How many ARPGs exist where you can make basically any build you want and still be viable in the lategame and the...

How many ARPGs exist where you can make basically any build you want and still be viable in the lategame and the hardest areas/difficulties? Or is "80% of skills inherently suck nuts" just a baseline flaw of the genre?

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The issue is getting the game balanced to where there aren't build setups that are significantly better than others and having enemies still be enough of a challenge for all builds to not be boring. My main issue with games like TQ and Grim Dawn is that most of the builds that are actually good seem to usually be Auraus + one or two abilities, which is usually pretty boring to play.

What you want is much harder to do than you think.
>usually be Auraus + one or two abilities, which is usually pretty boring to play
You'll get tired of your "fun" build with fuckton of buttons in few hours, and ARPG generally requires you to play much more.

Zero because that would be impossible to balance.
Completely off kilter builds can sometimes work up to a point, and obviously some combinations will work well but a lot will fall off the wayside because there is no real synergy or support.

>You'll get tired of your "fun" build with fuckton of buttons in few hours, and ARPG generally requires you to play much more.
Running around holding down left click and waiting for you auras and on-hit ability to kill things is even less interesting, so I don't see what your point is.

Demon Souls, Dark Souls and Dark Souls 2

And 3 to some extent

>ARPGs

Dark Souls is an action role-playing game developed by FromSoftware and published by Namco Bandai Games.

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Dark Messiah and Dishonored say hello!

Why don't devs learn that they can keep shit balanced so long as skill trees are short and meaningful rather than being long, tedious, and full of things with no immediate benefit?

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this facet is precisely why arpgs gravitate towards difficulty settings or post game difficulty scaling in order to satisfy casual players who bumble their way through the story, and more hardcore players who want a challenge worthy of min-maxing to grind

>op clearly asking about stuff like Diablo, PoE, Titan Quest, etc.
>recommending souls
Unless OP is the stupid one who actually means all ARPGs but chose one specific case for his pic like a dumbass, yeah, you're an idiot.

yeah, it doesnt matter because "builds" in souls barely make any difference

Souls builds are
>Swinging a big [melee weapon], but with bad numbers
>Swinging a big [melee weapon], but with good numbers
and
>MaGiC wIzArD lolololo Bullshit

Diablo 2 allows that. I've done a howl, taunt, stun and bash only barbarian and beat the whole game pretty easily despite being the shittiest character imaginable.

ARPG devs design the hardest difficulties around a minmax mentality and include Easy mode so any build can clear the game just funning around.
The artificial difficulty sliders applied to endgame/ultimate difficulty aren't for fun builds.
Fun builds which are disregarding tedious necessities in exchange for fun ain't so fun no more when you're being artificially gimped with -75% resistances while enemies gain hefty boosts to damage, health and resistances. Honest ARPG devs say as much about how certain choices you make are designed to peak and then drop off at different points.

what game is this? looks fun

>Year 2009+10

>Still playing ANY other ARPG's after Demon's Souls shook up the formula

Cookieclicker slot machine gameplay of Diablo and it's shitty clones belongs on mobile phones and shouldn't be played by any self respecting videogame enthusiast.

Pic related, to do any kind of roleplaying dressups like this in PoE you'd have to spend 10 times what Dark Souls 3 actually just costs outright. Loot games have only one endgame, and that's selling pixels to faggots with hoarding autism.

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Grim Dawn.
Pretty much Titan Quest with a different coat of paint since its from the same devs. Also guns.

reverse image search

>using the same 2-3 skills again and again for 30 hrs each playtrough
Sorry I'm not retarded enough for that.

>most of the builds that are actually good seem to usually be Auraus + one or two abilities
That's not the case though, most builds nowadays run with a shitload of skills to shred resists
The braindead left click builds are usually the ones with soldier

You can bring fun builds all the way to the end of ultimate on hardcore no problem as long as you at least a tiny bit careful with your gear. I speedran the game with a ton of half-assed build concepts and lost only a couple to dumb mistakes.
It's everything that comes after simply clearing ultimate that's not made for fun builds, stuff like superbosses, crucible, shattered realm only exist to push your build crafting skill to its limits

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then he should've said gookgrinders not ARPGs

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Underrail, as long as you are not a shitlord you can make 90% of skills work for endgame in the hard difficulty, the "not balanced difficulty" does cut that number by a considerably amount

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oh shit, this was about arpgs, nevermind then, i guess Path of exile would fit that bill as long as you are not expecting to compete with other people

phantasy star online because there are no builds

titan quest has better areas and better abilities

grim dawn just wins over it because you dont have to wait until 2nd difficulty for the speed to pick up

has anyone played the nu-TQ expansions? I played the norse one up until the fish-pig boss and realized i was playing a low budget cash in

You can do pretty much whatever you want in Path of Exile, and it'll be "viable" as long as you don't compare to what everyone else is doing. Many builds can defeat the toughest bosses, some just do it better than others.

>Or is "80% of skills inherently suck nuts"
Basically every Bioware game.

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endgame bosses can be impossible to kill with some shit builds

2500+ hours in poe and you're not wrong. still love it tho

Does anyone even play Grim Dawn multiplayer? Is there an equivalent to "baal" runs back in the day? I feel all these new arpgs miss all the things D2 had that made you want to keep running through parts of the game over and over.

TQ was sort of like that on high difficulties but never really on the same level

The power creep and flexibility in Path of Exile is so insane that you can basically do what you're saying. The only issue is that you will inevitably compare yourself to other players running meta builds and feel bad about what you are running.

>beating normal means beating the game
you need to go back

What makes you assume I was talking about normal difficulty? You don't beat the whole game until you kill the Cow King in hell difficulty, or the Ubers if you play multiplayer.

The games become impossible to balance because the devs are stupid autists that can't keep their numbers under control. Everything has multiplicative modifiers and synergies and shit, and all numbers inflate to a retarded degree by late game so everyone is doing gorillion dps.
>if you built your damage somewhat suboptimally you won't have somewhat less dps, you'll have ten times less dps
>if you don't have maxed resist and all points in hp you die in 1hit, because the game is balanced around enemies hitting for a billion damage, because the game lets players put everything in hp and max resists so it has to be challenging to characters with max defense

>beat the whole game pretty easily
So either you lied or had god gear that makes the build irrelevant

god i love grim dawn

Singer barb and Leaper barb are the 2 endgame barb builds that can clear the game without needing insane gear.
Sad thing is Singer barb is actually the quickest way to level him, which is even sadder because he's the fastest of the melee classes/builds.

I want to get into ARPG. Is Torchlight 2 with SynergyMod a good option? It looks most fun and simple to me but some people said it's piss easy.

In a genre that takes next to no mechanical skill and is all about build making, it's normal for the difficulty to challenge your ability to optimize your build rather than your reflexes.

>toss on angelics and black
>five trillion attack rating and decent crushing blow
>a bunch of enemies get nearby
>cast howl and beat up a few of them with stun while the rest flee
>bash any uniques into walls
>use taunt to invalidate 99% of ranged enemies
>pull out malice to invalidate the existence of act bosses
I was using garbage equipment. Just because you are a metashitter that only understands damage and ignores utility skills doesn't mean it is impossible.

that is irrelevant, a shit build is your fault, not the games fault, all skills and abilities that are combat oriented can complete the whole game and do 99% of the content, there are shittier skills than others but even the shittiest one can kill uber elder as long as you know the fight

you building like shit has nothing to do with the skills being viable, now skills being "competitive" is completely another thing, only like 5% of them are actually good enough to compete

>ARPGs
Surely you meant Diablo clones