Super Mario Maker 2 Online confirmed shit

It's literally WORSE THAN SMASH ULTIMATE

twitter.com/TSM_Leffen/status/1144774214811103232

Why do the Nintendo fanboys keep making excuses for this joke of a company? We literally just had Mario Royale which good old Nintendo shut down, which hosted 100 players at a time, and didn't have anywhere near this level of latency. How does one guy write better netcode than a literal billion dollar company?

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Other urls found in this thread:

twitter.com/TSM_Leffen/status/1144774214811103232
twitter.com/zerowondering/status/1128792522883567616
twitter.com/SFWRedditImages

This

Stop having shit internet, you poor niggers.

>European

tendies will buy it anyways

It’s poor form for sure but I’m sure they’ll fix it soon. It’s hardly getting up in arms about.

Just like how they fixed smash?

just like they fixed brawl's online and made it better in smash 4. oh wait no they didn't. at least they made ultimate's online better after they ported smash 4 uhhh i mean made an entirely new game right? oh wait that's still shit too... well im sure theyll patch it eventually!!

>Twitter
Can this just start resulting in bans? When did advertising stop being against the rules?

>i-its other peoples f-fault!
Way to prove your stupidity, idiot. Did you miss the whole second paragraph? Literal Dolphin Netplay performs better consistently, that's not even made by a billion dollar company.

>I’m sure they’ll fix it soon.
Their online has been shit since Wii generation

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>Swede has shit connection with western euros
Wow what a fucking suprise

t. delusional idiot.

Smash Ultimate's online is still terrible like 6 months after release.

It's P2P so the connection is only as good as the shittiest player. I have google fiber and a wired connection and it still feels like shit because based nintendo didn't ship the console with an ethernet port so everyone is playing on wifi in conjunction with their third world internet.

Nintendo bros...

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NOOOOOOOOOOOOOOOOOOO WHAT THE FUCK DELETE THIS THREAD RIGHT NOW THERE'S NO FUCKING WAY THE ONLINE COULD BE BAD AGAIN! NOT A-FUCKING-GAIN!

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I have no knowledge of Smash, what is the issue? They just had shitloads of lag and never bothered patching it? Seems mad to me that such high profile games would have their online components abandoned.

Not that it matters much to me, i bought the game for offline

>I have Google fiber
I thought they shut down that service.

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Oh look, as I suspected the online is a non-issue and it's just a fake criticism made by onions posters.

Nope, live in the middle of bumfuck nowhere Alabama and I've had it since 2017.

>Leffen
friendly reminder that Leffen is always wrong

Why would they bother fixing anything? The majority of their players (

Twitter threads aren't video game related and should result in a permanent ban and a redirect to Reddit

It's not being expanded but those that are in stay in for a while. Only way out is to damage the cables

>NOOOOOOOOOOO IS FAKE FAKE FAKE I DENIED THIS REALITY EVERYTHING AGAINST NINTENDO IS FAKEEEE

Based.

Works fine for me. :)

>We literally just had Mario Royale which good old Nintendo shut down, which hosted 100 players at a time, and didn't have anywhere near this level of latency
It was actually 75, and usually the first half or so dies before the second level.

There is the weird discord "unaffiliated with the original creator" version, although now it doesn't go up more than 20 or so.
They did make it playable on browser, but the janitor will likely purge on sight.
Its hard to say if even that one will last, either

Try playing it.

Did you not click the link in the OP? You're literally braindead.

Why is Nintendos online so cheap and trash like everything else they make? Retards were giving CTR a hard time because of online on the switch when every other version worked perfectly.

Mario royale had a server

>wojak
Okay so this is exaggerated drama by /pol/ users? Good to know.

t. moron
Ultimate's online has been bad for 6 months, and there's literally evidence in the OP link of Mario Maker 2's online being trash.

>I have no knowledge of Smash, what is the issue?
It's a peer 2 peer connection like most fighting games, only the Switch doesn't ship with an ethernet adapter. It's not like Mario Kart or Splatoon where the movement is client sided, inputs have to be validated or else the game will not be in sync.

To compensate for this, there is what is known as a "buffer", which is a built in delay that allows the game to run smoothly. If the buffer is slightly higher than the ping, the game runs smoothly. If not, then the game starts to stutter.

