Do you like super Mario maker 2 so far?
Is it better than the first one?
Do you like super Mario maker 2 so far?
Is it better than the first one?
Amazon fucked me over.
The first ones look upon you with pride
Well it isn't worse. But it should have been SO MUCH better.
>No costume mush
This pisses me off to no end. They were so much fun god damn it
Can't wait for trannies to violate the TOS making worthless levels for their cingey political activism & then whine when Nintendo bans their asses for it.
M40-GMW-X1G
Rate mine please. Its a race level
I tried to make something comfy.
KC4-NBS-VWG
Loving it, worth every penny. I’ve been toying with a mechanic where the foreground and background briefly switch places every second or so.
Here’s an easier introductory one:
3VY-3LF-Q2G
Here’s a short yet very challenging one:
K78-7NH-TFF
Mario 64 is the only good Mario game. Mario Sunshine is then kind of ok. Rest are shit. Born in 1990 btw
>paying for online
Holy shit that intro map is anxiety inducing as fuck.
What the fuck were they thinking? I can understand removing ones like the Nisekoi one but Jesus.
This. Real niggas got it for free when anons were using up their extra family account slots.
>Not getting a full year for free with Amazon
>Or a full year for free by snagging the bundle at base cost
>Or by leeching off of someone else time.
>MM2 is just the first game but with more features
>Is it better than the first one?
Fucking yes. Obviously.
>Its good, but could be better
ftfy
It's shit
>Added new
>Yet removed old
The question really is does the new outweigh the loss of the old?
In earnest forcing players to do objectives or bring selective things to the goal is the best addition ever, so it outdoes it for me. Koopa Car is also great. But fuck you Jerma
will they add costumes later?
Rate mine please
>Spiral Mountain
PF2-KWM-2JG
>Luigi’s Mansion
Y3F-44T-94G
Remember to put 1-ups in your courses!
>go into a thread about video games and trans is the first thing on your mind
mentally ill
>he doesn't know
Do people design stages in Handheld mode? My biggest concern about this game was how much less intuitive it would be to place objects with a controller as opposed to using the Gamepad in Mario Maker 1. I don’t know if it’s just a learning curve, but it’s such a chore doing anything with the Switch docked. If anything, Mario Maker was the justification for why the Wii U had value in its gimmick, but of fucking course nobody bought one
Icy progression : HBQ-7WW-KLF
5R5-QCK-H3G
Smash ultimate inspired
Handheld mode is the most intuitive for me. Docking mode is only good if you do build 2-player. But than you need to know what to build and stuff.
>The question really is does the new outweigh the loss of the old?
Given the only losses incurred were just visual elements at best?
Yes.
This The only reason the skins were in was because amiboo selling point needed to be implemented. And to not anger everybody they made free ones too.
The only that was usefull was thin mario, but for this we have now the night mode with low gravity.
played the luigi's mansion level, it was okay. I didn't notice the boo on the track though due to the darkness so went through the level without having killed it at first. Boom Boom can corner you by the pipe, would be a good idea to raise the ceiling there.
It’s great, but definitely some questionable decisions.
>rising water locked to forest theme
>you can’t just make a night level without shitty gimmicks and they all have the same space background/music box shit
>the co-op/versus is the worst online experience I’ve ever had in a video game
>you can’t grab stuff while spin jumping anymore
>can only upload 32 courses when you could upload more last game
I expect the night theme stuff and 32 course upload limit to be changed in a future update, but it’s still such a weird decision on their part. Also, why is there no beach theme? All of the main Mario level themes are here except a beach theme.
What's wrong with online multiplayer? I didn't try it out yet.
Bump
I genuinely hope they can patch the game to steal the one thing The World Ends With You has going on Switch: pseudo-pointer controls with a single Joycon. I just want to build a level on the big screen with the ease of a stylus
No solution
Not him, but its as fucking bad as Super Smash Bros. Brawl's online with how fucking laggy it is, the game is nearly unplayable if even a single person in your group has below average internet connection.
Amazing how Nintendo decides to charge a subscription fee for their shitty online, but its still so fucking bad that you can almost hear the sounds of dial-up as you play.
where ? how ?
how do you pick people up in multiplayer? I thought pressing Y would do it, but it doesn't seem to.
Meanwhile I want better controls with a Gamecube controller. Still locked out of some functions just for using a comfy controller.
