Discuss.
Discuss
fun game
It's shit.
7/10 game with lots of really cool ideas, brought down by lots of perplexing design issues.
Interesting art direction and despite timelinefags whining I thought it was a fine origin story for the Zelda mythos (though it's only a matter of time before we get another prequel, LttP and OoT were the origin story at the time of release)
but it's a fucking terrible game to play. Motion controls were a mistake, worst overworld (did it even have one) of any game, terrible dungeons, bosses, everything.
If you like twilight princess you will like this
Far better than Shart of the Wild
Good game but the weakest of the 3D Zeldas. Good music though.
Liked it even though the pacing was bad.
Majora's Mask is the best Zelda game.
almost exactly the same as BOTW from a design standpoint
>amazing ideas, some fantastically designed areas, fun combat, terrible terrible execution
Crap. Super linear, ugly art style, ruined the series' lore.
You won't.
t. liked Twilight Princess
a decent game dragged down horribly by motion controls
I didn't like TP and I liked SS.
What now?
jew nose zelda and broken motion control? probably one of the worst if not the worst
GOTY 2011
Skyward sword is a terrible game and the ultimate example of the Nintendo bias
>the motion control don't really work, in particular the stab move is way harder to pull off than it should, which is hilarious because I remember all the retarded Nintendo fanboy bragging about them
>even when the motion control work, it's less epic sword fight and more like "guess if you can swing vertically or horizontally", this is especially bad after you meet the goblin with the electric stick
>this is like the 9th Zelda game according to Wikipedia and they still have a boss that you kill by throwing bomb in his mouth and one that you kill by hitting his very obvious weak spot with arrows, zero fucking creativity
>By the way that boss looks fucking ridiculous as if Mike wazowski fucked up some giant monster girl
>That fucking boss that you fight by slashing his big ass toe has to be the biggest chore in a Zelda game ever, and yet they make you fight it like 3 fucking times
>There are retarded stealth sequence
>There is a retarded escort sequence
>There is a sequence about underwater collecting that somehow takes place in a fucking forest of all the places
>This all happen in a very boring forest/desert/volcano zone
>The game babies the player like he's the fucking biggest moron on planet Earth
>Player enters room
>Zoom on locked door
>Master there is a 79% chance we need to find a key
>Fi has got to be one of the most annoying assistant character made
Twilight Princess is a better game than both this and breath of the wild (which is an open world chore where you solve retarded physic puzzle and collect 100 trinkets like it's some Western garbage) and yet it sits forgotten because only the last Zelda game is the best Zelda game ever made and on par with ocarina
>>the motion control don't really work
literally the first line you posted is a blatant lie.
You got a lemon controller. They worked almost flawlessly for the entire game. The battery life was pitiful, though. Like 2 hours max.
This game is trash, you don't need to lie. just say it like it is; boring, linear, shitty art style
I always liked it, but the game does baby people and Fi is annoying.
If you're complaining about the motion controls though you're just bad or never figured it out. You literally only need to use your wrist to play this game, every time people say the controls suck I find out they autistically use their whole arm.
Maybe he's talking about the motion control not working in the sense that it slows the combat down and it being a glorified Simon Says.
Why is Twilight Princess so fucking bland?
It has so much potential but it never even comes close to reaching that potential.
Because of TP I had no hype for Skyward Sword and ended up liking SS because of it.
The game has a lot of problems (pacing, graphics, difficulty, hand-holding), but the controls weren't one of them. If you just don't like motion controls, then sure that's valid and the game isn't for you.
But anyone who claims they don't work either had a defective controller, or is a complete retard.
Not the worst game ever, but not the best Zelda either. A solid 7/10. The handholding was the worst part about this game. Nintendo actually treated players like retards/small children with this game. Fi is the worst companion so far in the series. The motion controls were fun what they were.
Groose game when?
Hell, Groose mod when? Legend of Groose? All models are changed to Groose?
Groose?
Yeah that's 100% true. It was literally just standing still and waiting for the right moment to swing.
They worked exactly as intended; it's just a shame that the intended combat is boring as shit
This man speaks the truth
They often go off-sync after a while
There is literally a "fix motion control" button
Sometimes you swing and by the time the swing register the opponent already changed stance and you get zapped, they don't really work as they should
>Groose is still the best character arc in the entire zelda franchise
Nintendo's writing is fucking awful. I don't know what they tapped into to write Groose, but they need to do it again.
>Why is Twilight Princess so fucking bland?
It wasn't tho, the atmosphere was nice and moody, Link was badass and made a good duo with Midna. And if you didn't like the game, try the manga, they actually extended it because the writers wanted to do it justice and build on the characters.
