What classes do you like to play in RPGs? For me, it's rogues

What classes do you like to play in RPGs? For me, it's rogues.

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Ive been playing a Paladin Undead hunter on baldurs gate 2. Usually in elder scrolls i play a Drow spellblade

Exclusively stealth in TES because it's the only archetype that actually somewhat works, makes sense and is fun there.
When it comes to cRPGs I don't really have a preference, it just depends on what kind of stupid ass nerd roleplay I'm in the mood for that day.

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crusaders are the only good class because their job is to kill pointy eared scum

chad bard for me

Explain mage vs sorcerer

Monks and sorcerers are fun

Thieves with max luck!

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Battlemage, Spellsword, Magic Knight, or anything with Sword & Spell

i think in dnd mage/wizard are the scholar types who use books and shit for magic

while sorcerors are the hippie nature energy people who use powers of cosmos and shit for wild magic

Glass cannon blaster mage with high charisma.

How do I become a Bard and not look like a faggot?

Stealth Archer

Barbarian.

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monk/berserker. i like to punch things.

mage - creates spells
sorcerors - use spells

Crusaders or paladins but I wish spellswords were more relevant in other games

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knight, all day, every day

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Whatever is the most powerful and can break the game easily. I used to like paladins, but realized that they're just gimped fighters and power is all I crave now.

Summoners/Necro all the time baby.

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Pic sums it up.

>Elder Scrolls
>Drow
???

Well in the Elder Scrolls (what that image is from) sorcerers use heavy armour and magic, while mages are just pure magic.

In DnD, sorcerers are a type of mage who are inherently gifted (or cursed) with magic, compared to another type of mage like warlocks who make deals with supernatural forces in order to gain their magic.

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same
it irks me though that 99% of paladin designs are goody two shoes who are all lawful good
being a paladin just means being a warrior for a god for fucks sake

Summoner/Tamer/Necromancer. Anything that can command or summon guys to fight for me. Even better if they are competent enough that I can sit back and support them while they do their thing

What rpg class is he?

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Paladins

homo

>Battlemage, Spellsword, Magic Knight, or anything with Sword & Spell
My brother from another mother.

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anything with alchemy

i like conjuration weapons and using third party magic like scrolls and potions and enchanted items
so probably sorcerer

>No Jester

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youtube.com/watch?v=k3J8FYKZ52w

Monks or anything that lets me beat enemies with fists and quarterstaves

There's no better satisfication than fry an Orc with Lightning Bolt while gutting them with my sword

thief, just like hussie

The Oblivion class portraits always seemed so... not elder scrolls like.

rogue or bust

I always start a new RPG as a battle mage type character when I can help it. Can deal with things up close and far away. I like being versatile and it normally gives you a stylish look.

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Cool concept but in most games it doesn't really play well. A lot of the times if I roll a hybrid character I'll end up forcing myself to use both spells and weapons in a fight even if it's simply more efficient to use one or the other. Like I know it's autistic but I'll get anxious that I'm not using my sword enough or I haven't used a spell in a while so I make a mental note to myself to correct it in the next fight. This anxiety is much worse in a level by doing system where I get stressed out that if I use my weapon too much my spells will begin to lag behind and become useless, so I can't just use whatever I want whenever I want I have to force myself to juggle them.

Would also pick the backstabbing fuck, but they are usually the worst class EVERY FUCKING GAME.

>PnP? Party cant go without a rogue.
>Crpg? Lul pik wizard :DDDD

I try to get Alchemist if there's the chance.

Probably because a good stealth system is just more work than most developers are willing to put in to get right. So you either end up with an absolutely broken system where you're basically invisible, or it's absolutely useless and basically only good for RP purposes.

>agent
>acrobat
???

onions

now THIS is epic

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Melee
Maintenance
Speech

Sadly this is correct. Either the game is centered around a rogue (Thief, Asscreed-clones etc) or the rogue sucks because the mechanics just do not favor him. CRPGs favor quick up-close melees or ranged combat so the rogue is outclassed in both by a fighter type or a caster type respectively.

Sounds like a personal problem. I usually tend to go restoration, conjuration, light armor, shield, one handed/blunt/blade in elder scrolls and Faith + strength or dex in dark souls for example. So i really like buffing myself and having heals since i am a very reckless person.

