Name everything wrong with this game except DLC out the ass

Name everything wrong with this game except DLC out the ass.

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All fighting games have DLC out the ass.
SFV is nice enough to let you get some of it for free.

I wish i could get 1-2 of the Teken DLC characters for free seeing as i Only cared about Lei Wu long.

Net-play that only gives one of the players horrible rollback that makes the game unplayable and gives one player an unfair advantage.
Usually the player who has shit internet.

To be fair if booth players have good internet the net-play is practically local level.

Its character dependent not evrione has to do shoryuken AA.
Many characters have realy good Single button AA.
I am like platinum rank and jump ins are basically punished 80% of the time.

simplistic braindead crap.

brainlet post

Like?

The game is closer to a faceroll button masher than ever before and it only gets incrementally worse every season.

Character variety isn't as good as it could be, it's a bit too rushdown-focused. It seems like they eventually salvaged it into a pretty decent game though.

>still playing Street Fighter
I don't know about other people, but I'm simply tired of this series.

Bad netcode, stubby normals, weak projectiles, overly simple combo system, locking up once standard moves in vtrigger, crushcounters mixed with normal priority, bad aas, dp only invincible with ex and pressure is such a big deal despite it being so boring and straight forward. The game just makes characters feel weaker than before and that just isn't fun to me.

If I wanted to play or watch a corner carry to pressure simulator GG is right there. I don't want to deal with constant -2/+2 as I block the same shit for 1 mistake in neutral. There is a reason the game is dropping in player count, entrants and views.

>I wish i could get 1-2 of the Teken DLC characters for free
Instead Tekken has regularly given out stages, costumes and UI themes for free. While SFV just slashes how many fight shekels you can get regularly and has upped the price of all DLC types since SF4. Tekken characters also come with 3 costumes and for two of them a stage, SFV you get 1 costume each if you buy the pass.

you can speak whatever mumbo jumbo you want but this match here is pretty fucking based. better than any i seen in 4.

youtube.com/watch?v=H6n74F0RCJg&t

> There is a reason the game is dropping in player count, entrants and views.

And that's because they haven't announced anything new since december.

As for entrants, isn't it still the most played outside of Smash? IIRC Evo is currently tied with Tekken for second place and
even CEO it wasn't far behind MK11 (which came out two months ago).

It's a poorly designed on a fundamental level in that it's meant to cater to e-sports competition, but is also dumbed down. The pros lose because the skill ceiling is lower making matches more repetitive, which is also more boring to the viewers.
The casual players who are meant to benefit bought a game that, on release, had a barebones single player experience that required you to be always online to earn fight money from the horrible survival mode grind. The individual story modes are also barebones, and feature a laughable art style. The cinematic story mode looks two generations behind what NRS accomplishes. Even when they did arcade mode, they fucked it up by having multiple paths which only allow you to select certain characters.
Additionally, despite being an e-sports game the balance is all over the place. For example they are so scared of making Fang strong that the character has been non-viable for the game's lifespan. VT2 was supposed to add variety, but they are balanced so inconsistently that it seems like they gave up.
I don't know how to wrap this up, that's all I can think of right now.

No season 4

The big difference is that Street Fighter was the king of fighting games for years and now, the series is around the same entrants than other big titles. The funny thing is that it's exactly what a lot people wanted during the SF4 era.

Never buy a fighting game on release.

God there'd be so many little things that could make this game better. Honestly at this point Capcom should just remake 3S in 3d and add new characters.

Yep, that is some shit fighter v alright

It's because people are bored of the game
twitter.com/fchampryan/status/1145077273168449536

> isn't it still the most played
Depends on the tournament, it regularly loses to other games and can't even compete with Smash. But one thing is for sure, it loses entrants year on year. Compare CEO this year to last, Tekken keeps growing, NRS games keep growing while SFV is being abandoned. I really like how you have to try and rule out smash so it doesn't count as competition, SF should be going neck and neck with Smash but instead it is struggling to beat games it use to decimate.

>currently tied with Tekken for second place
Do you not see how bad that is? SF hasn't got sub 2000 for ages, yet now it is struggling to beat Tekken that at best only just got over 1500. SFV is destroying any growth SF4 caused.

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>While SFV just slashes how many fight shekels you can get regularly

Outside of the weekly stuff, which was added months after launch, the majority of FM always came from levelling up and winning in ranked/casual.

>has upped the price of all DLC types since SF4

SF4's only DLC were costumes, the price of which increased due to better models/textures (more man hours) and being the major cashflow of the game. If you are bothered by the price, just get a bundle during a sale.

>that webm
nitpicking and don't see what's wrong. Be worse if they were both trying to go low. That match had incredible reads

>terrible/inconsistent netcode
>barely an timing required for combos
>stubby normal attacks that feel gimped
>braindead crushcounter mechanic with low risk/high reward
>boring homogenized characters with ill-defined archetypes
>little room for variation or expression as compared to SFIV
>overall slow and meandering pace

On the flip side, I do like that SFV feels more like a return to older SF games in some ways.
I'm glad they got rid of the "chain a million lights into damage" bullshit from SFIV, but it's unfortunate that they decided to water down the skill required to hit most links.

>CEO it wasn't far behind MK11 (which came out two months ago)

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It was so boring I picked up Tekken. A series of games I've always hated.

>, NRS games keep growing

Honestly I don't follow viewers/entrants at tournaments that much, but can NRS' be considered growth when their games have a lifespan of two years or less?

SF5 was an unpopular game that sold less than all its competitors, it's normal that it isn't growing anymore in its fourth year. Especially, as I said, because Capcom themselves haven't shown anything new for it.

As for Smash, it's a series that regularly sells 10-15ml and has the backing of a rabid fanbase, it's not that I don't consider it competition but that I believe no other game can compete with it to begin with.

In any case, even if what he's saying is correct, I wouldn't go look for FChamp's opinion on anything.

It's not FighterZ.

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Even after all the slashing you can still get 5 DLC character fro free in 2 days.

Wow way to pick the only shitter 2d figther.

Buff my nigga Sagat

>Honestly I don't follow viewers/entrants at tournaments that much
You're an SFV shill, number posting is all you guys did for years but when the drops that everyone told you was happening seriously starts to catch up they don't matter any more? You can't even bring up views cause it has being losing at that as well.

>but can NRS' be considered growth when their games have a lifespan of two years or less?
Because a new one usually comes soon after, MK11 is apparently getting longer support and a more robust esports league.

>As for Smash, it's a series that regularly sells 10-15ml
SF4 sold incredibly well and the series in general is an icon. It should have pushed the series further than before. It should have been a competition between the two even if SF struggled, instead it is struggling against games that were never a threat. Tekken fans aren't begging people not to be mean cause the game is a few years old now. SF4 fans never did that either. SFV is done after about 4 years when SF4 was the FGC for 8, that is pathetic.

Ugly art style, slow, shitty music, characters in the background won't stop hopping around autistically, characters lines sound like they were written by a 3rd grade, gameplay is extremely linear, custom combos are impossible, ragequitters not dealt with... unlocking alternate colors/costumes takes a millenia. Missing classic characters, too many new OC characters with double-dipped abilities.

