Is working as a video game developer really that bad?
Is working as a video game developer really that bad?
>unpaid overtime
>crunch
become a tranny and you'll have a great time and tons of benefits
Just go indie and make porn games. You'll make as much as you would being a code monkey in an e-factory like EA but you'll just spend all time shitposting in your underwear instead of being a slave.
yeah. beats retail and food service though.
you won't be making games you like before sucking 10 miles of dick
I'd rather 1MA as a hobby with a decent job
Yeah it's the worst. You should probably just become a gay prostitute instead.
depends on the scale of the project.
making an independent game with a team of maybe 10-15 guys? Sure, would be good.
being on a team of 400 and painting trees 10-12 hours a day, 6 days a week, no overtime, that'd suck. Hour for Hour you might make more waiting tables or tending bar, but you convince yourself there's upward mobility in the industry and if you do your menial specialized task enough you'll get promoted up and up and have less work and more money.
The sad truth though, is that will never happen, you will never be a lead developer at a major studio without making your own small scale indie hit, or start it independently and get picked up by a publisher, like Cuphead or Risk of Rain 2.
Honestly this. Use your ass as a goldmind while you can, sweet cheeks.
Yes
I do that already and I'm not even making something fun like a video game, I'm working in marketing for some gay firm.
yes because retarded manchildren will burn you at the stake for making the female characters' breasts too small
Where would you sell those games though?
Literally the only way it isn’t bad is if you’re rich as fuck and can basically make and fund the game independently while at the same time making sure it isn’t trapped in developmental hell like most indie projects
Generally: yes. There are worse lines of jobs, but it is on the worst side. Massive amounts of stress, crunch and unpaid over-times are a standard in the industry. It has that unfortunate combination of requiring both creativity AND extreme endurance, which is generally something that usually devastates people psychologically very fast. Not to mention, the audience and general state of the industry is arguably the VERY WORST of all media out there: there is basically not a single level on which it would not be completely fucked up. The audiences are fucked up, the critics and journous are fucked up, the publishers and business men are fucked up, the academia is non-existent or fucked up: everything is wrong somehow.
You may get lucky, but for the most part, it is very exhausting and frustrating job.
I want to make a simple franchise of Giantess games, such as living inside of a giga giantess, giantess shoot em ups, giantess farm breeding, etc.
But I know nothing about making a videogame, most I can do is shitty spritework and I have some animation skill.
Where do I begin?
Depends on whether you work on your own game or someone elses (like triple A for example)
>surrounded by pink & turquoise haired dykes who don't contribute
>forced to make games you don't like
>forced to sit still and watch as the designers and idea guys ruin everything
>forced to push agenda / narraitve you don't necessarily support
>lack of passion & inspiration because it's not your project
>shit pay
It's probably better than regular office work, but I wouldn't want to work on a big game company.
Everything I've heard about it is that it's cancer
No
Source: My dad works at R* and he said it's based, lots of partying and gets to work on amazing games
He did mention that trannies whine a lot and make up lies about toxic work culture though
>Know and understand this before accepting job
>Accept job and complain
>idea guys
do this people really exist
Yes, I work in IT and they are the fucking worst.
what do they do
Literally how Hideo Kojima started
If you make porn games and jew people on Patreon then it's great
how do I jew people on patreon
Do game devs make more or less than programmers in other areas?
How the fuck are these people getting hired? Why would you need an "ideas guys" when they don't even know anything about making a game?
Someone into 3D modeling? How is the situation in the vidya industry for polygon monkies?
Everybody who worked desk job did that you stupid shit. It's not exclusive to vidya dev.
I don't know why these cunts are complaining. If they hate it so much why did they even accept the job to begin with.
you make a single porn scene and post it to f95 and newgrounds with a link to your patreon and slowly add barely any content every month to maximize patreon profit.
If it were there wouldn't be so many people desperate for the job
Aren't you better off making an app though?
This user right here gets it.
i think there's people on channel 8's /hgg/ and /htg/ that want to make porn games but need help with the art
There is no such thing as an "idea guy", but there are designers and creative directors, of fucking course. They outline how the game should work, what mechanics should be inplemented, they write design documents, negotiate with the artists, coders, testers and writers, oversee and approve art, assets, prototypes and tests. I am shocked that you did not realize this is a real thing, and that the game is not made on the fly and based on immediate whims of the code monkeys.
