now that the dust has settled, was it a fitting ending to the trilogy?
Now that the dust has settled, was it a fitting ending to the trilogy?
DS1 > DeS > Severance > DS2 > DS3 > Bloodborne > Sekiro
what the fuck is severance
You're a contrarian faggot.
You're a brainlet.
Conclusion: this thread is shit.
yea
>was it a fitting ending to the trilogy?
yes. Not the closure I wanted, but good enough.
It's alright.
The theme of it all fit well into the series. I just wish we had more story threads closed.
In terms of the ringed city and slave knight gael, think it was fitting. Especially the entire motif of it being so far in the future that there's literally nothing left but ash and there's just this guy that's been autistically wandering around for eons looking for your Dark Souls(TM) III: The Fire Fades Edition(TM)
In terms of DaS3 overall... eh, I have lots of critisim. When it comes to DaS2 and DaS3, neither can hold a candle to DeS or DaS1, but they both get it wrong in completely polar opposite ways. For DaS3, the problem was they essentially designed the game to be bloodborned shoved into the body of dark souls, and it just doesn't work. What ended up happening was you had bosses and combat that LOOK fast-paced and hectic, but under the hood it's actually smoke and mirrors because gameplay tweaks like how you can do nigh-unlimited rolls with almost zero recovery turn the game into nothing but mashing DODGE DODGE DODGE R1 R1 R1 R1 DODGE DODGE DODGE DODGE over and over.
But all that would've been fine if they at least didn't fuck up the map. By making it totally linear, they killed all chance for replayability like DaS1 had.
DaS2 unironically has more replayability than all the souls games including DaS1
has more options for builds from the get go
world progression is still only four linear paths though. I don't know why they dropped DaS1's metroid-style level design. It was terrific.
And yes, one of the few plusses to DaS2 I'll give it is that it actually makes a wide variety of builds fun and viable. But that's not enough to make up for deficiencies elsewhere, imo.
Yes honestly, I liked the game overall. It was nice concluding a lot of the previous threads the first game had. Seeing how anor londo and fared all these years later was nice as well as basically seeing the complete end to the rule of fire.
Its the best Dark Souls game (I still rate demons higher). The mechanics were more fluid, the bosses were better, it had interesting plot progressions, etc.
DS1 "CONNECTED WORLD" is overrated as fuck, especially if you go back and play it after you play the rest of the games.
Miyazaki is a hack
>sets up the Deep and never brings it up again
>namedrops
>fucking ANGELS
>Pontiff went from final boss to some bad guy with half assed lore
I could believe the time constraints excuse for DaS1 but this shit is too much
>DS1 "CONNECTED WORLD" is overrated as fuck, especially if you go back and play it after you play the rest of the games.
going back and replaying the games is where the metroid-style world map shines the most, because it makes the game the most replayable.
With DaS3, it's the least replayable. You go through levels in the same order, you find items and NPCs in the same order, you fight bosses in the same order. There's never any thinking beyond "okay go forward". I liked the little things in DaS1 like planning out where you want to go based on what build you were making and what items you wanted.
Cope more anglocuck
I'd rather the games have their own character than be reruns of the same shit, it absolutely should be down to the designers to take it in whatever direction they want rather than be hung up on recreating mechanics. DS3 is a great game with many memorable bosses, hardly a terrible price for not totally mimicking DS1 and trying new mechanics out. Sekiro really outs such naysayers, there is nothing constructive about it.
>b-but my order
this is the dumbest fucking argument ever.
>b-but I played the skeleton area first this time! TOTALLY DIFFERENT
its not, its the same barebones crap as doing it any other way. That's not replayability.
DS3 probably had the most replayability in terms of actual gameplay since the different classes actually had different ways of playing. Doing a sorc build was extremely different than a melee build, which was extremely different than a pyro build.
The Deep don't bother me much. It's a faith and Dark related. My trouble was the Snakes playing such a role in the original and you get hints from their influence and yet we know zero about them.
>never get to meet Velka
>never get to kill a primordial serpent
>final boss is literally Guts
>challeging yourself by going to areas outside of the intended order
>expoliting your mastery of the map accrued over repeated playthrough to weave through enemies and make your build
>going to the same areas in unorthodox ways
>not replayability
lol, enjoy doing lothric>settlement>sacrifices>deep>farron>carthus for the 100th time
>Finally met Aldritch.
>its basically Nito with a tail piggibacking Gwyndolin
>Nobody bats an eye
>the bosses were better
Most of the bosses are armored jedis with teleport stabs and the ones that not are giant clusterfucks of offscreen attacks.
fast pace was a mistake
Why the fuck did gwyn not give credit to the ringed knights for helping in the dragon war? Was it ego?