It's fucking boring!
It's slower than dirt, the character models look like shit, the gameplay itself just feels like a chore and the overall character design/selection is just shit save a few characters

Agreed. Neutral is whack and at that point you just look for a reason to pop trigger. Combos are cr m into move then trigger

FighterZ is unironically the best 2D fighter on the market right now in terms of mechanics

Naturally- Casuals hate it because they can't win by memorizing a single bread and butter combo.

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such shit opinion that it is not even worth retorting to

>people actually play brawlhalla
easily the worst game on this list, god it looks so shit

And they couldn't even copy the interesting parts of smash bros' mechanics right

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What happened, Yea Forums? I remember the countless hype threads before launch. Where'd it all turn into anger and frustration bros?

Smash will soon outgrow FGC and buy it out
Then we will purge it of all the undesirables

Fighter Z definitely looks the best out of any 2D fighter. It's very nicely balanced too. Characters that deal more damage per hit are limited in their combo potential and/or require the corner to do big damage. Also you have weaker characters that specialize in opening up opponents with their mixup and oki options (Krillin/Yamcha/Videl/Nappa)

Overall it leads to a good amount of character variety in high level play. A few months ago the meta was getting stagnant but lately it's been very good.

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god no

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SF4 was fucking great and better than we deserved.

09er

Wow I didn't know Injustice 2 was an MK game.

USF4 was a horrible version. People called it Sleep Fighter 4 because of it. People were so tired of it that they wanted SF5.

>horrible netcode
>poor balance that Capcom doesn't fix
>chronic FM drought
>not enough combo variation
>crush counters make the neutral game worse
>reliance on strong V-triggers (somewhat)
>not enough defensive options
That's pretty much what comes to mind.

>Name everything wrong with this game
That would take too long. It would be easier to name everything the game did right.

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literally the beta.

SFIV had issues but it was certainly a more interesting game than

lol no. USFIV wasn't perfect, but we also only had it for like a year. we weren't supposed to get SFV until 2018 but Sony got involved.

most people who talked shit about SFIV did it for the same reason they talk shit about SFV: it's popular. the difference is, though, is that SFV had a lot more holes in it at the start and it will never recover.

tekken characters are also way more expensive but we shouldnt mention that in our propaganda posts :^)

USFIV could have done with another year. SFV was released too soon anyway.

Yea Forums is bad at it which is why they're butthurt about it.

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it was literally supposed to be the current Street Fighter until 2018. blame Sony.

youtube.com/watch?v=q-YizPey-pE

USF4 was so trash that they needed to get SFV out ASAP
Literally everyone hated USF4

who is this nobody

The sadness and concern in their eyes is so unmistakably genuine it hurts

revisionist history.
SFV was released because Capcom got money from Sony, that's literally it. you have no idea what you're talking about if you think otherwise.

USF4 is still trash so fuck you

Confession: I actually bought a shit ton of Chun-Li costumes.

I don't even have a PS4 right now.

Dodgy netcode
Too much setplay and its really easy to rebuy your pressure
Throws are quite strong (build too much stun)
Anti airs aren't strong enough (not much damage off them and they dont build much stun)

>You're an SFV shill, number posting is all you guys did for years

I'm not a shill and I'm not one of the many that spent or spends time stroking their dick at twitch numbers. Do not generalize.

>Because a new one usually comes soon after,

From what I remember they die as soon as the money dries up, which is usually long before a new game. In any case I looked up CEO 2015's MKX's numbers and it did grow.

>SF4 sold incredibly well

In 2009, driven by nostalgia for an IP that didn't recieve games in close to 10 years. For what it matters, Tekken as a series sold more than SF.

>it should have been a competition between the two even if SF struggled

The only game that could compete with Smash in sales is MK. Majority of sales comes from people that buy fighting games to button mash with friends, both back then and now. In that regard Smash, MK and Tekken are more accessible and (exclusively in the case of MK) offer better SP content.

I reiterate what I said: SF5 had a worse launch, partly due to Capcom screwing up and partly due to people hating it from the outset, even though most of the competitors shared the same problems (input lag, lack of SP content, DLC, small roster and so on). With a lower-than-competition userbase, negative word of mouth and lack of updates it's only normal for the game to declide.

In any case I wouldn't give it for dead yet, unlike recent games like MvCI, DBFZ, SC6 and the likes the game is still one of the most played, and one with the thightest competition.

What bugs me the most about SFV is how whiff-punishing has been nerfed. It isn't immediately obvious from the frame data, but many moves that are used in neutral have hurtboxes that retract very early compared to previous SF games. It's quite comical to see even long-winded moves such as Urien's overhead or Karen's st. HK go completely unpunished. It's made the neutral game too random in my opinion.

even with its flaws, USFIV is still leagues above SFV.

nah SFV is easily better than USFIV and that is a FACT

lol no. SFIV had a much more interesting and methodical ground game. much better footises because normals weren't garbage with low active frames and weird hurtboxes, and there weren't baby-tier mechanics like crush counters for the shitters. there were actual character archetypes and character expression/mastery existed on a whole different level.

SFV was literally designed to for people who don't know how to play fighting games (this is just factual), so in other words faggots like you who insist SFV is better than SFIV while never actually articulating your point. why? because you can't.

>In any case I wouldn't give it for dead yet, unlike recent games like MvCI, DBFZ, SC6 and the likes the game is still one of the most played, and one with the thightest competition.
SFV is dead out of CPT

>and there weren't baby-tier mechanics like crush counters

Focus/FADC and invincible backdash say hi.

Just like SF4 and, in the future, SF6.

S2 characters are £5, S1 guests are £6 coming with a load of extras.

So actually SFV characters cost the same as a S2 character yet come with less. But don't let that get in the way of your propaganda posts :^)

SFV is a great game. It's one of the biggest reasons why Tekken is having a second golden age. I love SFV, please never go away.

I would never argue SFIV was the perfect game, but I would take all of those mechanics over SFV's CCs and v-triggers/v-reversals.

focus attacks are much more tolerable than crush counters. not only are there ways to blow them up, but they were a 'YMMV' situation for a lot of characters. I also don't see how FADCs belong in that same category when they actually required a bit of execution and had been balanced reasonably well, especially in USFIV. back dashing was a strong defensive option as well, but there were also ways to deal with them in the form of option selects and anticipation.

SF4s ground game was fucking garbage thanks to the absolute shit mechanic that was focus.
get the fuck out.

>It's made the neutral game too random in my opinion.
I think people calling the game random gets exaggerated, but the game careens between chaotic and being so set that you don't really have any options. I never really felt like I could control someone in neutral, you don't have good "no stop it" buttons till maybe when Menat was added. If someone wants to do shit you have to make a guess and the follow up that guess with heavy pressure. And that heavy pressure is very set out, you aren't going to see some crazy mix ups but the most basic 50/50s that are just going to work half the time.This is all while having to really know your frame data cause it is fuzzy when their turn ends and when you need to yolo headbutt. Cause at some point you need to go mad and get your vtrigger pressure going.

characters like geese are 8€, SFV characters are all 6€ you dumb britshit

>you don't have good "no stop it" buttons till maybe when Menat was added
birdie was in from day1.

