Post your levels

Post your levels
Other anons play them and give feedback
This thread is specifically for levels, not reviews or opinions about mario maker.

I will start: R03-PRG-YSF

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Other urls found in this thread:

mm2roulette.neocities.org/
twitter.com/SFWRedditVideos

Nobody cares

I figured I'd give making levels a try because of a small challenge at SGDQ, there are some interesting timing mechanics you can do with thwomps and those toggle blocks.

Panic Pursuit
5WM-4RY-7DG

I'd like your honest feedback, and suggestions for interesting mechanics are super appreciated too.

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Here are my best levels IMO

1T5-5CT-0SG - High in the Blue Sky!

4YG-TF8-HTF - The Secret Snow Cabin Entrance

HNR-YPL-8RG - Boom-boom's Scorching Sprint

Any feedback is welcome

K3L R59 Y5G

2nd level ive made still trying to learn how things work to make good levels

Just uploaded this, need feedback:
>SMB1.5: 1-3 Seesaw Stroll
93D-907-DRF

Other levels:
>Super Shmup Bros.
NWC-L96-RWF
>SMB1.5: 1-1 Goomba Valley
B4S-TY6-KPF
>SMB1.5: 1-2 Koopa Cavern
D12-R91-GYF

I suggest building up to the main challenge as opposed to just throwing the player right into it

You will show me your best co-op levels.

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KCV-38B-VFF

honestly it was a bit chaotic, too many unrelated elements in a cramped space with a lot of unnecessary extras that just ad visual distraction. Also, the first spring gives you very little time to jump so I died twice to that.

I recommend picking 2 or 3 elements and sticking to them to keep a consistent theme throughout the course. Try checking out yamamura's dojo in the game for tips on level design.

Slip and Thwomp
M6K-Q5J-RKF
First level, all criticism welcome
After replaying it, I could of done alot better

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NWC-L96-RWF

“Epik Wakky Snow Challenge”
FY6-J87-YMG

“Pipe Heaven and Pipe Purgatory”
176-0DX-RTF

Please try my levels if you feel like it, they may be too difficult or boring so feedback is appreciated.

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Super Mario Land 1-1

Level ID: 8K7-5KY-GTF

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People seem to really like your course

>1T5-5CT-0SG - High in the Blue Sky!
played this, was a little bit enemy-spammy around the middle and not really a fun one to run through due to the tracked platform, but there's potential there. I think I'd recommend that you spread things out a bit more and limit the types of enemies you're using in a stage to 2 or 3 max. Experiment more with having enemies in challenging locations, rather than slapping many enemies on the screen.

smb3 airship level in where you use on/off switches, conveyors, and bob-oms to break your way through the stage

WDD-HH6-BJF

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Would appreciate some feedback
X9V-P8X-Q5G

I didn't make this one but it's really good maze level.

PR3-WWL-JBG

this sucked. Were you even trying to make a proper level?

Was this an experiment? Cuz this feels unfinished desu

I liked it. Everything was well spaced out so that i could get a good flow going without having to stop. I wish it was longer though

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Reposting, spent all night working on this:
59L - L8W - NYF

It's a SMB3 desert level where you raid a tomb for some "treasure". Pls play it and give critical feedback my doods.

Just going through and playing random of your guys' levels now.

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Posted this late last thread. Short and simple.

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as other anons said, it's very short, but everything is spaced out well enough. Not much of a theme to it, though

I made two so far.

>bouncy bounce bumpalooza - if you like getting bounced around, pretty fun and easy, also well suited for hectic multiplayer vs fun
YC7-7VX-4JG
>precision jumping, very short but also very hard - if you can clear this you're a boss
KPT-BWC-DQG

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Course ID: 7J3-YSH-3NG
It has some problems but I don't wanna delete it just to fix like 2 things I didn't like. Hope you like troll levels.

Snowhill Scramble
WBK-2P9-RKG

This is my first course, interested to try others here! We really need a thread like this in /vg/ where all this can be consolidated.

New Super Mario Bros 2: 3D world
F35-QN1-25G

Bowser's Air Assault
W8D-NF8-GTG

Yoshi Sacrifice
HG8-MH2-NSG

The Four Trials
KRL-DBY-C4G

i think the last one is a great co-op or verses level

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I haven't made a single level yet. I get all excited and gay at work thinking about an awesome level I want to make and then I get home to find it just won't work.
Anyway, gonna play some of the levels ITT to try to get some ideas of my own.

>first level I made
NSMBU night time haunted mansion no jump, fairly short and easy.
Made this one after playing the singleplayer stuff and tried experimenting with the tools and win condition.

QG4-XX8-5HG

>second level
Normal SMB3 level, very short and rather easy but a bit trickier than the first..
Here I tried to reverse what you normally play like, you have to take damage instead of avoiding it.
Turned out much better than the first one.

FWY-D0H-6VG

>newest level
SMB puzzle level medium length and easy platforms and enemies, but uses some unusual mario maker mechanics.
Played around more with the game mechanics, in my opinion the best of my levels but it barely got any plays.
Would appreciate it if some more people would play this.

9FK-WPT-TSG

is...is this too lewd? will nintendo ban me for this?
HJW-6LC-LKG

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>game isn't even on
>still having fun writing down ideas and drawing sketches for levels

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Cool level user. Liked & followed.

A tad bland, but not broken or anything. Fancy it up and you'll be set, your enemy placement is alright.

>no reset door if you get to the end without all the coins
No sir, I don't like it.

RLD-RN6-K7G Subversion 1.0

Remember Cat Mario? Let me know if u succeed!

Every level with kaizo tricks just makes me feel like I’m worthless. I can’t even shell jump or spring drop.

I made sure this level was fair but challenging
Make sure to be patient with the turns
NY4-DXN-8LG

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there's a reset door?

Honestly, this is probably my favorite so far.
Also fuck you, fuck the wind, and fuck chain chomps

9C8-9S8-5JF

It took me a couple of levels to get situated but I think this one's pretty good. SMB 1 classic platforming desert level where you have to collect 10 red coins. Not overly difficult, but should be a fun challenge in line with the original games.

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The physics are fucked in MM2, doing spring drop jumps is like 100x harder, you have like 2 frames where it works.

WXD-R7H-JHF

Treetop Trouble. As opposed to my other stages in this one theres no rails. Its all Mario movement. Let me know if it was fun!

People were saying the algorithm will never show your level until you get at least one star and I'm beginning to think it's true. I really don't want to shill my own shit outside of the game but maybe I'll have to in order to get the ball rolling.

>it's another "look how balls to the wall hard I can make my level" episode

I get that people like making challenging levels but I always preferred the ones that tried to be memorable and interesting rather than the ones that tried to be difficult. It reminds me of Dark Souls 2, just make it difficult rather than make it interesting.

I make really lame, easy small levels.
Here's my second one

76D-2YL-LFG

The pacing was very slow, standing around hammering 3 coin boxes in a row to hit 68 wasn't fun. Also I missed the ones you have to drop to collect at the end and was stranded unable to win. Consider updating with lower coin requirement/less reliance on boxes.

Also my level from last thread still with zero plays: MD2-P35-B8G

I'm going for a classic SMB3 Sky Land vibe.

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>tags: multiplayer versus
Heh. Not sure what's supposed to be lewd though.

This thread isn't shilling, it's anons sharing there levels with other anons

DS2 is pretty easy as long as you enough about agility iframes desu.

MN0-0XD-1FF Level where you clear sub areas for items which gets you key coins at the starting area

I just want out of 0 maker point hell, nobody plays or has played my levels

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Level was ass

don't ruin by bait, boy

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No one's cleared it yet, I'd say it's 7/10 difficulty, less once you get the gimmick:

>A Wall Ruins Mario's Spelunking
KPY-8F5-BMG

Not a bad level!

WJ2-MGP-35G

N-No bully, just dont press the run button and prepare and it's a pretty easy level.

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Thanks user, I'm not very creative but I really like to stay within the "traditional" Mario feel I guess you could say.

Seesaw was great! Havent gotten to the others yet, but this was fun. Felt like an actual SMB level.

What are your suggestions to make it better?