I figured it out, but shit this was hard I am one of the two who cleared it. I just got super salty
Hold run and press spin jump.
Kiddies will be playing Mario maker, while the adults use flash to make the best Mario games. Get fucked losers.
Online multiplayer is laggy as hell. On some matched I played online, it was rubber banding really bad! I paid $30 for this kind of Online service? Nintendo seriously!?
0TR-J4F-GSG
They should temporarily limit online multiplayer to 2 players per stage. This would get rid of the lag in many cases.
really they just need an option to exclude people who aren't using an ethernet adapter.
It's the exact same thing but with more content.
So it's the best thing ever.
I will say the gamepad controls are better though.
enjoy nobody playing your levels
Swamp Escape by Shell can kiss my ass
>imagine buying the same game twice
>imagine buying the same console since 2006
the online multiplayer is generally reeeeally rough with it's connection, sadly. Could be so much fun, was really looking forward to it, but it's most of the time just an absolute lag fest.
>inb4 get gud internet
Using a lan connector on a reliable 100mbit connection with 20-30ms ping to the general internet.
the original Idea behind them was that SMB1 was lacking so hard in features they were worried nobody would play it, so they added costume shrooms.
I guess they felt like now it had enough to stand on it's own so they didn't need them.
Is it true that as you get Maker points you unlock more upload slots?
Yes, yes
Postet in the level share thread because i mossed this one
My question is
Hot the fuck do i beat the last Frog job? I only have a shoe how do i hit the switch outside of the room with the goomba?
Ride-n-Rise
514-1NJ-X5G
Can you use a Warp Box to go to a sub area? I can't seem to figure out how. Using handheld controls if that help.
I don't think you can. I think pipes are still the only way to go between main and sub areas.
Hear me out
>game has decent mii customization
>all four characters play the exact same
Therefore
>NSMB and 3DW styles should let you use your avatar as a character
If they felt ballsy, they could have them also be in the pixel styles, but still 3D.
Removal of mid-airs killed it.
You can't even recreate most of the good levels from MM1, let alone make new and inventive ones.
Got a hot n' fresh new level for you guys to play
Dry Bone's Swamp Fortress
HDT-G46-SSG
>05
it's the same game.
People who even know what a mid-air is are not the target audience, in fact, everyone else complains that your levels are impossibly difficult "Literally impossible", that's why you've been cancelled
Rom hacks are where your fun lies, not in an official title
>they killed the game because its harder to do stupid kaizo shit
Oh no, however will the game survive with less pixel perfect bullshit clogging the servers?
Postin all the SMB1 style levels I've enjoyed so far.
SMB Forest 1: GJW-VGS-Q0H
#03 Ice Peak: SMB-L67-8QF
Jungle Fever: GV6-1QT-NRG
Goomba Mountain: B8N-SNM-XQG
SMB 1-2: 9C8-9S8-5JF
Suntouch Sanctuary: 78K-JP3-CYG
Monochromatic Acrobatic: 4PV-KM1-GXG
Goomba Forest: 0R2-D5D-PJG
Level 1-1 Rotated by 90: GB0-VJ0-8GG
Azure Cavern Exploration: DRK-TT3-NJG
Dragonbone Ocean: YH7-X31-HLF
SMB1.5, 1-2 Koopa Cavern: D12-R91-GYF
Submerged Jungle Pathway: F77-6L0-0JG
Blasting Through Bowsers Army! MJQ-NQ5-BYG
New Super Mario Bros 2: 3D world
F35-QN1-25G
Bowser's Air Assault
W8D-NF8-GTG
Yoshi Sacrifice
HG8-MH2-NSG
everyone seems to like the yoshi one and no one has played the boswer one :(
Same here, let's hope we get those back soon. No excuses either, every switch has Amiibo support.
Pretty good but it's way too easy to damage boost through the spiked block and get to the end immediately.
You're playing it wrong, you're not allowed to use advanced techniques. Hopefully in MM3 they'll have fixed this!
If you compare it to launch day SMM it's leagues ahead but compared to all the updates it had it's just a slight improvement, really. I'm hoping future updates give it that boost like they did for the original though, and even if they don't just having another chance to make and share levels on a system people actually own is nice in and of itself.