What's wrong with v-reversals? Anyway CCs got nerfed pretty badly, the damage scaling is way too high.

>I also don't see how FADCs belong in that same category

Making unsafe attacks safe. Personally I dislike Trigger cancel off CHK and such for the same reason.

>geese
A S1 character who also comes with a stage. Noctis not only came with a stage but a whole wardrobe of unique costumes. Better ignore those S2 characters though.

Limbs look like Cancer. Giant Susage Finger. Greedy Jews Advertising in Games

It's a fighting game.

Not him but you do know that £ and € are different right?

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negan is a s2 character and costs 8€ too.
its an awful ripoff.

yeah and those are more expensive than SFV characters in the UK too.

akuma is cute

Samurai Shodown any good?

Another guest with another stage. You just going to keep ignore that? I know it is a bit inconvenient for your propaganda posts but I'm starting to think this is intentional user.

Yes, but they come with a stage too, all the S2 characters cost £5 which is the same as the SFV characters
Except for Negan who costs £6 as he comes with a stage

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Not the user you're talking to but if you want to be fair, SF characters come with an extra costume and the relative colors.

In any case there's no point in buying single characters as season passes are cheaper and get discounted.

Really fun so far. Plays pretty different than anything on the market right now. Netcode is iffy, but good matches are more common than bad in my experience.

a character is a character. I dont care about harada being a sellout faggot who decided to sell me advertisements for bad american TV shows.
they should cost less if anything considering that.

>come with an extra costume
What costume? When I bought Sakura I only got some colours no costume

Why are you so angry

you're delusional if you think focus discounts SFIV's footsies in its entirety. that's a weak argument disproved by reality... there are literally thousands of hours of high-level SFIV that makes you look like an idiot.

youtube.com/watch?v=iDivOmZBq0g

I don't really have much of a problem with V-reversals so much as I just dislike V-triggers. they essentially function as FADCs in a lot of ways, but without any of the execution required. FADCs made things interesting. V-triggers are just a watered down version of them made more limited.

>Making unsafe attacks safe. Personally I dislike Trigger cancel off CHK and such for the same reason.

Well, they were made unsafe towards the end of SFIV's lifespan, but you also needed to spend 2 bars of meter and actually had to have a bit of execution to pull them off. V-triggers do have risk/reward, but risk is much much lower and the reward is much easier to attain.

eat shit nigger

I dont care about your gay videos, focus was garbage and ruined neutral.
Felt like absolute shit when some fag could start charging up his zero commitment armored move locking you into prox guard from across the screen.

Awful game.

u mad

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I haven't turned on my PS4 in almost two years. I hope the season pass is free for PC when it releases too

>SF characters come with an extra costume and the relative colors.
And Tekken gives you multiple with the character. In the end that is a better deal

>a character is a character.
And a stage is a stage. You are buying both with those characters. I do love how you started trying to be snarky about propaganda but end in a tantrum saying your don't care about the facts.

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The battle costume should be included.

Do a move that breaks the armor dumbass. I'm guessing you played Ryu so mash a tatsu out

yeah thanks I know how to deal with focus.
doesnt change that its a garbage mechanic that makes the whole neutral feel like shit.

>had to have a bit of execution to pull them off.

Holding two buttons and pushing the lever back two times isn't hard.

>No content for almost a year
>the entire crush counter system is poorly designed and cannot be fixed without a complete overhaul, you'd be better off making a new game because CCs are too much of an important mechanic, most things are balanced around thjem
> vtriggers were a terrible idea. The game was made to have the most retarded comeback mechanics possible, which makes the game less fun to play but a better spectator sport (which is what they wanted). This is also the reason you can only chip kill with super
>The same 5 or so characters are always within the top 5-10 every patch and the same bottom 15 or so characters remain shit no matter how many balance patches "buff them"
>The netcode is the most god-awful netcode of all time. It's technically not the worst in terms of connection strength, but the fact that lag is not equal on both player's ends is the dumbest thing I've ever seen to do with netcode in my entire life. One person could be having a flawlessly connected game while the other person's game has every move missing 10 frames and shit teleporting all over the screen

I could go on all day. I do like the game overall, in large part due to the community I'm a part of surrounding it. But, it's too fundamentally broken to even be overhauled. They should just make SF6 and hope their recent release luck is still going strong and it turns out better.

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what if I dont want a shitty stage?
no way to just buy what I want.

>Anyway CCs got nerfed pretty badly
They are still a horrible mechanic. Having priority and often leading to big damage or combos is reward enough. But for no reason they give you a bit extra, you were already rewarded for taking that risk but as a mechanic it encourages more. Which also doesn't help with the game having a lot of scrambles. A lot of the mechanics encourage these big risky plays, while also making defensive options weaker and generally not giving you many. V-reversals are a shoddy alpha counter and for the most part you are better saving up for your comeback factor.

whether you care about the videos or not doesn't negate from the fact that there are literally thousands of hours of high level gameplay at your disposal that demonstrates for you that focus does not ruin SFIV's footsies. even with its flaws, SFIV's neutral game was far more interesting than SFV's bland and homogenized gameplay.

it's an intermediate tactic, 100%.
the fact of FADC in itself isn't terribly difficult, no, but making things happen with it is another story... especially in the middle of an intense match.

FUCK NEUTRAL GAME
ONLY BORING NIGGERS LIKE NEUTRAL GAME

you mean Chun Li costumes don't count as content, user?
pretty sure we'll see SFVI sooner than later. Capcom knows they fucked up with SFV in so many different ways that it's inevitable. the lack of another season pass is exceptionally telling.

This man speaks the truth. The poor balance also hurts the character representation in tournaments. CEO top 128 had two characters out of 35 which made up 20% of all the players. It gets tiresome to watch.

Pros:

Chun Li and Juri hardcore nitro bonerfuel

Cons:

Everything else

The hate for 5's netcode feels really overblown. Against players from my nation it's always almost like offline and the only times I have noticeable rollback is when playing against North African or Asian players which could be both a matter of distance and line quality.

you link some video and then say "FOOTSIES GOOD" while doing nothing to actually refute that focus is a fucking garbage mechanic.
eat shit.

Mashing out focus for no reason gets you killed, so you clearly can't deal with it or you wouldn't care
Its like people who whine about reversal edge spam in sc6. Just do a fucking break attack and collect your free win

There are so many problems with the actual gameplay that I don't even ever get to complain about the fact that Chun has 17+ costumes while a lot of characters, many of whom have been out since vanilla, have 3 or so.

Nobody even fucking plays Chun and she's been a low-tier character since she got gutted years ago.

I'll give SFV at least this: the soundtrack is godlike.

Except for Juri's theme. Seriously, how could they fuck this up?

youtube.com/watch?v=JfS5bjfKwLE

To be fair Chun Li hasn't recieved new costumes since last year.

This year was mostly Sakura, with a bunch of oddballs (FANG,Alex,Sagat) from Extra Battle.

RE is a great example for how a bad mechanic can ruin a game.
Soul Calibur 6 fucking died because of it.

Of course its not invincible or impossible to deal with. Doesnt change that it absolutely ruins the flow of combat.

