Why is Dragon Quest not popular in the West?
Why is Dragon Quest not popular in the West?
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Because Squeenix does fuck-all to advertise it.
Because Final Fantasy got popular first.
For me it's bland as fuck.
I think its overseas releases have also been spotty.
Lack of nostalgia since the attempts at getting the games popular here back in the NES days failed
Its like why places like China never understood the hype around Smashfaggotry and just see foreigners look like complete idiots
I bit early for that mate.
Just wait until XI comes out on switch now that its been actually advertised.
I've seen a bunch of people who would have never bought it saying they are interested.
It doesn't have as good a legacy. Square put their eggs in the FF basket pretty early, and it paid off for them, whereas they literally had to start giving the first Dragon Warrior away and it still got them nowhere so they said fuck it with that franchise.
By the time they decided they could actually market and sell it somewhat here, nobody cared and FF was a household name.
Um. We do look like complete idiots.
Dragging a fucking 50 pound CRT to play Smash when you could literally just play it on a Wii with component in almost any HDTV.
Isn't the composer some raging autist?
Shitty oldschool gameplay that appeals to very few westerners, horrible attempts at even advertising its existence, still using the GOOD MORNING CRONO artstyle which makes every game feel like you are watching Dragon Ball Z all over again, an overall lacking in detail sort of graphics which is not awfully popular anywhere outside japan.
Personally I liked the original Dragon Quest the most (GB version that is) because you were in control of one character. I watched the upcoming Switch DQ at E3 and while it looks good, a turn based game where every fight seems to be 3v2 or 3v3 looks tedious and grindy to me. Probably wouldve liked it when I was younger though.
The art is hot garbage.
Because the character designs are really generic, and a lot of casual players are turned off by the constant status effects.
>Implying anyone but waifulards and manchildren play JRPGs after 2004.
wrong
Nah, pretty much right. Nobody that didn't grow up with DBZ can swallow that shit in 2019. It was excusable when graphics were simplistic and anime was better off undetailed, now it's just outright bad and outdated.
The games are too long and don't have the curb appeal of waifus like Persona or Final Fantasy.
I personally love Dragon Quest but that's because I'm a loser NEET that can afford to spend 8 hours a day playing it.
>It doesn't have as good a legacy.
both Dragon Quest and Final Fantasy were heavily based on western franchises like D&D, Ultima and Might & Magic
FF succeeded while DQ did not, despite very similar themes and genre
the appeal and audience was always there, but the leaders at Enix are just complete idiots
I think it might just have to do with how fucking popular the series is in the east
Japs have more nostalgia for DQ than they do for Mario
I had dq and final fantasy on the nes as a kid and played the shit out of ff but barely touched dq so my franchise preference just went to ff
Too colorful, poor advertising 'OY GIT A LOAD O' DIS AUFENTIC ACCENTS
It didn't have a groundbreaking game get advertised like Final Fantasy 7.
DQ girls are cute
>Lack of nostalgia since a lot of the games are just nostalgiafaggotry. The games never blew up outside of JP
>Various roadblocks that kept the games from doing well outside of Japan like the trademark/copyright dispute due to the name of an obscure tabletop game that nobody gave a fuck about, leading to DQ just not getting ported after a certain point
>advertising was also pretty shit. FF mainly blew up because of 7 and its fuckhuge advertising brigade. To a lot of people, especially "fuck anime except DBZ lmao" fags, every DQ game is the exact same shit since it chooses to use the same simple turn-based RPG formula and refines it even further each game. absolutely nothing is wrong with this by the way
>DQ8 finally got ported worldwide and came with orchestral music as well. Due to the above shit, it wasn't even localized as DQ8 in some locations, pic related. Most western DQfags like 8 the most as well, which can also be seen in smashfag reactions when DQ was added
>11 is a good game that isn't just pure nostalgiabaiting, but it's still a turn based RPG. It has references and nods and staple gags, but it isn't as in your face about shit anymore. Older DQ games did what Pokemon games do these days now with all of the "HEY REMEMBER KANTO?" shit that happens
If it does get popular, the switch version that releases soon will probably sell the most copies between smash and the extra content. Smash is known to have a large effect on advertising and game copies sold, and it was singlehandedly responsible for Fire Emblem getting ported worldwide
because gaijin are bakas desu
>US
>PAL
nevermind I mixed it up
same fucking difference though
Because there is no nostalgia for it unlike in Japan.
