Boot up game

>boot up game
>go straight to options menu
>turn this setting off/on
What setting is it?

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motion blur

>borderless windowed

subtitles on

Vsync blur and bloom and sometimes AA

>switch english voices to japanese

>borderless or windowed
>Motion Blur [OFF]
>film grain [OFF]
>fov [90]
>fps cap [100]
>subtitles [ON]

Turn AA OFF
shit is garbage in most games. I need mah jaggies

>screen shake
>bloom
>depth of field
off off off

>1920x1200
>16:9
Que?
I assume it still renders in 16:9 while having black borders, but I don't actually remember having those.

>blood splatter

>invert mouse Y axis

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Motion Blur
AA
Bloom
Post-Processing

Motion blur
FXAA

Why to each option?

Mass effect mode

>mouse acceleration = off

Also, what the FUCK happened to ME2 on PC? ME1 had decent options. ME2 got dumbed down to hell and back. ME1 sensitivity had a rough slider. ME2 literally had low, medium, and high options for the fucking sensitivity. I was so fucking mad when I saw that shit. That should be illegal.

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>post processing
>motion blur
>film grain
>head bob
All get turned off

film grain is max kino

>chromatic aberration
what game actually looks better with it on?

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Pretty much anything that tries to imitate "cinematic" camera effects.

Bloodborne

motion blur
>let's make good graphics
>also let's blur the shit out of it whenever you move

Cringe, stop sucking Bloodborne's dick just because it's the only game you have.

Borderless or windowed because alt-tabbing is a bitch in fullscreen
motion blur still looks messy, unless it's Dead Rising
film grain always looks like shit, I never understood why devs wanted their game to look like "le olde movie XD"
fps options are always nice, fuck anyone who caps them on PC
subtitles because what is sound balance
"Commander, I need you to go to-[insert gunfire from ally, followed by them yelling line 1 of 5 at an enemy howling and screeching in pain for a good 5 seconds]-...I hope you got all that...you're our last hope."

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NEVER EVER

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invert Y on

>"Commander, I need you to go to-[insert gunfire from ally, followed by them yelling line 1 of 5 at an enemy howling and screeching in pain for a good 5 seconds]-...I hope you got all that...you're our last hope."
lmao just follow the waypoint marker that's in every modern game

because me1 was a pc game, and me2 was a console game

b-but ME1 released 1 year before pc on xbox 360

>I'm a retard
You sure, user. You sure are.

>Go to brightness options
>Its just a random screenshot from the game and the text instructions tell you to adjust your tv's brightness settings until your satisfied.
>There is no "you should see this image while the other is not visible." or any other way to know your setting it to the right setting .

Worst shit ever

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analog stick inversion

shadows unless it's a game with an actual decent lighting engine, and almost none meet that criteria. Shadows are fucking worthless vram hogs.

Motion Blur
Depth of Field
Vignetting
Film Grain
Meme shit like Phys X and RTX

WHAT'S THE POINT OF DOF
YES GAME I WANT TO SEE LESS OF THE WORLD THANK YOU

It's more realistic, just like motion blur

I usually check the sound settings and I'm usually disappointed they don't actually give any sort of reference for how loud you're setting them. Also why the fuck are there still games where you can't set controls individually? I've made that functionality myself before, it's not hard.

it's a way to save on processing without it being as glaring as cutting resolution or frame rate or overall texture detail
also this, but just like motion blur it has to be used properly

>display black NPCs
I immediately shut that off.

Ninja Blade pc port had a 30fps lock option that was on by default

Motion blur, depth of field, bloom, basically anything that ruins the clarity of the game without being an in-world effect like fog.

PC port kino

You monster

Subtitles off.
Depth of field off.

Vsync
Chromatic Aberration

>Graphics On [Off]

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Ok Vinny

he actually doesn't play like that anymore

second post best post

>antialiasing has 10 different settings and I dont know which one to pick

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Chromatic aberration, motion blur and vertical sync.

V-sync. Some games I def see why v-sync, most of the time I don't so why have that shit on. Now I got a decent PC, but back in the day turning that shit off sometimes made the game from unplayable to playable real fucking quick, and old habits die hard.