It's not usually a problem if you play against players of your own nation. The matchmaking isn't very good, the game still offers you one bar connections even if you set it to five bars only, you can't search by region, you can't search by wired or wireless connection and worst of all, the onesided rollback makes things unfair. You can never be sure if you won because of your own skill or because you had no lag while the opponent had all the rollback.

>poor balance

There's like a unique characters for the top 8 tomorrow at CEO and of course people would use stronger characters for a competition for money.

It is a fucking shit mechanic but SC6 didn't die because of it. It died because bamco wanted it to cater to casuals, they kept patching the game every 5 minutes to try and appease them

The game is well balanced, Rashid is boring to watch but most of those who use it mained him from the start, same for Cammy and Karin.

There are 35 characters in the game and during CEO TOP 128 20% players only used Rashid or Akuma. The bottom third or so of the cast is completely unplayable if you want to win tournaments.

Yeah. I don't know what it's like in the most recent patch, because I stopped watching tournaments for the most part because of last patch. EVERY top 8 of the previous patch consisted of 95% cammy, rashid, akuma, menat, Ibuki, Guile. Then yoiu'd have the occasional Abigail, Kolin, Birdie, Bison Karin or Mika. The rest of the roster might as well have been removed from the game as far as tournaments were concerned.

I hate SF4 a lot more than I hate SF5. But at least by the end of SF4 every top 8 was extremely diverse and interesting to watch. SF5 used to be like this, around season 2-3 every top 8 was crazy and fun to watch (even though those patches sucked in terms of balance).

Lack of costume is unfortunate but they go with what makes money.

20% pickrate for two top characters is fucking great lmao you've never seen an imbalanced game.

People confuse tier lists and tournament meta as if it's in any way representative of their shitty Ultra Bronze gameplay

Bottom third of a cast is always going to be shit competitively. Be thankful this isn't one of the early 2000's fighting games.

Who buys them? Nobody even plays Chun, she sucks. Even if they do, who is buying 17 costumes at those prices?

EVO 2015 had four elenas and two evil ryus.

>drop the game because the mechanics were just ass
>season 3 trailer drops
>Sakura's back
>Cody
>SAGAT
>holy shit
>reinstall
>same shitty game

The trailer WAS fucking cool, though.

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You aren't missing much. In S4 it's Rashid, Akuma, Cammy, Karin and some Bison, Ibuki, Mika and of course Daigo's Guile.

Cammy is still the third most used character despite receiving heavy nerfs.

your argument is that focus ruined the neutral game and it's objectively false. did it impact it? sure, it's inevitable that it would, but it certainly didn't ruin it. the were solutions to someone focusing you, and there were only a few characters that had scary focus attacks, like Fei.

the irony is that you're the one who has said nothing but "FOCUS BAD!" while, several posts ago, I highlighted the fact that the range of normals, the lack of active frames, and strange hurtboxes directly contribute to SFV's underwhelming neutral game. add into the fact that there's a mechanic that imbues the prominent footsie tools of every character and adds in a crumple on COUNTER HIT, and you've got a really shitty footise game that caters to new players and doesn't get to skill.

Yeah that's what I meant retard. Of course people would use the stronger characters in a tournament setting. In what reality can you expect a game where everyone is balanced exactly the same?

I think Chun is mid now, but she is kind of a why bother playing this character?

Which sums up a lot of the cast. SFV is actually a pretty well balanced game, most characters probably could win something big. But why bother? In some games you might pick a lower tier as they have something special, they just fit your play style a bit better, have some very specialised tech or you can surprise people with some depth no one new about. In Tekken Rangchu plays panda cause he is bad at side stepping, she doesn't need to and does other stuff well so it works out. In SFV you are basically going to be playing the same game with everyone, you want corner carry and pressure. Preferably a vtrigger that just hands you a turn and something to yolo with. The top tiers just do this better and usually a lot easier. You aren't gaining anything picking low. Even Punk who is apparently all about the neutral relies on throwing the same button a lot at the right space to then get amazing corner carry and corner pressure till you die. You could play Alex, you could probably get him top top 8 but why bother when other characters just invalidate his existence?

I have seen plenty, like SFIII with it's Chun/Yun/Ken armada but that doesn't mean SFV is well balanced.

There is no such thing as perfect balance. Some characters will always be better than others but we should strive for a situation where every character in the game is tournament viable.

it actually does mean that.
if you have the top two characters making up 10% of the picks at most each you have a SUPER fucking balanced game.

The only person you could even consider an Elena main, and who predominantly used her in that tournament was Gamerbee (it was also only 3 elena's). You can only call out 2 E ryu's because momochi had him as a third character (behind ken and Elena) and Infiltration used him as one of his 6 used characters. That was a godlike EVO top 8. It had a fucking Balrog, Guile and a Juri in it. Characters that were far from top tier (other than perhaps Juri, but she was extremely underrepresented in that game and never placed in anything).

chun-li and nash was only good in season 1 but got nerfed to shit from season 2 and up. i quit playing 8 months ago and picked it up again for season for and chun-li is even weaker now. her v-skill was nerfed. she only gets more costumes rather then buffs. fuck this game i went back to playing 3S and ultra

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stop trying to deflect towards SFV faggot.
saying that there is some sort of counterplay to focus doesnt change that its a gay full screen armored move that roots you in place which makes walking around feel like shit.
its a bad game with awful neutral.

SFV does nothing like that. you are crying about CCs which does nothing but give heavy buttons easier confirms on counterhit which isnt even a bad thing.

>It's not usually a problem if you play against players of your own nation.

Same nation is the best experience but even outside of it (Europe in my case) it's fine most of the time.

>the game still offers you one bar connections even if you set it to five bars only

From my experience that's a visual error. I often accept 1/5 bars by mistake and the match itself is fine. On the other hand 3/4 bars is 100% unplayable.

> the onesided rollback makes things unfair.

"onesided rollback" feels more like psychosis than something that really exists. Back when people first started talking about it the "proof" was one person playing with the same connection, thus creating a desynch by default and I don't think I've ever seen anything concrete about it.

I believe that matches would feel more random if that was an actual problem, and with blocking players being an option no sane person would rematch or leave unfiltered a lagging player.

The one and only reason i will never need to not play SFV is that Capcom literally won't let you play the game if you aren't doing it the way they want it.
Im 99% sure the rumors about Infiltration was a hoax just to get rid of him so they could nerf Nash into the ground while he was gone.

Further more all the arbitrary restrictions they for some reason put on every character (stuff like not being able to instant air fireball) makes all the character dull and nothing existing can happening during a match because the characters are so limited.

All the new mechanics in the game are boring and adds nothing to the overall game.

I don't understand how anyone can actually like this shit over SF4.

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>Yea Forums in charge of talking about fighting games
chun li got nothing but buffs since s2 and her vskill literally just got buffed lmao.

The fact you see Yea Forums discussing a fighting game is already reason to be skeptical. I'd bet most people who criticize SFV don't even fucking play it, or are butthurt they're shit at it. They just spend their time strocking their dick at twitch viewer count and looking for tweets from literally whos to validate their opinions.

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Remember when people called SF4 Super Turtle Fighter 4, or Down+Back Fighter 4? That's what you sound like right now.

sf4 is shit.
its that simple.

Yes so I don't get what you're trying to say here?