The problem is that the Switch has no ethernet adapter and wifi adds significantly more latency than playing wired. Nintendo knew most people wouldn't buy an adapter and play over wifi instead, so to compensate for online wifi players, the online buffer is set ridiculously high so the game seems to run smooth even though the inputs are delayed as fuck. Even 2 players on wired connections have to put up with the built-in buffer so it doesn't feel any better.

Two words.

PAID ONLINE.
Jeez you'd have to be the biggest idiot to buy into this garbage.

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>man from Sweden has high ping
Woah really!?

>evidence
You mean cherrypicking? The dude’s from Sweden, of course he has bad internet when connecting overseas.

Interesting. why does Super Mario Maker need to have the same style of netcode as smash then? i've seen how lag is handled in mario kart, the player either teleports or rubber bands to where they're supposed to be. wouldn't this be alright in mario maker too?

No thanks I have no intention of buying a game just to confirm whether it’s broken

Thank you friendo that was a good detailed answer. So the issue isn’t poor servers, it’s Nintendo over-compensating for people with shitty internet? I play online via WiFi all the time with no issues and I’ve never had that good broadband.

Of course it's going to be worse. Smash only needs to transfer user inputs with time stamps between the players over internet. Mario Maker 2 online has 4 players and you also need to transfer the whole stage data in real time.

MMMMM NINTENDO GIV CUMMIES YUMMIE YUM YUM CUMMIES YOU DO NO WRONG NINTENDO

gotta pay so my squid can play with her friends

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Wifi doesn't matter because most games have lag compensation and prediction so the player movement still feels alright with higher ping to a certain point. In fighting games or netplay via emulators, everything has to be exactly correct with no incorrect guesses or else the game isn't in sync. You can't have people jittering/teleporting around in a fighting game if the lag gets too high.

Selling my switch today with two games and my pro controller. I may could get more than $250 for it, but I'm taking the money and using it for a new expensive guitar I've been eyeing. Fuck nintendo. I'm officially done with their systems. Never bought a wiiu or wii but took a leap of faith with the switch and have been let down at every turn for the most part. Odyssey and botw were amazing IMO and it's a good portable machine for ports like hollow knight but its otherwise a dust collector with expensive 10 year old ports and shit online. Nintendo died after the gamecube.

Man that is some fighting game level netcode. Why are netcode so bad at this?

you don't need to transfer the entire stage data, only changes in things like blocks or enemies dying

you sound mad and cringe as fuck user

Kinda scary the amount of people defending this.
You're paying $20 for this piece of shit netcode, retards.

They never fixed smash

You sound mad.

I get the feeling people like this would be pissed no matter where the screencaps come from.

>japan
>netcode

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>1-800-come-on-now

but the gamecube was the worst nintendo system

Is anyone even surprised at this point?

At least Nintendo didn't force you to pay their online back then. Now they're just getting on with times while still providing zero improvement over their actual services.

But at least you get to have free games.

Oh wait, you're still paying for those since you can get them free anyway, they're practically handed to you on cellphone Play stores.

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Biggest reason for Nintendo's online being shit is that everyone plays on wifi. Nobody buys the network cable adaptor.

Yeah, your wifi setup might be fine, but the rest of the players are twelve year olds playing with a $10 piece of shit router that has 4 walls between the console. The lag is dependent on the weakest link in the party, so there's ALWAYS that one faggot with dogshit setup bringing everyone down to their level.

Nintendo netcode is fine, but their decision not to include network cable slot into their shitty dock is the root of all problems. Not that including one would solve everything, because there will always be wifi warriors and kids around.

The answer's pretty simple, besides the shitty P2P set up: Nintendo, still being in the technological and isolated bubble that they are, probably has fucking no one that's good or even competent at networking.

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They just need to limit the number of players per stage to two until the shit is fixed. This would fix 70% of the lag problems.

Snoy

>Twitter
>Smash autist e-celeb

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Who wants to play shitty online levels with strangers from third worlds on a platform that doesn't allow you to chat with those people anyway?

