game. And about that, yeah, have this awesome rocket launcher guy from a mayor! Just dont use him for the first 3 hours or a giant mob will come to eat you alive.

I know there are a lot of similarities with creeper world, but there it was much more relaxing and dynamic to do all this and games were much quicker. Im just disapointed.

Attached: 1531897913314.jpg (1200x1131, 276K)

It's a shitty something goes wrong restartfest to pad out play time. It's like a shitty roguelike that takes over and hour and you can't go super fast.

Oh yeah that sounds retarded.

The pixel hunting is pretty much a huge warning sign of what the main issue is with the game. The utter lack of QoL stuff. Fast forward option? Not present. Highlighting items? Haha, nope. Respeccing research? Better restart the campaign. The game isn't hard as so much as it's tedious and requires the players to handle everything themselves.

>if you could tell the direction from which the waves will come by just waiting for them and then reloading it wouldn't be a challenge.
It stops being a chalenge after you play the game for a few hours. You usaly build walls / towers at every chokepoint and just move troops from other towers once the game tells you where the horde comes from. Alternatively, they can just allow saving, but make the game roll the direction the horde comes from every time you load. That way you still won't be able to know exactly from which place they arive.

Also, I think this is truly a problem in the campain. Survival should just stay the way it is.

Attached: CANS-long-hair-guinea247942651.jpg (590x428, 323K)

The worst part is they're defending the pixel hunt bullshit by saying "the game is supposed to be hard" and "our playtesters liked it"
There's enough outcry now that they're starting to change things at least

This made me laugh way harder than it should've

Attached: 0f14746e7f976c74c54129873e46776c.jpg (564x740, 70K)

The parts where you just look for actual treasure items hidden among the rubble is fine, what isn't fine is mousing over ever identical looking box until one lights up, especially since on release there were many maps where objects could spawn behind walls or be similarly invisible.

THE FUCKING FAGGOT ZOMBIES SUDDENLY TELEPATHICALLY DECIDING TO GO FOR A SINGLE WALL SECTION AND INFECTING YOUR COLONY FOR UMPTEENTH BILLIONTH TIME FUCKTHUSFUCKINGGAMEFORFUCKSSAKEAAAAAAAAAARRRRRHHHHH!!!!!!!!!!!!!

Why do they keep putting tactical single unit missions in RTS campaigns. There has never been a good one.

I loved the commando stages in C&C Tiberium Dawn.