Hard to say really. I like magic users, they usually tend to be just archers with colorful projectiles. I usually start wizard and then reroll warrior.
In Oblivion I liked spellsword, 2hander and magic combo was awesome. Nightblade close second.

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Well in Dark Souls for example I tried a hybrid and it just seemed impractical. Like, sure I could buff my weapon before I fight this guy, but it's really just faster and more convenient to just walk up and hit him. Buffing my weapon isn't really going to make a big difference. Or what's the point of using healing spells when you have more than enough estus for most bonfire-to-bonfire stretches. Same thing as the buffs for damaging spells as well, sure I could shoot him with a bolt of lightning, but it's really much faster and more convenient to just walk up to them and hit them with a sword.

Mage always seemed structured to me, like they were a student of a school or an apprentice to another Mage.

Sorcerers felt more occult and rogue. Instead of stuff like fire and water, they deal with the arcane.

It's all about learning the timing when to use your buffs/heals. But of course when one does not have the preference for this kind of combat and thus no wish to try and train and get better at said thing, it really doesn't matter. Personally whenever i tried to go pure dex/str in dark souls or full melee in elder scrolls i always felt that something was just missing from my arsenal. But at the end of the day it just comes down to personal preference.

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this is why I like the Etrian Odyssey of doibg rogues which have unique combat abilities to set them apart from their heavy/mage colleagues.

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Rogue mainly

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Warrior or Monk all the way and maybe assassin once in a blue moon, I just can't get into magic

The most obscure thing that's available in game

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He probably meant the dunmer, not drows

>there's still no game where playing a spellsword type character means using buffs and magic weapon enchants to improve your combat ability, instead of just hitting with sword and casting fireball when it comes out of cooldown

Healslut

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Any kind of archer usually. Druids are also cool.

Literally Dark Souls.

>daytime, green forest
>crouching wearing a brown hood doesn't look suspicious at all

>archer class
>has 3 fucking melee combat skills

D&D sorcerer is like someone that just uses magic instinctively while a mage takes a lot of time to study magic in order to use it.
In TES this was represented by attaching the "stunted magicka" effect to the sorcerer class and giving it spell absorption. Morrowind didn't have class-based disadvantages/advantages so it was changed to a mage that wears heavy armor and specializes in conjuring and enchantment

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literally FF5.

The rogue aesthetic is really cool but the more you think about it the sillier it gets. Firstly, any thief worth his salt wouldn't dress anything like a rogue usually dresses, they would just wear regular clothes. Leather gloves and black cloaks basically scream "I'm up to no good, please arrest me." Also, who would ever choose a rogue over a morally principled knight or experienced mercenary to bring on an adventure who they'd potentially have to rely on to not get them killed. Nah let's pick the known criminal and trust him not to steal from us, or worse, slit our throats, while we're all sleeping together. Or how about the idea of using a dagger in combat being pretty ridiculous. I don't care how quick or dexterous you are, using a butter knife to go up against a guy with a poleaxe, or even just a damn long sword isn't going to end well for you. And don't even get me started on wearing a hood during combat, might as well just put a fucking blindfold on.

What do you call a combination of Thief and Knight?

depends on the game , i typically go off-meta builds

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Can somebody recommend me a good Blue mage/Morpher game? Utilizing monster abilities is by far my favorite class but it's kind of rare.

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Thight

Adventurer.

Dancer

Which for some reason isn't a class in Western games

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Duelist

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I know. I wish that’s actually what we got.

Ur mom gay

no u

Ideally a hybrid class. Something between archer and assassin.

The slut class.

this character from Genius of Sappheiros is like that, get hit learn spell. Starts out very frail and becomes the best party member at the end.

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Gosh, look at all them tiddies.

baka, gaming addiction is bad enough already

explain mage vs sorcerer vs wizard

Mage/Magic User/Wizard are students who create artificial methods of using magical energies to make deliberate effects. Like runes/spells/wands etc

Sorcerers can do it naturally, but its typically more wild and untamed

Yes, more dancers please.

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battlemage

Barbarian/Berserker, specially if the game favors a strength built

Actually the least slut class, female healers are always the biggest sluts.