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that's what you say every time and they never fix it

what's there to fix? third worlders need to fuck off with their tin can on a string connections. friend only lobbies can't come soon enough

Japan has always had bad netcode for their games

Bullshit. Online was fucked across all platforms.

Stadia will kill consoles.

See Nintendo? This is why we didn't want to play online with FUCKING RANDOMS.

>People bitch about MK8D online.
>Plays perfectly for me.
>People bitch about Splatoon 2 online.
>Plays perfectly for me.
>People bitch about Smash online.
>Plays perfectly for me aside from faggots disconnecting after a curbstomp.
>People bitch about Mario Maker 2.
>Plays perfectly for me.

You faggots just have bad luck or something. The only Switch game I've played with outright busted online is CTR.

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Mommy Mommy ban everything I don't like REEEEEEEEEEeE

Bullshit but here’s your (You)

You're probably getting consistent players that don't shit the bed for everyone. Nintendo's net is easily the most unstable of the main console industry.

I had to google this literally who and it's a finno-swede basedguzzling autist.

Great for you user! :)

Considering that Twitter screencaps are 99% of the time used for starting flamewars, advertising, or injecting irrelevant politics, then yeah, maybe he has a point.

OHHHH VEYYYY PLEASE BUY THIS OVERPRICED LICENSED ETHERNET PORT THAT IS STANDARD FOR ALL CONSOLES EXCEPT OURS SINCE 2006 BUT FOR SOME REASON OUR 90$ PIECE OF SHIT HUNK PLASTIC DOCK THAT WE SELL STAND ALONE AND ONLY COSTS US 4$ TO MAKE DOESN’T HAVE IT

WHO CARES IF IT’S 3 GENS IN A ROW WITH UNPLAYABLE ONLINE? WE GET TO SELL A FEW 40$ ETHERNET PORTS! IT’S ALL WORTH IT! PLEASE UNDERSTARU!!!

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Why do Nintendo find online related things so difficult?

Why are the Japanese so fucking bad at online?

of the 20 games I've played, 3 were laggy and 1 was absolute dogshit slideshow..

if you are getting it "every match" then the only common factor is (you)

It took Sony ages to get their shit together and PS+ is still a bunch of garbage, but i'd say their internet works. Nintendo are honestly starting to feel like what new talent they do get are never for the networking side of things, and so older fools are still in charge of net infrastructure and have no idea what works or what anyone wants.

Why don't they just hire americans to do their online related stuff

Nintendo's idea of multiplayer is 2-4 people gathering around a single console or huddled together each with their own handheld playing ad-hoc LAN. This online thing is still new and exotic to them.

That's your argument? It doesn't work but "hah who wants to play Mario with other people anyway?"

Kek Nintendo just had to DMCA Mario Royale so a lot of people. Sorry you're some autist who can't even enjoy something as simple as a video game with other people.

I like how retards think that having this shit built in would make anyone use it. Retards will always pick wi-fi, it's more "convenient".

Hey! Don't be so mean to the Nintendies, they need a speed they can handle.

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Maybe not for Mario Maker, but it most definitely would be used for Smash, at least at higher GSP. I get way more stable matches with people most likely using an adapter in 4.9+ million GSP Elite Smash

japanese honoru

Can you back up your pathetic attempt at damage control with a source that says the majority of PS4 & Xbox One users connect to wifi instead of using the built-in ethernet port that their consoles come with and that they don’t need to buy separately with a 30$ Nintendo Apple tax for low IQ drones?

I’ll be waiting, thanks.

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You'd probably like to think Nintendo tried to take out MBR out of jealousy and embarrassment. It's something heard from a bunch of projects, from AM2R to Project M. Sadly, that's not the case.

"They're using our characters without our permission. SHUT IT DOWN."

>paying monthly for Nintendo online
It's like a bizarro future and it happened without anyone questioning it.

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I don't think anyone is defending Nintendo and their shitty online though. But you're a snoyboy so I honestly don't expect any better.

it's a $90 hunk of plastic with a USB C adapter. the least they could have done is include an ethernet port instead of trying to also sell you their generic USB to ethernet adapter with a nintendo logo on it at a 4x price markup.

why do that when you can just use the wifi only as an opportunity to beg your loyal goyim to also buy your NINTENDO BRAND adapter during the smash bros direct?

