Red pill: exploration and sense of wonder is the most patrician gameplay aesthetic/mechanic...

Red pill: exploration and sense of wonder is the most patrician gameplay aesthetic/mechanic. Anything else is for low iq immersionlets.

Attached: 300px-Caspar_David_Friedrich_-_Wanderer_above_the_sea_of_fog.jpg (300x384, 24K)

Other urls found in this thread:

youtube.com/watch?v=j28wMmimNQI
en.wikipedia.org/wiki/MDA_framework
twitter.com/AnonBabble

Not when it's a shitty by the books Ubisoft or Bethesda game. When there's structure and design to the world that's seamlessly built into that exploration then sure.

Agreed.
Hope Death Stranding is good.

Attached: 1541732161742.webm (960x540, 679K)

I dont think a videogame has ever truly given me a sense of wonder. I think the closest is landing on Skellige in Witcher 3, or finding Blackreach in Skyrim, but that's because it was just so unexpected and seemed so alien for the game, and was really beautiful with its glowing mushrooms and rocks.

But in most games, just walking around a world map just doesn't do it for me, no matter how beautiful it is. Its hard to feel like Im an explorer when Im obviously playing a video game with defined objectives. Not to mention you have the knowledge you can probably cross the world in only a few minutes, in open world games at least.

Dark souls, wow, shadow of colossus, bioshock, fallout, what are some other games like this

I really hope it doesn't take too long to come out on PC.

Xenoblade Chronicles

>tfw had to do this once because i was too retarded to buy shoes that actually fit.

So guided exploration?
That would be the antithesis to exploration.

eh
you need a reason to explore, without solid gameplay and world design exploration is pointless

"Exploration" in games tends to be associated with open-world maps. Open world games are a poor mans means by which to immerse a player, relying on the rush of excitement you get by uncovering some new dungeon or treasure rather than on adequate story or character development. Priding "exploration" and "sense of wonder" just means you can't be bothered to pay attention to anything that would require some amount of concentration. It's just moving from point of interest to point of interest until the game can't surprise you anymore.
Doesn't mean they can't be fun, though. At least until you run into a wall where you've experienced everything the world has to offer

Attached: 1557711628121.jpg (663x1024, 84K)

If you prefer a more structured exploration try Obsidian games.
They are fairly clever at hiding the leash.

Rain World is top tier exploration and sense of wonder.

Attached: 1548138802938.jpg (1394x2048, 487K)

>Not when it's a shitty by the books Ubisoft
AC Origins was a spectacular tour of Egypt.

Have you considered it might just be for those with autism?

Based
youtube.com/watch?v=j28wMmimNQI

Attached: 6089832_fullsize.jpg (3000x1982, 2.23M)

Based.
Atmosphere + compelling narrative > brainlet murder simulator tier combat

Attached: Noj2QSJ.webm (800x375, 1.72M)

Not exactly the same but I get nice exploration vibes from the Metroid Prime series

i agree. It also has psychological horror interweaved into it (at least in super metroid) . Mix that with a sense of mystery and you a very unique feel

I... I miss Fez...

I felt that when playing witcher 3, just riding around and stumbling into amazing set pieces and main story quests out of the blue
i was looking for some special gear and just happaned to get to that forest with human ears hanging on the trees and started the amazing red baron questline
then i was riding through all villages challenging people to card games and got to this one village that was completely dead and full of traps and found the main baddie from w2 hiding in it
and there was that other thing with a field after some battle that was full of soldier corpses and i went there to collect their shit and sell it for cash and this ghost dragged me off his corpse so that i save his soul or some shit, i dunno it was at the start of the game
then when i got to skellige i immiedietly went off to look for treasures and in couple hours found an island with a massive boat being built on it and went off to save some vikings from a giant who wants to conquer the world
people shit on open world games and they're right cuz they can be boring as shit (ac, mgs v etc) but i feel like witcher 3 utilizes it well cuz no linear games ever gave me the feeling i had when finding this random cool shit. in w3 you could just ride in any direction and in 30s there was something neat there, there were so many quests and they were so interesting

>Thing is good when done well
Agreed

Ironically my biggest gripe with TW3 was the story. I simply lost all interest when I got to Skellige. Collecting armor pieces and exploring was mostly pretty fun, though yeah. Although at Skellige they had way too many of those boxes in the water to go and loot as individual areas imo

Agreed, but how the fuck it's aesthetic/mechanic? You probably need another words here.

Nah, I'd actually prefer to be doing things in my video games rather than wandering. Immersion for me comes in the form of ambience and atmosphere and horror games like Silent Hill and Fatal Frame scratch that itch beautifully while still not feeling like a waste of time.

skellige was pretty boring, compared to first 2 zones

Anyone that likes exploration and hasn't played "outer wilds" yet is an absolute degenerate.

There hasn't been a game that has done this in ages

it is an academic term

its from this en.wikipedia.org/wiki/MDA_framework

discovery is not a waste of time, who knows what you might find or see

I remember when I first discovered this oasis on my own, deep in the desert, that was a nice feeling, comfy place too

Attached: NieRAutomata_2018_11_28_21_59_41_774.jpg (1920x1080, 1.35M)

deep in the outskirts*

Attached: NieRAutomata_2018_11_28_22_05_34_377.jpg (1920x1080, 1.55M)

For me it's
>Discovery
>Expression
>Fantasy
>Sensation

Attached: CitiesXXL_2016_07_17_21_20_19_392.jpg (1920x1080, 209K)

Zelda: Breath of the Wild

BotW's sense of wonder only lasts for like 20 hours because that's the point where you'll find nothing but shrines and koroks anymore.

BUMP

counter-bump

Attached: 1557364412055.png (507x539, 283K)

Disagree to an extent. But I do I agree in most cases.

Sometimes a game is about true freedom and exploration without structure. If it is designed that way it can work. If exploration is the goal, let the player explore. The issue with Ubisoft shit is they tell a traditional narrative in an open world structure. Which ruins the pacing.

the downside to focusing on exploration/discovery is that there is no appeal left once you have explored/discovered. there are a bunch of those types of games like subnautica that are awesome on the first playthrough but then totally worthless on any subsequent playthroughs

Agreed. However not every game needs to be replayable.

In that case you shift from discovery goal to any of these other goals >challenge
>expression
>sensation
etc