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>mage
All-encompassing term for anyone who uses magic
>sorcerer
Have a natural, intrinsic affinity for magic with no need for study or training, unless it's to learn how to better control it.
>wizard
Have to study and train in order to use magic, which is usually why they're depicted as old hermits, magic takes a lot of time and dedication to learn.
>warlock
Make bargains with supernatural entities (but not gods because then they'd be clerics/paladins) in order to gain powers and cast spells.

That's how I understand it at least

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westerners don't have any dancer-heavy folklore like easterners do

Mystic Knight in Dragon's Dogma is exactly that, to the point where you'll get so goddamn tired of applying your Trances

I always love playing druids or bards. They usually have some unique stuff, and they have good roleplay potential.

I feel both revolted and excited when looking at this picture. Is it wrong for me to do so?

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The RIGHTEOUS BOIS are always the best, who are the righteous? Simple it's
>Knight
>Paladin
>Crusader
>Templar
>Cleric
>Bishop
If only there was some righteous DEX class, but since there isn't it's surely a sign that DEX is for fags

>make bargains with supernatural entities

>cleric = bargain with gods
>shaman = bargain with spirits
>druid = bargain with trees
>warlock = bargain with demons
>occultist = bargain with OLD gods
>wizard = bargain with books
There are definitely more. Hmm.

>Morrowind Crusader
>Any heavily armored warrior with spellcasting powers and a good cause may call himself a Crusader. Crusaders do well by doing good. They hunt monsters and villains, making themselves rich by plunder as they rid the world of evil.
Sounds cool.

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I'll await the day some developer will eventually, hopefully.. get a fucking archer right.

>>wizard = bargain with books
That's stupid and you know it.

Righteous bois make everything sound cool

AHEM

WIZARDS, not """mages""" record spells in books, but can only memorize a certain number of spells at once. However they can theoretically "learn" every spell, it's just that they can only actually use a limited amount of them

Sorcerers, on the other hand, "learn" spells intuitively. They can also cast all of these spells numerous times. But they can't actually record new spells into a book from scrolls. So they have a more limited array of spells that they can use more often.

Also, dragons have 4 legs while wyverns have 2.

Duelist would be a righteous dex class. Basically just the kind of character who hates nothing more than an unfair fight. They'd abide by a strict code of honour and never fight dirty.

Or a Samurai would work too. They're basically knights but dex instead of str.

Healer with stat allocation focused on Atk and Def.

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I like divine user/healer classes the most.

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Dueling and weebs are not righteous though

Mage now and forever. I wish a game could get it right and let you actually control the elements like a master wizard. Why is it so hard to make a good magic game

But what about Gladiators?

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They're crowd pleasers, probably have more in common with swashbuckling flamboyant pirates than traditional fighters.

The important thing that makes warlocks distinct is that they make deals with either a benevolent or malevolent being and specifically give them something (money, food, human/animal sacrifices, their soul, etc.) in exchange for power.
Druids don't necessarily get any power, they're basically just priests for nature.
Shamans are either druids or warlocks, depends on the setting.
Occultists are warlocks, there's no difference.
And as said wizards don't bargain with books, that's just dumb.

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No, Mystic Knight is about plopping down your Magick Cannons and using Crescent Whirly (that also gives you iframes) to turn the game into 2hu with your homing perma stun projectiles and ultimately trivializing the entire game.

You're not getting this, the righteous part. Besides, there's needs to be something like a Sacred Archer that strikes down demons with arrows guided by faith. Not more melee fighters, a righteous army needs some missile troops.

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Are there any singleplayer games that let you play as an actual shapeshifting druid, and not just partially like divinity's half-polymorphs? I want to play an actual druid

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I like Thieves. But not Rogues.

Also I like Gunners and Archers but only if they have no pets system. WoW Rangers we're a mistake.

>Agent
>Crusader
>Pilgrim
>Scout
>Witchhunter
>Assassin is different from Nightblade
>Mage is different from Sorcerer
>Battlemage is different from Spellsword
What the actual fuck am I looking at here?

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Rune Fencer and Knight.

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MUSCLE WIZARD
MUSCLE
WIZARD

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What do you think righteous means?

Shadow, like the hedgehog

Mercenary.

It's not the best but Dragon Age: Origins has a shapeshifter class.