Not him, but I do hookups like this for a living. You'd be surprised at how many people try to play on consoles of all kinds from their neighbor's Wi-Fi setup. People are retarded.

Companies don't generally release numbers for this kind of shit, dude.

The basic reality is that for most people, running a cable through a wall, up the side of a building, or even just across the floor, is a big ask. If you've got your router in the same room as your TV, then maybe some of these people are plugged in, but most probably don't even realise there's a difference because they're 12 years old and the idea of something being "wired" is something they've never encountered before.

It's a hunk of plastic the system comes with. Do I think it should've had an ethernet port? Sure. I also think the console should've come with controllers that don't suck dick, and a version without the overpriced screen I'll never use.

Amazing how you quickly resort to console wars.

>Buy $60 game
>All the meaningful content is locked behind a bonus monthly online fee
>People still try to justify it by being "cheap" and getting "free" games
When did it all go so wrong?

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Don't forget, it's $60 for a SNES-tier level editor.

The obnoxious thing about the console war faggotry is that Nintendo honestly stopped trying to compete a while ago, they're pretty much "there" as a part of the market that will never go away, but every single time they're doing well it's Nintendo fans shitting on Sony, every time there's some misstep the Sony fans pour in and you never hear the end of the memes that have literally become word blocked at this point.

Meanwhile Microsoft and Nintendo fellatio eachother in the background and no one gives a shit.

It's got nothing to do with the game. Peer to peer online depends on the connections of the players. The people he's playing with have bad internet so even if his internet is good it still lags.
>but they should use dedicated servers
Virtually no console games use dedicated servers. It's the industry standard.

>Getting upset at $20 a year

Must be an EU neet

It's more complicated than that. All fighting games are peer-to-peer. However they vary greatly in how much online lag there is between them. Just look at MKX and what huge impact GGPO implementation made.

A good online experience is far more than just peer to peer or dedicated server.

>they're pretty much "there" as a part of the market that will never go away
Because they know the only reason they exist as a company is because of how insanely valuable their brands are, and because they've burned so many bridges with the rest of the industry through their years of shitty business tactics that they can't pivot like Disney did. You basically don't need a game to impress if that game has the name Pokemon, or Mario, or Zelda; it'll just sell regardless, so who cares about spending on real hardware when you can just ask nvidia for their latest tablet?

That's the kind of stuff I'm talking about. Cucks like you just keep trying to say it's fine paying for a shitty scam because "it's cheap". The value isn't the problem, it never was.

What you are talking about isn't lag and it isn't relevant to his ping.

Who would have thought not including an ethernet port on your console was a bad idea?

Yeah it is. Sure there is ping but peer-to-peer connection can vary greatly depending on netcode system implemented. A clear example of this is MKX.

Nintendo has this weird problem of being mostly insulated from the rest of the industry. They don't fall prey to stupid shit like microtransactions and lootboxes quite as easily as the rest of them and at least try to keep the consumer in mind, but they're also really ass-backwards and make progress at a snail's pace compared to everyone else.

>Paying for things makes you a cuck

You can say it's a scam but you sure haven't backed it up.

>They will fix it
No they won't. The problem is because it uses a delay-based connection which works perfectly fine in Japan because 1. they're a smaller country & 2. they have higher internet quality on average. They physically do not understand why it is bad for the rest of the world. This has been an on-going problem for fighting games for several years now. Nintendo & most Japanese developers have shown they have 0 interest in fixing this issue for the rest of the world literally because they don't have the same issue

An adapter costs about $10 and this console is essentially $360 due to pro controller cost. That price is not holding people back. People don't do Ethernet not because of that but because their modem is far from their console 99% of the time.

Do you see anyone outside of 4chin complaining?

How many overpriced ethernet ports did Appl- i mean Nintendo sell since the Switch release?

It was a brilliant idea

Again, netcode has nothing to do with him having high ping. You don't understand what netcode is at all.

you cant fix this. This is just wifi latency for a 4 man P2P connection. At least in smash you have mostly 1v1 so it's not as slow as this clip (Although way too much latency to be considered anything past a party game).