My first ever MM level
Please play and rate senpai

R6J-4J4-DDF

Tried to go with a theme but feel like it could use more intense moments.

Super Mario Bros:
B.o.B
SMB style.
MGY-LF0-2SG

Super Mario Bros 3:
The Swarm
SMB3
PRK-2K3-W1H

Super Mario World:
The Aftermath(first level made)
Short and relatively easy. SMW style.
R4F-7B6-GTG

New Super Mario 3D World:
Water, Pipes, & Plants!
NSMB3DW.
9WS-9D9-JGG

Got a couple courses

>Bob-omb Blast
NHM THR 2WF
A handful of puzzles built around using bombs to advance.

>Journey Through The Clouds
YC3 C5N LGG
Pretty standard air ship stage. Trying to make less gimmicky stages.

I decided to do one of them balance the enemy while hitting blocks level.
I think it turned out well.
PWT-CXF-V1G

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Just made this:
>Gold 'n' Cold Icy Slopes
YWP-L8K-JHF

and repostan' the ones i made yesterday:
>Golden Coins Dunes
1F9-6KT-05G

>Blooper Ruins
S51-161-G2H

I appreciate all feedback! Hope you guys have fun with em'

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reminder you can use this if you don't know what to make
mm2roulette.neocities.org/

guys, if I make a SHMUP level, wtf do I tag it as now? there's no Shooter tag anymore. Fuk u Nintendo!!!!!!!!!

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Red enigma of bob-ombs.
9T5-SXH-RGF, a level with puzzles around the bob-ombs enemy.

tag it as auto

I wandered around and eventually gave up. I think it needs direction (maybe just me I'm new to MM). Also "Short and Sweet" is not a fitting label IMHO.

Post again if you update senpai, I liked the Koopa/bomb room idea.

Thanks I’ll try this out

>take 4 hours making a stage
>don't know if i'm even halfway done
Why am I so fucking slow

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CD6 BPY DHF

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Put a smile on my face

My most popular level has a clear rate of exactly 66.66%
46 out of 69

Can someone give some feedback on my level?

M6Y LSG 6NF

Took a few minutes but I got world record. Fun, hard, and short level.

I try to make stages with some difficult parts, but no crazy double spring jump trickery. Ordered these from hardest to easiest.
>Deserted Canyon
5MC-6K7-4MG
>Skyship Bomber
PR5-8F4-V1H
>Desert Mansion
1RL-2GT-7NF
Does anyone know how to change level music?

Kinda slow, but the contraptions make up for it.

Glad you... like it?
I know I was a bit dickish with the last chomp, but no hard feelings right?

>take damage or die trying
Very neat

>Sand Dunes
Great, but not a big fan of the bomb part

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seasaw level felt too short
would have been better without the thwomps
the pipe level was aesthetically pleasing and fun

>it's another "le epic hidden block kills you at the end! xD" episode

So what feature do you guys wanted added?

R0F-82Q-GQG - Pom Pom's Proud Preserve

I made a level themed around the new !-blocks in the 3D World style. Tell me what you think!

>W0J-QN0-BJF

>Seesaw was great! Havent gotten to the others yet, but this was fun. Felt like an actual SMB level.
thank you, I take that as a major compliment as I've been trying hard to make these feel like official nintendo courses

Are you having fun?

Call me a shitter, but I feel like some mushrooms tossed here and there would make it a bit more playable
Neat ideas tho

Versus is infuriating. If they're gonna be doing peer to peer for this, I wish it at least segregated anyone with a shit connection with other retards who had shit connections so people with good internet can play together and not have to spend a minute for five seconds to pass.

That would mean 99% of levels never get played which can't be true
If I were Nintendo I would use boos to decide whether to show a level in endless mode, because that would filter out unfair and garbage levels most effectively. So IMO just make your levels fair, include checkpoints, no blind drops, etc. and people will not boo it

This Is Fine. -3D world
HD3-F1D-3XF
Run from lava

Abandoned peak- Super mario bros.
KHL-0FJ-GQF
Calm snow level

Some harder but shorter stages
RV2-VWP-88G
MXN-6WX-WJG
9P7-G27-2NG

>just make traditional easy levels so you don't have to risk getting boo'd by little kids

epic

any actual good and clever troll levels with new smm2 mechanics?

Could use some feedback
1MG-CTG-LTG

RLD-RN6-K7G Subversion 1.0

Shameless Shill, really want peoples feedback!

Just played these, they're not very good. My advice would be to make them better, then re-upload.

Also gave a boo.

Pleasant Plains
PHF-2K5-NPG
Bits-n-Pieces
3SG-86B-GQG
Jumpin Tunes
FHW-SFW-JQF
King Koopa's Keep
M8N-3RD-T5G

Died like 20 times trying to speedrun the part at the beginning, which sometimes worked, and annoyingly kept dying at the segment just before the goal pole, but I beat it. GG user.

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i posted 30 secs before you posted. this is bait

pretty good, I got WR by skipping the locked door using the super leaf to fly+break the wall instead, not sure if that's intended

You can make levels hard without the player feeling like they got cheated
If you're the user I responded to and that's your attitude towards fairness then it's clear why your levels are not getting played

I played one where every second on the timer was 5 seconds irl. I don't even know how the fuck that is possible

Working on a really weird level right now, after this one I think I’m going back to regular platforming for a bit, playtesting this one is weird.

Race to the City of Gold
3LF-WRB-YRG
>Multiplayer speedrun level, pick a powerup at the start and try to keep it for advantages throughout the level. This took the longest out of all my levels so far
Bounce and Swing Jungle
STM-RKD-M9G
>Can’t touch the ground once you’ve left it, use bouncers, claws, wigglers, and vines to make it to the end
Super Maker Hill
DYB-0WM-DYB
>Simple level I made to test out some of 3D World’s mechanics and movement options, pretty short

>stop by friends house before work to try out mario maker with him
>has a level all ready to go for me to try out
>its hard as balls and full of bullshit traps
>friend keeps smirking to himself when i die
>eventually make it to the end of the level
>friend gets a worried look on his face and begins asking me questions
>"was it too easy? Should I add more stuff to this part etc etc"

What the fuck why are people hell bent on making hard ass levels its like an ego thing if someone beats their level or something, like its supposed to be challenging but its ok if someone gets to the end of it jesus christ.

Right off the bat the bob-omb room is all sorts of fucky. You already have one comment in-game from someone else letting you know that it doesn't always break all 3 of the blocks above the treadmill which means you can "solve" the "puzzle" and have to do it over again, most normalfags will probably get impatient and skip at that point. Another thing is they can manage to get stuck in the gaps below. Consider redesigning it somehow since it's the first room people are likely to enter.

Do you remember what the confusing part looked like?
Might add one before the room where jr shoots at you, but not much else in the level should be hitting players. You can also put on a shellmet for 1 extra hit since the pipe produces them non stop. Did you do that?

>seasaw level felt too short
it's meant to be around the same length as a classic smb level(which are usually short), although I probably should've made it longer anyway as I focused too much on optional/secret areas I think.

How many Normal levels do you need to beat in a row to unlock the Mii costume?

How about you make levels like nintendo does, challenging but fun?

that music is so good

Not Roy's Factory
RQB-W7J-8WF

N-not getting any plays in the first 12 hours of uploading a level is normal, right?

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246 YB1 FPG
Honestly an easy if you don't jump early if i do say myself

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So, what's the point in Galoombas? What's the difference from them and normal Goombas?

You bop them and they don't die just get stunned and you can kick them around or pick them up

I kinda liked that ice level, but some of the stuff in it were a bit unfair, like those chain chomps up that slope and that icicle above the swirly-dude on the left

Keep makin' gamer

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Were the thwomps too annoying?

Yeah, despite it taking way too long for just one level, its pretty fun trying to think of creative ideas on how to progress, since the level is focused on finding items and backtracking to open up new areas.

Take this one, it’s about those rubbery ant fellas, and very ant Hill-esque, kind of hard, only 8 percent but it only has about 40 plays so
FP8-K5B-KYF

In the SMW world style they look so cute in vegetable form

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enemies.