>D&D sorcerer is like someone that just uses magic instinctively while a mage takes a lot of time to study magic in order to use it.
>In TES this was represented by attaching the "stunted magicka" effect to the sorcerer class and giving it spell absorption.
Seems to me that it would make more sense to do it the other way around. Sorcerers regenerate magicka on their own because their magic comes from within them, mages have to recover magicka with some kind of external source (spell absorption or potions) because their magic is artificial.

It's not his fault you are playing MK wrong. MK is for a chainsaw sword rampage and riposting with spells.

>Assassin is different from Nightblade
A Nightblade is different. Uses more magic and alchemy than your standard assassin.

>Also, who would ever choose a rogue over a morally principled knight or experienced mercenary to bring on an adventure who they'd potentially have to rely on to not get them killed. Nah let's pick the known criminal and trust him not to steal from us, or worse, slit our throats, while we're all sleeping together.
Rogues aren't necessarily criminals. There's nothing inherently evil about a rogue skillset. And even if they are criminals, that doesn't necessarily mean they're selfish, backstabbing pricks. They could be Robin Hood types who only steal from rich assholes.

>Or how about the idea of using a dagger in combat being pretty ridiculous. I don't care how quick or dexterous you are, using a butter knife to go up against a guy with a poleaxe, or even just a damn long sword isn't going to end well for you.
I think the idea behind them using daggers is that they don't fight head-to-head. They try to sneak around and backstab people in their weak points, and daggers are good for hitting small weak points in someone's armor. They're also easier to conceal.

Mages are more well-rounded in the spells they are able to utilize, while sorcerers specialize in offensive magic.

Neverwinter Nights. Small problem, though: shapeshifting removes any ability score bonuses you were getting from items, so if you had some Wisdom-boosting gear for extra spell slots, you lose those slots when you shapeshift and don't get them back when you change back.

I always saw Mages/Sages as the agressive arcane magic users, essentially the "cool attack magic".
While being a sorcerer takes a while to work and requires a 4D brain to use, but the result is much more effective, creative, devastating, etc.

Druids in WoW will always be the best.

A bunch of arbitrary distinctions that mean nothing. Classes are meaningless in TES.

Wrong. Classes are good for setting a theme for you to stick to.

I do that of my own accord anyway. I've never been one of those people who played a master of everything.

I play Buttfucker, I rape enemies to death in their butts. Equipment is dick and balls. I have magic precum that can paralyze foes. Making it easier to buttfuck them to death. Weak against enemies that lack buttholes. At higher levels I can actually insert my whole body into the gape and walk around in my victim's body.

That's D&D garbage.
Basically in D&D you have two types of casters, the mary sues who are innately good at something or get it for free and the ones who actually put effort in something, that's the Sorcerer/Favorite Soul VS Wizard/Cleric dilemma.
Sorcerers are innately good at magic, they simply channel it, they don't need to prepare spells before using them and their magic power comes from within, vaguely similar to bards but better as Sorcerers are pure arcane spellcasters, at the same time though they learn less spells than wizards.
Wizards are the ones who aren't born with special powers so they have to study hard to get it, unlike sorcerers wizards have to prepare their spells beforehand but end up having a bigger selection of spells since they aren't limited by innate powers, they just learn whatever they want.

It's a bullshit D&D rule that doesn't even work in videogames.

Is there a such thing as a seducer class?

Anything evil aligned with high carisma

Get back to the succubus thread, user.

summoner, berserker/fighter, pure caster classes are usually what I go for
I like the concept of paladins but most games do them really dirty to where a fighter is usually better in every circumstance

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In a campaign full of undead/evil aligned enemies pallies perform pretty well, see games like NWN2.

The problem with pallies and fighters in vidya is that fighters still get a gorillion feats, which matter a lot more than Smite Evil and whatever shitty healing and buffs a pally can offer.
Sure if you got lots of undeads or evil things to smite, a minmaxed pallie ends up being better than a fighter, but given how very, very little games offer that and how having more feats still gives you better performance in a videogame context, it's easy to see why pallies lag behind fighters.
Same reason why things like eldritch knights are always shit in vidya, they're things conceived for tabletop play and its own inherent rules, and unless you heavily modify them, they will almost always be shit in vidya.

Yes, I know.