The USB LAN adapter has worse latency and throughput than WiFi. The driver support for these is garbage. The adapters themselves are limited by the USB 2 BUS and the USB 3 port on the dock doesn’t work as USB 3 so USB 3 adapters don’t have any advantage

The real problem is that WiFi is too complicated for 99% of gamers to even understand. The Switch has an 802.11ac dual band 2x2 spatial stream chip. WiFi is half duplex and whatever the router is rated as is totaling both 2.4 and 5 GHz throughput which it’s impossible to get. A 1750Gbps 802.11ac consumer WiFi router is 3x3 (spatial streams) taking a maximum 1300Mbps for 5GHz and Mbps and adding them together which is dishonest and referring to serving multiple clients. Wired throughput on the uplink to the router is capped at 1Gbps though. Most mobile devices and one or two spatial streams so they’re capped to 2/3 that. Switch chip is capped to 867Mbps on 5GHz and 300Mbps on 2.4GHz but it’s half duplex AND there is an overhead AND you will never get the max unless you’re right next to the thing with no interference or noise. So you take those numbers and divide them by about four giving your realistic max 200Mbps on 5GHz and 70 Mbps on 2.4GHz when near the router. But Switch probably is like other mobile devices and turns off the other spatial stream to save battery life so 100Mbps and 35Mbps is more realistic. Because 5GHz doesn’t go through walls very well, you’ll likely be on the 2.4GHz when away from the router and the speed will also be lower meaning you’ll see 30Mbps at the most in most conditions. Plus most people don’t have their WiFi setup anyways and use only 2.4GHz most of the time or use old technology.

My internet is 100 up and 10 down and I get 80Mbps on 5GHz with the switch and most people say theirs is 25Mbps.

How Nintendo ping ratings are set by Nintendo and have noting to do with the wifi

the game just bloody launched

>Wii
>Has backward compatibility and a virtual console
>Free online
>Supports last gen's controllers just fine and lets you use them in a lot of its library
>Additional controllers are $40
>Virtual console so you can buy discounted retro vidya up to the N64 and own them

>Wii U
>Has backwards compatibility
>Lets you use last gen's controllers
>Free online.
>Virtual console so you can buy discounted retro vidya up to the DS and own them

>Switch
>Doesn't support Wiimotes or Wii U controllers even though both would work fine in a vast majority of the switch's games such as mario maker
>Pro controller is $70 while also having an identical button layout to the wii u pro controller that isn't supported
>Paid online despite having no improvements to the quality of service
>No virtual console, can rent NES games you can emulate in a browser

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lmao imagine paying internet twice and getting this.

Same here. Been playing online with my Switch at two different houses with completely different hardware and online services and I never have any trouble with either of them.

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>We literally just had Mario Royale which good old Nintendo shut down, which hosted 100 players at a time, and didn't have anywhere near this level of latency.

>A PC game none of the players directly interact on a extremely low data use map vs a console game with total interaction, requires full sync, and is full HD 3D.

How do I charge my Joycons without having to walk across my room to connect them to the switch? All I want to do is press the home button and play.

You're all so fucking retarded you don't understand how peer to peer games work at all. Peer to peer games have a "host" in every game. This person sends all data to the other players, receives data from the other players and then sends it back to the other players. How long this process takes (the ping) depends on how good their connection is and how good the connections sending info to them are. If the hose is leggy your game will lag - period. There is literally no way to avoid that. You could have the best connection on earth and it would still lag if the host lives in the middle of the woods. The only way to fix this is dedicated servers which NO ONE uses.

No this has nothing to do with netcode. Netcode doesn't effect your ping it effects things like action priority (two players send in a command at once with different levels of lag, what happens?). What he is complaining about is purely his connection with the host.

>Buy $60 game
>All the meaningful content is locked behind a bonus monthly online fee
>Some games run on P2P connection
>Service offers cloud save and try to force you into it because they don't allow offline backups just because
>People still try to justify it by being "cheap" and getting "free" roms

That user did back it up, here, I just adjusted his post. Paying for something isn't the problem, so stop projecting. The fact that the entire thing is a subpar service can't be denied.
Now waiting for you to use any actual arguments here. Are you really trying to deny Nintendo netcode and whatnot isn't absolute shit?
inb4 works on my machine, ignore the statistics :^)

I love how i can buy and play Gameboy advance, SNES and N64 games on my Wii U right now but can only play NES-Atari tier games on my Switch.