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>like Nintendo does
>challenging but fun
>challenging

Don't get me wrong, I like Mario games. But 99% of them are usually easy and then the rest provides a bit of challenge.

CQM-0VW-5FF

Water park themed level

They do not run off cliffs

What? No they don't. That's only in World, and Goombas function the same way in that style.

Fuck that was a long level. I think it'd be better without the clear condition and just have the key unlock the door to the end.

7N9-T9K-31G
Fire Run

I tried to make it feel somewhat urgent but I think I failed

Made a short level that revolves around Ant Troopers
P9L-L54-Y5G

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There's some confusion over why levels are getting zero plays. The system is just extremely backed up right now. They only display a certain number of new levels at a time, so levels that have already been made need to be played and either starred or booed before new ones can show up. Right now it takes levels about a day to show up in the new queue so even when you submit your level it wontg immediately get played. This will probably get better over time as the number of people submitting levels decreases.

Snow one was short and fun. Maybe less surprise chain chomps

Originally intended for it to be blown up with the red block to the right, with left being a trick. Bad design ill admit, will change

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yeah they killed the pace of the level

But I want instant gratification.

Everybody needs to tell me how great I am NOW.

Either way I've 100% noticed that if you make a new level and get someone to play and like it asap it snowballs from there

Please don't do that, whoever left a comment on my stage drawing Wario with a giant cock out

It takes one day right now for levels to enter the new queue. When a level gets starred once it enters into the pool for endless Mario. So if you share your level with someone online and they star it then it will go ijnto the endless Mario pool even before going into the new queue.

About to enter my first multiplayer versus pvp!

Let's gooooo

Definitely need to be more generous with the mushrooms if 95% of your stage is going to be tight jumps over hazards.

Decided to continue recreating SMB Special levels.
Finished with world 1, here's some codes for anyone interested.
SMB Special world 1-1: KFH-3TH-2KF
SMB Special world 1-2: 1YP-D7F-TFG
Had to use a set of doors instead of a warp pipe for 1 warp.
SMB Special world 1-3: H8C-0Q5-D4G
Aesthetics of semi solids are different, in Special the supporting platform is 1 shorter on each side, also the semi-solids can't go at the bottom.
Had to use the sub area so the level fits, just trust the pipes.
SMB Special world 1-4: 5HH-RBN-S2G
The lift should go down, but not fall. That lift type doesn't seem to be in.

Made a precision kaizo level. Meaning its all very difficult jumps and controlled movement of falls, jumps, and running. Not standard kaizo you see with shell tricks or anything extreme like that. Warning the level is extremely difficult and based on my mm1 dangerous cliff level that i think only one japanese guy was able to beat through the games lifespan. Just please dont boo it because its hard, its meant to take probably 1000 tries to win. Oh and its snow themed

P9S-MQM-S2G


Also for thanks for just reading my post, reply with your level and ill play it. You don't have to play mine.

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First course I made is a rather simple coin collecting course.
72L=V7L-SFG

Anyone?

Holy fuck that was awful
The game became like 10fps with extreme lag
WHAT THE FUCK

I ended up winning but still holy FUCK

>Nintendo Switch app would be perfect for this game so you could bookmark and check your notifications on your phone
>nothing Mario related on it
Nintendo what the fuck.

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Noted
Should I reupload the course without the thwomps ?

I finished a level this morning. It seems random. I have 2 levels I completed yesterday with 0 plays while my new one has like 80

The Wii U game also automatically had your friends listed so you could view their levels, right?

I Tried making a level that you could find in a mario game.
QDR-QL5-FBG
It's in the 3D world style and uses those plant that extends and cheeps cheeps.
I should probably rework the ending section and put the checkpoint earlier in the level.
Also that plant at the first screen is a bit of a bitch I might shrunk it a bit.

Im talking the 8 bit and 16bit games.

yeah but you would have to add something else

>try a second time with different people
>same

yeah ok we need regional matchmaking asap
we also need to ban every third worlder playing on some 56k wifi

I SUCK!

Easy

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170-9GS-SFG
Here's my first course. I just wanted to make a comfy snow level.
It's extremely easy unless you want to find the 10-coin or take the shortcut (you need to keep the fire flower to access it

Yeah that's pretty normal. The only stages of mine that have any plays are the ones I posted here on Yea Forums.
I like the stage but I'm too much of a casual to beat it. The farthest I've gotten is the vine jump straight after blowing up the floor.

To simplify things, there are 3 ways you can get your levels seen by other people in Mario maker 2.
1.The new queue. When you make a new level it will automatically show up in the new levels section. This does not happen immediately, and can take as much as a day because of how backed up things are.
2.Sharing with someone online. Obviously you can get other people online to play your level by posting it here or somewhere else.
3.Endless Mario. Your level will show up in Endless Mario for random people when you have gotten at least one star on it. This can happen either by it eventually entering the new levels section or if you share it with someone online. This is where most plays happen.

Who plays games by browsing the new queue though?
And even if, your level would be "bumped out" of the top new spots within seconds right now lol

Shilling on Yea Forums, reddit, discord, gamefaqs or who knows where is the only option. And once you got some plays from that it'll show up in endless mario too.

First and only level I made so far, it's a short one, but I hope it's fun.

8HV-M79-VMG

Nice level.
Shame the big bob-ombs sometimes don't spawn in the second half of the level. Or maybe they just exploded before I could even get there.

The icicles were fine right? Would the be fine substitution for the Thwomps

Agreed
A few mushroom blocks or mushrooms on cranes here and there would make the level much smoother to go through

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why are people saying the pro controller d-pad is hot garbage?
feels like a regular d-pad to me

Posted this in the last thread. Simplistic and easy(? at least I found it easy but I designed it), basically my first real level that I've put thought into. Centered around some pretty basic shell/slope/switch gimmicks.
Protip: There are no powerups, so use the Beetle Shell pipes to equip shelmets (Pick it up with y and press down), there are a few of them scattered throughout the level.

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How do I make a passage that a shell can pass through to hit a block but not Small Mario?

>my first level did really well and is continuing to get plays+likes regularly
>make 2 more levels which also do well
>make a third level that is getting a tiny fraction of plays by comparison to the others
oh fuck I hope this isn't a sign that the number of available levels is going to make it much harder to get plays, maybe it was just unlucky timing though...

bumpin'
Someone plz try my Icy Slopes level i want feedback

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Block it with a donut?

Made a little level for some fun with the bros:

QBX-75M-NFF

Was thinking this exact same thing. Come on Nintendo I need the dopamine hits from seeing my level plays number go up.

Here's an example of a level getting deleted due to poor reception. Get fucked, peokemj

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grinders or bumpers

>And even if, your level would be "bumped out" of the top new spots within seconds right now lol
It doesn't work like that. The new section updates very slowly so you won't be bumped out quickly.

some pro controllers have problems where if you rapidly press dpad left right left right etc. it gives phantom dpad up inputs

Mine doesn't do it thankfully

That seesaw at the end was fun.

I enjoyed it quite a bit. It wasn’t annoying and wasn’t too challenging, but it kept me thinking. Very pleasant.

Nice, how can you tell it was deleted? "kaizo" block traps are insta skip/Boo from me.

Touched up my level. Should be better now.

Attached: file.png (1280x720, 476K)

?
Where does it say it was deleted? It happened after you boo'd it, or what?

Easy puzzle level
1RL-2GT-7NF

Just got first clear. That was fun but you should space the claws right before you get the P switch out a little better. They were all globbed together save a couple for me. I haven't made a level so if thats sort of random then disregard.

That's a good level.
That first stalagmite was a bitch to pass with the fire flowaer but I'm guessing that's the point.

Looking for feedback, I'm trying to make thematically focused courses

>Ghosts On Ice
W80-6Y6-8MG
Short icy level focused on timed jumps

>Twirlin' On Chompers
936-28L-9MG
Vertical level focused on using tornadoes, with hidden power-ups scattered about

Attached: 1560911177241.png (500x398, 99K)

The rating options are grayed out and the clearing information is blank despite there being comments on it. And the course doesn't show up in my "last played" section.