M8N-3RD-T5G
BUYFAGS BLOW THE FUCK OUT HAAHAHAHA
actually the story mode is not bade
100000x better than the super mario bros wii u port garbage
The problem is that the Wifi fucking sucks on the Switch and most people don't use wired connections. If everyone had a wired connection it would be insanely smoother.
>red yellow not red green
cringe
I hate this
Never played the first one because lmao wiiu, and last i played a proper 2d mario game was on the SNES apparently.
I suck ass and power through the story mode.
But I guess practice makes perfect, so I'll hang in there.
this, I haven't checked the MP much, but I'm sure this is gonna happen again at some point.
>I made a picture of an ugly guy excited for MM2! Take that nintendorks!
>slight improvement
I really wish you amiibo faggots would hurry up and kill yourselves already.
Fuck you
Who has that roulette website? I wanna use it.
Reckless Ride
TF1-7SG-KQF
Bob-omb Blast
A series of rooms where you use bombs to proceed. I should probably add a few more.
NHM THR 2WF
The tutorial has some enjoyable writing.
It also uses a lot of flowery vocabulary when teaching you principles of level design. This game and its predecessor are probably the only Mario games primarily aimed at adults, at least on the level-making side.
Are the only parts that need to be unlocked the Hammer and Superball?
Nina is cute, when's the porn?
am i the only one that has like zero intention of actually making levels? bought just to play others. also ive done smw asm hacks for like 10 years now
>they for whatever reason took out the 100 man challenge
>took out a lot of gameplay mechanics like stacked pipes and spin grabs but left in losing all your red coins after you've made a key
>you have to download levels separately to play them in local co-op
What in the ever loving fuck nintendo? You cannot be this fucking retarded. Pretty sure they're actively trying to sabotage this game.
society
first thought that crossed my mind when I saw her portrait in game
How do I find skill based Mario World levels that use shell jumps and so on? Kind of like Grand Poo World?
I can't believe I miss the gamepad
You mean jumping off a thrown shell?
You don't.
who's this ugly bitch and where did Mary O. go
>After weeks of being excited to play multiplayer vs and experiencing Mario royale get the game
>I don't feel excited to play it
>The online vs is laggy as fuck
>Don't care about single player or making levels
Overall I feel very meh on the game. I feel like returning it. I wanted to like the multiplayer but I have no idea how Nintendo keeps fucking up the online.
>Make easy af level
>8% clear rate
are people really this bad at mario, all the levels seem to have super low clear percentages
imagine caring enough what others do to have fun, you put time into making something to mock them
HOLY SHIT DSP BTFO
I don't give a shit about the half-baked multiplayer or 3D World, so it really just feels like I paid $60 for an item DLC. And it's STILL missing features from older Mario games. We couldn't even get the Frog Suit, or movable Ice Blocks? Damn.
They better pump some serious updates into this thing. I can't tell if Nintendo Jewery is too strong or if MM is just the most squandered property of all time.
It's dumbed down, go look at the reactions from all the big names in mario maker 1, they're all extremely disappointed because so many movement mechanics have been removed and at the end of the day that's exactly what mario has always been about; movement.
Nobody was forcing you to play super expert, you didn't need to complain until all advanced mechanics were removed from the game and now even the very hardest levels the game can support aren't a touch on what maker 1 could provide.
I was so excited for this game, so fucking excited to play it but there's nothing here for me. The game has been restricted hard in order to accommodate the mouth breathing masses that can't complete 1-1.
Never bought 1. What was removed?
muh kaizo mechanics
I don't think they really removed much outside of amiibo costumes in SMB1 style (that were only really good for gimmicky stage designs that honestly, you can still make just fine with a little imagination) and lanky mario. might be wrong though
oh and some tryhard kaizo-ass mechanics I guess
Did you say imagination?
Why are you all anti advanced mechanics? I doubt any of you even played super expert anyway, so why are you applauding the removal of mechanics?
Even if you never used them, the removal of options is a bad thing because other people did. A lot of people got enjoyment from the possibilities that arose at the very high end of play, with all that removed these MM2 levels are basically just remixes of official levels.
Does Nintendo not put courses that are uploaded into Endless Challenge if they haven't already gotten a bunch of hits? I have one that seems relatively hated because the beginning was too hard that still gets hits regularly and a quick easy one that hasn't been touched at all.
