I was about to be a dumbass and re-sub to WoW for 8...

I was about to be a dumbass and re-sub to WoW for 8.2- but then i remembered these abominations play a large part in the patch
They look so disgusting, i hate them

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>It's a Gnome!
>one of the least played races in the game!
>But this time it's a cripple with bionic features!
>Oh boy, bionic arms, 50% gnomes on Alliance any day now!!

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female gnomes have very cute chins

Why do incels hate the gnome? Is it because they can't self insert?

Just wait for 9.0. Blizz will have to actually try again so it will be better than BFA at least.

what is even the lore with these things? gnomes that were only partially affected by the curse of flesh?

Beacause after they added Zandalari to the game evey other race is 100% irrelevant.

at least they look cooler than regular gnomes.

I subbed 2 weeks before 8.2 thinking things would be better. I couldn't even make it to 8.2. The game is just cancer and classes aren't fun to play. If the leaks are true 9.0 isn't going to get any better. Who the fuck wants the foxes, mecha gnomes, and a tinker class? Two horrid races and the lamest hero class out there.

>heal 100% of your HP over 3 seconds
>they can also be paladins
How did they think this was ok?

Not heard anything about 9.0 leaks, what are they? A tinker class would have been cool years ago but i don't trust Blizz to not make it fuckin awful these days- plus these horrible gnomes and gnoblins would be the focus of it

Post your predictions;

8.2.5
>'Defense of Thunder Bluff' mini-raid
>Updated Mulgore
>Cross-faction raids
>Vulpera allied race
>Mechagnome allied race
>War campaign finale

8.3.0
>Nya'lotha mini-continent
>N'Zoth raid

8.3.5
>Redeemed Undead allied race
>Level squish to 60
>All zones up to 8.3.5 scale to 60
>Complete cross-faction play outside of warmode

9.0.0
>Level cap raised to 70
>New zones are in a secondary 'bracket' to outdated content
>Prestige classes
>Dragon Isles continent

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Are you some minmaxing faggot or something? I'm a 9/10 Chad and the only good alliance races are gnome/dwarf

mechagon is pretty great zone
most unique by far I would say
>pvp
nobody cares about it and its no issue in pve

Why would you think it'd get better? Pretty stupid if you ask me

They're gnomes trying to circumvent the Curse of Flesh by transhuman-ifying themselves, eventually completely, with mechanical parts. It's surprisingly clever for BfA material.

Gnome fleshlights are a race?

Big Sylvanas times coming!

Glory to the Banshee Queen!

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Seems pretty accurate. Throw in a couple of Warzones, one for Mulgore and one for somewhere else afterwards maybe to deal with Sylvanas.
Level 60 squish is an interesting idea... But with classic coming out soon i'm not sure they would do something so drastic.
I really have no fuckin clue what's gonna happen next expansion, presumably old gods and void related.

She's the god damn worst character in Warcraft yet
god help us if she goes full kerrigan

>Level 60 squish is an interesting idea... But with classic coming out soon i'm not sure they would do something so drastic.
They already said they're doing a level squish that'll drastically reduce levels.
>I really have no fuckin clue what's gonna happen next expansion, presumably old gods and void related.
I dunno this expansion so far is even more Old God themed than Legion was demon themed.

Sounds like that would happen. But do you think they'll make 8.2 at least a year? I don't see any update anytime soon.
Also playing these new zones just gives me flash backs of argus/tanaan and timeless isle.

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sub to FFXIV instead. it just got a new expansion

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Go with the one that only 60% machine not the one that is all mechanized like their King, is Blizzard dumb?

Allied race next patch. Horde gets the Vulpera and nobody gets the sekrath.

CYBERPUNK

I tried playing it but i couldn't, not for me i don't like JRPG's or weeb stuff

what website is your pic from

>But do you think they'll make 8.2 at least a year?
What? Of course not. 8.2.5 will be out by October. 8.3 in January.

gnomes have never been interesting

it's called reddit and it's better than 4channel

I've a suspicion they'll sweep her under the rug in a very underwhelming way. They don't have the writing talent to continue her plot onwards or to settle it in a satisfying way, and i feel they want it to just be all over as much as we do... They've got alot of damage control to do when this expansion comes to an end and they are gonna want a fresh slate to start from and desperately try to re-establish themselves

Whatever it is, I'm following her

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Mechagnomes are 10x more interesting than Zandalari

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Convince me that it's better than Stormblood.

Gnomes are garbage, the most immersion breaking garbage shits, I hate them. Notice that there's never been a gnome featured in an official cinematic? Because they're not canon, they don't exist in-universe.

gnomes have the best alliance faction leader and you know it

That's not a very tall order kek

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>Maghar
>Zandalari
>Dark Iron
>Kul Tiran
Why would you want to be literally anything else?

Where is the Mongrel Horde, bliz?

>Game at launch was shit
>Game at second launch was shit
>Heavensward was shit
>Stormblood was shit
But the one that hurts me the most
>Blue mage is shit
Literally fuck you, try again or bring back XI

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>Blue mage is shit
>Summoner is just a WoW warlock with lamer pets
I miss XI.

