Killing Floor 2 Thread

What would you like to see improved in a sequel?

Attached: image_original.jpg (570x400, 48K)

Other urls found in this thread:

youtube.com/watch?v=UFuxiZFwDPs
youtu.be/lvYqT-oT3GU?t=101
twitter.com/SFWRedditImages

I think KF2 does fine and can continually be added onto forever.

I hate it when a zed goes near an object and instantly jumps. There's like no start up animation.
I feel like zed behaviour could be improved in general.

yeah it can be obnoxious trying to line up headshots when the zeds are constantly hopping up and down because they're walking next to a rail or a desk or something

Zed behavior like another user said.
Get rid of Rioters and fucking EDARs. They are the fucking worst enemy types by far and slow the fuck down what should be a head-popping good time.

remove new enemy types
make guns sound and feel better
give demo 30 guns

loading times, gameplay and atmosphere closer to first one

I take it they're only annoying on Suicidal and above?

I always wanted a Zombie Master type game mode for this game. Seems like a perfect fit.

rioters don't spawn below suicidal afaik, and edars are very rare below suicidal. the toxic crawlers don't spawn either I don't think

remove edars

Just polish up KF1 and rerelease it. Keep mechanics mostly the same, just better graphics. Maybe fix the hitboxes to better match the models.

fix things jibbing out when jumping and turning
give classes a specific pistol instead of primary
make upgrades into something other than 5% more damage or whatever it is, something like reduce weight vs more ammo, just make it more interesting

Your wrong, you'll get bots on all difficulties wouldn't call them very rare... elite crawlers and rioters start appearing in hard+

remove albino crawlers
remove edars
remove survivalist

This. The pace and physics of KF1 feel so much more rewarding than in KF2

EDARs in their current state are completely fine. Only shitters that can't handle aiming for the obvious glowing chest piece to collect a free emp are mad about them.
I would also like to see a more even distribution of zed abilities across difficulties (i.e. zeds get at least one new move per difficulty level instead of going from limited moveset in normal + hard to full moveset in sui + HoE), the difficulty spike when going from hard to sui is worse than sui to HoE.
Would like to see as well them expanding on the elite variations of zeds such as an elite stalker that grants partial cloaking to nearby zeds or an elite siren that instead of destroying explosives, reflects them back at the survivors, etc

Edars and Rioters are fine. Just aim down nigga it ain't any different from shooting crawlers. As for the art style and atmosphere, yeah I miss kf1 gritty grind house horror feel. Not sure why they went with the silly science fiction horror.

Anytime someone brings up discussion on the EDARs there is one of you fucks that immediately resorts to calling them shitters and trying to shut down all discussion by using the oh so overused "git gud" retort. Yes, EDARs are far more balanced now than when they first released. No longer can you get immobilized from three rooms over and have to dump two AA12 drums into a single one to kill. Great.

They still don't fit the games aesthetic at all. Gears of War 4/5 have this very same issue. Take a series where you are fighting these mutated monster creatures with blood and guts everywhere and suddenly shove in these sterile, Apple brand looking robots and kill the established art design.

I don't necessarily hate the Idea of a robotic type enemy. I mean the flesh pound is kind of a robot as is. I think a really fucked up cyborg would work a lot better. Something like this or pic related.
youtube.com/watch?v=UFuxiZFwDPs

Attached: Texhnolzye.png (944x531, 536K)

More horrifying bigger enemies. Kf2 scrake and fleshpound are like a joke when they jump and spin around like some circus animals meanwhile kf1 scrake and fp keep a straight eye contact on you and walk more menacingly. Also the voices in kf1 were much more frightening
youtu.be/lvYqT-oT3GU?t=101

Just release KF1 again

I've been thinking since they first announced the EDARs that they should be more cyborg and less robotic. Make them at least somewhat fit in with the rest of the zeds.