I can’t help but think that people complaining about the monetization model are complete ignorant concerning TCG...

I can’t help but think that people complaining about the monetization model are complete ignorant concerning TCG games. Especially digital ones. Every single other game forces you to grind for packs to build decks. They have a complete RNG loot box system that you have to throw your money at to be able to be competitive.

Artifact is not like this at all. You get to choose which card you want and buy it. Most of the cards are below 50 cents.

How in the world of TCG could you possibly be upset about how the game is monetized? Unless you expect all of the cards to be given to you with your 20 dollar purchase? In this case rip for the longevity of the game and future expansions.

I honestly think this is a case of the Yea Forums/Reddit/Steam/internet hive mind. Same thing happens with every game. As soon as the bozo with the loudest voice complains about something everyone jumps on board to rally with this idiot. I’m not saying these things are never justified because there are plenty of reasons to “rally” but there are just as many misplaced ones as there are justified ones.
The monetization is something that the TCG community has been waiting for for a long time.
On top of all this the most balanced way to play (drafting) is fucking free. Casual phantom draft allows you to use all of the cards in the set for free.

This coupled with tournaments with friends is revolutionary in the realm of online TCG games so before you start rallying along with the crowd that’s against the monetization please get informed because the way valve has chosen to launch this game is a giant step in the right direction for the TCG genre as a whole.

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Artifact failing had nothing to do with monetization

ok then richard garfield

I just play MTG in Tabletop Simulator with my friends. None of that shit you listed matters unless you play with randos and shop kids.

>how monetezation works in paper TCG
If you play the game at all you buy a retail box. Retail boxes guarantee you get a certain amount of very rares, rares, etc because the box isn't truly randomized. It's curated to prevent poisoning stores with uniformly terrible boosters.
>how monetezation works in digital TCG
Ha ha fuck you buddy tough luck. That'll be 200 completely random booster packs plus tip.

tl;dr go away jew

Nobody who plays paper seriously ever buys sealed product, they only buy singles. You only buy a box if you want to do a draft or something.

Sure it might have been a good idea but it was utterly boring, convoluted and long to play, watch, explain or even research

What's this? An Artifact shill in this age of Dota Underlords?

>he says as he starts his next game of Teamfight Tactics

You're forgetting two things though, OP

One was that yeah, you had to open packs in Hearthstone and so forth, but all those games had a secondary currency that you could turn excess cards into. You could always build, in some form or other, toward what you wanted. You can't do that in Artifact. You have to spend money one way or the other.
And sure, you can sell cards to buy cards, but in Hearthstone, dusting X cards will give my Y dust, no matter what. Selling X Artifact cards will give me an arbitrary amount of cash depending on demand, and cards in higher demand will, obviously, cost more. It'd be like, if highly played cards in Artifact cost hundreds more dust than less played cards. That would suck, right?
And all of that, frankly, wouldn't be a huge deal, because card games like Magic do it all the time.
But that's the problem; card games like Magic already exist. Magic players don't tend to play games besides Magic. Especially not games with comparable monetary buy-ins.

And then there's the second problem; Artifact just flat out did not feel good to play.
This is a MASSIVE oversight on Valve's part.
It's simple; take a huge powered creature, make it attack your opponent. Play a card that completely changes the board state. Activate an ability that starts a chain reaction that wins you the game. In Hearthstone, that feels pretty good. In Magic, that feels goddamn great. In Artifact...not so much.
Nothing ever feels DEFINITIVE in Artifact. Everything you do feels like a suggestion. Nothing feels GOOD. There's no catharsis. Artifact got so deep into the NUMBERS game, they forgot to add the fireworks. Players like being rewarded viscerally for good plays, and Artifact flat out doesn't do that.

Hearthstone feels like a pub brawl.
Magic feels like a duel of wits
Artifact feels like you're throwing paper airplanes at a cruise ship; it's almost an accident if it changes course in your favor

Of what?

Depends on where you are in the cycle.
Did a new set just come out? You buy a booster box or two, because card prices are too high, and it's more efficient to build a trading base.
Has the new set been out for a while? THEN you buy and sell singles, after the prices have leveled out.

>people defending hearthstones dusting system.

Dust 4 of your legendaries to craft 1 for that meta deck that will rotate out in one season. Hearthstone is an absolute chore in my opinion. If you want to compete and you aren’t able to spend thousands of hours on the game you WILL spend money on gambling for legendaries. Artifact gives you far more bang for your buck as you know what you’re spending your money one. You want that card? Buy it for less than 10 cents!!
You want that card in hearthstone?! Buy ten packs and cross your fingers because pull probably get duplicates that may or may not = enough dust to craft an epic...great system let me tell you.

this, he should be playing superior Dota™ Underpants™, totally original skillful game made by your favorite video game developer Valve™

Wow you've sure convinced me. It's no wonder artifact was such a roaring success then.

Come back when the game you are arguing for isn't complete shit, then maybe I'll listen to a single sentence you have to say

MTGO still exist and doesn't nearly had the 95% payout that this game had for draft queue.
For some reason no one cares about WotC's kikery in that game even thought the money you have to pay for some modern decks rivals their paper counterparts.

I bought artifact and asked for refund, boring as fuck game and I'm a dotard that likes card games

lies, you cant refund after you opened the packs

I didn't open packs

FPBP, artifact failed because the game itself sucks dick regardless of how much it cost.

>You want that card? Buy it for less than 10 cents!!
Oh sure, that's true *now*, after the game has completely flatlined.