youtu.be
a question to the DQfags
why did DQ never get rid of the silent protag bullshit, that is the only thing stopping me from giving a shit about the franchise
why can't the series have real characters instead of a hero that communicates entirely through charades
that blank slate garbage is boring
Because it isn't marketed well. Don't listen to the people in this thread that say garbage like "bland gameplay" or muh Japanese culture nostalgia. Truth is DQ can absolutely perform and be a hit it just needs to be actually marketed. Look at 9. Actually had a big presence on a Nintendo stage (Reggie even brought out his DS with 100s of hours in it). Unsurprisingly it sold well in the west and is probably the reason we got 6 remake and Joker 2 in the west.
finish dragon quest 1, idiot
>no imagination
>needs a character to be dilligently explained to him to figure out what that character is like
western autism
Because's it's a bland stagnant JRPG feeding off people's nostalgia more than anything. Ironically a lot of reviewers spin the complete lack of innovation as it being "a classic", pretty fucking pathetic if you ask me.
It has a certain charm to it but even in its shitty genre there are plenty of more interesting games
Bad translations, shit marketing, lack of access to the whole series.
>have a world where everyone is capable of talking, except for the main hero, who is too retarded to string together a sentence
>repeat this for every game of an entire franchise
>why's DQ not more popular guys?
>For me it's bland as fuck
I feel the same way.
>silent protag is bad
it's not like DQ is the only series that does that shit
>Persona MCs have chat options but they never actually speak in their own games. At most, they have a canon personality like P3 being somewhat of a shy loner and P4 being chad thundercock
>Pokemon has chat options in some games but are overall meaningless
>Zelda has chat options in some games but are overall meaningless
fuck, even a bunch of western games do this shit too. Just look at the shit that Bethesda constantly puts out
>even in its shitty genre
why are you trying to speak as an authority on a genre you don't even like
Because Enix did a piss-poor job of promoting the brand overseas.
The whole point is to self-insert/imagine the protagonist in your own vision. Something that autists like you are clearly incapable of doing.
Enix was handling DQ
Those 600k are 1 month sales. They are excellent, what the fuck are you talking about?
Those 600k are 1 month sales. They are excellent, what the fuck are you talking about?
>what is Legend of Zelda
>what is Pokemon
>what is Mario outside of one or two sentences like SO LONG GAY BOWSER and WAHOO
>what is Dark Souls
>what is Half Life
>what is Portal
>what is Cave Story
>what is Doom
>what is Dishonored
>what is Chrono Trigger
>what is SMT, or Persona for that matter
>what is Metroid
sure you could argue that half this list isn't popular, but "Silent Protag" isn't exactly something unique to DQ
This. Enix was pretty good at publishing a bunch of wacky games, but not marketing them.
>not making a 1 million in a week
Shamefur
difference is, Zelda and Pokemon are aimed at a more casual crowd
and Persona sales are worse than DQ, that's a bad example. P5 would have been more popular if it had gotten rid of the blank slate shit too
>bethesda
in Elder Scrolls you still pick every single line of dialog your character says in a conversation. that's not exactly what a silent protag is, text or voiced, the main character still fully talks, you just choose everything he says
that's not something that you do in pokemon/zelda/persona/DQ,
Don't know, but DQfags can't seem to shut the fuck up about it.
Because it has nothing going for it other than being 'the original' in the eyes of Japanese normalfags who don't know what Ultima, D&D, or The Lord of the Rings are.
Visual Novel Fantasy at least has good art and an actual, albeit critically failed, attempt with 15 to make a good game.
Those 600k are 1 month sales. They are excellent, what the fuck are you talking about?
>The whole point is to self-insert/imagine the protagonist in your own vision.
then why can I not choose what the MC says?
do I have to self-insert as a mute for this game to work?
600K in the west would imply it selling 0 copies in Asia, people. The 600k numbers is for overseas, basically everything besides Japan.
It likely did at least 100K in Asia.
>toriyama shit