>holy shit now he wants me to backtrack through it all with not so much as a mushroom as a reward for making it this far
>okay i somehow did it, going through the p door, this has to be the end
>mfw it's a checkpoint
Bro, I like what you're going for but it's way too unforgiving unless your intention was to end up in endless super expert.

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How do I use the cat paw cursor in maker mode? Do I have to unlock it?

Everything past the checkpoint was pretty easy. I agree there should have been a mushroom for the P switch back track though.

Thanks, I'm pretty eager to mess with seesaws a lot. They have a lot of interesting applications

New Stage!

1-3: Algae Pond F5S-F7-LGG

Made this one to try and incentivize players to explore the stage. Think the rust has shaken off finally. Previous two stages:

1-1: Start of a New Journey V61-WT5-DPG
1-2: Seesaw Tunnels YT8-LYV-Y8G

Bit Crusade 3 is the sequel to the two full games (1-1 to 8-4) I created within Mario Maker 1, reminiscent of traditional Mario levels. Meant to be played in sequence as an adventure game, starting at the 1-1. There's secrets to find, alternative pathways and other goodies as well. Try to find all 5 red coins hidden in each stage to access the super secret bonus room at the end of each level.

Now that 1-3 is done I'mma bounce around the thread and play some stages to break from making. Play mine and I'll prioitze returning the favor otherwise I'm picking them out at random.

Attached: image0.jpg (4032x3024, 1.13M)

Maybe the guy deleted it himself to edit it while you started playing it?

>I dont like sand: HGD-YML-LYG

I somehow made a map that pissed myself off.

>Inital M: 3X2-K4T-0XF

A drifting map for fun.

I wat to have sex wit princess peach

Fuck this chain chomp at the start here.

First ID doesn't work.

Just finished my fourth level
Down With Goomboss!
Chase him down and take him out inside his Fort. I hid a bunch of secrets in this one, and there are multiple branches and alternative ways to reach him in the Fort.
CB1-4RR-1GF

Attached: Goomboss.jpg (200x239, 12K)

Posted these right before the last thread died, so here they are again.

>Glimmering Grotto
1HL-X0B-SFF

>Rickety Rock
3B3-6BB-JHF

Basic levels you'd see in a real Mario game for the most part, or at least that's what I'm aiming for. No balls to the wall difficulty, just hopefully some fun platforming.

974-00B-RSG

What theme will be popular in the inevitable SMB2\USA? I'd say desert.

Posted in previous thread, but shilling it again:
M02-4K5-0GF

Attached: FunAllowed.jpg (226x239, 15K)

>Snow Slide 64:
R2V-QXM-DLG

Attached: aramajapan.com-egg-online-magazine-attempts-to-revive-parapara-and-gyaru-culture-egg-online-magazine (700x466, 98K)

Shit, forgot a middle digit

F5S-F75-LGG

2V3-BJR-J2G

Here is my level, Crushed

>tfw no SMB2 level with low gravity and SMB2 main theme for JOHN MADDEN memes

It’s the hardest part of the entire thing

Are you autistic? Sharing levels is literally the point of the game

Please try my newest level: Footrace with Monty the Slick!

H0P-9CT-C4G

Attached: Footrace.jpg (1280x720, 122K)

just made a level based on pinball.
PFS-G4W-NGG

Attached: happy pacman.png (1920x1080, 665K)

P5N - XFG - 5SF

I wanted to show off the Hammer Ability and a handful of things it can do. Anyone wanna give it a shot and lemme know if it works as a fun stage and a tutorial?

Attached: conversation.jpg (452x464, 49K)

Just cleared a beautiful 0.00% clear rate troll level
Would highly recommend.
4MR-2Q6-KPF

2 Super Mario World levels that are pretty fun.
PW5-RT4-WXF
MJV-D9P-6JF

I don't think I could beat this in a million years. Sorry user.

I left you a note on Super Shmup Bros :^)

I doubt it. This isn't the first time this happened, and it's always a crappy level.

Reposting my level:
KRN-5JN-6SF

I'm still delivering on my promise of checking out all levels posted in the earlier thread, and man was this a mistake. I'm only a third of the way in... but a promise is a promise!

>coin level
>you don't actually need the coins
Bro

Attached: file.png (1200x675, 501K)

Is it impossible to make an airship style level without the camera swaying?

How do I get a better picture of my comment? I autistically sculpted a master piece of MS paint and wanted to take a picture but I already posted the comment and I have no idea how to zoom in.

Thanks a lot!

1RV-GQM-PKF

Attached: I have no idea what I'm doing.jpg (583x525, 138K)

It's annoying that you have to suicide if you fuck up at the beginning, but otherwise it's pretty fun.

Is there a way to reupload my own courses with edits I made?

Attached: 1561687944435.png (622x900, 220K)

Is it recommended to watch through the tutorials? If so which ones in particular?

MGH-C9J-90G
I should make a sequel to this level

Attached: 8ca.jpg (367x306, 30K)

Delete it and upload it again.

Thats a nice enemy list!

Short Waffle Castle
KP1-JLD-TGF

except there are no waffles and it's lava bubbles instead. for shame, nintendo

Was pretty fun. Got a bit hectic with the moles and fireballs but the good kind. Can tell you put a lot of work into it. Only thing is I was so focused on getting coins and not dying I didn't take the chance to explore the map much. Maybe on another go.

Really cool, I liked it.

Liked the look of the castle and how it plays. Good use of the pow block at the end too. Is it possible to jump over goomboss without taking damage though or am I fucking it up

Any way I can set up an empty Buzzy Beetle Shell so that it's only kickable, not holdable? Mario should be able to get it moving from its resting position some way without being able to hold it

Reposting level, pls no report to Ninty cops

PR3 T2N 3SF

Attached: 1547168115151.png (861x889, 853K)

bump! its not unfairly difficult! just think outside the box!

Yes, use SMB1 style.

Either that or use a note-block or ? block with a sideways trampoline in it to launch it.

MQR-PMM-PBG

Let me know if it feels "fair" or not.

Attached: 1b505255711fe6f07dd67c56c889e2901088d153v2_00.jpg (238x198, 9K)

Should add Dry Bowser and False Bowser.

Thanks a lot! The POW Block feels so satisfying after all that nonsense they gave you, the pipes are supposed to make it look like they're trying to escape but you can choose to kill em before they can

You actually can avoid taking damage at all in the Goomboss fight, you're supposed to use the ledges on the sides of the tower, they give you just enough height to jump over the top of the Goomba Stack

yeah that's fun

Do you mean the chain chomp?

I'm using SMB3 style.
Basically I want the shells to come out of the pipe and stay put until Mario does something to get it moving. Then it goes and breaks a brick block.
Mario does this three times and on the third time after all the bricks are gone it hits an on/off switch.

Any way I can still do this? I believe the trampoline in noteblock will only work once and I can't have that be something that happens over and over.

Have multiple trampolines come in through a conveyor belt. You can set this up with multiple trampolines then.

cheeky

WV5-DHT-9JF

Cave auto scroller, not hard, but you need to pay attention.

Attached: marching milde.jpg (249x237, 6K)

This user here, reuploaded the level, removed the thwomps and replaced them with Icicles, its easier but the pacing is better
Icicle Crash
Y1D-V1D-WFG

Attached: 1561835459593.jpg (400x400, 29K)

Ghost House puzzle level; find the key. There are hidden blocks, but please give it a chance before your autism goes off.

Attached: D-Qv_PkUwAAxpnh.jpg (1200x675, 92K)

The red coins are for the optional bonus room at the end of each stage. It's a little mini objective that you don't HAVE to do if you don't want to bit I figured it might be a neat way to add some replay value since a few are decently hidden unless you explore the stage. Decently hidden by World 1 standards anyways

Someone play my course since Nintendo's system does not want to put in any effort into properly pushing new/unplayed levels.

34S-DYH-L3G

Standard level with hidden power ups that aren't tricky to discover.

GRAVITY
King Boo, King Bob-Omb, Petey Piranha and Gooper Blooper as bosses that actually have unique behaviors and properties, none of that Koopaling copy paste shit a lot of other people are asking for

Attached: gravity.png (1920x1080, 3.82M)

No, if you drop down past the donut blocks without activating the blue blocks, you can't get back up to the rest of the level

I’d replace the red coins with 1ups

At the risk of looking like an idiot, is there a way for me to reorient enemies so they're facing a different direction? I want all these ants to face counterclockwise and I can't figure out how to do that, if I can.