Because they didn't know it was going to be shit? We have hoards of people in college majoring in CS right now because they want to make muh vidyas. I've even seen some schools offering majors in "game development". It's a fucking joke.
See here: Also, are you people genuinely retarded? The fuck is wrong with you? How can you be this clueless about the industry and - in fucking fact - about any basic reality of creative projects?!
People who are desperate for it usually have no clue what it entails. See above.
you don't know what an "idea guy" is
I always lmao at all these game dev cucks getting assraped by companies while I make so much money being a software dev and have companies sending job offers to me all the time.
Just be an auteur indie developer and get a decent job.
capitalize on "degenerate" fetishes, such as incest or shota and your patrons will never stop paying you.
they're leftists
In my country its the same as ever. 3D are needed in the industry, so a lot of work to do and a lot of job opening for any talented lads as alway, but beware that it came with heavy competition though, if you suck at your job then everybody will know it and you'll be ashamed of your existence the same way most artist do, both 2D and 3D.
Nobody majors in CS to make games anymore, they all want to make $$$ in SV.
Unlike you, I actually do. I'm not entirely fucking clueless about the industry. An "idea guy" is a meme, a joke you spastic twat. It's a joke based on people who think they could make a game but do not have the faintest idea what it involves and in fact don't actually want to do any work. "Idea guys" that actually DO work are what I just described. There is no such thing as an "idea guy" who isn't a designer or a director in the industry. It's not a post. It's a person who fails at actually working the post, but he fancies himself capable of doing it.
They actual do exist but they tend to be at the top of the food chain. They need to be very specific and detailed about how their ideas are going to be executed and have to be knowledgeable about a bunch of shit because they make all the calls.
>Nobody majors in CS to make games anymore
Uh, yes they do?
>I'm not entirely fucking clueless about the industry.
>hurr durr I watch youtube and browse v all day lol
>i follow kojima on twitter so I KNOW what the industry is about
Yeah fuck them right? Why are they even complaining about getting exploited? Mr. Goldstein really NEEDS that raise so he can buy his third yacht.
>Everybody who worked desk job did that you stupid shit. It's not exclusive to vidya dev.
You have no fucking idea, where talking about months and months of crunch and unpaid overtime.
No one intelligent does.
Oh yes, everywhere, even when designing programs for companys. Most of the time they have no idea what they are doing either. It is god awful
I guess you have a humiliation fetish and making a complete fool of yourself gets you all wet, but do you have any actual fucking point to make?
I do art on the side and it's all rite, life as an indiefag can be good if you're not working with absolute assholes.
how do I get a job as an "Ideas guy"
If you're a western developer yeah.
Maybe at community college.
I don't think I met a single person who wanted a game dev job at school.
by being rich, nepotism, or sucking a lot of dick
Apply to a company for a designer or directive role. You'll probably need some experience in the field beforehand though, and probably require a portfolio of design documents. Modding can be a decent stepping stone: if you manage to make some good mods - either yourself, or somehow manage to create a team, that usually looks very good on your protfolio.
Or just start your own company. Write a design doc, get funds, hire people, and get working.
>sucking a lot of dick
any of you guys working in the vidya business?
My point is, it happened in every industry you cunts.
The top guy always get paid a fuck ton while the bottom of the pyramid get fuck all. And I assure you, if you're capable then you'd move up the ladder and be the project manager in no time.
The only people who complain that they don't get paid enough is the one who didn't do enough themselves. And if they're doing all the OT they can but still didn't move up the rank, then maybe this is not the job for them.
Anyone who throws around the words "idea guy" has not even read a single article about the industry, much less work in it. I can fucking assure you of that.
why are you still going on about "you guys don't even know da industry!!!!!1!!!!11!!"
who are you anyways
Are you a woman or minority? If not you won't get it
I work in the industry. It works exactly like that. The only reason you’re trying to defend it is because you are one of those ideas guys or a jounalist. Or some youtuber. And you have to justify your work being more important than the programmer or graphics artist doing all the actual work.
>people on top just hire new people all the time paying them a pittance that seems like gold to them so they can do expensive projects cheaper
Shut the fuck up you don’t know anything. You’re prrobably one of those faggots that got lucky and abuse this
REEEEEEEEEEEE IDEA GUYS ARE IMPORTANT YOU ARE LYING YOU DON'T KNOW ANYTHING ABOUT THE INDUSTRY REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE STOP CALLING ME IDEAS GUY I'M A PRODUCER AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>who are you anyways
user, you cretin. Did you somehow MISS the fact that we are on an anonymous forum?