Virtual console brand died with the Wii family of systems.

Get a Wii U and N3DS soon before their price skyrockets and get to buy all those VC games before Nintendo kills VC for good.

Stop being fucking fat and walk a couple of steps.

>this console is essentially $360 due to pro controller cost

Probably a digression from the topic, but whatever. Are the Joycon controllers really all that bad? They seem fine to me as long as you don't have ham hands or aren't playing a fighter that needs a D-Pad.

Mario royale was using a dedicated server you retarded fuck.

Get a Charging grip goyim

So what? I can't image packets in this game being more than a few hundred kb at absolute max.

>because they've burned so many bridges with the rest of the industry
That's literally never been a problem.
Sony killed dozens of companies by insisting 2D is dead, the Cell was a nightmare to develop for out of house, and had worse ports across the board on PS2.

They're basically similar to controls on a 3ds. If you're okay with 3ds controls that's fine I guess.

Dont you also have to pay for online?
Why isnt nintendo getting sued for this pisspoor service?

It's about a 12 foot walk to the switch and it has to be wired to charge.

That must be why Sony gets every single third party game while Nintendo gets 20fps ports of PS3 games.

Have any of you even bothered to check network play yet? The game is still fun but online is literally unplayable. I have to wait for at least one person to leave every match before it becomes usable and even then its like playing on Stadia

Because you pay $20, get a free game and access to virtual console. They're not charging an arm and a leg here.

>Implying literal nes roms are worth a dime
>Implying I want all those extra "features"

And where exactly are those 20$ going to? Because it sure as fuck isn't going into stable servers

Nintendo pays third party companies to release in their platform. Nintendo sometimes does too but not as often.

At the risk of sounding like a retard, I looked at the video and that looks like bad framerate. Can someone having a bad connection make the others get that? I thought shit connections looked choppy, this looks more like framerate issues.

Serves you right for buying their shitty online service and paying for fucking peer to peer.

Because the Nintendo refused to use more universal formats , PS2 was a good DVD player, and XBONE fucking beefed it in E3 and Japanese marketing.
Only being a nonironic zoomer would lead to believe the best product or company has been the winner of most gens.
Just whoever gets the most success.

Game development. Nintendo has greatly expanded their online games.

Please don’t call the abomination that is Switch NES Netflix filled with 1985 sports games “virtual console” again, thanks.

Not a frame rate issue at all. All switch run the game the same way, it's a console after all, not PC.
All the stuttering you saw WAS the connection.

Sony doesn’t pay anyone shit to release on their platform unless it’s a third party exclusive, get a new brain.

Uhuh.
twitter.com/TSM_Leffen/status/1144774214811103232
Tell me more about those expansions of their online games.

The wii u and wii are probably worse lmao.

Only in Louisville, because their cables fucked up our roads.

No one is charging an arm and a leg for their online services. They shouldn't charge for money in the first place. Thanks Microdick and thanks burgers for making this an industry standard.

>Why am I paying $20 If I don't get dedicated servers
First of all that's a dumb question since neither Sony or Microsoft offers dedicated servers and they cost $50.
Second, you're paying for game development costs. They have been greatly expanding their online titles, both in number and quality. It's no coincidence the newest smash bros was a massive step up, they wanted it to sell the online system. Similarly Mario Maker 2 itself included a massive number of new features and content. That's what you're paying for in your $20. If you're not interested in Nintendos online games, why even subscribe to the service?

twitter.com/zerowondering/status/1128792522883567616

whewf this tweet didn't age well then

You know that Smash is a fighting game and Mario Maker is a platformer, right

It would look a hell of a lot worse if Mario Maker's netcode were better

I'm a Nintendo fan, and I never bought online.

Yes they are. Sony and Microsoft are charging $50. Over a typical 6 year console life that's $300 or roughly the cost of a new console.

What was wrong with the original price?

I don't even know what this is trying to argue, shit netcode / ping is never acceptable. And, debatable as it may be, a multiplayer platformer should probably actually require better ping because one pixel misstep in something like Mario Maker can send you into a death trap or off the edge into a pit depending on how fiendish the level designer is. Fighting games at least have health bars to buffer mistakes, but one mistake here is grounds for elimination.