I enjoyed it way more than I thought which was nice compared to BotW which I hated more that I thought I would
>i like happy and colorful artsyles because I'm a huge faggot who still watches little kid's cartoons
I'll give the manga a try. TP needed to go 3 steps further into weird grimdark atmosphere.
Nah if anything it needed to be more darker.
>TP needed to go 3 steps further into weird grimdark atmosphere.
Don't worry the manga keeps it dark, but not Shadow the Hedgehog levels of edgy.
>how dark atmospheres should be
There's consequences for your actions, and when you fail, people hurt and sometimes die. The world is cruel and will not help you. you must survive on your own
>how they too often are
"and then i ripped his head off and ate it because i don't value human life. i also fucked his corpse because i'm just that cool *dabs*"
It's literally the only character I give a damn about, the games aren't even the same for me anymore now that he's gone.
>There's consequences for your actions, and when you fail, people hurt and sometimes die. The world is cruel and will not help you. you must survive on your own
Then you're definitely going to like the world of TP and it's Link in the manga, he's the most developed Link in the mangas yet. I'm not going to say it's the best thing ever, but it's pretty good.
Still don’t understand why they won’t rerelease the game with normal controls. There was a lot to like, it’s just that there was more to dislike. The controls are the most important, since the game feels like a chore to play
Groose and Girahim carry the whole game
Too much padding story-wise. Having to beat the same boss three times in a row was really annoying. Some things could have done without motion control like flying on the map, really could have used a fast travel.
If they remake it they could cut quite a bit of content and not really lose anything.
Comfy town, liked the visuals and characters.
Deeply flawed yet still infinitely better than the abortion in pic related
Forgot pic
I have to disagree
They are both fundamentally flawed in identical ways
>great potential, shit execution
One of the fights made me super angry because Fi the dumb bitch told me to swing my sword in "the opposite direction of girahims hand." So he would hold his hand to the left and I would swing from the right. He would hold his hand up and I would swing from below. I did this because the opposite direction of up is down and the opposite direction of left is right. After about an hour of struggling with this fight I search on Google and find out by opposite direction it meant orientation - horizontal and vertical. I don't know if this was a fuck up by the developer or just a shitty translation but horizontal and vertical are not directions, up down left right are. That has to be one of the most awful examples of miscommunication I have ever seen in a game.
I enjoyed it more than breath of the wild, honestly.
OoT: 10/10
Majora's Mask: 9.5/10
Windwaker: 8/10
Twilight Princess: 8.5/10
Skyward Sword: 7.5/10
Breath of the Wild 6.5/10
Oot and mm too high, but other than that a solid list
I HATE fighting Girahim. Every time I fought him was the worst fights in the game. Seems no matter what direction I was swung my sword that motherfucker would get a hold of it. Seriously every other fight was hit boss new weapon or item introduced in the dungeon and the last boss was a pushover. Looked cool though.
Its very confusing because the game doesn't communicate it to you at all but what you have to do is swing it in the opposite orientation. So if he holds his hand up or down you swing from the side. If he holds his hand to the side you have to swing vertically. This is not helped by the fact the controls constantly drift and have to be reset once a minute.
.>Pacing, difficulty, hand-holding
Sure. All valid issues one could have with the game.
>Graphics
What? In what world? The art style of Skyward Sword is great. The character designs are great. It looks fucking fantastic in general.
>The art style of Skyward Sword is great. The character designs are great. It looks fucking fantastic in general.
Also like an idiot I left the batteries in my Wii remote the batteries corroded and I think it was affecting some of the motion controls. Also resetting constantly was a pain in the ass.
I guess this one confirmed that Aonuma can't make a game sell even in a console with 100 million units sold and having the most hyped Zelda game of the decade released before it, thank god Nintendo already realized he will never be Miyamoto and the franchise is relevant again thanks to BoTW, all the complaints about how anime style and gimmicks killing the franchise turned out to be wrong, it was just his retarded "vision" that makes good "games as art" bait and not interesting or commercially successful gameplay.
Low point of the series
legit 0/10
I loved both. There's no real way of answering this question aside from you just playing the damn game.
>anime style and gimmicks killing the franchise turned out to be wrong
Anime style is still pretty gay tho. BotW Link is a b-cup away from becoming a woman.
SS Zelda looks fine to me personally.
I love the painterly style the game has and think Zelda, Groose, Link, etc have solid designs that are bright and memorable.
Rate my 3D zelda ratings :
OOT : 3/10
Majora : 6/10
TWW : 1/10
Skyward Sword : 0/10
BOTW : 9/10
Twilight Princess : 2/10
Proof that Nintendo bonus is real
This
We already had proof of it back in 2002.