>The only reason you’re trying to defend it is because you are one of those ideas guys or a jounalist. Or some youtuber.
Wrong on every single account. I'm just not illiterate, lying or an insanely bitter cunt angry that somebody has to tell him what the do, because he can't actually be creative himself.
No matter what discipline you work in (programming, illustration, 3d modeling, motion capture, music production), you'll make less working in video games than you will in other parts of areas of your industry, especially at an entry and intermediate level.
Are you OK there, freak? You do realize that you attacked the wrong guy, right?
Jesus what the fuck is wrong with you people?
Imagine lying. I am positive you are either a shareholder, a manager or a producer and you have no idea how the project you are leading actually works.
HUGE INTERNET FIGHT
you are a fucking tranny aren't you
it's really very new my dude and it's changing all the time. it's less shit show then it was 10 years ago. In the work life balance anyway.
And once again you are wrong on EVERY. SINGLE. ACCOUNT. I made money in the industry. I'm an academic by trade, make living by research, publishing, and teaching, in fields that aren't in any way connected to the industry either. I do know a lot of people in the industry through, because unlike you morons, I actually don't devote my life into screeching buzzwords and getting angry at things I don't understand: I actually learn and explore things that interest me.
And I am 100% possitive you are either straight up lying, or you are on the most lowly and menial job imaginable in the industry, and incredibly angry at everyone who isn't quite as much of a fucking failure as you are.
>Do cousins and nephews of the higher-ups exist?
Yes.
Well part of it is a lot of these devs are american and for a first world country they work you guys like dogs. Secondly it's got a massively overstocked worker pool because dumb teenagers want to make vidya when they grow up, as a result the staff are expendable and easily replaced despite being a skilled industry. Being a developer for a AAA studio is basically a higher paid McJob.
No. Is this really the best you can do? Screech incoherently about tranies? The fuck?
>I make no money in the industry.
Correction.
>unpaid overtime
>crunch
>Everybody who worked desk job did that you stupid shit.
lolno. I'm a software dev and I ain't doing no fucking unpaid overtime, I don't care if that shines a bad light on me and they're rather promote someone to the next shitty managing position, I applied for a 40h week/job, I'm quitting after 40.
>gets lucky or comes from a rich family
>Comes to anonymous forum to call other people liars
Well I’m happy for you that everything was given to you in your life
Keep talking about the giantess breeding farm. You might have something here. Do you have any relevant game dev experience?
>video game industry effectively exploits their worker's love of video games so that they can pay the employee less and make them work unpaid overtime
Why is this allowed?
I know literally nothing about anything.
I don't want my idea stolen but basically you take care of the big girls
basic supply and demand. You got 50 equally skilled people in a room applying for a position, you're gonna hire the one who's willing to work for less.
>not made on the fly and based on immediate whims of the code monkeys.
it would be if they hard their way. fucking programmers man
So I guess I was right about the "being incredibly bitter and angry at anyone who isn't quite as shit as you" assumption.
For the record, I do live a fairly modest life, and my family isn't by any means rich. I have absolutely no fucking clue how you arrived at that conclusion, other than by projection.
Nigger just because you got lucky doesn’t mean the majority gets lucky. Most workplaces are shit. This doesn’t apply just to the videogame industry. Most of the pain and suffering also stems directly from the “ideas” guy making promises he can’t keep or coming up with ludicrous designs. This doesn’t mean that good workplaces dont exist but the grand majority are actually this shitty and the videogames industry is literally one of the worst places to work in as a programmer or graphics artist because you do literally all the work
It's just like working at any other place. So yeah it's shit and you will hate it. BUT you're also getting skills that you may later use on your own private project, so in that way it's better than any other job if you're planning on making games in the future.
Honestly DON'T be an indie if you don't have industry experience. You're just wasting time, go to a studio and work for like 2-3 years, you'll learn a ton and you'll make some money. It's a perfect start.
They're probably some code junkies or some bottom of the rung people with no talent mate.
Those people are always complaining tbqh. They probably don't understand that most the head of the department have to start at the bottom too or something.