Some characters are better than others and a setting where money is involved people would flock to the stronger character. This doesn't mean that a particular characters isn't "tournament" viable.

I think that almost if not all characters have won a tournament this year, even Alex last week. Obviously not all of them from CPT but that would apply to all games.

>The fact you see Yea Forums discussing a fighting game is already reason to be skeptical
Then why are you here Yea Forumsappafag?
Go back.

Crush Counters and the priority system on normals fucking ruined the nuetral, which is now literally looool throw out your best CC button and fuck up anyone trying to press a button to contest you. Then theres the issue of characters having stubby ass normals with shit framedata, EXCEPT for characters like Birdie, Bison, Kolin and a few others who actually have strong buttons and lo and fucking behold are characters who are easily top ten if not five. Birdie and Bison are literally playing different games than anyone else when it comes to nuetral because they actually have buttons, its retarded.

Infiltration won the first Korean SamSho tourney yesterday

its fun to make screenshots of these garbage threads.

>Im 99% sure the rumors about Infiltration was a hoax just to get rid of him so they could nerf Nash into the ground while he was gone.

Firstly, this makes 0 sense to begin with, why would he need to not be playing in order for them to nerf Nash. Secondly, Nash got gutted literal YEARS before Infiltration got into trouble with the alleged domestic abuse shit. I'm amazed by the stupidity of your post.

>why bother?
>muh tiers
lol

funny enough the only ones defending sfv (/fgg/) play even less than Yea Forums

why not just whiffpunish their heavy buttons?
some of them have over 30 frames overall.

I guess bronze/silver players or maybe there's a few whales that make it worth.

Yes yes i know you don't play the game and you wanna shitpost in your discord with the trannies but try to keep it to yourself or contribute to the thread will ya?

I play the game though.
I certainly play more fighting games than the fucktards in these threads fellating tekken and SF4 lmao

Are you asking me why, as a person who's interested in and enjoys SFV, is on a SFV thread? You got it backwards. Those who don't care for the game are the ones that should fuck right off.

It was an analogy you stupid retard.
Nash got guttet literally right after Infil he won EVO.

I'm not following tournaments much but it doesn't feel like Cammy is overrepresented anymore at high level. Those who started using her in S3 went back to their mains and some like NL switched her for other characters.

it's not a deflection, it's an example as to how the footise game has devolved between iterations. holy fuck, you're stupid.

>its a gay full screen armored move that roots you in place which makes walking around feel like shit.
??? what the fuck are you even talking about? there's not a single focus attack that goes close to even traveling a quarter of the screen, with maybe someone like Fei getting close.

>SFV does nothing like that. you are crying about CCs which does nothing but give heavy buttons easier confirms on counter hit which isnt even a bad thing.

Lmao god, you are so fucking trash it's not even funny. Listen to what you're saying... focus attacks can be dealt with in MULTIPLE ways. They can be neutralized entirely by a skilled player. The CONSEQUENCE of a succesful focus attack is the crumple and that is BUILT IN to prominent footise tools in the form of counter hits. how fucking stupid and completely inept do you need to be to defend crush counters but act like focus attack ruins footsies?

stop talking to me, faggot, you clearly have no idea what you're talking about.

Do you even know what an analogy is?

Im just gonna filter your ass now because you are clearly to retaded to understand words.
Gonna be easy with all the Yea Forumsappa speak.

Capcom care too much about making it good to watch to a person who doesn't care about the game.

You're a brainlet and you still think that I'm saying that focus attacks are bad because I think that there is no way to deal with them.
You're literally under 50IQ.

imagine being this upset because people call out this hive of shitters

If anything, the people who only watch it will complain that it's slow. I've never once thought that while playing.

Nice deflect.

I never said they did a good job of it.

>stubby normals
>bad anti-air options
>throws being too strong. Players being incentivized to "just take the throw" to avoid counter-hits
>no new content since Kage was added in December
>bad graphics / art-style
>trash character designs like (default) Ken, (default) Akuma, Alex's hair, Ibuki's face
>Abigail as a character, just everything about him
>all returning characters feel lesser to previous incarnations
>meh OST
>caused Mike Ross to quit and stop making fighting game content
>unrelated, but Capcom also completely fucked up MVCI, so if you only play Capcom fighters this is the only game in town until(if?) they make something new

Based off your last post, it's unclear whether or not you even understand what a focus attack is, let alone the numerous ways to deal with them.

Also, faggot, explain to me why focus attacks somehow ruin the footise game (again, a laughable notion that is disproved by thousands of hours of footage), but somehow a mechanic which imbues the payoff of focus attacks into prominent footsie buttons, leading to a braindead and watered down neutral game that literally only serves the purpose of rewarding shitters who would otherwise not be able to capitalize off of the opportunity, isn't somehow not terrible?

Gee, it's almost as if my initial assertion was right and that none of you faggots are ever able to articulate your point beyond the standard 'SFIV IS BAD' shitposting that we've seen since 2009.

The censorship to appeal to e-sports

Do you think they will announce a SFVI at EVO?

fuck SFVI, let's see Tekken X Street Fighter finally.

Literally never ever.

Which character has bad anti air? Most of them either have a dragon punch or a bunch of normals.

I already told you that it makes neutral feel like shit because it roots you in place and prevents any real movement.
Keep up faggot.

Meanwhile CCs are literally just strong heavy buttons that you can easily whiffpunish in neutral, but thats somehow too hard for SF4 brainlets. Because nobody used heavy buttons in neutral in previous games ever.

>SFV is literally dying as we speak
>Some retards on Yea Forums try to convince you otherwise despite the games own pro players saying it's a dying piece of shit
>The same contrarians that Stans for SFV talk shit about literally every other fighter out right now

See you guys next thread.

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Considering what Ono has been saying on Twitter, no.

>stubby normals
>bad anti-air options

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At most they would announce it at Capcom Cup but it's too soon for a new game.

why would anybody want SF characters ruined in Tekkens garbage gameplay?
you'd never be able to actually translate characters like Dhalsim to that awful system.

I do enjoy the new arc of SF fans acting like the victim after years of shitting on anything else.

I could see them try and push it as a PS5 launch title.

It's actually a Guilty Gear game instead of a Street Fighter game.

>bad graphics / art-style
I'm curious, how many 3D fighting games look better than SFV? Some stages look genuinely beautiful and almost every female character makes my dick hard. At the very least, it's much better looking than SF4 overall. I kind of agree with you on default Ken and Akuma, though. Necalli's hair physics also looks horrendous to me.

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SF always got shat on by fanboys of inferior games desu.

1. There's not much content if you don't buy the DLC
2. Base stages are all shitty compared to the DLC ones
3. Crush Counter is a fucking awful mechanic and leads to steamrolls all the time
4. Stubby ass fucking normals with no range
5. 60% of the cast looks like fucking ass because of the awful lighting
6. V Triggers are mostly used as an FADC, and lots of characters have like half their moveset locked behind it
7. Purportedly designed with F2P currency in mind but they constantly nerf the FM gain so you never want to try
8. Online ranking is terrible, SFIV's was much better
9. Was missing fucking Arcade Mode for like two years, and installed a fucking rootkit onto my PC
10. Story Mode was shit especially compared to other games' offerings.