If playing the same thing you just played backwards is super interesting to you, then you do you.
But for most people, thats called just playing the same shit over and over again. And considering the only difficulty in the game is learning the boss fights, the order you play them in doesn't matter unless your a scrub that needs to be SL 120 to beat quelag or some shit.
Neither game has that much replayability. But you DS1 fags are so damn annoying with your stupid connected map acting like its so fucking amazing. Because it changes literally nothing.
Aldritch wasn't too bad, the music, dramatic lighting, and seeing Gwyndolin being moved around like a flesh puppet was pretty disturbing and I dig the idea of this eldritch abomination eating a god while using it to fight you
>Most of the bosses are armored jedis with teleport stabs and the ones that not are giant clusterfucks of offscreen attacks.
literally just the two princes. the only other boss i can even think of with "offscreen attacks and teleports" is the crystal sage.
I bet you think ceaseless discharge and the capra demon were good bosses too.
>Why the fuck did gwyn not give credit to the ringed knights for helping in the dragon war?
He gave them the ringed city and filianore
That was their reward
And yes, it's a really really shitty reward
>thanks for using the power of the dark soul to help me defeat the dragons
>here's your own kingdom to rule over
>(oh by the way, the kingdom is beyond the border of space and time so you can never come back)
He killed 2 birds with 1 stone by paying his debts and hiding the dark soul forever in one move.
To be fair with him, "Lady Maria except with FOUR PHASES LMOA" was a pretty shit faulter of what he is describing.
not the guy you're talking to, but Nameless King definitely has some camera fuckery too, especially in phase 1
That's more just wonky camera though, which is solveable by not locking on.
i hate the ''just stop locking on bro'' excuse
the game is built for 1v1 combat, if the camera is shit and gets you killed its the games fault not mine
yeah, but its a problem in all the games. not locking on is a suitable fix for the 4-5 bosses that are a problem over the totality of all the games.
kinda shitty when you consider he let seath stay in anor londo, kidnap way of white nuns, spread his experiments throughout lordran, shag his favourite daughter AND bequeathed him a shard of his Lord soul while he turned so machiavellan on the ringed knights
no wonder his eldest son ditched him
Capra is shit too but because the arena is a fucking closet. Discharage has the decency to stay in camera since he doesnt move that much.
Nameless first phase, cursed tree, Hihghlord spook and Midir have a bunch of offscreen bullshit due to the faggots being bigger than the screen.
Because Myiazaki had the idea later.
Obviously though, Gwyn was trying to hide the notion the Pygmins were an actual threat to his rule.
There never should have been a trilogy. Making direct sequels was a mistake.
very true.
but gwyn feared the dark more than anything, and seath didn't fuck with the dark soul. He was researching immortality
If you dont lock they fly behind you and rekt you, if you lock the camera keep swinging for one side to the another or you lost lock anyway when the dragon flies offscreen
And in DS you have gargoyles fagging up on you, and of course O&S
Could include nito and if you're going to include the tree and highlord, might as well include the gaping dragon too.
And that's not including the garbage bosses like moonlit butterfly, ceaseless, or bed of chaos, which DS3 completely avoided.
The worst boss DS3 has is probably just the ancient dragon. Which was shit more in that it was boring rather than being a shit design.
You can still move the camera manually senpai.
wolnir was pretty shit too.
leave it to hackazaki to take a gigantic skeleton and make it boring
Fair enough, I actually forget about him because its so easy.
DS2 was the one with the shitty skeleton horde boss right?
WHY DOES THIS BOARD NEVER MENTION NIOH HOLY FUCK.
>DODGE DODGE DODGE R1 R1 R1 R1 DODGE DODGE DODGE DODGE over and over.
But that's how souls 1 plays
Its shit.
You're the brainlet here mate. You put ds1 at the top of your ranking
Dark Souls is berserk, so it makes sense the final boss is Guts.
TLDR OOOOOOOOOHHHHHHHHHHHHHHHHHHHH
Rate her
DeS > Bloodborne = DS1 > DS3 > DS2 = Sekiro
>lothric>settlement>sacrifices>deep>farron>carthus
This is legitimately the worst stretch of gameplay (excluding lothric which is a great area) in the series and it’s unavoidable and it begins every new playthrough
Gael was fine. He just should have been built up a little more in the base game.
Cringe
Cute/10 :3
Better than Suckiro and DS2/3
Its really not.
Level 14? AHGHHHHHHHHHHHHHHHH UUUUHHHHHHHHHHHGHHHHHHHHHH
Reminder that
Abyss Watchers (no cheese) > Gael > Everything else > Abyss Watchers (cheesed)
formerly gywn
>Abyss Watchers (no cheese)
using a hyper armor weapon shouldn't count as cheesing a boss