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>Mario Royal with 75 players
>Nintendo somehow cannot get a 4 player online mode to work

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Again, Mario royal had dedicated servers not peer to peer.

If you can pay 20 bucks a year, you can pay 50 or 60 bucks a year. You shouldn't pay for online in the first place though.

>everyone uses WiFi
>Wooooooow why is online so bad

It's truly a mystery

>comparing a fucking tiny indie game or whatever to a full triple A game released on a console
It's no excuse that the online is shit, but you're retarded for trying to compare the two.

Jesus, the people in this thread really have a sub 80 IQ. So stupid it's painful to look at. This problem has nothing to do with the netcode.its a peer to peer game which means your connection depends on the host. If the host has bad internet you will lag. There's nothing Nintendo can do to fix that but add dedicated servers which 99.9% of console games do not use. What you are asking Nintendo to do is to go way above the level of service their competition provide while charging less than half the cost.

You already paid $60 for the """"""""""""""""""development costs""""""""""""""""""""", stop being this much of a cuck.

>hurr why does the publisher have to provide servers for their ONLINE GAME
Thanks for proving that nintentoddlers really are clinically diagnosed retards

No, the wifi receiver in the switch is garbage

From my experience there are people with whom I have no lag, and then there are those with lots.
The netcode is fine, what Nintendo needs to do is eliminate those that have bad ping to the host so that randoms have little lag.

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stop lying

>"Works on my machine"
That's epic, user.

>competitive Smash player
Imagine the smell

Do you want me to record it for you?

I didn't say it worked for me all of the time, I meant playing with some people it works without any lag whatsoever, and sometimes it's really bad. It seems to be simply chance at the moment, which is what Nintendo needs to address

Smash ultimate still feels like shit online, even if everyone has the adapter. Smash 4 didn't feel anywhere near this bad under the same conditions. My group of friends doesn't even bother with the game anymore because it's frustrating to play with more than 2 people, how they fucked working netcode between the two games is beyond me.
I can only imagine how shitty SMM is online.
And just a reminder that most games do not have hack checks and are all still P2P,I've encountered server faggots throwing Bombs and Blue shells as soon as the timer is over.
We're actually paying for something worse than what we got on the wii u because at least we had the shitty social features that were good for laughs at times, we don't even get that here and people defend this shit.

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i still have the original one for the wii. works fine.

It's baffling how braindead the anons in this thread are

What else did you expect from cucks who buy online.

Why would you even play this with randoms? Probably global too

>inputs have to be validated or else the game will not be in sync.
I'm not too knowledgeable about this but what about rollback netplay systems? Melty Blood for example you can set a certain amount of rollback frames, for each rollback frame you have you get one less input delay. If you have say 4 or less rollback then it's never really noticeable so basically you just get 4 frames less input delay. Is there a reason they can't have this for Smash? I'd rather have the occasional characters teleporting around than the constant low FPS and high input lag anyway.

Does it have an updated Babymetal-costume?

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You can't play with friends online iirc

>DIS IS EVERY MATCH
Funny, I can get online any day on both games and have a majority of my matches without any trouble. Works on my machine.

Explain why every online game i play on my PC and PS4 runs perfect but everytime i play smash or MK8 it fucking runs like shit?

Literally ok when Nintendo does it.
Fuck off, it's retarded and should be slammed. You console kiddies keep eating that shit up. This is why the gaming industry went to absolute shit.

Online with friends is coming in a patch at a late, undisclosed date.

>Nintendo now charges $20 for using internet you're already paying for on your Switch
>Still won't host dedicated servers to mitigate these retarded issues

>Swedecuck spends time on Twitter blaming Nintendo for his poor internet connection
>then goes back to sucking Nintendo’s cock & using their products nonstop to make a living
Nice hero, Smeleefags.

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It's not about servers you fucking retard, stop pushing this retarded shit. It's about netcode. There are plenty of p2p games that play fine

MELEEEEEEEEEEEEEEEEEEE

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It's both. There.

I bet this has more to do with the switch having a fucking awful wifi radio than bad netcode