RTS

… Game are objectively greater than MOBAs right now.

>Increased APM potential (which is reasonable because MOBAs are some of the most bland, repetitive gameplay in existence), *while* having more fantasy by being an actual sandbox.

This is factual; the whole MOBA demographic is casual.

Prove me right; protip – that's the only reasonable perspective to these points.

Attached: SupComFA - 0.png (720x540, 654K)

Why do subhuman Yea Forumsermin insist on comparing MOBAs to RTS games? Besides MOBA origin being a mod for an RTS/RPG hybrid game, they have literally nothing in common.

The skill in MOBAs isnt autistic gookclicking, its situational awareness and decision making. They are 2 entirely different skillsets

MOBA's are for people that can't handle controlling more than one unit

RTS' is for people that lack the motor controls to play an FPS

FPS is for people that are incapable of communicating or thinking strategically to play MOBA's

>top-down
>clicking-movement
>different types of "units", or more analogously, some games' commander, to the unit.
>"economies"
They're functionally really similar. Some RTSs' units are also having abilities (e.g. SupCom 2, which is functionally unique to SupCom FA, which is why it's still potentially so relevant).

Gookclicking is such a projected strawman copout. The only games with that repetitive garbage are Starcraft games, which are plausibly only popular because the Chinese are upholding Blizzard IPs consistently.

RTS are simply more skillful than MOBAs. This is non-debatable.

>So many options and fantasy, it's basically a sandbox (albeit lobby-based).
>Micro'ing is actually interesting – controlling the units sometimes is basically approximating WASD because of their variety of turning speeds, accelerations, and other capabilities.
>Macro'ing is a thriving economy, location-based, and thus far more dynamic.

Attached: SupCom FAF - (Casts' POV) MM - Engie Harassment Completed.webm (640x360, 2.64M)

>hurrrr its top down and you click
yeah that's true with literally a billio other genres, might as well say hurrr they're both videogames
>economies
MOBAs only have """economies""" if you dillute the meaning of the term so much that you could in the same vein argue that shooters like Counter-Strike have economies

That they're different is your burden of proof.

>tfw watching Spirit of the Law's AoE2 autism videos

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No, retard, if you want to play the epic debate LARP, you should know that the burden on proof is on someone making a positive statement, not someone making a negative statement.

>top-down
>clicking-movement
>different types of "units", or more analogously, some games' commander, to the unit.
>"economies"
Might as well add Diablo 3 into the mix with these shitty arguments.

It's the nutrientsnigger, there's no other faggot around that types like him and keeps making these garbage-tier threads with shit like "prove me right", "objectively greater" or "the only reasonable perspective". He """wants discussion""" yet takes a closed-off stance right away.

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Assertions of their similarity were already made.

Yes, and responded to.

He's as autism as much he have a calming voice.

If you were to show Starcraft 2, Diablo 3, and Dota 2 for an hour each to someone who has never played a video game in their life before, I can't imagine that person saying "Yeah, Starcraft 2 and Dota 2 are the most similar of the three.".

RTS is a dead genre because most gamers are too brain dead to control more than one unit at a time

It’s not even that the skill ceiling is high. Warcraft III was extremely successful as an RTS because you had custom games that required a totally different skillset and were much more noob friendly.

It's those things on top of that they're competitive PvP games with resources at certain areas, forcing player proximity, and having some strategy each.

Your turn, or I win.

With the audience understanding that D3 was fundamentally neither competitive PvP nor resetting-lobby based, it's actually really obvious.

It's really simple. It's sparse because it's rarely played (self-repeating), and when it is, the games picked are usually really mediocre.

SupCom FA is basically the only quality option.

>pg.10
Guess I won.

>games with resources at certain areas, forcing player proximity, and having some strategy each.
This is basically true for literally every single competitive PvP game ever made. And Diablo 4 is absolutely lobby based, what the hell?

>feigning retardation
Die.

Also, MOBAs are not an inherently PvP genre since they can be played against bots too.

Guess I win lol

Liar.

>>>/global/rules/6

woah....he said casual....oh my god...that really is going to demolish the multiple successful games now...wtf....

>>top-down
>>clicking-movement
>>different types of "units", or more analogously, some games' commander, to the unit.
>>"economies"
Diablo is now part of the RTS genre

I'm not ESL enough to comprehend your post.