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Nah GG games are at least good.

Lmao holy fuck, stop acting like you know what you're talking about. It ruins the neutral because it roots you in place?! Nigger, no one is forcing you to hold down focus attack and you're just opening yourself up to be punished for playing like an idiot.

Good god, you are absolutely retarded. You obviously have no idea what the neutral game or footsies are, so do yourself and everyone else a favor by ceasing to act like you actually know what you're talking about when you keep proving that you don't.. No one used heavy buttons during footsies in SFIV?! Lmao jesus christ, you really just need to stop posting... that has to be the most retarded thing you've said thus far and that's really saying a lot.

calm down sperg

reminder that no SF game got dropped harder and faster than SF4.

characters like Akuma and Geese, who are very fun and actually quite strong, have already proven that Street Fighter characters can work in Tekken. obviously they won't play exactly like Street Fighter, which is the whole fucking point if you were too stupid not get that, but there will be elements retained that make them still themselves.

and honestly, as someone who loves both Tekken and SF as franchises, it's amusing to me that anyone would actually call Tekken's gameplay "garbage" when SFV is so fucking horrible and has been the laughing stock of fighting games for the last 3 years. Tekken 7 is the best fighting game of the last decade.

Sure, but SFV literally had the GG game designer come in to give input on the design game.

Dunno, I'm liking SamSho a lot more. Feels like you actually have to use your brain.

eat my ass, faggot.

Tekken gameplay is godawful and lacks the extreme character variety SF has.
Geese and Akuma are extremely basic compared to what 2D games offer.
You literally cannot have a character like Dhalsim or Gen in a game like Tekken.
FANG would be impossible. Rolento would be impossible. Blanka would be impossible. Its way too limited and shitty. You'd only be able to have the most basic characters around because Tekken doesnt allow for any proper verticality or fireball game.

Tekken is really bad.

>SFV literally had the GG game designer come in to give input on the design game.
Woshige played GG he had nothing to do with the games design dumbass
youtube.com/watch?v=3G8oHukH_pE

Please, no more Elena

If you're going to parrot an opinion you got from a youtube video at least get it right

that's because Tekken doesn't have character archetypes in the same way Street Fighter does. it's a limb-based fighter and the character differentiation is in their 'martial arts' rather than what sort of flashy special attacks they have, although a lot of characters do still have them.

I honestly don't know how stupid someone could be to actually think Tekken 7 Akuma is "basic" compared to his 2D iterations. That is just such an insanely dumb thing to think, let alone actually type out and send into the world, that I'm questioning whether you've ever tried Tekken 7.

Not him but focus attack locks the defender down in proximity guard. You misinterpreted what that user said.

Netcode and clay like graphics they should have sticked to the SF4 style

In game advertising.

No retard. Akuma is a basic character as far as SF characters go. The craziest tool he has is demon flip and thats it.

Also you should really fucking rethink your approach if you think you can use the limb based meme and not look like a fucking retard.

he generally cant read because he's retarded. he misunderstood everything including the comment about heavy buttons.

Akuma has a huge moveset which needs to be perfectly utilized in order to make up for his low HP. He is not basic or simple by any means.

Sagat on the other hand, is about as easy as it gets.

>Akuma has a huge moveset which needs to be perfectly utilized in order to make up for his low HP
LMAO

Yet it works well in Tekken.
Literally every aspect of Akuma has found a way to fit into Tekken's gameplay. Even fireballs have their uses despite being extremely easy to sidestep at a distance.

Sagat effectively has 16 different ways to throw fireballs thanks to kara shenanigans.
Akuma has a full screen homing fireball immune bullshit flip that he can cancel into multiple move that fuck with anti air options.
You do not understand.

Explain how I'm wrong. Or which characters require greatly higher execution than him?

We're talking about SF5 not Tekken Akuma right?

you tekken fucktards are too stupid to follow a conversation

Akuma just has to play like the floor is lava desu.

>Or which characters require greatly higher execution than him?
For SFV?
Menat, Dhalsim, Abigail, Karin, Chun Li, Urien, FANG, Zeku, Ibuki and Guile.

Yea Forums shouldnt talk about fighting games desu.

No, I get what you're saying.
Akuma is a simple character so he translates over easier than someone like Dhalsim would. I don't disagree with that necessarily, but I also don't think they wouldn't be able to find a way to make a character like Sim work.

So would it be safe to say that the other dozens of characters require less? I'm simply responding to the claim that he's an easy/non-technical character. Not saying he's the MOST technical.

>Dp only invincible with ex
Only shitters like non-ex invincible reversals.

Shotos will never take skill

Them all being invincible is fine
Just learn to safejump nigga and you can bait and punish reversals easily

like half the roster has harder execution than him. most of the leftover characters are about as hard.
meanwhile he has the best tools in the game in almost every category.

It just makes the pressure even more boring and anti airs weaker. Only reason it changed was shitters who can't deal with other shitters online.

He actually isn’t unless you’re trying to combo into his raging demon. In 5, he’s mostly pressuring and fishing counters. I’d say sagat is more technical than he is.

Ever since the nerf DPs have had a normal version AA invincible and another projectile invincible.

Anti airs are fine, the nerf was meant for wake up situations.

>thinking any SFV change isn't in the favor of shitters
Actual shitters don't like thinking about having to bait options.

fuck fighting games
i wish all fighting games go bankrupt and we only have fortnite or something

There's more options now than with a "do it all x4" DP

one is for grabs, one is for anti airs, one is for projectiles and EX is if you don't want to guess.

SF4 online was filled with dp mashing ken shitters.
Those are mostly dead at this point.

They’re still there. Trust me. I wish they would leave.

lack of transparency and communication

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Netcode. No male swimsuit costumes. Everything else is fine.

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Oh, and I don't appreciate how many moves let you get in for free since they're all -2. Losing your turn isn't enough of a downside for these moves.

Outside of Capcom USA promising stuff without consulting with the headquarters, do you feel like other companies communicate more, outside of strictly confirming bug fixes or DLCs?

It's a 2D fighting game therefore high levels of play are boring as fuck.

More guessing which makes pressure stronger? Sounds like SFV alright

You can bait just the same as before, the difference is that now you have to think about the strength of the DP instead of mashing one out of four.

that shit was really dumb in sf4

So more guessing on wake up like I said. Instead of it being a tool that makes the opponent consider their offence, they can more confidently go in knowing that 2/3 of their DPs are a bad choice and if they want to be secure it requires bar. Which it is possible they don't even have. You've made pressure stronger in a pressure heavy game. Maybe if the pressure wasn't so boring that'd work, but it is clear people aren't enjoying the current meta.

Just safejump dude

they ruined Ryu

Ryu is quite fun to use and you can definitely play him even at high level. Watch mdz jimmy.

Meter builds quite fast, if you get knocked down without any it's your own fault. V-reversal is also an option.

In any case, invincible or not, most of the time people won't DP because getting blocked would lead to 200-300 damage.

Forgot to add that there's three wake up options.

Invincible DPs aren't the only reaction possible and the game is better off without them.