>yeah bro I built my empire from scratch
>w-with help from my daddy ofc teehee
>Nigger just because you got lucky doesn’t mean the majority gets lucky. Most workplaces are shit
Nigger, have you seen me say even fucking ONCE that work in the industry is easy or good? Because I made a very, very clear statement on the opposite side. As for the rest of your post, it's just incoherent angry rambling and bullshit. Designers and directors go through a lot of shit too, and there are a million fucking reasons why things can go south, it has absolutely NOTHING to do "idea gyus", which once again, aren't a thing to begin with. It sounds like you are just incredibly bitter that somebody gets to make calls and that somebody is somebody else than you. Fucking do something worth while and then YOU will be the one calling the shots. Or fuck off.
It's not if you compare it to some other trash job. It is if you compare it to some other job you could have done with a pretty similar skillset.
The fuck is wrong with you? Seriously: you've made up this surreal narrative in your head about everyone else being from a rich family. Why?
Did you ever consider talking to a professional about this? Because you fucking should.
>I'm an academic by trade
>Doesn't know what he's talking about
Why am I not surprised?
This guy is right. Every game designer is essentially an ideas guy. Most of them can't code and can't do art and don't really know more about games than an average 4channeler. Most got their jobs through nepotism. Both programmers and artists consider designers subhuman.
I like how you people pretend there is an actual position called "idea guy" in the industry but claim I'm the one who does not know anything... Like: you literally do not know what a fucking game design doc is, how it is used and who gets to make it. The fuck is wrong with you people?
I think he's shitposting, stop feeding him.
Well, you have fairly limited options
- be some CEO's relative or personal contact
- be rich or influential
-.be a woman or a nog with literally no other redeeming qualities, but who had to be hired because of diversity quota and there's no other role they can fill other than "character designer"
- be someone creative who is succesful thanks to their creativity
- be a total flamboyant eccentric gay fag / tranny
And that's why you'll stuck there for the rest of your life bro.
Still, it's okay if you have no ambition, I supposed your circumstances are leagues better than these talentless 'devs' doing unpaid overtime for no reason, eh.
>fucking game design doc
It's garbage that a monkey can make. Game designers are retards. Go fuck yourself, game designer.
Yup. Just do it for fun instead
>I'm quitting after 40
And then what? See after I quit I get to use my polished art skills to make whatever the fuck I want. You polished the skill of making suits happy. What are you gonna do with that once you retire?
Please walk us through this process of "game design" and why it warrants an entire fucking position?
Meaning 40 hours a week you semi-literate nimrod.
>And that's why you'll stuck there for the rest of your life bro.
I studied CS to write code, not to be a manager, I'm more than happy to stay a dev.
Keep working those 14h shift days tho. I sure hope that at 65 you don't suddenly realize that your free time is more valuable than money.
I've heard artists are treated better than developers in that industry.
If I had to work overtime for free and receive a low payment, I'd better work by myself as an indie developer.
1/2 the pay
2x the work
You have to enjoy making games 4x more than working on enterprise software to make it worth it.
And keep in mind you are doing almost identical tasks, the only difference is the end product.
I’d suggest people try living the indie dream until and then move on or making it a hobby.
>It's garbage that a monkey can make. Game designers are retards. Go fuck yourself, game designer.
Ignoring the fact that you literally have to invent absurd narratives in your head (I already made it clear I'm neither a designer, nor working in any other position in game development), this is how I can clearly and instantly tell you have NEVER worked in the industry, and in fact, know absolutely, ABSOLUTELY nothing about it. This is an equivalent of people thinking anyone can draw a building or write a book. Jesus.
GET SOME FUCKING PROFESSIONAL HELP.
I worked as an artist and from what I've heard only the coders have such miserable lives. That or they're the ones who complained the most.
I'm leaning towards the ladder tho.
you should polish your reading skills.
>artists are treated better than developers
Lmao no. Most aren't even hired and work on temporary contracts. I've had jobs that lasted literally a couple of months and I had to go through all the looking for the job bullshit to get those couple of months of work.
Video games should have stayed indie labors of love, never this conglomerate of corporate meddling
I hope you realize at 50 that you're still working while I'm retiring.
I do. Have for about 5 years. It's up and down. Their isn't a lot of job stability if you work indie like I do. Hell even in the big guys most studios are 1 major fuck up away from closing down.