WS0-X2B-LGF
RBS-W6N-1JG
>SKILL CEILING BAD
>32 LEVEL LIMIT GOOD
Why are Nintenchodes the only fanbase who cheers when games are actively dumbed down? It's insanity.
Wish we could filter out which part of the world you want to play with. Such a laggy mess.
SMM2 went beyond my expectations. Absolutely amazing.
Only problem I encountered was massive lag in multiplayer with randoms.
I don't advocate the dumbing down of the skill ceiling. But I think I speak for most when I say that I'm glad we wont be seeing "do 20 blind mid air jumps in a row with no check points and btw theres a kaizo block to kill you at the end for good measure" levels. Like, having 1 mid air jump is fine, especially if its the last trick to cap off the end of the level or before a checkpoint. Retarded ass shit like I mentioned earlier is just pure cancer and completely lacks imagination and creative level design.
What I noticed was that once my friend tried out the level and stared it + commented, I got a quick flurry of 25+ runs from random people even though the level had not been played AT ALL for 15 hours before that.
So I would recommend asking a friend to try the level and comment or star it.
I guess this counts as a story level as you can refresh your power ups, but here's one.
MSQ - 4PQ - T1H
I was going to call it Mario: First Blood but I have a feeling the word Blood would get my ass banned.
Besides mid air shelljumps(who the fuck misses those??)what was removed
>Twitch streamers giving the worst levels a "Yeah!"
Fucking AIDS.
Just bought the game and have a compatible stylus ready. I hope it's good. I'm planning to focus on making levels that feel like classic Mario levels. Might also recreate levels from Super Mario Land 2 if it's possible and nobody has done that already.
People can and will make absolute cancer with or without mid airs. It's gun control all over again. People don't make bullshit levels because mid airs exist, they make it because they are inclined to make garbage. Take mid airs away and you have the same amount of cancer, only now you lack an option you had in the previous game.
Mario sunshine is the worst by far and long.
>So I would recommend asking a friend
user, I'm a 30 year old shut-in.
Sucks that your levels are forever stuck with zero plays if you don't share them.
In SMM1, they added news to the pool of 100 Mario, ensuring that it would get plays.
>In SMM1, they added news to the pool of 100 Mario, ensuring that it would get plays.
They are added to the endless pool automatically
You sure? my levels are stuck with zero plays?
Yes, although there seems to be some underlying mechanic as people are reporting tons of plays as soon as one single guy happens to finish the level, star or comment on it.
I think it has to do with getting the first star
Made a level based on Indiana Jones 1 and 2, it's not great but I had fun making it
1PT-B05-4JG
Enjoy your cease and desist from nintendo
Why did you buy the family plan if you're not going to sell the extra subs off?
someone help my stages get their first starts
RV2-VWP-88G
MXN-6WX-WJG
9P7-G27-2NG
Bro this is vile
Pretty fun though
First stage I made with a friend in the 2 player creator. Results in pretty schizophrenic level design unsurprisingly.
C82-38S-NPF
I wanna fuck Nina's ass and cum on her freckled face
It's fine right? I'm thinking of getting this over DQ Builders 2. Am I forced to be Mario anywhere outside of the storymode? I just wanna be Toadette.
OP here. I'm amazed this thread is still going. Usually my threads on this board lasts less than an hour
Sky Land Nostalgia: W6H-BY1-GQF
Jesus christ people please test your levels for softlocks this is getting ridiculous
Oh shit that's so awesome! Here, i'll gift you gold!
Literal soul rot
Time to crash this thread with no survivors.
Upvoted, people in this sub can get so toxic it's nice to see a change of pace
Now off to play some Mario Maker with the hubby
going through story mode
these levels that are just "don't touch [x] can suck my left nut, it's not even that they're hard they're just really goddamn tedious
you'll never pass hun
Don't worry, mario maker 3 will just be a flat plane that you can dress up in various skins. Anything else will be deemed "Too advanced" and cancerous.
Too bad that's one of my favorite mechanics
how do i link pipes to each other that're in the same subzone?
You can’t/an identical copy of the overworld
what?
There is no way to do that but you could cheat by making a sub world identical to the overworld where Mario enters from whatever pipe you would have connected it to
You can only play as other characters in multiplayer, and then they're assigned by player order and not chosen.
Warp Pipe only transfer you between the main and sub area. Doors are used to warp in the same area. Warp Boxes can also do this in 3D World, but they are only one-way.