The easiest way to see what's wrong with SFV is to imagine a mirror match between SFV Ryu and SF4 Ryu. SF4 Ryu would absolutely stomp
>shoryukens that work
>fireballs that work
>lights that are useful
>can actually play footsies because cr.mk can be confirmed into damage and setups
>wakeup options like backdashes
>reversals that don't cost meter
>throws and knockdowns that lead into real setups and safe jumps
SFV is a total no fun allowed snoozefest by comparison

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And none of that changes the nerf introduced more guessing for the defending player and made pressure stronger. Trying to bring up weak ass tools like v-reversal doesn't exactly help you, because we also had that before the nerf. So any way you break it down you made a pressure heavy game even worse.

>Meter builds quite fast
Meter gain has been nerfed before in this game. You should just always have meter is a laughable excuse. If it was the case that good players were never without bar, then it being an ex would also be pointless. Cause apparently you are spending a resource you will just always have, it just builds out of thin air.

>would lead to 200-300 damage.
Which was already the balancing tool, it was a huge risk that required the player on offence to consider their actions. But we can't have that, game is all about pressure and guessing so lets introduce more

most people i know are experienced with FG's that dont play it cause its so fucking easy execution wise.

if you struggle with basic bnbs, i dont know what to tell you.

>stubby normals
this was never true. It only seemed that way because the camera is zoomed out relative to SF4

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>shoryukens that work
>fireballs that work
>lights that are useful
>can actually play footsies because cr.mk can be confirmed into damage and setups
Even with my basic understanding of SF, I can still tell this is straight up wrong, or at the least the way you worded it is retarded hyperbole. Some of the things you listed not only *work*, they're used extensively by the best players. You can type Ryu SFV on youtube and you'll see a bunch of high level play proving that. So I've no idea the fuck you're on about. This is what leads people to believe the anti-SFV shills don't even play the game they criticize (but I guess that's just Yea Forums in general).

i miss mike ross

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>This is what leads people to believe the anti-SFV shills don't even play the game they criticize

Most of them don't, or haven't played since launch. Worst part is that they don't even play SF4.

>You can type Ryu SFV on youtube and you'll see a bunch of high level play proving that.
Not in top 8 though, cause Ryu flounders like a bitch anywhere outside online or a maybe local once in a blue moon. We've got SFV-shills jerking off mdz jimmy for Ryu play, that is a low bar.

>sfv sagat
>easy
maybe simple to understand at a surface level, but you definitely have to work harder to get results that make him worth playing over other characters

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Just like SF4 had ERyu and Akuma in top8s instead of vanilla Ryu.

>Not in top 8 though
This perfectly exemplifies the problem. There's no sense in arguing for something that you are not and don't experience yourself. You are NOT a top 8, let's be real here.
Unless you're talking from the point of view of a spectator, you can play Ryu in ranked, win matches and have fun. Very little else should matter to 99% of the players beyond that.

>We've got SFV-shills jerking off mdz jimmy for Ryu play, that is a low bar
A bar which very likely you can't even meet.

Cause E.Ryu did Ryu better and had some extra. That doesn't really disprove the point

>You are NOT a top 8, let's be real here.
That doesn't change anything about the original point.

The point is how good the character actually is, not can you win by mashing online with him. You've just completely gone off the deep end from the original point of comparing the characters. Even in this hyper casual setting you want to place the discussion into, SF4 Ryu would still have the edge. At a casual level you'd still like all your DPs being invincible, you'd still like to have better buttons and a better backdash. Your desperate attempt to take the point out of a competitive setting is meaningless.

>A bar which very likely you can't even meet.
So why not tell me about the players who not only meet but surpass that in relevant competition. Oh right, there are none.

Americans

It's a game for wife-beaters.

me too

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Then Guile and Akuma in SF5 are the alternatives you're looking for. They've got a projectile and a dragon punch plus a bunch of other moves. Same character!

>Then Guile and Akuma in SF5 are the alternatives you're looking for
How does this stop SFV Ryu being a much lesser character? Oh wait it doesn't, SFV players just look for excuses. All this is still true

juri's VT2 sucks, at least give me fast linking normals like VT1 to make it more viable.

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>So why not tell me about the players who not only meet but surpass that in relevant competition. Oh right, there are none.

I'm sure top players could bring him to top8 and even win, just like Xian did in S1 with Fang which was an even worse character but when money is on the line why would you gimp yourself?

SF5 Ryu is a mid tier viable character, there's better characters with his archetype and that's why he doesn't get used in tournaments. Just like with Evil Ryu in 4.

what do we think of kolin?

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Someone give some good mods

>shit gameplay
>cutscenes in the middle of fights in a fighting game
>shit artstyle
>remove 90% of characters from previus game

I was arguing about the character being used in top8 or not. 5 Vs 4 Ryu is a dumb argument in which you mix in system mechanics (Inv backdashes, non invisible shoryus) with actual character specific data. It's an argument that doesn't hold itself because you'd have to consider ultras, meter gain, trigger and different damage/combo scaling.

>That doesn't change anything about the original point
The original point I responded to was built off a bunch of false premise by claiming SFV Ryu's tools don't "work" which is blatantly false.

>The point is how good the character actually is, not can you win by mashing online with him
>this hyper casual setting you want to place the discussion into
youtube.com/watch?v=CaVwsLuKTV

youtube.com/watch?v=k5buIE63qjA

Hideous face but i still love her.

fixed link
youtube.com/watch?v=CaVwsLuKTVs

Nice legs.

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>I'm sure top players could
But they haven't, if Ryu wasn't fucked over like the original post lays out people would actually have more reason to. I guess you admitted that the post was correct so thanks for that, Ryu being stripped down has made him useless.

>I was arguing about the character being used in top8 or not
Which he isn't, cause he was gimped.

>which you mix in system mechanic
Not my fault that SFV is as lacking as Ryu. It is a mechanic that the characters were based around, SF4 simply had more going on which made for more interesting characters. Guess it makes sense that Mr SF is a reflection of his game.

>BUT THESE ONLINE MATCHES
This would be pretty sad even if SFV had good online. Get back to me when these online warriors are winning something real with Ryu.

It's a fighting game that came out after 2005.

I wanna marry chocoblanka
;_;

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Ryu isn't stripped down. It's not used because Akuma is a better shoto and Guile is a better zoner. Just like in SF4.

Money is on the line and people whose career depends on it won't go around gimping themselves for character loyalty.

>It is a mechanic that the characters were based around

Exactly. SF4 Ryu would do shit damage. With 5's scaling, he would get stunned more easily, his meter gain would be worse and so on and he would die in less hits. This argument is as dumb as Superman Vs Goku and such. Different games, different characters. If you want objectivity look at their standings in their own games : both ignored in favour of top tier fharacters.

Tekken X Street Fighter never ;_;

>asking Yea Forums to actually talk about fighting games
People here just reoeat memes from r/kappa. Retards here just jerk off to Juri and put an hour into unist, no one here plays the genre.

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you included

Does bad online not affect Ryu players in some magical way? If anything, that's even a stronger argument to pick the best character because as a way to improve your odds when dealing with lag. In any case, it's certainly not "mashing" and it's not a "hyper casual" setting like you claimed. Hell, the first post I replied to didn't even say anything about how viable Ryu is in top 8 to begin with, you were just objectively wrong saying that SFV Ryu's tools don't "work".

what would you do with a kolin gf?

