How do we improve the city building genre? What changes would you make? What setting is most fitting? Which current games has the most interesting features
How do we improve the city building genre? What changes would you make? What setting is most fitting...
Honestly I'd just like ones with some more interesting options.
I already prefer Anno over the 'usual' city building just because of the extra stuff to do in trade routes, naval warfare, etc. Even if it's not exceptionally deep in themselves, they add to the whole.
That said, I'd really love to see a sort of fantasy city-builder of Anno's scope and style.
Building Baldur's Gate or Waterdeep or something like that would be good fun.
by giving the player a better understanding of the causality between actions. It's stupid that the same city builder game still follows the same path:
>start
>expand as aggressively as possible
>bloat
>start solving problems, while simultaneously trying to figure out how gameplay elements are linked
Games should teach players from the beginning, or better yet - should be more intuitive to the point that the player from the start can set a strategic plan for city expansion.
my 5 cents
I've been thinking about this for sometime, Problem is you'd need to add land warfair to increase the games playerbase but beyond that what period?
I'd think modern maybe sci fi.
Problem is, If i make things complicated like things must connect to this and then to that people won't play because it's too hard but if i automate somethings then another player has an edge but if i dumb it down then it's boring.
Huge open world with NPC cities that you can connect to
Citizens not being unhappy cause the church or tavern is 80 gridcells away instead of 79
Complex trade
Total war-style armies
make one that looks just like that, with hand drawn graphics
couldn't be too hard could it?
It's quite easy to make a shader that looks handdrawn or cartoony. Though it's very hard to make it look as good as a still image, it'd always end up looking slightly off
who said shader? Just draw a fucking house with your hands and put it into the game.
Warfare kills these fucking games, if I wanted a normal RTS I'd go play one of those. I don't see why every fucking city management game eventually shoehorns in combat, make a game about sieges or make a game about managing a city, don't half-ass both.
Give me some free ideas anons.