Go to settings anywhere that's not multiplayer.
That's wrong. You can choose to be any character you wish via the settings menu when in coarse creator mode. That will carry over to when you play course world online.
You're only forced to be Mario in the story mode.
>they for whatever reason took out the 100 man challenge
Because without the mystery costumes there was nothing to give as reward for playing it many times.
anyone got a level where i can practice the shell jump wall shit
>make a course
>its normal, not hard at all
>8% completion
>wonder where everyones dying
>test it out, die on the first obstacle
>like 40 death markers
ahahahahahah holy fuck people suck at mario
I'm still new to all this maker nonsense so tell me if it was alright please.
Cold Minerals
ID: 7JH-K96-4SF
How do i unboo a level? Why can't I unboo an level?
>NSMB or 3DW level
>it shit
every time
It's like a loaded gun mate better be careful next time
You’ve made your choice, now live with your consequences.
Heavy is the hand, that casts the Boo’s.
But i wanted to like it. i save all my boos for the shit in super expert
I think it's multiplayer is a major issue, especially locally.
>Multiplayer maker gives you 2 different controls for some reason, so other players get a scroll bar to find items that don't interrupt anything while the main player looking for items forces everyone to pause. For some dumb reason also, other players can't edit the properties of an item.
>Can't randomly get levels for local multiplayer, you have to download them in advance and then go back offline
>No vs offline
That all being said, it is just a flat out improvement to MM1, so multiplayer sucking aside, it's an improvement.
auto-mario levels are the most autistic things ive seen in a while
Might as well repost my stuff here
Thwomp Rider M6R M8K 05G
Bowser Junior's Castle P50 23C 02G
>you can't spin jump on boos
What were they thinking?
There is no reasons for every item not to be in every style
I think this is my first decent level. There are 3 "boss fights" with tiny platforming challenges in-between. I think it's pretty easy but whatever.
The editor is so hard to use, especially docked
I'm a chimp and I forgot the code.
FK2-MTR-5RG
how do i make music play in certain areas? whenever i try to use sound effects they only last for a few seconds
Designing a traditional SMB castle right now, but I want to add a twist. Any suggestions?
Do you think MM2 will have better online eventually, or will it be forever doomed?
can you do a lava ceiling in this game? try that if you can.
So whats the mystery game that they teased?
A section with a couple of alternative routes that have a distinctly different challenge
i tried to do fun things with ! blocks but barely scratched the surface
C48-F7Q-6RG
The SMB3 ground pipes for forest/desert are so pretty. Best terrain in my opinion.
HSW-67K-GGG
This roulette site is dogshit, how am I supposed to make a good level with only Bricks, Monty Moles, Banzai Bills, P-Switches, and Boos?
no, you need 1 star before its put in endless pool
sorry I'm dumb as fuck, how do I zoom in/out on a controller
R stick in
Sunken Ship
WQK-HPC-2PF
First area has overground section with Hammer Bros. but you can instead go underwater if you want to avoid them. In the second area, a night airship, there's a few regular rooms to get used to enemies in that theme, and then you will have to bounce on enemies to cross floors covered in spikes. I placed enough power-ups I feel that you can make a few mistakes and still easily beat the level
People complained that the last level I made had no checkpoints (because of its length/difficulty) but you can't place any if you set a clear condition, so this time, the stage is still a bit lengthy, so I made checkpoints but no clear condition
I will start playing any codes above me and also anyone replaying to this and posting their code
they teased a game? when?
i'm not buying it till I get a new job because $90 in canada for new switch games, it's theft.
Not a single people as played my levels and this is the launch rush. Nani the fuck?
Try my first level.
KKT-YG0-6RG
It's a simple coin gathering level. Would appreciate feedback, as I haven't built a level since the MM1 days.
>Uploaded 3 levels yesterday
>Zero plays whatsoever in 24 hours
Fuck this new system, I don't want to have to post my levels to get someone to star it. Why didn't they just use the MM1 system? I'd upload something and have a good amount of plays and stars within a few hours. Fucking destroyed any incentive to make levels, great job nintendo
>actually the story mode is not bade
>100000x better than the super mario bros wii u port garbage
Is it?
Is there a way I can shoot bob-bombs out like canons? I tried using pipes but it doesn't really get the effect I want.