I have not played very many games where Paladins/Magic knights suck, most of the time it is just people whining they are not "Fighter/Wizard BUT BETTER". Same with Summoners and whatever class their summons are. Summoners Paladins and Magic Knights are basically the holy trinity of eternal "wah my class is underpowered" whining.

Is there a such thing as a Seducer Class or equivalent?!

Woolen travelling cloaks whether be brown, grey or even black were common in past, they also almost always came with a hood. Usually worn by wanderers, merchants and even vagrants due to their great warmth and the ability to withstand rain without getting that kind of stick-to-skin soaked and retaining the warmth as well as being a pretty good makeshift sleeping mat if you have to sleep on the road. While a good cloak wasn't exactly cheap, it was an amazing thing to have and those along with proper boots were two things people who traveled a lot usually invested in.

Daggers were often used in urban combat due to how narrow a lot of streets in European cities were. Shortswords, daggers and bucklers were the weapons to use if you planned on fighting in narrow streets, maybe even quarterstaves and short spears. P0leaxes on the other hand were sometiems used by the guard due to their (comparatively) low costs, low training requirements and versatility.

Stealthy classes in games with single hero.
Hardest to kill class in team based ones.

>what is every D&D adaptation ever

What's the difference between a spellsword and a battlemage?

They sound like the same thing desu

>I have not played very many games where Paladins/Magic knights suck
in most WRPGs, they're mediocre to shit classes, especially those who try to adhere to the D&D standard, because those classes either fill a very specific niche like pallies(Kill lots of evil/undead things) or they're simply jack of all trades with no benefits(Eldritch knight, who also gets usually fuckall for feats).
In JRPGs it's different since those archetypes aren't bound by D&D rules so they get a lot more elasticity, and even if they kinda are, like in the Elminage games, they're still heavily modified to make them not trash.

Then of course, there's action based RPGs, but those are trash and barely RPGs to begin with, your class choice matters very little.

paladins r shite
summons r cool

Spellswords or any knight/mage hybrid class is my go to. I especially like anti-paladins though few games have that archetype available to play.

why does elder scrolls even have healer classes if you can't really heal others..?

because restoration used to do other things like buff your strength and agility and what not, and it could also be a respectable damage stat

>knight is exactly the same, but with a nosebleed

>why do different things have different names?
Are you retarded?

Which WRPGs are you thinking of? I've played PoE, Baldurs gate, and Pathfinder Kingmaker, and in all 3 Paladins/Eldritch knights were really fucking strong.

Mage- the virgin education and practice (high INT)
Sorcerer- the chad natural inborn talent (high CHA)

Being able to gain levels only in cities by dancing and whoring out.

In the TES lore they're very different, but in terms of gameplay they pretty much only differ in what type of armor/magic they use.

I don't know about PoE, but neither BG or Pathfinder has "really fucking strong" pallies or EK, in fact EK in pathfinder is the shittiest prestige class in the game.

>inb4 muh carsomyr

In honest, all the city classes should be like that - thieves, bards etc should get more exp in towns and less or no at all in wild lands

A class that buffs equipment or creates swords and armor with magic, that are superior to the shit the blacksmith sells you, but are temporary.

Sorry for your autism, friend

I just care about strength, killing, fucking, drinking and the size of my dick.

Barbarian, Monk/Brawler or some kind of combat rogue.

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combination monk/mage, something that's only really possible in elder scrolls games and dark souls

My Nigger

Guy that summons, raises from the dead or catches monsters and makes them fight for him.

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>not raping the minds of your enemies.

You people disappoint me.

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My favorite class flavor was from the shitty mmo flyff, the assist class was awesome sans the twirly rod. If I could high five people with my giant right hand and buff them I would have been happier. Basically just a cleric offshoot class focused more on offense, their right hand is a giant gauntlet weapon and they use that in conjunction with a shield on their offhand to fill the role of a front line fighter while also dishing out support with buffs. The downside was in the game they had to switch to gauntlet for a magic wand that was like a marching band baton in order to buff anyone. Again, just high five me bro.

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>Classes based around Support/Healing
Why? Fucking worthless time wasters and artificial difficulty shit.

That only works against intelligent enemies.
Against monsters or barbarians psychic powers are often ineffective.