But the job can be super sick. You can end up with a ton of creative control if you're smart. It's hard work so a lot of kids burn out fast.
One thing to point out to you guys in case you don't know. Games cost so much fucking money and time to make. 100000 is nothing and will be gone 6 to 8 months. That's for a small studio. For a larger studio you spend that much for a cut scene and not a very long one
>artist
>ladder
checks out
Generally a pretty thankless job with meh salary and a bunch of overtime.
>For a larger studio you spend that much for a cut scene and not a very long one
That’s just wasteful
>this is how I can clearly and instantly tell you have NEVER worked in the industry, and in fact, know absolutely, ABSOLUTELY nothing about it
Okay, I do work in it though, I'm currently a level designer. So why you're insisting on explaining how the industry works to me even though you don't work here, that's a mystery. Game designers are scum, I will insist on that. Artists and programmers both hone their skills 24/7, game designers just show up with no knowledge of anything.
And until then I'll be banging your wife while you're still at the office
Learn to program.
Learn digital art
Learn sound and music for digital media.
Learn some 2D animation and tons of 3D modeling/rigging.
Learn 3D animation.
Learn some engine of your choosing like Unity, Unreal Engine or Godot.
Learn tons of game design.
After years you're a game developer.
>" and why it warrants an entire fucking position?
Because it requires every single element of the game - from narrative to the most low-level mechanic, every single asset, every single element of U.I. to be described in such a fashion that even the absolute fucking mongoloids working on the lowest levels can work off it. The work has to be then properly distributed, and then constantly itterated upon, as you negotiate with the asset artists, coders, artists, sound designers, but also publishers and producers and constantly make alterations and compromises on elements that - for one reason or another - have to be done. Meanwhile you constantly oversee everyone's work to see if they are keeping with the design document, and if things are working as you outlined them: and if not, reworking the documentation so that everyone still has clear and unambiguous instructions about what they should be doing.
Again. How the fuck does this need to be explained?
>It's garbage that a monkey can make. Game designers are retards. Go fuck yourself, game designer.
It's really not. Anyone can write shit, but can anyone write a good book? No, they cannot. Same deal here.
If a game doesn't have technical problems, the game design is what makes or breakes a game (unless it's like a walking sim entirely focused on the narrative).
Using your logic all games should be exceptional then since even a monkey can design a good game.
Fuck off mate you know what I meant. I'm phone posting and it's not easy to type perfectly on this shit.
lol I work from home, get on my level
so basically the same as any American job that isn't top-corporate.
You tell everyone what you want and what you want them to do
If you don't have someone like that or have someone who's shit at that you end up with a game like Anthem where nobody knows wtf they're making and fight over everything
better start building your cuck shed
>So why you're insisting on explaining how the industry works to me even though you don't work here
Because you are either STRAIGHT UP LYING, or you are severally mentally challenged. Yes, I can see you will insist on that. Massive amount of mental damage does that to people.
But given that you don't fucking know what a game doc is and why it matters, I still am going to believe you straight up, no fucking joke lie like the little fucking bitch that you are.
keep crying bitch nigga
seethe
>sit on the desk in a comfy office
>no physical labor
Holy fuck rofl you are so angry it's hilarious. Calm your bitch ass down.
nobody is gonna steal your idea champ. The only time you're ideas get stolen in the games industry is when a bigger company makes the same game as you charges less and does more than you. Other than that everybody has their own dreams they want to make
Learn a relevant dev trade then come talk to me. I'm a dual class artist programmer. I most do VFX work in the industry
You sound extremely upset and are lashing out at someone for telling you something you didn’t want to believe
>what do you do after retirement
Not real work, for starters. vacay, play games, drink, then die. its a 20 year vacation basically.
>so basically the same as any American job that isn't top-corporate.
No. Working in internet security/administration, web development or as a programmer for something boring like medical software or some shit is pretty well paid and laid back. It's just boring as shit.
Exactly, you're basically a manager on the project. A position most people get through nepotism because no actual skill is involved other than convincing people you're right. Sorry but writing coherent instructions is not a skill. And for the most part those fucks don't even write their own instructions, they tell artists and programmers to write relevant instructions.
Yes
AAA develooment kills the soul
Indie dev is ok with limits.
Says the people who literally screech EVERYONE WHO HAS ACTUAL DECISION MAKING ROLE IN THE INDUSTRY IS SCUM!!!