Just shill your levels on Twitch in one of those "Viewer Levels" streams
I finally bought Switch Online so I uploaded my first level!
ID: KRN-5JN-6SF
It's a standard platformer with bullets featuring heavily. The second part is a bit hard if you don't play smart.
I have to do something else for now but I promise that in five hours time I will play the level of every individual who has posted their course in the thread. Have fun building bros, this game is SO FUCKING GOOD.
Snow-go
3SN-FF9-41H
Sky-blue Cruise
TTH-TYM-GVF
I would like feedback. Be brutally honest.
>at the end of the day that's exactly what mario has always been about; movement.
Imagine being this fucking delusional.
Mario is about varied level gimmicks.
Treetop Tumble
T7G-K90-CDF
Simple 3D world style level where jumping from trees make it easier to clear obstacles. A mostly chill, standard level.
Overgrown Manor
97L-9T6-7RF
A ghost house overgrown with vines. I tried to make some simple puzzles. Nothing groundbreaking though.
It would be great to get some plays and feedback.
It was the same for me until somebody from here gave it a like, then it got 30 plays
Other people get to have less fun while I'm unaffected, so that's a net positive for me.
>that feel when the one laggy piece of shit leaves the versus round and you instantly snap to lag-free play with the two other good internet bros
-Mario Maker 1
>Upload level, get plays and stars automatically
-MM2
>Have to shill levels on twitch to even get a single play
That’s such a retarded system. That along with the absolute garbage online lag completely ruined this game
whats the patrician choice
pad or stick
im on a pro controller and unless you sissies i never had a problem with the dpad on this
but i want to be a tryhard so which one do i pick
I like the stick, it feels like I can make faster movement decisions for some reason
*unlike
Cute and short level, was pretty fun to play through
pretty neat, but I got a bit confused when that ! block was below the pipe spawning koopas, thought I had to hit that while falling with a shell. If you want to make people toss a shell a certain way, maybe make a trail with coins that the shell will pick up.
difficulty is a bit over the place, I felt the second platforming/boss much harder than the last. fun though to figure out, the platforming segments look a bit sparse though, you could maybe add regular coins or semisolid platforms just for their backgrounds
now play mine
SN30 pro is suprising good for making. Still doesn't beat a stylus, but not bad
>Trannies = bad
>Swastikas and penises = okay
Damaged clown.
red bullet bills cannons
I did your first level and it really needs a checkpoint after section 2. The gimmick is fun though.
I think it might be a good idea to shill a level on twitch since you can actually watch someone play the level
>caring about Miis
Would someone mind checking out my first real level? I might have made it too difficult, it’s an on rails chase with a boo and features the on/off switches.
ID: YTX-2QK-30H
>Huh?! Where am I?! I saw all of those Coins and I just kinda... blacked out.
>Huh? Were there enemies or not? I was blinded and transfixed by the ([])([])([])([])Coooooooins...
>Pic related
>>Do you ever wonder what it feels like to be a coin slot, haha?
TO ALL THE KAIZO PLAYERS OR KAIGGERS AS I LIKE TO CALL THEM:
MID AIR JUMPS ARE OVER, GO BACK TO MELEE, THIS GAME IS NOT MEANT FOR YOU AND WE DONT WANT YOU
lmao I was planning on adding one and didn’t realize I forgot until now
Nina looks stacked as fuck
yeah well I didn't buy a WiiU, so...
>Not buying digital
I don't even understand. I'm tired of a game I go to my home screen and start up a fresh new one.
Can I assign keys to specific doors?
>Everyone wants to push this as some giant controversy that ruins the game by Yea Forums's tortanic crowd
>Kaizo makers literally don't give a fuck
I liked the level for treetop tumble, but I accidentally hit the BOO button. I couldn't revert it. Sorry in advance!
Posted this in another thread to good reception.
FC7-R9C-6NF
Honestly the tutorial is actually funny. I must explore these further
It really didn't feel too hard to me. Though, those jumps at the beginning felt pretty awkward to get through while maintaining speed -- changing the ceiling above them with slopes might make them nicer?
Also you can skip hitting the ON/OFF switch for one of the jumps, which I doubt you intended, but was fun to do.
It's pretty fun overall.
The tutorial actually gives some good advice to avoid basic mistakes that would make your level shitty.
