Why normies hate MM so damn much? The 3-day cycle comes up a lot in their shoddy arguments.
Why normies hate MM so damn much? The 3-day cycle comes up a lot in their shoddy arguments
Majora's Mask is Reddit's favorite game. Fuck off.
Normies don't even know what Zelda is. Why the fuck would their taste matter?
MM is a fantastic game, as anyone with an IQ higher than room temperature can attest. Don't listen to what some idiots say.
I just don't find it fun or interesting.
People like to think that just because it's darker or edgier that excuses bad gameplay.
>Reddit enjoys a good game therefore it's a bad game!
It's only redditors who hate it.
Only game they like is BotW and will defend it with their life.
Zoomers can’t sit there and read so they don’t realize they can slow down time by playing the song backwards.
I don't think I've met a single person irl who didn't like MM. Who are you even talking to OP?
It's players that never survived the first rotation.
>facepalm
t. reddit
It's worse than OOT but still the second best Zelda by a long shot
Because they're stressed out by it for some stupid reason. I could accept the argument more when they say waiting for quest triggers is boring.
Nice reading comprehension, dumbass. Here, I'll explain it to you:
1. OP said "Why normies hate MM so damn much?"
2. Reddit is full of normies.
3. I said Reddit loves Majora's Mask.
Notice at no point did I imply Majora's Mask is a bad game. People who aren't fucking retarded easily and intuitively understand that.
Now, kill yourself.
nah
Lmao get out more. Zelda is one of THE single biggest normie games.
Normies don't know what it is. I guarantee you go up to some guy on the street and ask them if they know who Link or Ganondorf are, they'll say "huh?"
Nigga you fucking retarded.
Where the fuck did you MM fuckers came out to begin with? That shit was known as the black sheep of Zelda until a few years ago.
>Because they're stressed out by it for some stupid reason
>be stressed that game you play is one timer
>your life itself in on a timer
That must be pretty damn stupid of them
Normalfags know who Link is but not Ganondorf.
It's also one of Yea Forums favourite games
>Where the fuck did you MM fuckers came out to begin with?
From the shadows of Earth
Some do, but a lot of the ones who do think his name is Zelda.
No joke, when I was a kid I went as Link for Halloween once. Only one person recognized me.
>decide to play MM after hearing so much about it
>very beginning, have to talk to everyone in town
>days start counting down
>ohfuckwhatdoido.jpg
>keep talking to people, nothing happens
>3rd day about to end
>anxiously quit
how the fuck did people play through this without constantly thinking you’re fucking up and about to lose
>reddit spacing
Kys
The world felt like it was alive in comparison to OoT
I like the three day gimmick. My one bone to pick with this game is that after the third dungeon it becomes a bit stale. I guess it has to do with the fact that, for the first three dungeons you had 1 special mask and for the last one you don't. It's kinda disappointing.
that's my problem with BotW. It feels like you've done everything by time you reached the 4th dungeon.
You can reset time and try again or do a new quest although dungeons required your focus and an entire 3 days cycle to complete without stress yourself to death.
4th dungeon is peak game design I can to it without a need for another transformation mask
>forgetting about the giants mask and fierce deity.
The song to slow down time helps dramatically.
It won't stop that feeling of pressure altogether, but it will make you more and more comfortable with the time limit
Because its overhyped and whacked off nonstop by nintentards for being so mature and dark and edgy when its still baby tier content
Zoomer MM
Boomer OoT
>That shit was known as the black sheep of Zelda until a few years ago.
Now that is some top tier historical revision. I've been on internet forums since the late 90s. At worst Majora's Mask was just a rarely mentioned game. Wind Waker has been THE black sheep since it was revealed, and it was still regularly shit on after TP's release and at the very least until Skyward Sword dethroned it.
MM is the least Zelda-like Zelda game, this is a fact that you MMfags can't seem to grasp.
I see you've never played Zelda II.
you know it's not the same thing. For the last mask you should become yet another race, like with all the other masks. The dungeon itself is not bad, really. But the build up to it is kinda boring. Every time I replay the game, I stop just before I reach the 4th dungeon.
Same system, 2 years apart. Stop being retard.
No wonder it's actually good
MM is the redditor's choice.
OoT is the nostalgiafag's choice.
BotW is the patrician's choice.
>BotW is the bandwagoner's choice.
Fixed
>Zelda-like Zelda game
nu-gamers can't handle timers in their games. Just look how they ruined the Atelier series.
Nope. Stay salty that your game from from twenty years ago got utterly outclassed, nostalgia plebs.
>least Zelda-like Zelda game
That is objectively Breath of the Wild.
Breath of the Wild is objectively the most Zelda-like Zelda game since the original.
I don't remember the original having ubisoft towers and long stretches of absolute emptiness.
I don't remember BotW having them either, zoomie.
And yet MM fans are brainlet zoomers. Funny how that works.
I enjoyed the game before reddit existed though
It actually copies LoZ1 and WW so no
>Normies don't even know what Zelda is
Zoomers love Minecraft and Fortnite, retard.
How about know what you're talking about before you just say whatever comes to your mind?