No, kids. You are the ones insanely, painfully angry. About an industry you literally do not know the first thing about, and about work of people whose job you quite literally can't even begin to fanthom. But you know you want it, and you know you'll never get it, so that makes you lash out with insane fury.
This is fucking painful to watch. What is this era DOING to people?
>Exactly, you're basically a manager on the project. A position most people get through nepotism because no actual skill is involved
How do you live this long being this dumb and delusional? Not to mention, this insanely resentful. You give the fucking resetera a run for their money, I can tell you that.
user, shut the fuck up. You don't know what you're talking about, shut your dirty mouth. It's embarrassing. I work with game designers daily, don't tell me what they do, just shut up
Fucking this dude just shut your whore mouth already
How am I wrong? I have my job because I'm good at art, I studied it for 5+ years. The game designer on my project has a job because..?? I don't know, I guess it's the dicks he sucked, he has no skills. And yes, I constantly do his job. He constantly says something like "user please write instructions on what visual effects need to be made for this location" and I do it and then the guy making the effects makes them. Good job, game designer. Really helped us there with your instructions.
I mean, I used to think that too but in reality it really isn't. Salaries, time, equipment, other shit I'm probably forgetting that's important and expensive. if it's high def it'll cost 10 grand just to render it
It is a passion industry. There is no shortage of bright eyed college graduates who get fed right into the machine. Few devs grow old in the industry.
But if you really to, you should not become an indie until you worked a few years at an established studio and you put out a few games yourself. A mobile games studio actually lets you pump out more games in less time, I would suggest those since they are typically less stressful environments than console/pc studios.
If you're not that passionate about video games and value privacy or want better pay, go take your talents to a tech company.
>because no actual skill is involved other than convincing people you're right.
Game design isn't about writing things down and telling people that you're right. You don't understand what a game designer does at all.
A game designer is the one that could
>structure the entire narrative system, choices, how it interconnects, etc. in a game like Fallout New Vegas
>design all ablities, the entire xp & level system (including scaling) for an entire game, etc. for an rpg
>level design for pretty much every kind of game there is from multiplayer shooters to puzzle games
>etc etc etc
Basically, how literally the entire game should be like in minute detail. Then the programmers, artists, etc. make the assets and code. In most mid to smaller sized companies designers also do scripting and other work.
Game design is NOT being the "idea guy" or some manager, they're basically the architects for the entire game.
No offense, but you really shouldn't be talking when you clearly don't know what you're talking about.
>design all ablities, the entire xp & level system (including scaling) for an entire game, etc. for an rpg
That's interesting, so basically game designers also design most of the gameplay mechanics?
Only in america.
I'm really glad to have game designers. I fucking hate the bulk of design work. Fucking spread sheets make my eyes glaze over. Give me something to make pretty or do something cool any day of the week. good designers are like good producers. Their worth their weight in gold
>user, shut the fuck up. You don't know what you're talking about, shut your dirty mouth. It's embarrassing.
It is embarrassing, but not in the way you think it is. You actually have to mentally completely break a person to create something like you. How did that happen?
>The game designer on my project has a job because..?? I don't know
That is kinda the fucking key here: YOU DO NOT KNOW. Anything, what so fucking ever. 90% of all designers are former developers that worked at a different position, and eventually moved upwards. Very, very few of them are people who took the risk of founding their own company. A couple came from other media, where they gradually build up their carreer and proved exceptionally competent at managing teams and being creative. That is the reality of it. All of you fucks are just incredibly angry that someone moved up while you are still a fucking drugeon. Fuck off.
Of course, what the fuck did you think?!
>relevant dev trade
like what? I was thinking 3D modelling because I want the game to have a true low poly look to it, sort of in between ps1 and ps2
All of those things don't require skill user. You don't understand what skill is. Artists and programmers devote their lives to their craft, literally, they spend decades polishing that craft. Meanwhile designers polish... what? What is their skill? Yeah, they can do a lot of things on a project, but my point is they are almost always completely unqualified to do all that work and get jobs through nepotism. That's why every AAA game plays exactly the same. They don't know what the fuck they're doing.
>That's interesting, so basically game designers also design most of the gameplay mechanics?
Yes? There are tons of different types of game designers. Gameplay designer, combat designer, level designer, system designer, narrative designer, technical designer, ux designer, monetization designer, etc.