>No bookmark site yet
Ninty why
Thanks for the feedback. I wanted the blocks at the start to be awkward to slow you a bit so you can’t just outrun the boo, otherwise I think it’d be too easy. Which jump is skippable? Definitely gonna fix that
I don't use invisible blocks
Where do I go to check the code for a level I just made?
Hello, dear level creators! Did you know that Super Mario Maker 2 has game styles other than NSMB and 3DW? Isn't that crazy!?
Y90 4GB MSG
3 likes and 30 plays
Clears -2/300- 0.66%
I didn’t think my stage would be that hard. It’s either that or people are just fucking retarded.
I want water tiles. SMB3 had mixed levels. I want SML2 style water on the ceiling shit
I bought one for my Wii over 10 years ago. Still use it and love it. Truly the patrician's choice.
Not sure how I feel about all those Kaizo physical tricks being taken out completely.
I am not a Kaizo player but maybe the higher ceiling of MM play gets taken down a notch
Levels are actually getting deleted for receiving too many Boos. That's amazing, I expected them to do nothing at all.
Is this the new miiverse?
Is there a way to check how well my stages are doing?
PCH-2BG-SFG
My first level. It's essentially a jump challenge, with a bossfight in the end. No checkpoints, because you can't apparently have a clear condition then. It's fairly challenging, but I made it kinda "fair". There's a few secrets to find, too.
Press Y.
Very Fun, all check point placement felt really good. Definitely enough power ups for my sloppy playstyle.
>selling a Mario Maker Switch
>when the pro is coming ina few months
Nintendo are top kikes tier
Got a sauce? Because I will continue to boo the trash stages in expert and super expert
>make hard but fair stage designed for experienced players
>swathes of children nuke it for dying on the first screen
that one cannon right after the triple fire bar is rude, otherwise okay level. I found the star, pretty nice spot
>Snow-go
extremely short and simple, I guess. Kinda bland, honestly, could use some variety like semisolid blocks, or a point to those pipes
>Sky-blue Cruise
This one's a bit better, when I read the description at first I thought I needed to avoid mushrooms because Big Mario wouldn't get through something, but you can easily crouch jump that one small passage. The only problem I have is with that blind jump on the top path just before the end, I first thought I should just drop down. Anything here could be useful, a coin path, an arrow or maybe some visible objects all the way on the right. Unless that path isn't supposed to be there, then you should actually close it or something
>Treetop Tumble
nice and simple. the rythm blocks came out of nowhere though, I expected a tree at the end for the flagpole
>Overgrown Manor
Yeah, the simple puzzles were alright, not sure what the point of the clear conditions was though, it just made me nervous I might miss the coin but it's just right there at the end. Unless that nervous feeling was the point
I got an SF30 pro and fixed up the d-pad myself, this game is definitely supposed to be played with any (faux) SNES pad, it just feels so right
i have almost no clears too
almost all my deaths are at weird spots like the first goomba who were put there for atmosphere
I just made a REALLY bad Attack on Titan level. It's my first attempt at ever making a level.
C4J-P5G-RKG
I wish there was a way to choose what styles you wanted to play so I could turn off these shitty 3d styles, at least you can skip all you want
Created and uploaded my first level in SMM2 right now, based on a course I once did in the original SMM. It's called "Baron Münchhausen" as you'll be riding cannonballs over increasingly dangerous pits. I'd appreciate any plays, yeahs and if course feedback. Enjoy!
ID: 7VN-W0R-W1H
Nintendo is one of the least Jewish game developers.
Official Tier list:
GOD TIER:
SMB & SMB3
COOL TIER:
SMW
SHIT TIER:
NSMB & SM3DL
This jump here.
But I'd honestly say you should keep it in. The sort of person who'd notice and go for that kind of jump would appreciate being able to, and everyone else won't notice anything to complain about.
eh I don't care, it's only $20 a year it doesn't bother me
I just started making a 3D World level and holy shit is this shit fucking gimped, am I mistaken or is the only thing an on/off switch can interact with the threadmills? Why even bother then? If I want players to run around my course using on and off blocks to lock and unlock certain parts of it then the only choice left is use a bill blaster as "door" on top of the threadmills but then if they hit a single on/off switch once all of the "doors" will be unlocked. I know I can just "get creative" with the tools but holy shit if anyone has some tips, share them, because I am having some trouble making any sort of complex courses on this thing.