It was alright but admittedly, it was kind of baffling how Nintendo chose to make such an..."experimental" game in such a time of crisis for the series. People didn't really like TP myself not included; I thought it was really really fucking good and the previous Zelda was Spirit Tracks which also had a lot of detractors again, myself not included, but I could be biased because it was like my first Zelda game. I know, imagine that. I was a weird kid. Then again, it's not really like they could have made BoTW on the wii, so I don't blame em too much
>bully becomes non-bully
WOOOW 10/10
I'll take gay ass anime style over what they did to the music t.b.h
Skyward Sword's failure explains their return to the "core" of the series with BOTW. The game was clearly meant to be a soft reboot for the series like OOT was in its time.
Handholdy zelda games are absolutely over, which is a good thing, but I think we can expect a return of "old-school" 3D dungeons in the next Zelda games, simply readapted to give players more freedom
OoT didn't reboot zelda, it used the same formula as LA and Alttp just in 3d, botw doesn't
Why's majora so low?
the overall ratings are too low but I agree with you
terrible gameplay (still the best compared to every other 3D zelda games except BOTW, which has an "average to good" gameplay), absolutely great world and characters completely save it.
>Absolute fucking shit story
>Level design is almost non-existent
>Gameplay ranges from fun to barely tolerable depending on how humid the room is
>Completely inconsistent character design, some characters like Fi look good meanwhile Zelda's design is the outright worse of the entire series and even Nintendo knows this because they have literally never used SS's model or reference outside of SS literally ever since.
>The entire setting is "I'm trying really really really hard to be the beginning of the franchise's timeline even though literally everything is contradicting itself."
A very solid 5/10 game if I've ever seen one. You gain nothing from the experience and you're only left wanting more or wanting your hours back because the whole game is just luke-warm and not really good to play. It's even worse coming from the LoZ series which has literally always had something stellar about each game. Worst part is that this game was more story-focused than even Twilight Princess and somehow fucks it up even harder than TP did which previously I did not think possible because of the entire 1-hour long section TP forces you to go through with carrying Midna to Hyrule Castle while doing absolutely fucking nothing. And yet somehow SS fucks that up even worse by making an entire third of the game be motion control flying.
My final comment on it would be "What in the literal fuck were they thinking when they made this game?" because really this game plays and feels absolutely nothing like a Zelda game should be.
Isn't some multiplayer pretty much confirmed now too? Apart from the obvious stuff like dungeons it seems like they are actually gonna care about making the game as fun as possible so I have hopes for them focusing on making simple things feel satisfying instead of muh art style or muh unique navigation system
>That feeling the first time you walk out of your room at night, and a glowing blue woman hovers in the hallway.
It gets too much shit for its bad qualities and not enough credit for its good ones. People are all too happy to shit on the simon says combat, partner intrusiveness, segmented overworlds that minimize exploration, and bad boss fights and you know what, SS does deserve shit for those things. But no one gives it credit for how seamless the item pouch systems were compared to past Zeldas, how solid Skyloft's sidequesting was via gratitude crystals, some of the really inventive gimmicks found in the Lanayru region like Timeshift stones, and the good boss fights that the game did possess. I'm not saying SS is a great game but I will say that it is a game of peaks and valleys that averages out to be decent.
>"What in the literal fuck were they thinking when they made this game?"
Probably something along the lines of "How can we make this as appealing to casuals who play Mario as possible"? Since that's basically what the game is.
Poor motion controls and mechanics which relied on them are a terrible combination. Highly linear, overly handholding with no option to shut it off, and a huge empty "overworld" didn't help any either. The Imprisoned was just a bad idea, all three times or so you had to deal with it.
Sure, there were good parts to the game. But there were enough shit parts that makes playing through it too much of a chore to bother with.
My controls always worked fine.
>the good boss fights that the game did possess
Boss rush was a lot of fun, Imprisoned notwithstanding.
Mostly fine for a lot of content, yes. The wiimote was a bit laggy but the content in Zelda titles is lax enough that it shouldn't matter too much, outside being overly difficult to shield-reflect. However, when you run into the taser moblins or the four-armed Skalfos, then having your left-sideways strike be read as a left-up-sideways strike can completely fuck you over, nevermind if it reads the move as something completely different.
By contrast, the Gleeok hydra enemy handled this well. Fucking up a slash and using the wrong one would fail to kill all the heads, but you still had the chance to follow up with the correct strike if it is. Far better than getting instantly zapped for lost hearts, or the Stalfos's almost immediate counter.
I did like the swimming controls in Skyward Sword, though. They handled very nicely.