Attached: D-Q6ZwYVUAAbFv8.jpg (679x458, 84K)

>start making level
>suddenly it's 3 hours later and I've only dabbled around a bit

this game

Cute, I like it. Nice trick with the Thowmps and seesaws

Nice secret exit user

Nope. Use pipes.

Oops, meant to reply to

You have to use pipes

Fuck, thanks.

Well, you get the red coins so you can get the one ups so its basically the same thing except an extra step, and you get to play a (hopefully) fun little minigame or something like that. Kinda like the keys from yoshi's island that let you play the bandit minigames for 1-ups and items

Where my /freelunchbox/ niggas at

Attached: 20190629_190128.jpg (4032x3024, 3.01M)

IM SO UNCREATIVE I CANT EVEN THINK OF A LEVEL TO MAKE!!!

Attached: 1560744189984.jpg (177x176, 5K)

I used the cloud to simply skip over everything, might want to include a barrier next time.

I'm playing with friends tomorrow and I was wondering if anyone here had some fun levels designed with multiplayer in mind. Co-op or competitive doesn't matter.

Attached: Super-Mario-Maker-2-How-to-Play-Local-Multiplayer.jpg (1280x720, 90K)

You have to go down the pipe at the bottom and it brings you to the beginning with a red coin and fire flower.

...

>cant build with controller while in handheld
unironically WHAT THE FUCK WERE THEY THINKING

Bump
gib feedback pls

How did the casier look at you

Disconnect the joycons you literal rapist

Spinies at the start could be a little more forgiving. It's easy to jump into the spikes behind them when jumping to avoid. It's really the only danger in the course though and it's right at the beginning so it's not that bad.

Thanks user, I haven't finished story mode yet. Only part I didn't like was having to break those blocks while jumping in the first segment, it was a bit awkward to do. Also could use a bit more time on the clock. I may have been messing around a bit, but still, I was down to the last hundred seconds by the time I reached the checkpoint.

Made an immensely easy level because no one can even finish my hard (but fair) levels, my medium levels are at a clear rate of like 10% which I think is okay...

R0R-T0N-YXF

what do you mean? then its not handheld anymore

Damn I thought I made that far away enough that you can't get there, thanks for letting me know.

I've been spending 7+ hours now making a level. I feel like it's getting too unfair and cryptic for it's own good.

Attached: 1560723512130.png (375x360, 95K)

I'm gonna remake the first castle from Alex Kidd as a series of one-room trials
NOBODY COPY MY IDEA

Attached: r -alex-kidd-in-miracle-world-wallpapers_20435_1600x1201.png (1272x768, 35K)

Take the joycons off

Fun! Grabbing the coins felt good, even if I was never in risk of failing the 100.
I would say, though, that the first bumper was annoying to deal with at first. After enough practice I figured out the trick, but it did feel a little lame when it forced a stop in the running and coin-collecting.
And also the jumps over the trampolines at the top of the screen was ass; precise jumps when you can't see where mario is are the worst.
Only complaints I can think of, though. It was nice! The music fit well.

TFW no completions :(

probably admiring my super mario maker(tm) construction helmet

Oh, didn't realize that - the part where you can get a Fire Flower on some clouds, right? it looked like a death jump.

Attached: nice.webm (720x405, 720K)

Attached: Bon Appetit.jpg (700x875, 62K)

Crap. Should’ve clarified it was a jump with an arrow. Will have to fix that

First level, how'd I do? Worried the secret may be too obvious, and it also might be a bit on the short side.

PHP-QMX-HVF

Attached: Para-Goomba.gif (32x31, 4K)

Attached: 1546271836671.jpg (514x536, 56K)

Will play shortly, but can you return the favor and play mine linked below? Appreciate any feedback!

MD2-P35-B8G

YHT-MX8-8SF

Attached: 1539910065503.jpg (906x936, 849K)

Based.

Needs a check point after you collect the coins, I feel since it scrolls so slow. It's alright.

Hello I am retarded, how do I connect two pipes in the same world? Not main and sub

How do I make the music change for just a sub area? I wanna use the Mario 64 music for my underground part and then switch back to the main theme above

does your level capacity increase if you get more likes or is it just a hard limit of 32

Can someone critique my first level? It's pretty short so it shouldn't take long.

C4X-1GF-W2G

Attached: Texas.png (438x526, 459K)

Clear pipes.

doors or clear pipes in 3D

What?
I'm pretty sure I've played tons of levels where a pipe leads to another pipe in the same area
Am I crazy?

you can change the theme of the sub area to match the main

BD8-C9K-3HG
YW7-Y9W-FCG
Would appreciate feedback.

Attached: Draco1.png (900x1200, 950K)

Unable to play right now since I need to cook, but if anyone wants to try my levels:

Chance of Hail:
RNW-03C-9JF

Soles of the Departed:
C80-VJX-WJG

Let me know what you think. I can still read replies.

Just completed my first level on this, would really appreciate some feedback on it:
CB5-CNQ-LYG

Attached: 2951.jpg (416x416, 67K)

Is there a way to upload a different version of a stage you already uploaded, without having to delist the original one?

>Trampoline Factory
7QV-5KS-JGF

Attached: 600px-Hop-Chop_SM3DW_Prima.jpg (600x600, 36K)

Not a bad little course. Good consistent theme, found the secret. A little easy but I feel you have a good mind for building. Keep at it.

level not found

Was Toadette's anti-union spiel removed or something? Just beat story mode and I never saw it. Maybe I just missed it.

I planned to add the check point, but I just forgot as I was in a hurry to upload.

Hi all, I have a puzzle/platforming stage called Bob-omb Battleship. It plays around with On/Off switch mechanics and Bob-ombs.

NHC-1L6-DWF

Also, I have another course called Blooper Blasters, a more traditional level -
YP2-2BJ-31G

Attached: D-Q99R0U4AA_yNe.jpg (1280x720, 277K)

Solid pacing, good clarity, intuitive theme, fun little segments. Length is perfect in my opinion, especially for an easy-average. Secret is fine, if you hadn't been upfront about it I probably would've never done a double take in the first place.

>The Coward
HLX-NWB-JQG

A narrative driven level that deals with heavy emotion, love, loss, and envy. Give it a try please.

Attached: 8hp6BiA.jpg (618x800, 91K)

>95F-MC0-0PF
>95F-MC0-0PF
>95F-MC0-0PF
whoring my level out again. please beat it.

Tried to make an underground on/off block course

FWK-XYS-QBG

Attached: 120px-Spike_(ride_icon)_-_Mario_Party_10.png (120x111, 18K)

Yeah, I couldn't find many ways to make paragaloombas challenging without just flooding the screen with them. I tried putting a lot of them in vertical areas and on stairs/ramps so they'd challenge you if you weren't patient.

Well, the secret was initially just going to be a little inaccessible thing to show off the stage's focus. But then I decided to make it double as a secret challenge. I guess plenty will still see it as the former.


Appreciate the feedback.

Can you guys stop making so many god damn long ass levels? Not every level needs to be some fucking gauntlet.

Play mine

Cute idea, but focusing a whole stage around it might be a bit much. And with the player's range of motion being so cramped it feels more annoying than an autoscroller.

MXN-JJV-QBG

Is the story mode co-op?

I downloaded some "multiplayer vs" levels and I guess they are fucked when you play offline?
Some of them required players to enter differ pipes so that they end up in different rooms which is a cool idea but when I tried it with a friend we got teleported together into one.

The multiplayer stuff seems really shitty sadly.

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I'm actually thinking of taking a sketch book at work to draw down level ideas. Be honest, this is pretty autistic, right?

Just download normal levels and play them multiplayer. There are very few normal levels that won't work well in multiplayer.

I cant hit the final plant

>auto scroll
No

Ah shit, made a typo. Here's the level:
3B5-CNQ-LYG

There's nothing inherently wrong with autoscrollers.