Back when it was still trying to be active, the most sought-after cards were $15 ~ $40. In an alternate future where it's still miraculously successful, those cards would cost even more!
And, again, if I'm willing to spend real-world money, then I'm buying real-world cards, or as close as possible. Magic exists, and isn't a brand new game by an unproven developer that's going to completely crash inside a month

>Artifact serves cautionary tale to devs to never let Garfield anywhere near their games
If anything, this is the only good thing to come out of Artifart.

isartifactdead.com/
>57 players

Are people still streaming anime in artifact twitch?

This, yes the model ran off casuals but long time tcg players didn't care.
The problem was it was a terrible attempt to blend "competitive" and "randomness" together.
Why are your first 3 hero spawns random, I already told you what 3 I wanted why not let me pick their lanes?
Why are my creep spawns random?
Why do my arrows reroll every turn, causing a previously good creep placement to be dogshit this turn?
Why is my shop random, shouldn't these items already be balanced around their gold cost?
Speaking of balance why is every card a generic stat stick with a terrible effect minus about 5 of them which essentially just win the game outright?
Why can't I fucking trade my cards when you own steam trading?

Nope, twitch is actually threatening lawsuits.

Artifact is close to being a good game, but Garfield's love of RNG and "DON'T BALANCE ANYTHING" game design burnt it to the ground.

People try to pretend like it wasn't garfields fault either but look what happened as soon as he left the team, they released a balance patch to stop the bleeding.
Unfortunately there is a lot more wrong with the game than just card balance, it's mechanics would basically need to be rebuilt from the ground up.
It's kinda sad that games like hearthstone which are known for RNG have less RNG than a game advertised by Gaben himself as "competitive".

Yep. It was marketed as a 'competitive' game yet had insane amounts of RNG. One of the most meta defining cards at launch was "All your units have a 50% chance to not die, even with direct removal, LMFAO". So fucking stupid.
If Valve are seriously relaunching the game, I hope they completely revamp everything. Making arrows not reliant on RNG is a good start. The fact that arrows reset EVERY TURN was so stupid.

-You can assign which lane creeps move to
-You can assign which direction your unit attacks when it's placed. If its target dies, it attacks forward.
-The Secret shop is removed
-Your item stash is now fully accessible
-TP scrolls can be bought every other round

That's a good start right there.

I agree with all your points, unfortunately valve has a new pay pig in underlords and are known for abandoning even successful projects out right.
So it's not looking great.

Yeah. There are apparently some people in the Artifact beta who said they've seen new versions of the game, but Underlords might be so successful enough that they're just going to drop it to work full time on that.

Damn shame. It had potential.

The problem was that Valve wanted digital cards to be valuable like paper cards in Magic: the Gathering without having to put in any of the work or time that Magic or similar TCGs put in, along with completely controlling the secondary market through the Steam Marketplace, which other TCG companies have little control over. It was an obvious attempt to make a cash cow in the same vein.

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Along with its monetization issues, Artifact came out at a bad time as it seems card games in general minus MTG are on a downturn.

Artifact is objectively the cheapest card game on the market. However, paying to play any mode is fucking stupid and im glad garfield is gone.

I partially blame all the e-celeb ass kissers that just yes manned valve through the year long beta.
I also blame valve for making a year long NDA beta and making the public beta a whole 3 fucking days.
It's like they forgot a beta is supposed to be a way to get feedback not a promotional stunt.

More like they were confident their legions of dota drones would eat up any shit Gabe splattered on a plate.

I think artifact is a great game. But very intense and difficult. I happen to like RNG in games as I think it lengthens a game by placing uncertainty.
I blame the financial model and lack of progression. No reason to play beyond fun and it's more of a competitive game than it is a "fun" game.

I'm very curious to see how Valve will overhaul it. From reading Garfield's post-mortrem comments on the project, he seems completely delusional and still thinks he did no wrong and the players are all just brainlets and spoiled.

Is this the designated aritifact thread?

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I have no fucking clue what the fuck anybody involved with this game was thinking.

I played the shit out of Dota 2 and I actually really like the lore so I was actually on board for trying this. I played it at launch and it was fine, I guess. I didn't really have any strong feelings towards it. Then I was fucking floored when I realized the only way to get more cards was to pay. Hey, I know you say all these cards only cost fifty cents, but at launch the most expensive card was hovering around twenty bucks and there were quite a few other cards up in that range.

It's pretty clear the game was designed to trap whales but I don't think even they were tricked. I feel like western devs are desperate to create a game where you can directly and nakedly buy power and advantage over other players and they know if they can crack that nut it's a fucking goldmine.

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The boku no pick stream was my favorite.

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Are you retarded? Online games have been doing that for fucking 20 years. Particularly freemium games. Tf2 was a total innovation in that sense because it was the first game where everything on the shop was cosmetics and no pay 2 win shit. That's also why people were disappointed in artifact, because valve set the trend of no pay to win garbage.

>Dota lore
I'll never not be upset by this. Dota 2's lore up until Artifact was "Hey Jim, write up a short story for this hero. No you don't need to think about setting or the character's place in the world or anything like that, just make up a bunch of bullshit". Like Zeus' lore is literally just the Greek God's lore thrown into Dota. Valve made it perfectly clear they didn't give a fuck about it and that was that.
I was disappointed because I actually liked Dota 1's story (it was just the final mission of Warcraft 3 Rain of Chaos except expanded into a full blown war) but accepted it and moved on.

Then suddenly 8 fucking years later Valve wants to expand the lore of Dota with Artifact. And surprise, no one but ultra nerds care because Valve made no attempt at Dota's lore beforehand. A LITTLE LATE THERE FELLAS. MAYBE YOU SHOULD HAVE TRIED BACK IN 2011. Even fucking TF2 has more rooted and fleshed out lore than Dota 2.

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