Never gonna happen- people don't want to play as gross things. Even though they want Vulpera and these fuckers in the game

it could had worked as a dungeon or a big plot-quest

I have the choice of re-subbing to FFXIV, or trying WoW from the start (I've never played it before)
also I was going to download tree of savior and try to get into it again but I don't know
is WoW worth getting into, I just want something to grind again

WOW has been the same song and dance since 3.2
>Oh boy a new patch
>It only has rep grinds and raid content
>All your previous progression has been soft reset with catch up welfare gear that is on par with your basic raid gear
>Normal mode is beatable in a day
>Heroic mode is pointless because the gear is generally worse in PVP then PVP gear, though that has changed recently since the current lead developer is a PVE fag, but he can't balance anything outside of mythic raids anyway so its still a fucked up situation
>The rep 'grinds' aren't really grinds, they're time gated by daily quests, or the new meme, world quests, which spawn only every few hours and only give 200/40000 rep needed
>End game dungeons have been an utter joke since BC, but only get worse because instead of hiring a level designer who knows how the fuck RPG dungeons are supposed to work, they just turned them into diablo grifts, a game mind you that no one gives a fuck about except console/mobile fags

If you're still playing WOW and arn't a newfag, you must be retarded because the writing has been on the wall that the only time that is worth subbing to this shitty game is during the prepatch event when all the content for the patch is available, time gates removed, and the expansion is made free, you can blow through the entire expansion in a weekend and then unsub, why people are still getting cucked by nu-blizzard over and over again on their endless waiting game is beyond retarded

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It's hard to imagine getting into WoW at this point, not that i'm saying it would suck necessarily i just can't imagine it being too great either. You'll probably be puzzled by the fact you have to breeze straight past 6 expansions plus the base game, never fully learning what their stories are and what the expansions have/had to offer.
When you get to the endgame is when the currently unfolding story will be apparent, and as an newcomer it might seem even pretty good- to the people who have played for the past decade or more it's not too popular right now though.
The game is very accessible and easy to get into i would say, if you just want something to grind in and to take up a chunk of time, it's probably a good bet. You get the first 20 levels as a trial anyway, so you can get a feel for the game

What do people expect from MMO's aside from grinding? It's never going to be an adventure, you're better off playing something like Conan Exiles for that.

Lyse isn't in it at all and your companion is the Warrior of Darkness instead.

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>is blizzard dumb
I would like to remind everyone that these are the same people who said to diablo fans, "don't you guys have phones?"

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Aren't Square Enix the people with an ethic department?

It used to feel more like an adventure though. Maybe you can't put the genie back in the bottle, i don't think Classic is gonna recapture that feeling as it once was no matter how much some people are hoping it will

>new zone is literally a landfill
How fitting

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That's because shit like thotbot didn't exist.

>open wow reddit
>everybody shitting on the game and complaining
>open xiv reddit
>everybody having fun

>inb4 redditfag gtfo
just play xiv

Thats the problem with WOW though, the grind isn't a grind, and its mostly pointless.

Character progression is the bread and butter of RPGs, getting new gear, new skills, new perks, ect, and experimenting with them to create your own character. WoW used to have this to some degree, but everyone makes the 'cookie cutter copy paste' argument, but we still had the freedom to choose our points and experiment with weird items, thats why people enjoy vanilla with all its broken items potions ect.

But live WOW is the antithesis of that, MOP removed talents and forced everyone into play specs (Though cata already did this by forcing you to pick your end tree talent to use the other trees first) Because of this you can't tailor your class around different abilities or different items, worse is the itemization has all been homoginized and scaled to ilvl, and haste is the most powerful of those stats on 90% of all classes due to its CDR, cast speed improvements, and resource generation.

And again, you're not grinding, farming timbermaw rep is a grind, you sit and you grind bears for 4-6 hours, which can be done in a weekend.

"Grinding" On WOW is sitting around waiting for a WQ to pop so you can get 200 rep, but only 3 quests spawn in a span of 4-8 hours, meaning you're pretty much capped at 2k rep per day, and at the end of all that grinding is the ability to blow gold on mount skins and toys.

And then there is the raid content, the gearing in WOW is so shit that its just unfun to play until the final patch when they have enough stats on gear to reach your breakpoints/caps, I can't tell you how shitty it is to play a haste based class and there isn't enough haste on gear just to be functional unless you get stupid lucky with your weekly M+ chest and titanforging, meanwhile if I wanted my pre-raid BiS shield in vanilla I just had to run UBRS a handful of times.

It's still 8.x, worse than WoD by far and they're not gonna fix everything they fucked up in minor patches so you have to wait until next expansion but even then don't hold your breath

It's not any different in XIV though. That's just the nature of the genre, like when a live service game gets a sequel.