Someone please playtest my level.

Forgotten Forest
TRQ-CBX-QYF

I spent a degenerate amount of time making it, and need someone to tell me where i fucked up before it gets too many plays.

Attached: squish.webm (854x480, 1.67M)

I liked the basic concept, but am not sure about the implementation. Don't think there was much wrong with the ideas you had for how to make the on/off difference work, but the overall level felt a bit mediocre in ways I don't know how to explain. Very helpful criticism, I'm sure.

Also you can just jump up to the door at the start of the level lol

Which one? If you got past the block barrier then there should be a pipe that generates super leaves on the left side.

>Also you can just jump up to the door at the start of the level lol
shit you're right, i added those blocks at the last second

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I want to butt fuck Zelda's brains out

Hm was ok. End was a nice surprise. A little over crowded and the blocks over the pipes are kind of annoying to do over and over.

PHF-2K5-NPG

No the top one in the shooting section. I eventually hit him but it took a few minutes and was pure luck. Maybe a little tweaking with that ice block wheel?

Why can I not get scroll stop to work?
I place walls all the way and nothing

I have two levels. One is a bit simple, but the other I tried to make more challenging. I’m not too good at this yet lol

Dr. Mario’s Grand Return
599-QCR-N5G

The Maguire Challenge
PWR-01J-16G

Fuck. Anybody else know that feeling when inspiration hits, but you're too afraid to get to the course maker and try because if you can't get it right then your dreams are going to get crushed?

Dude it's just Mario Maker.

your level can be cheesed at the beginning, raise the ceiling a bit
spiky roof at the beginning, nope
cool level i really liked the giant enemy part in the first half

5FQ-KP0-RYF
Fixed my cave level to have a check point and a spare key in it.

Did you destroy the ice blocks?

How? I shot them a whole bunch

CLR-KM4-WSG

Short desert level. Totally not hard. I swear.

pretty good user. I liked how you had a tutorial to show that you can spin on plants and such.
I got surprised by the first thwomp on the pyramid thingie. Dunno if it's because I got tunnel visioned or because the camera didn't catch up.

Hop-Chops’ Adventure
M2R-JGH-YKF

Tried to make a level where you have to guide one of these guys to the end. Any feedback is great.

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Pretty good, you did a nice job a establishing the rules before you ramped up the challenge. However, I will say that first Twomp before the pipe is a pretty bad cheap shot. It needs to be visible or needs a hint that it's there, otherwise people are going to get hit by it 100 percent of the time.

RGB-TF6-YWG
YYS-KCK-BRF
RXC-VTF-HYG
TCN-F47-90H
7NT-CNB-2RG
XR7-GMJ-M9G
897-TQ7-JTF

Really good level! Loved the opening of the pyramid, as well as the general tutorial aspect to the start of it. Theming was great all-round.

This is a bit of an autistic thing to complain about, but I think the coins had a few issues with their placement. Mostly that there were a few too many in the level (those 2x10 columns were probably the worst offenders, though I also think there were a few too many clusters in general), and their placement was lacking a bit (the groups of four above the jumping plants at the start, for example, can't really be reached without waiting for the plants to go down a cycle -- maybe it would be better to put them at the peak of where the plants reach in a jump? Also some of the jumping coins could have been curved more).

Also this, though I did realise that some players would have their helmet at that point and thus be immune. I didn't, though, 'cause I'm a shitter.

C44-31Y-QYF

It's a sky themed bridge level. What's not to love?

I have been working on my difficulty from the feedback from my previous level. I had a lot of fun making this level, check it out and I'd like to hear your feedback!

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I like this game but I suck at playing it (I don't play many games), only got a 5 streak on normal so far...

>post levels anywhere else
>get good comments and people have no trouble
>post level on Yea Forums
>clear rate goes down as well as maker points
>anons complain the levels are too difficult

You guys suck at platformers lmao

I'm actually liking the 3D World style more than I expected despite the limitations. I most just have a goal of making them feel like levels in a 3D Mario game despite being in a 2D game

>anywhere else
like where?

Cool level, but fuck that last room

Pls no bully me too hard.
Run from the Sun
MSS-WV3-PGF

Bob-omb Squad
HNP-LQK-4WG

Bob-omb Squad 2
HBQ-1DT-9WF

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How do I make Banzai bills faster?

Hey, user, play my fair but apparently tough level! You have to perform noteblock jumps while avoiding lava bubbles. It's really fun!
ID: Y1B-W2J-90G

That was really fun. I can't think of any way you can improve it, really. Maybe I'm biased because I like spin-jumps. It was easy, but not boringly so. I liked that you took the time to making it aesthetic.

Dr. Mario not found. Your other level was fun though. That bit with the winged piranha plants felt unfair. I couldn't tell which pipes were dangerous and which weren't, which led to me getting damaged with no real way to avoid it.

Fun level
I couldn't figure out how to get past the Munchers on the right side but at some point they disappeared and I don't know why
You might want to be more clear about where the exit is, I didn't have difficulty with it but someone else might, it's not obvious that you have to go back to the first area

First level I made
is a castle level that shift in time
>F7P-MPX-QPG

Where else do you post with good responses? I've played over a dozen courses and given detailed replied to like 8 people on Yea Forums yet despite posting my course in last 3 threads have a pitiful 1 FUCKING playthrough who didn't even bother to like or boo me.

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>Also this, though I did realise that some players would have their helmet at that point and thus be immune.
I lost it immediately at the first Muncher section since I didn't know that Mario can't spin on them. Though I thought that was also part of establishing the rules.

Made a level based off of the first hour of MGS, so the intro up to the Ocelot fight
TT9-SJ0-DWF

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Oh, I wasn’t wearing my glasses and put a 5 instead of S. It should work now if you want to try the Dr. Mario one.

S99-QCR-N5G

here's my very first level, it's centered around climbing mountains with swinging claws
17Q-23T-3MG

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Made a thing revolving around bombs and dry shells

PH1-X7N-JLG

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Decent idea, poor execution. Half of the time it'd just forget I exist and hop around absentmindedly, which screwed me over a few times during the P-switch section. And leading it around can be a pain since it's so slow, especially if you've had to restart the segment over a few times due to it ignoring you.

I liked it, fairly short but plays well (surprised the clear rate is as low as it is); I'm personally not a fan of all those sound fx towards the end though, that's rather obnoxious.

The blocks need to span the entire width or height of the level I believe

is that a new image?
in my switch says 166 people played your level

Snow Fields, Fire Plants - PTD-3KL-6WF
Thwomp Desert - 7NT-PHW-3DG

I liked it but it’s a lot of random shit. No theme.

Oops replied to myself. How do you destroy the ice blocks? I shot them with fire and I tried to break them. I just got a lucky shot.

Teaching the player to spinjump on the Piranha Plant was very good
However immediately after there are Munchers which cannot be spinjumped on. They are also a plant so someone could try to apply what they've just learned and spinjump on them.
IMO replace them with something obviously dangerous like spikes or fireballs.

>Sunny Slopes
1Y1-DVV-STF

>Muncher Madness
KPY-XF8_GCG
Would really like feedback on this one

Do you seriously not get the key from a key-holding enemy if the enemy falls in a pit as opposed to being normally defeated? This is bullshit

Any anons ever go look at the failure points on the maps they make?

Charge your shots.

Ill play post ur code

It's hilarious. People never die where I expect them to, and somehow manage to jump into obstacles that are so far out of the way that are only there as decoration.

>level is actually really well designed
>boo it
I'm based.

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How do you do that?

>20 deaths right at the start where the only way to die is via walking right into a goomba
Yes I do

Winter Exhibition
RXM-636-8SF

First Cave (based of off Cave Story)
3D2-FVB-DHG

Forest Trail
CB5-25P-6FF

plz play

Pretty decent. I could recognize what you were going for so that’s a win in my book. The only thing I’d recommend is taking out the cape power up.

it's an older image, forgot to post it yesterday

Bretty fun user!