Let's take Divinity Original Sin 2 as an example, designers are the ones that figured out and decided exactly what the combat should be like, what the skills are like, how the dialogue tree/system should be like, what the entire character creation system is like, etc. etc. etc.
In fact, the biggest reason why people think Fallout 4 is vastly inferior to Fallout New Vegas entirely lies in the different designs.
This.
Im feeling burnt out in my company. I dont have any job satisfaction and im so drained from it
IDK lol and couldn't care less. I'm never going to pay for a video game and I hope the industry dissolves into nothing.
They could do, it's a pretty fluid position and it's completely different depending on the person or the company. The game designer does stuff himself or he directs others to get what he wants from them.
>All of those things don't require skill user
Whatever you say.
But why aren't all games masterpieces then? Why aren't all combat systems amazing? Why aren't all levels amazing? Why aren't all dialogue systems amazing? Why are some games horrible balanced? Why do some games have characters that make no fucking sense at all in terms of gameplay?
If none of this took any skill at all, following your line of reasoning ALL games should be amazing.
No, as I said. You should stop talking because your ignorance is shining like a beacon and you're only embarrassing yourself right now.
You're like some nobody looking at chinese ping pong on TV thinking to themselves "that's not difficult, I could do that".
Again, it has NOTHING to do with ideas like "yeah this idea for a grenade would be great" or whatever. Ideas are cheap and can come from anywhere, it's HOW it's actually designed and implemented that matters and is the hard part.
But I feel I'm just wasting my time, since you're 100% convinced you're right despite knowing nothing at all about the industry and how it works, nor what a designer actually does.
Chill m8, I'm just asking the question. Why are you so angry, calm down.
I've never worked on a commercial game but I am working on a fan game. The worst part about it is how unmotivated everyone is. There's a mindset that "it's a fan game so nobody expects me to abandon my life to work on it" which leads to everyone not putting the slightest bit of effort into anything and just basking in the glory of being a game developer in name only. If you do manage to convince somebody to work, it will be late, low quality, and not remotely what you wanted. If you take it upon yourself to do somebody else's job because they've done jack shit in the past 6 months, they'll bitch about you stealing their role. When new people join the team, they ignore the document titled "What to do if you are new" that points them to everything they need to know. Even if you manage to get them to read it, they'll immediately say "Ok now what do I do??" Basically everyone is retarded.
He's angry because he's trying to justify his fake faggy job title and he's failing at it
You're not helping, you're just making him more angry.
Not if you work on your own haha
I'd say that games were better when they were made by gamers for gamers. That's why the audience is "fucked up", especially the hardcore demographic. The relationship between the two is not reciprocated, which has lead to dissatisfaction on both sides.
It gets worse when you have suits who don't own a ounce of creativity dictate the flow of development and creativity which obviously leads to stale and unimaginative games.
>Games cost so much fucking money and time to make. 100000 is nothing and will be gone 6 to 8 months. That's for a small studio. For a larger studio you spend that much for a cut scene and not a very long one
That's absolutely idiotic. What is this industry's obsession with high end tech? It boggles my mind why AAA aren't downscaling to multiple smaller projects and investing in humble, but servicable visual fidelity than shit like photogrammery. The pursuit for realism will hit a brickwall soon.
as much as people think it's a meme position you need people like this because a lot of games end up being shit because of shit design, or because there isn't a clear central vision for the project
and usually a good designer/director is someone who is experienced because they need to know what is feasible and what isn't, they need to be able to explain in detail what they want, they need to have some idea of what works and what doesn't, etc.
the thing is that a lot of "ideas guys" are really fucking vague about what they want, they'll have a general premise or a story idea or they'll say something like "make it RDR but good" but actually sitting down and examining every aspect of the game, from the graphics to the audio to the art design to the gameplay mechanics and having a unified vision of it all and being able to explain it in detail to other people actually takes a lot of work and is very easy to screw up
Not really. There is minimal menial labor and they get to sit in an air conditioned office all day.
3D modelling is a great skill, a lot of call for 3D artists. you're probably gonna need to learn to animate too
Why doesn't this fag just go to the library?
Reminds me of the ideas guys in Yea Forums horror game threads. No, "have a jumpscare in the pause menu" is not enough to make a game.