Everything wrong with WOW today is turned up to 11 in FFXIV, its just more appealing to weebs

Wait for Classic, and if the next WoW expansion is good i'd try it out after since the subs are tied. The only thing WoW does well is raiding, which is never enjoyable with randoms and I highly doubt there's many guilds worth joining that are looking for new players with no experience in WoW. Despite people claiming WoW is catered to casuals it's extremely elitist and it's difficult to immerse yourself within the game when it's an abomination of different gameplay loops scalped from over a decade of work, it doesn't feel complete. If you liked FFXIV and have friends playing it resub to that I guess, but over half of the shit in that game looks worse than the Mechagnomes and it's looking as formulaic as WoW nowadays. Just wait for Classic if you want a good grindy MMO.

And thats the problem with MMOs right now, they're all copying WOW, and WOW hasn't been good in over 10 years.

But when they don't copy WoW they end up dead.

>Thats the nature of the genre
Thats the nature of WOW clones.

Other MMOs don't have this shit and they've lasted longer then every WOW clone out there, even if they don't break 1m subs.

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Let this sink in for a minute

90% of all big budget WOW clones that have come out have either shut down or gone on f2p life support.

Rift led the longest life of "copy wow a bit but not too much"
Fuck i miss Rift

It's a dead genre.

I'd say OSRS refutes this but it feels more like cookie clicker than an mmo

I dunno, I have more than five buttons to press in XIV which is a problem in WoW. And don't care about weeb shit, game's fun enough to let me look past it.

Maybe WoW is just shit.

Man i haven't played Rift for years. Might have download and run around for a bit, something about nearly flat-lining MMO's is max comfy. Especially when you run into people still playing and wonder what they're doing and why they're still there

>quadrupalegic midgets are more interesting than dinosaur worshiping mayans

RS3 and OSRS is proof that trying to copy WOW only kills your MMO.

XIV has the same problem WOW has, the difference is that WOW has streamlined their game around proc based gameplay where XIV focused theirs around chaining 20 different skills back to back

They're both in bad spots because both gameplay systems have very little interaction with the encounter itself, and i'd say that the mobility based skills in WOW inherently make it more interesting then the DPS turret gameplay of XIV

Damage sponge boss fights have never been fun in any MMO, it was always about the interactive gameplay and class based strategies that made them fun, min-maxing for raid survivability and actually being able to beat the boss, it was like a puzzle, dodging groundfire and wailing on a healthbar has never been fun.

Hell there was more mechanical depth on the final boss of vanilla UBRS then there is in any live WOW or XIV fight, because you'd use a hunter to kite the boss away so you can kill his adds first, if that same boss was made today the tank would just tank all 3 mobs while everyone else cleaved them down or spammed heals

>DPS turret gameplay of XIV
Why are you giving your opinion on a game you haven't played?

>more mechanical depth on the final boss of vanilla UBRS

Ah, I see you never played classic. As someone who did, let me tell you, that's bullshit. Most vanilla bosses are simple as fuck, but make up for it with classes being weak and not having the tons of defensives and heals they have now. Healer mp/5 played a large role in this especially. Cast a spell? Grats, your MP has stopped regenerating.

FFXIV bosses are LITERALLY what you described as good boss fights. It's about learning the massive puzzle, the dance, and everybody doing their dance perfectly. That's why the Japanese call it "team jump rope." If one person messes up a step, you all fall down.

I have played it, even melee classes are sitting there turreting, the most you have to do is move out of the giant projected AOE circles on the ground, but that doesn't make the game interesting or fun.

You literally haven't. Go watch a video of any savage fight or ultimate fight. Very little is telegraphed, it's all about learning the dance.

We get it, XIV fags think jumping out of giant death circles and mashing during QTEs is 'advanced gameplay'

WoW and XIV raiding isn't hard, no raiding in MMOs is hard, I'm just pointing out he hasn't played the game.

Grinding from 0 - 110 is a mess right now. It feels like they haven't had any of the devs play through it to see how bad it is. The story points don't really make sense and the gameplay changes somewhat randomly. Sometimes you have classic mechanics then other times you will have platforming to do and other times you have tactics to learn for cataclysm dungeons that you will never need to go back to again.
If you use a boost from the start and go straight to BFA it could be sufficient for what you're looking for, but the combat is a slog up until you start getting some decent gear.

What is Yea Forums's consensus about dungeons, do you prefer the old, massive, maze-like vanilla dungeons or the more streamlined ones that you can't get lost in?

Mechanically, boss fights are harder and more interesting. But the level designs are pretty simple and crappy now.

I only play because I enjoy mythic raiding with my group. Everything but the raids are trash.

Why would you want a dungeon that is meant to be run multiple times to be maze-like? What benefit is there in the perspective of an MMO?

Post your predictions;

8.2.5
>'Defense of Thunder Bluff' mini-raid
>Updated Mulgore
>Cross-faction raids
>Vulpera allied race
>Mechagnome allied race
>War campaign finale

8.3.0
>Nya'lotha mini-continent
>N'Zoth raid

8.3.5
>Redeemed Undead allied race
>Level squish to 60
>All zones up to 8.3.5 scale to 60
>Complete cross-faction play outside of warmode

9.0.0
>Level cap raised to 70
>New zones are in a secondary 'bracket' to outdated content
>Prestige classes
>Dragon Isles continent

>8.2 is another boring disaster patch
Feels good man.

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