How do we fix the horror genre?
How do we fix the horror genre?
Better question how do we fix Luck based stats?
You know to make you more... Lucky!
Just make a game that covers some of the biggest, most common phobias and hope you unnerve as many people as possible
Like, you’re in a close box lowered into a deep ocean that’s on fire that simulates the feeling of being several hundred feet up high on a building, and there’s an arachnid fish coming at you from the darkness in clown makeup who has a skin condition that induces trypophobia
Keep it simple. The horror genre has a tendency to ramp things up to 11 for no reason whatsoever. Whether it's environments, plot, enemies or jump scares.
MEAT.
MORE MEAT.
>”Lovecraftian” game
>it is just a normal horror game but with tentacles
As for Lovecraft-influenced books and movies we have shit like shapeshifting houses and time loops without any mentions of Cthulhu or anything like that. Why do games focus only on the most superficial aspects? I think that Fallen London is the most creative with the lovecraftian influence, but it has its fair share of tentacles. Bloodborne is cool too.
>>”Lovecraftian” game
>>it is just a normal horror game but with tentacles
Because you can count the number of horror writers people know on one hand and the others would require straight up adaptations (paid) of the works.
this just looks like your average /d/ fetish
By making it scary without jumpscares
>trypophonia
I honestly believe this is some sort of meme phobia
Luck should be something that you cannot influence (or at least without great difficulty from the start.
>See: Making your Own Luck
Luck should be randomly generated as a number through each playthrough, to be tweaked based on the game.
that's just one change i'd make.
I wanted to make games that go the opposite, and make horrifying versions of uncommon fetishes.
giantesses, hard guro, disgusting monsters, exposed genitals + weird genitals (but no explicit sex, just the visible organs or hints at organs. depends on game.)
Tension > jump sc*res
Tank controls.
Fixed camera angles.
Ah wait another one: Absorption, Vore of any kind, Ovipositing, Mind Destruction, Mind Merging, Body Merging, Forced Transformations, Rapid Biological Evolution (i made that one up but shit I could fap to that. probably. I'll get back to you on that for sure)
Make a game like STALKER or FEAR where you're just as deadly to the "scary monsters" as they are to you, and therefore how you handle the fear irl translates to how well you do in the game.
Also 2-3 jumpscares in the game MAXIMUM, the rest of the game is tension.
Shit like this is in movies, you can't tell me video games with any of these tags isn't going to make you millions and simultaneously be legit scary.
I don't think any game has spooked me as thoroughly as STALKER whenever you're underground
Unironically.
Horror video games won't reach their absolute peak until we have fulldive VR
Lovecraft's work is superficial. He was a bad writer with a pitiful imagination.
Me too lad.
But night vision makes that game 20x easier to play and less horrifying.
i disagree
>Start game
>Do test to determine what your luck is
>Restart game if it's bad
It's a meme phobia in that it's not actually a phobia as in "an extreme and irrational fear". It just triggers something in the lizard brain for most people because it looks similar to infected tissue or parasites. Most people get over it pretty quick after seeing a pile of images that "trigger" it.
It's a meme phobia in that it's not actually a phobia as in "an extreme and irrational fear"
>irrational
>Most people get over it pretty quick after seeing a pile of images that "trigger" it.
>most
So some people can be irrationally afraid of the images without getting over it thus having Trypophobia
VR. VR is what will save the horror genre.
>So some people can be irrationally afraid of the images without getting over it thus having Trypophobia
And the overwhelming majority of "trypophobia sufferers" saw a couple images, freaked out because their skin crawled a little when looking at them, and went on to post everywhere how they have trypophobia. It's literally a meme phobia.
based retard, all phobias are inherently ""meme"-y
that's why they're called phobias
just because normal fags like to pretend they have something, doesn't make said thing less valid
>An overwhelming majority of people misdiagnose themselves and are idiots
>this somehow makes a phobia a meme
You are retarded
Play lost in vivo and silent hill 1,2 and 3 and take all inspiration from that.
There is no other horror games that have reached their level
If everybody who felt slight revulsion at spiders declared themselves arachnophobes and had internet cults dedicated to swapping spider pics all over the internet, that would also be a meme phobia. Does it make the real phobia a meme phobia? Of course not.
Eh. Lost in Vivo is alright. Can't say it scared me but I can appreciate how it tried to be more than just jumpscares.
I do think the 4th wall scene was out of place.
Virtual reality game you play high where it's just a pretty normal unsettling spooky game except from time to time there's a door knocking sound effect
But you cant take the headset off to check any of the sounds; you're strapped in
>retards pretending to have a phobia and making a culture around it make a phobia a meme
>except for the actual phobia itself, that isn't a meme it's the real deal and separate.
I repeat, you are retarded.
this makes my back unbelievably itchy but for some reason i have no urge to scratch it, what the fuck is this feeling?
The quest in Witcher 3 where you travel to other worlds genuinely did a better job of existential insignificance and universal dread better than anything he wrote. Suddenly going from the Witcher's vibrant fantasy world to a straight up realistic other planet that has 0 theme relations to the entire game you'd been playing up to that point makes Geralt and everything about the Witcher world seem so insignificant and pointless.
>makes Geralt and everything about the Witcher world seem so insignificant and pointless.
You're overreacting
this needs to be a filtered phrase already
No I'm not, it was totally out of place and the worlds were eerie and had nothing to do with anything you'd been doing in Witcher 1, Witcher 2, and the entirety of Witcher 3. It was just a straight up other planet and Geralt was the only humanoid being on them except when he met up with the sage. You need substance to instill fear and dread, you can't just say "what if there were space deities". No one would care, and no one does care because he's rather unpopular.
>need substance to instill fear and dread, you can't just say "what if there were space deities"
So you haven't read Lovecraft. Good to know.
It's just a rant about philosophy with space deities thrown in. You need substance in media to make them actually scary.
>It's just a rant about philosophy with space deities thrown in
See