Then you didn't actually play it. Those sheikah towers were straight out of asscreed and unless you want to count random korok seed puzzles and a smattering of enemies every mile as not nothing, there absolutely were stretches of fuckall in that game. If they cut the map size by like 20-30%, cut like half of the shrines and used those puzzles in actually interesting dungeons, and had like 2-3 more dungeons to do, the game probably would have been the best Zelda.
I hate time limits in games but I must admit, seeing all the different sidequests unfold over the 3 days was an amazing idea for it's time.
the 3 day mechanic is just an annoying mechanic, thats it. Oh yay, my fun timer is up, better put all my rupees in the coin slot so i can keep playing.
Sheikah Towers are nothing like Assassins Creed
Being a zoomer and not even aware of it. Ubelievable.
It's the ultimate pleb filter. Anyone who sees it as a "time limit" is a brainlet. It's the system by which the world operates; everything has a schedule and Termina actually has life to it. The detractors can never, ever get past this part. Monkeys who can't adapt or use song of reverse time. Meanwhile the people who like MM never complain about the time limit because they understand the mechanic.
That's what makes it so special, what other game has you actually panic over an impending apocalypse
because it puts pressure on the player.
there's something wrong with some people and they can't stand the idea of being on a time limit no matter how lenient it is
>Then you didn't actually play it.
I did. You obviously didn't.
Shiekah towers only filled out your map. AssCreed towers were bad because they also littered your map with objective markers, effectively rendering any sense of exploration redundant. Nobody would criticize them for being climbing challenges that merely incentivize you to complete your map because there would be nothing to complain about then.
>and unless you want to count random korok seed puzzles and a smattering of enemies every mile as not nothing
It isn't nothing. Combat is literally integral to the game, you fucking moron. But since you asked:
>shrines
>environmental puzzles and riddles
>sidequests
>korok challenges
>towers
>horses to tame
>towns and stables
>enemy encampments that can be conquered in a variety of ways
>chests containing weapons and armor
>wildlife to hunt
>other resources including ore deposits and herbs
>climate hazards and navigational obstacles
>countless one-off discoveries like the horse god, the lord of the mountain, the great fairies, the dragons, the labyrinths, the cursed statue, the monster shop, etc.
At least one of these things can be found within any given square yard.
I know right? I honestly don't understand how he can think that calling MM "zoomer" makes any sense. He's the real Zoomer.
I don't like how there are only 4 dungeons
>and a smattering of enemies every mile as not nothing
Wait, if you're implying LoZ is better then why would you count this as a negative? "A smattering of enemies" is all that game had.
I could clarify but would rather not.
Fuck that.
You mean Adventure of Link (which is actually the best game, by the way)?
Super Smash Brothers Brawl for the Nintendo Wii®
ITT everything I hate is reddit
ITT everything everyone likes is reddit
They didn't learn how to slow down the time
>MM is the redditor's choice
>OOT is the nostalgiafag's choice
>BOTW is the zoomer's choice
>ALTTP is the patrician's choice
ftfy
This
As far as I'm concerned any of you faggots born in the 90's or later is a zoomer
There are even people here who think clunky trash like Banjo Kazooie was ever good
t. Zoom zoom
>start game
>okay its on a timer, but I have time travel, so its groundhog's day: the game
>start running through stuff
>some stuff can only be accessed during certain parts of the timer. bullshit but okay
>complete some "permanent" stuff then reset
>I can't use any of the permanent stuff to fuck with people/events of the time loop and it doesn't seem like I can use any of the stuff I've cribbed from the now-dead timeline to open up new stuff in this timeline, so everything I've done feels meaningless and all I can do is run around and do all the stuff that's just as accessible in the first loop as the 30th. so the groundhog day mechanic comes off as utterly pointless.
>drop game
I've done this at least four times over the years. I'm not autistic so all the required repetition just grates on me, and the idea of being unable to really change anything until the final showdown makes the entire exercise seem pointless. Not to mention the whole thing about "who gives a fuck about saving these people."
I'm pretty sure its the expectations vs reality from "groundhog's day: the game" that turn me off so quickly when I see how static and unchanging everything is, and how little I am able to change.
You (You)ed me and then said t. Zoom zoom, inadvertently calling yourself a Zoomer.
To that, I say yes, you are indeed a Zoomer.
t. Angry 90's fag
>I can't use any of the permanent stuff to fuck with people/events of the time loop and it doesn't seem like I can use any of the stuff I've cribbed from the now-dead timeline to open up new stuff in this timeline
Admittedly, they could have done a lot more with the time loop idea. As it stands there are only a few sidequests with branching paths, and even those feel a bit constrained.
I like MM but it's not my favorite, and I can totally understand why it's an instant turn-off for a lot of players. It often feels more like an errands and time management simulator than an actual adventure, which is antithetical to Zelda's core principles. Having everything on a timer is a tad stressful from what you'd expect out of this franchise.
Without the NPCs and setting, I'm not entirely sure I would have liked it either.
>constrained
That's the single word I'd use to describe majora's mask. Constrained by a time limit, constrained by inability to change anything, constrained by required repetition. If that feeling had been intentional and the game was about using your time travel abilities to break steadily freer, then that would've been some next level shit.
Is it really surprising? Time limits are an insane trigger for a lot of people. Have you seen how assmad people got about PF kingmaker and Pikmin good god.
its time limits + incredibly slow gameplay loops that cause problems.