Games don't have to have a huge staff to look impressive or be good. Most of the games that are pushing the visual envelope are from indie studios.
Just look at Kojima Productions that have less than 200 employees vs the more than 1200 people that work on Assassin's Creed. I believe Bethesda games also has relatively few employees. It's all about resource management and having a focused vision for the final product.
He reminds me of those useless "admin" people in public schools with obviously fake and made up job titles that get angry when you call them out on their fake jobs
i'm a game developer and my overtime is paid DOUBLE. what the fuck are you talking about
Thanks for answers anons, very insightful.
Huh, I know these types of people. Maybe you are right.
I'm a game dev who left a big developer for a small indie team and the difference is like night and day.
It's shit if your voice isn't heard. If your superiors don't listen to the most basic advice like "Don't force esports" or "We should really have a list of assets" then your job is fucked and you need to leave.
It's heaven if you work with rational people who just love the craft without all the esports e-celeb pandering bullshit.
>Games don't have to have a huge staff to look impressive or be good.
I know, which is even further mindboggling that common perception among the suits seem to be "the more, the better".
>Just look at Kojima Productions that have less than 200 employees vs the more than 1200 people that work on Assassin's Creed.
200 is still alot of people, but yeah when I read about 1000 people on a single project I seriously question what the suits are smoking thinking that this is ok.
>t's all about resource management and having a focused vision for the final product.
Which there is embaressingly little of in the AAA industry. Budget and resource management have run amok.
Or they're both right because game designer is an incredibly vague and varied position and can be completely different from studio to studio.
Nah Bioware totally deserves daddy EA's money spending 5 fucking years paying hundreds of employees and spending vast amount of work on doing fuck all and then scrambling to actually make Anthem in less than a year when they're finally given the ultimatum.
do game dev companies enforce non-competes? how strict are they if they do?
They got too big too fast. The commercial game industry is what 30 years old, and it's worth as much as the entire movie industry. When big money went in it turned into a corporate hellhole.
wiki actually says 100 employees but that's from a 2017 source. Still insane to create a studio from the ground up and completely develop and release a AAA open world game in what 3 years?
>sitting in an air-conditioned office "working" at a computer
I don't get it, are you saying indie is better or worse?
Because good graffix are what sell to the masses.
Indie is better.
at least he's not a wagecuck, rentcuck. dudes livin the dream
>doing that shitinstead of your own hobbies and having free time
So because it's not as difficult as other jobs you think those people should work for free? Are you serious right now?
This, Why is no one saying this!?
When I was in high school, we got to make whatever the hell we wanted in Python after we finished copying programs from the book-er, programming. I threw together a shitty turn-based rpg I was very proud of, and revisit it to this day for comfy high school feels. Like the kid I was, I expected to leave high school and immediately get a job in "video game design" (I was a very sheltered child with parents of the "you can do literally anything cause you're so smart" variety). After graduating high school, I made a shitty resume and threw it at every software company at once, then gave up and worked at Chic-Fil-A, where I work to this day.
Tl:dr how do I get a vidya job?
Did you try going to fucking college?
lmao there just gonna go home and do the same thing anyways.
My dad told me college was a meme and to just get a job since I was in middle school. As a result, when I got talked to about after school by the guidance counselors, I would tell them that and never learned anything about college.
Being a smartass fucked me up, I guess.
Is it too late to go to college? What's it like? Who should I talk to? I'm genuinely clueless and don't know who to ask irl.
why are americans such servile dogs that yip and bark at the opportunity of giving away their servitude for free like it makes them exalted?
I got an Bachelors in Journalism (I was an idealistic young man ready to root out corruption) and an Associates degree in Network Administration.
I work overnight dispatch for $11 an hour.
There is merit to the argument that I should have gotten real degrees. I'm just saying college isnt an instant ticket to jack shit.
there are so many programmers you can buy the eternal servitude of like 20 indian dudes with the average monthly salary, yet there are like at most 100 genuinely good games coming out every year
clearly designers are needed
>free gym time
>work
Use Renpy and DAZ to make an incest game, but only release v0.000001 with some actual content. Then 2 months later release an updated version v0.000002 with less content than the original release. Keep taking longer and longer to release the updates but be sure to still post on Patreon making people think that you're still working on the game very hard. Bonus points if you say you have a full time job, are a student or have health problems.
where do you work?