I liked how you used the bullets ricocheting

I just finished the story today and did see her say it. It was just a one-off line, and there were similar silly throwaways going the other direction from the toad crew (like blaming management).

it's got a 0% clear rate for a reason

Attached: 9k=.jpg (275x183, 6K)

>nobody died at the parts i thought were challenging
>several people died at parts where the only thing you need to do is have good timing instead of just blindly rushing

Attached: professional.png (300x304, 77K)

KOOPA PARTY
CVW-P1G-FGG

SPEEDFALL
6XK-KQB-7MF

ICY CONDITIONS
YHC-61B-PNG

CHAOTIC SKIES
97L-TMP-BHF

BASIC UNDERGROUND
CD2-6BL-74G

First cave is pretty nice

Thanks man, I am this user It's a short and very modest difficulty course, but it's my first so am genuinely interested in feedback

Played the Run Sun course. Eh.

The SFX is why Mario is coming to stop them. They are above his house and he just wants some peace and quiet.

But maybe I made it too obnoxious

Thanks for playing user!

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This level was damn good. Definitely challenging but I'd say its pretty far for the most part. The bonus room killed my ass like 5 times trying to get that dang 30 coin but I pulled it off. Really good boss fight too. 5/5

>Muncher Madness

Good level. I had fun.

Surprised you liked it, I'll keep the cape usage in mind for later
Like part 1 implies, I want to try to cover the entire game in Mario Maker form
Hope you were able to make out the room right after Ocelot was Ocelot getting fucked up by Gray Fox

I have a question about story mode. When I 100% finished it, it said I had finished all jobs AS MARIO. Is changing your character an option somewhere? Does it have any effect on story mode?

I didn't think I'd be so bad at versus mode. I thought I'd give it a try but I'm just getting destroyed at the absolute lowest rank!

God I hope there isn't really good clothes for being max rank.

You can't change your character in Story Mode, only in the other modes, where you have to do it in the options menu.

Shilling my friend's level. If someone that knows level design could leave feedback it'd be appreciated.

Desert Hijinx
19R-DXY-F7G

Why does Googoo onesie exist

Are you able to use the heavy block/toad escort in your own levels?

Oh okay. I just thought it was weird that it specifically said I had finished all jobs as Mario, like there was another choice or might be another choice hidden or added later.

No, you're just an unfunny moron.

>nobody got past the room with paratroopas and blinking blocks
That's arguably the easiest part if you've actually played a modern Mario game. How the fuck is it possible to not beat that?

Made the worst level i could and no one out of 400 people have beaten it. Really hoping at least one of you can.

6QX-XXN-BTG

Unfortunately it seems not. I hope they add them in an update.

So you can filter out the diaper fags and dodge their levels
Or for shitposters

What’s wrong with the last room? I figured giving the checkpoint was enough :)

>not found
Uhm...

Yeah, that’s the weakest of the three.
Bomb Squad 2 is probably the best one I’ve made so far.

you cared enough to reply.

I wish Nintendo would make me the director for this game.
I have so many ideas for stuff to add and most of them are better than their's.

Try the level I made to get a feel for 2

>Tower Climb of Trouble: HBG-MF0-WFG

I feel it's either too easy, or it has some spots that will blindside people that I didn't consider.

Try again, thats the right code

Criticisms are appreciated.

Attached: file.png (1200x675, 443K)

"i'll be the ideas guy"

Should this work as a near un-abusable "infinite" checkpoint? I want to introduce an optional bossfight but bypass keydeaths after you've collected all the red coins to get there, so I'm in need of a few extra. The pipe in the center just goes to a secluded checkpoint in a box.

Attached: rtsrths.jpg (1600x1200, 265K)

Pyramid Persistence
011-RLH-KPF

Airship Assault
F1G-YCJ-R2G

That's why I'm playing this game.

Everyone might be an ideas guy, but it somehow seems like Nintendo actually needs one.

plz

I really didn’t want to shill my levels but they are still 0 plays.

CV5-BW9-DMG. Smb3 Boot level. Normal

MON-59P-CLG. SM3DW forest. Normal

YKO-2QD-VJG. SMW climb up. Normal/Expert

I’ll now play a few from this topic.

you fuckin make it then if you're so god damn smart

Muncher Madness felt like one of those pirana plant stages from SMB3 but on steroids. Little tricky but I thought it was fair. Using the pow block to kill the small field was nice

Attached: 1509502320647.gif (500x384, 951K)

Does anyone have some hard levels?

Is the pokken controller the only viable way to play this game. Every streamer is crying about their controller.

6QX-XXN-BTG

Its yet to be beaten so give it a shot

Also I didnt realize the first time you could just bounce on the koopa troopas to get across the first major field. Pretty slick

how are the triggers on that thing anyway?

oof settle down doggo

Fun course, was chill theme and enjoyed played it. Only issue is sometimes you'd be walled by already setting off the Bob-Oms in the ? boxes and only way to get past is redoing the level again. End was fun. Keep it up.

Thanks for the feedback!
I decided to bite the bullet and re-upload the level.
New code:
7ST-81M-3PF

I would really appreciate if you gave it another shot.

not sure if this is a little hard, a few tricky jumps but, lemme know what you guys think!

QUITE THE THWOMP

9TM-3XL-YKF

bruh

Had fun making a car level.

Red Hot Rally: HG8-9SW-9DG

Goin' Down in Bully Town: 9RG-9DN-LKG

Attached: 571px-Toadette_MLPJ.png (571x599, 345K)

It's my first rodeo. Feedback's welcome.

Koopa Pass
PFQ-PLN-V1H

You level doesn't look hard to me. It's more like one of those things where you die because you picked the wrong path.

>Pipe Plaza
Traditional level using a bunch of clear pipes.
3SS-T48-YXF

Pick the right path and youll win then :)

Muncher not bad, very easy to d-boost cheese your way through the level though. Wouldn't mind seeing a longer version.

Thanks friendo, Ill keep that in mind when I use bombs that way in the future.

RLD-RN6-K7G

Still unbeaten!

>Think of a fantastic name for your level
>After you've already uploaded it

Attached: 1556846983575.gif (444x428, 767K)

KM0-X2P-STF
I think it's a bit short, but I'm pretty happy with it for my first level. Please lmk what you think!

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this stage was surprisingly annoying to speedrun. Still got the WR

I made this level where you ride on top of a mole

TTC-P2N-16G

Winter one is a fun idea but I think needs better execution, like maybe more time going through the mountain instead of underground.

>versus
>"grab all 2 50-coins"
>goal only activates for the person that grabs both themselves
>there's only two

What the fuck?

Loved it. Nice work. Traditional, no bs levels are my favorite.

MVH-X38-5NG
I made this one to be as much of an annoying pain in the dick slog as possible without feeling like it’s kaizo shit.
Let me know if I succeeded.

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I literally do the same lmao

Amazing work dude, left you a stupid comment drawing
I really love how you implemented the guard alert with the block above him calling in endless reinforcements

Thanks user!!

Upload an improved version with that name.

I make a "creepy" stage
ID: TWB DSY VNF

7QB-9CB-GMF
You can try this one, my objective is to make it difficult but fair, I'm not entirely confident in its design though so feedback would be appreciated.

I just finished my first level, can you guys try it? It's a 3D World stage where you do some platforming while carrying boxes to enter pipes.

Crate Expectations - R2L-BNT-XNG

Feedback welcome

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By un-abusable, do you mean that the double checkpoint refresh can only be activated after designated sections have been completed? Is that pipe only accessible at the end of the challenge sections?

I think the best design is usually to FORCE the player past both checkpoints each time, or have a room clearly marked SAVE written in blocks (Japanese players know the English word) where you pass one checkpoint at the entrance and must go through a pipe past the other one to get out.

If you want to force a save after challenge sections, the easiest way to do this is probably to have each section's eventual exit drop you vertically onto one checkpoint, with the only way out of the room to be exiting through a pipe dropping you past the other checkpoint and depositing you back at your hub or starting area or whatever.

R8Y-VDG-Y8G
Piranha Pipe Jungle
First level please give meh tips

M69-827-XSF ;)

Anyone have moderately difficult athletic levels?

I want to do a part where you have to spin jump on a long line of Spinys to get across, but I don't want my level to get Boo'd into oblivion by kids who don't know what the spin jump is for. How do I make my level teach them this?