>vsync off
>motion blur off
>chromatic eye sodomization off

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Anyone else here who likes PC gaming but doesn't know much about the tech and doesn't know what half of the graphics options even do?

msaa > taa > smaa > fxaa
i'd rather have no AA than use fxaa

which graphic options confound you user?

whats the issue with that
i like to alt tab immediately not wait 5 seconds and potentially have the game crash

Am I a pleb if I just go with GeForce Experience?

A lot of them. I know what anti-aliasing and depth of field are, and that's about it.

any type of motion blur makes me nauseous

i don't think I'd be able to play VR

yes you are user, and if you keep using geforce exp, you testosterone levels will continue to drop

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chromatic aberration

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mass effect 1 was the shittiest game in the series, by far.

Holy shit, such an unnecessary strain on your rig and honestly worthless.

Good taste, bloom is an eyesore and depth of field is useless.

Vsync

Alex Jones watches hot tranny 'films'.

fpbp, whyin god's cock do devs push this shit? It's absolutely awful, and AFAIK it uses more resources too, so it's a lose-lose.

SSAO is meme. It's a drain on resources that could be better spent on improved shadow settings. That's one thing I can tell you.

>Film grain effect [off]

ME2 was casualized and streamlined in every way possible. It's the same way they had all actions/spriting/cover functions mapped to ONE SINGLE KEY when there was an entire keyboard layout they could've used. But no, no option to break up those functions, guaranteeing you're constantly going to be fumbling around like a retard because your single key input gets interpreted in a way you didn't want.

Film Grain.

Good to know. Sometimes I think it might be a blessing to be ignorant about this stuff, because I can turn things off and not know what I'm missing. The one thing I do know is that turning options off usually means better FPS, and that's something I do understand and care about.

V Sync
Motion blur
Light shafts
Bloom

>Subtitles [ON]

I don't want to miss a dialogue in the action scenes or because i walked too far from a character or something

No it's not. You're already focusing on what details you find important with your own eye, without needing your cursor acting as a second focusing lens. It just gets annoying when you want to look at something on screen with your real eyes, but then you say "oh, guess I gotta aim over here if I want to focus on that instead of it being a blurry mess". This is the equivalent of IRL not being able to focus your eyes on something unless your arms are also pointed at it too.

The only game I like DOF on with is dark souls because it gives it that dreamy quality.

Even if you're a ME2fag there's no way that you prefer 3 over 1

This

Shadows and Anti-aliasing are usually going to be the biggest drain. On newer games, AA is nice to have but hardly necessary so I usually have it off unless something like FXAA doesn't hit the frames too hard. Shadows are easy to figure out yourself, and lowering them or softening is a huge help.
Then again I love good shadows so I'm usually willing to take the hit for improvements. The best thing to do is find a good setting that makes them look natural and not jagged.

why disable bloom, same with AO.
games look like shitty CAD renders without them.

this, especially in bethesda games because characters have a penchant for randomly talking to you while you're 100 yards away and you can't hear shit in-game

for smoother frame to frame images when your frame rate is low, aka blame consolefags

>Motion blur
>"Filmic effects"
>Chromatic Aberration
>Screen shake
>Lens effects

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My nigger.
People that use borderless windowed mode on pc are retarded casuals that don't notice the minimum 30ms input lag it adds to their game.

more like to hide jaggies or low quality assets

Motion Blur and Depth of Field

V Sync ON
I don't care about it graphically but too many fucking games have had game breaking bugs related to it being turned off

that too, especially in racing games (in racing games it also makes sense to grant you a sense of speed)

>The best thing to do is find a good setting that makes them look natural and not jagged.
Yeah, I'd rather have no shadows at all than shadows that look unnatural.

Thanks again for the info.

Film Grain
Motion Blur
Depth of Field
In that order of urgency.

>no game that actually does this
>no game where you can just see basic meshes along with their hitboxes instead for maximum PVP

>motion blur
>chromatic abberation
>MSAA
>Vsync
>FOV set to 70 by default
>mfw no FOV slider
>mfw engine is capped at 60 and anything higher breaks the game speed/physics

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VI SINK ZULUL

>hold to aim

I play rpg's so it doesnt matter I guess

I use motion blur in DOOM, I think it looks awesome with the casings coming out of the minigun.

>Difficulty: Tell me a Story

>Definition