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Force her to get blacked.

Where did I say I was knowledgable of fighting games?

why

>Ryu isn't stripped down
Apart from he is, his DP is objectively a worse tool. His cr.mk is objectively a worse tool. SF4 Ryu in SFV cool deal with pressure better and play a better footsie game.

>would do shit damage. With 5's scaling, he would get stunned more easily, his meter gain would be worse
And he'd still have all the positives I mentioned. It is pretty apparent you don't list all the amazing things about SFV Ryu and have instead tried to push the conversation away or in different directions. A SF4 Ryu who gets stunned easier still has more going on.

>If you want objectivity look at their standings in their own games : both ignored in favour of top tier fharacters.
Actually it would be. SF4 Ryu still a functional character who does a lot well, but an actual clone which has more is better. SFV Ryu is a mediocre if we really push it character, who doesn't do much well and outclassed by characters that aren't even direct clones but can do what he wants to better.

>Does bad online not affect Ryu players in some magical way
It makes whatever outcome pointless, bad online doesn't mean oh this Ryu has to play so much better. It means the match is more random and less a test of the real skills in the game. You are dealing with variables that aren't a real part of the mechanics. Online matches have never and will never mean shit, you trying to push them this hard really shows you have absolutely nothing good to show for Ryu doing well.

To have a nice dinner with her

eat her ass

I don't play Ryu so I can only argue from a general pov, like I've been doing. Again, 4 Ryu in 5 wouldn't make sense because frame data is balanced for 4's mechanics and speed and, as I said before he would do shit damage due to combo scaling and damage being lower in general in 4.

Fireball recovery, overheads, grabs, dash and so on would all be faster and it wouldn't make sense. You like 4's more than 5 and that's fine but comparing two games with completely different balance is dumb. As I said before, compare them in the context of the game they belong to, not between each other.

>hat's even a stronger argument to pick the best character because as a way to improve your odds when dealing with lag
You are an actual fucking retard. Bad online doesn't automatically make the good characters better. If the best character in a game had super high execution would bad lag suddenly make him even better? No, bad online introduces a completely new meta where dumb bullshit that shouldn't work does. It means dumb shit that should be reactable can now just be thrown out like crazy, it means a hit you actually land gets rolled back or your input at the right moment gets eaten. Being a better character offline means shit if 1 second you are comboing them, then the next second rollback hits and you are being carried to the corner

>Online matches have never and will never mean shit
Except that will be the main experience for ALL players most of the time, and the reason people even buy fighting games in the first place. This genre can't survive on local alone. SFV's online might be notoriously bad, but you're getting ahead of yourself implying that unplayable lag happens 100% of the time.

I've seen MDZ Jimmy play at a local tournament using Ryu, similarly to how he plays online during streams. This is your turn to say some obscure tournament "doesn't count" or some shit like that.
youtube.com/watch?v=vOk0S1mAEQs

smash is more popular because it's by far the most accessible and easy to play game at the entire tournament

Its more because its Nintendo
Any other company could have made the exact same game and it wouldn't be any where near as popular

Yea Forums is too shit about fighters to make quality arguments against them.

like any competitive game this game will generate a lot of disgruntled people who have gotten exposed as shitters and so blame the game for their sucking

I'm fucking dreading SF6. Capcom's last three fighting games have all been massive duds

why are all fighting game so sterile now? why do they keep taking out the fun?

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There's nothing wrong SFV. The character DLC model is perfect for those who actually play the game (where 99% of Yea Forums don't), and the netcode is good for the sole fact that cross-play is supported. The only people complaining about SFV are SF4 shitters who can't adapt defensively without invincible backdashes, crouch-tech OS, and FADC making everything safe.

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>the netcode is good
SFV netcode is fucking awful, there's literally no defending it. It's a rollback netcode that never attempts to resync players. That's literally, fundamentally broken.

"SFV is not built for Footsies" - Xian, "SFV is about lucky guesses" - Infiltration, "SFV is like Marvel with lag" - FChamp, "people only play [SFV] for the money involved" - Smug

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all nobodies.
meanwhile eternal winners like tokido and punk love it.

Because no one wants to put effort into a game and actually learn to play
They'd rather cry about people "spamming combos" then quit

>why are all fighting game so sterile now? why do they keep taking out the fun?
Tekken 7 my man. There's a reason why Tekken has had its biggest growth ever while every capcom game has either massively under performed or straight up tanked.

>sf4 was so much bette-

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tekken is fucking trash

THIS CANT BE HAPPENING SFV BROS RKAPPAS LAUGHING AT US AGAIN AND NOW Yea Forums TOO

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The game plays like shit

>actual block pressure
>that corner carry and damage off of a light hit confirm
>combo off of overhead
>cool links
yeah it was for sure

>light confirms
>impressive in a game where you can mash up to four of them in a row
awful

it's legit boring to watch. the last time I saw a SFV tournament was last year.

i didn't say it was impressive retard I said it was better, 10x preferable to dash up medium punch medium punch fighter V

braindead jab mashing is shit and the reason why everybody called it jabfighter.
any monkey can confirm off that.

>Smash beats actual fighters easily
>Brawlhalla beats actual good games
Sad.

yeah thank god they took out all that braindead mashing, and those braindead footsies too

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This iteration will be remembered as the shittiest entry in the whole series.

whats the problem with that webm?

absolutely nothing sfv-kun, don't you worry about it

Just remember that Capcom still managed to make money of of DLC and Esports. So expect SF6 to be made for esports.

Without eSports there wouldn't be a SF5 either.

thought so.

t b h SFxT had potential. I wish we got more doubles tourneys.

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They weren't willing to spend that money for SFV or MvCi, why would they now? Just keep slapping shit into SFV and watch the saps lap it up

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great waifus stuck in a shit game.
SFVI cant come soon enough, before the franchise is dead

The Cammy could've trigger canceled the stMK and either go into spike or super instead of staying there mashing. I imagine the same goes for Ibuki's crMK.

you're an idiot if you think its just perspective. run some tests with say Sagat in 4 and V, some of the animations might look the same but most of the hitboxes dont match properly because capcpom is lazy and without proximity normals, you get like 2 actually ranged poking tools per character. Plus knockback being nonexistant means youre in the opponents face or fullscreen with very little valuable, active in-between. you can defend SFV in better ways, like mentioning them getting rid of fucking focus attacks or pointlessly frequent 1f links, but defending obviously shitty aspects isnt helping your case

>actual good games
hope youre not talking about GG, Unist, or BBtag because those are all trash. SC is the only thing worth saving on that end of the list and SC fucking blows

>level 3 into Oki simulator
naw thanks ill be over here playing good shit that respects its player's ability to press the buttons and waggle the stick, like samsho

>GG and Unist aren't actual good games but Soul Calibur 6 is
get some taste

i JUST said that SC6 blows, but its newer than the rest and isnt fucking anime trash. GG was good but its like 6 years old now and stagnant as fuck, and UNIST is and always will be niche bullshit for people that dont know what SF footsies and neutral actually are but talk about it a whole lot. If we were talking shit like Accent Core we'd be talking anime worth playing