BVH-MRX-PFF

I think that's the "hard" one anyway. Switch is charging and I can't remember if that's the right code.

Um try this

I keep seeing getting a star mentioned, what's a star? Is that another term for a like?

that is NOT a friendly mole

I basically have a level that uses about 2 checkpoints normally, but needs a 3rd one for when you've collected all the optional red coins scattered throughout the level so that if you die on the optional bossfight, you can start from there again instead of losing all your coins and keys.

So I thought you could destroy something in the world, then save the state of that world by touching the checkpoint, and then the next time you find yourself in that room you can go to any checkpoint-pipe-paths you've opened.

Pls play my first level, Anons.

SORRYMASEN:
MJQ-GPG-SXG.

Attached: 1552841545507.gif (448x320, 99K)

SMM1 Star = SMM2 Like

Short speedrunning stage on sky level
FFL-GLT-SGF

Fuck you.

>Find the hidden block!
Get boo'd on

Ran out of time. Fuck you. Sincerely.

That's a sick drawing my dude

>need people to play your level for it to get recommended
WHat is this bs, can I just like it using another account on the console?

NEW COURSE

FISHY MONEY PIT
R85-4R4-LYG

You're definitely on the right path for that. If you want to make absolutely sure that the key-triggered progress is saved, make the destruction trigger immediate and automatic or mandatory to progress, then force the player to pass by both checkpoints before the optional fight.

Anyone know how to flip gravity?

Those are boring, though. Of course no one wants to play them

>upload easy 60% clear rate level
>earn first medal
>upload hard level
>lose medal

hmm...

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I'm late, but please have a try:

"A bit of STRESS"
5KB-SSB-WJG

also

"The Internet is made of TUBES!!!"
C6Y-RT7-YXF

thanks!

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How do you get people to play your courses? Is it based on clear rate or something?
And how do they get Endless mode?

I really tried my hardest to make something "creepy" in Mario Maker. The only thing that came to my mind was having a stage similar to those creepy pastas, where the stages have no sound and they keep repeating.

9R2-5KJ-75G
feedback pls

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You can lose medals?

I believe that's locked to the nighttime option on one of the themes. Maybe underground?

Working on a new version of my most popular Mario Maker 1 level. In the meantime:
PYS-6LY-1SF
A Skipsqueak Jaunt
Gonna play a few levels from this thread but I'm playing a friend's level first.

Attached: Mario Maker 2 Level Code.jpg (1200x675, 106K)

First level. Would appreciate feedback

Corrupted Crags:
74W-D60-B1G

Apparently so. It was my first one too.

Posting SMB courses I thought were fun

SMB Forest 1: GJW-VGS-Q0H
#03 Ice Peak: SMB-L67-8QF
Jungle Fever: GV6-1QT-NRG
Goomba Mountain: B8N-SNM-XQG
SMB 1-2: 9C8-9S8-5JF
Suntouch Sanctuary: 78K-JP3-CYG
Monochromatic Acrobatic: 4PV-KM1-GXG
Goomba Forest: 0R2-D5D-PJG
Level 1-1 Rotated by 90: GB0-VJ0-8GG
Azure Cavern Exploration: DRK-TT3-NJG
Dragonbone Ocean: YH7-X31-HLF
SMB1.5, 1-2 Koopa Cavern: D12-R91-GYF
Submerged Jungle Pathway: F77-6L0-0JG
Blasting Through Bowsers Army! MJQ-NQ5-BYG

Now gimme your SMB levels so I can play em, idgeots!

Attached: SMB1 Run.gif (500x320, 15K)

muncher madness feels most like an actual mario level out of all the courses I played

No, I don't wanna make SMB levels, they look ugly and have awful music in half the themes.

that was honestly disgraceful and you should be ashamed of yourself
even if you're only 11 years old, which I strongly suspect you are

Escape from castle Goldstein
9M6 XC4 HBG

Your daily dose
KR2 65Q HHF

Why?

Jump into the box. Instantly win the level. This level pretty much plays itself

>players

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It needs, at least, one like. If it's got a like then it will show up in endless mode, if it's in endless mode more people will encounter it. You need to make a level that makes the player feel good playing it to make them feel compelled to like it. To make them feel good, it either has to be easy, show an impressive understanding of 'fair but challenging', have a fun gimmick, tell a funny story, or be visually impressive.

t. all my levels get a steady flow of likes and comments and know what I'm talking about

You can also lose maker points if people boo your courses

It's a good challenge but some of the koopa placements were kind of irritating to navigate through based on when you got on some of the moving platforms. Also I didn't realize you could ride the platform down at the end and kept trying to jump through the koopa wall but I might be retarded but otherwise it ok

Forest theme is best. Moody and versatile for tougher levels and levels based around puzzles.

Just checked out your secret lab level
Pretty EZ but fun regardless

Oy vey

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The level looks pretty good, nice use of the spin jump to teach players to use it, though i'm iffy about the muncher damage. I get what you were going for though.

Made a short webm cause I liked it that much

Try mine if you haven't already, World 1 is exclusively SMB

Attached: Muncher Madness.webm (1280x720, 2.63M)

a Mega Man course based on Gutsman's Stage
T19-L0H-ZKG

Thanks for being a quality filter user, I appreciate you. For me, the original Super Mario Bros style is my favorite visually. I love the new snow and forest themes.

Here is my first MM2 level. Took me like 3 hours to clear it but that's just because I suck. WBM-K6L-YNF

Why do my courses not seem to appear in others course world's?

I am trying to put effort in so some criticism is wanted. They are not hard or long courses as I want to appeal to the general population.

CSJ Q46 GDF
95F 56T 2NG

one of mine is on there, thanks!

fun stage user

Ok haughty animu gurl, I'll take a crack at it

this is the first level I made on friday morning and nobody has played it yet

95W-Q7R-DGG

new thread

Do coins carry over in endless? I can't be arsed to check right now.

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Nice level germanbro.
I secured the world record

...

Three courses! You got it. We're at bump limit so I'll post my feedback in the next thread.

That's what I set out to do - root through garbage and shit to try and find the gems.

Attached: Yeah, You Don't Like That, Do Ya.gif (223x208, 1.67M)

The first one isn't much of a level but I really liked the tubes one

93R-G3H-3PF

Nothing too fancy, but it involves swinging claws, using kuribo's shoe and a key.

Attached: kuribo.jpg (182x277, 9K)

>play level
>it's shit
>either a visual mess, contains moments of bullshit, possible to softlock, has no consistent theme, or a combination
>can tell from the earnest level titles that the creator tried their best
>don't like but don't boo either, don't want to crush their spirit
>75 character comments aren't enough to explain the problem and how to fix them
>besides, they might have an ego
>might be too sensitive
>might even be a little kid
>just leave the level behind saying nothing

Feels bad, happens every time.

The part with the poison fish at the bottom was really tricky. Good level though.

One day you will die and remain unconscious forever. Think about that.

I never comment on levels or like or boo them, regardless of my opinion. I just get on to the next.

Eh, it’s not that fun. You start up like you can go fast and then punish players for going fast. Stuff like that is only fun if players can recover. Also you can get soft locked if you run into the red turtle after you get the shell and not be able to hit the switch.

I am making a horror-themed no-jump level with 3 subsections and secret endings. I am pretty happy with the first two but I ran out of ideas for the last one and the ending part. What do, bros?

It's fun and short. The very first part was the best I think. My only complaint would be that the section with the bullet bills makes the Thwomp-switch combo pretty irrelevant since you don't really need to stand on any active blocks at all.

Attached: 1497814525294.png (1000x800, 380K)

This is the first level I've ever made, so any tips and criticism would be welcomed since I enjoyed it but it is still messy.

WB3-164-1NG

>My 1st level
>1-1
>1-2
>3D Land Stage
>Dont Move!

Attached: 1551908675793.png (403x448, 27K)

My level, Siege of the Mountain: HD1-QJ9-W5G
Short level. Honestly, I don't think its as good as my other level, but might as well post it here.
Now that I think about it, I could have made it feel more like a mountain climb using verticle sub-areas, but too late now. I might do a remake in a while after I get better at level building.