>3DL
Are you retarded?
ok
He probably didn't own a Wii U and couldn't bother doing 10 seconds google research either.
I'm having fun. I missed out on the first one though so I don't really have a frame of reference on what's improved and what isn't.
I like yamamura
No me too user, but playing through story mode has really given me some ideas. The story itself is so expansive you could put 10+ hours in easily, and playing online gives it infinite replayability as long as you have online and/or aren't banned for homebrew.
I buy eShop stuff if I want to play something else quickly and easily. I know I'll put hours into cartridge games so that's why I get them.
the same exact thing happened when smash ultimate's stage builder game out. idk why you think it's a stretch for this guy to draw a connection between the two things
how the FUCK do i get more toolbars?????
I don't like how limited the controls in SMB and SMB3 are, I think the extra spin jump move and Yoshi make SMW the best
Fun level albeit a bit overthetop with the cannon spam. Even difficulty.
come join us in the SMM2 general on /vg/
easy-peasy, especially compared to the actual story mode race with off/on switches. feels kinda cramped, to be honest the 50 coin thing was rude though
nice and simple W1-1, just like advertised
took me like twenty tries. definitely needs more of a difficulty curve by allowing you to learn the mechanis/timings of the whomps in a safer environment where failure doesn't mean death, just a setback to the beginning of the room. the stuff that is there, I would've put at the end of a longer level right after the final checkpoint
oof
That’s a good point, I’ll keep it. Thanks user
lmao
>to be honest the 50 coin thing was rude though
It was supposed to be the boos playing a prank, I can see how it could be frustrating though lol
I never bought the first even though I had a Wii u. I haven't bought this either but sort of considering it. Kinda feel like I'll only play it a little and then drop it though.
I'd say you could easily sink 40 hours into it before you've exhausted yourself, which is really long for your average video game today.
Anyone having an issue where nobody plays your levels? In MM1 I’d upload and immediately start getting some plays. I uploaded my first course on MM2 about a day ago and still nothing. I also can’t connect for online multiplayer so I worry my internet is fucked due to NAT type or something.
Rent free
No, but you can tell if the level you're currently playing is getting deleted when the ratings are disabled.
I find myself not wanting this game at all despite enjoying the first one, I think a big problem is the touch screen. Is using your fingers as awful as it sounds?
>PCH-2BG-SFG
fairly easy. the jump challenges are fun, boss fight was okay, but if someone lost their fire flower there they'd be shit out of luck. maybe add a pipe respawning a fire flower there. also, if you want to make people beat a boss but want checkpoints, just add a locked door and make the boss drop a key, no need for clear conditions
Just use a q-tip
You can get a cheap stylus if that's what you want
That just means its boring
Using the fingers is fine for the most part. What is terrible is that the switch tablet itself is much less comfortable to make levels with than the wii-u gamepad.
>game is 2
>has a character with "ni" in their name
How am I not suprised.
Cool, thanks
Red enigma of bob-ombs.
9T5-SXH-RGF, a level with puzzles around the bob-ombs enemy.
Can I get some feedback on this? First real attempt at making a level. Tried a gimmick but I don't think it's fleshed out enough.
THG-7FG-4NG
The risk is it they make it too good, how do you ever sell a sequel? How do you ever sell a 2D Mario again?
Yeah, people are thinking there's some problem where most new levels are put into limbo until someone plays it.
Just shill your level in these threads to get past that, plenty of people want to get the First Clear cosmetic unlocks.
>Created and uploaded my first level in SMM2 right now, based on a course I once did in the original SMM. It's called "Baron Münchhausen" as you'll be riding cannonballs over increasingly dangerous pits. I'd appreciate any plays, yeahs and if course feedback. Enjoy!
>ID: 7VN-W0R-W1H
reroll
Made 2 levels. Kinda difficult but no crazy tech stuff.
PR5-8F4-V1H
5MC-6K7-4MG
O B S E S S E D
>spend 7 hours straight making a level
>not one soul played it
This makes me the big depression
Invite over some friends and get them to play it, bro. Always good for a laugh.
I made my first level, please enjoy
PKD-TKC-MQF
>gun control
Can Americans go 5 minutes without bringing up politics? Also please do tell what other cancer there is
Made my first level today. Simple gimmick one around the on-off switch.
Please give it a try and feel free to give feedback.
RQX-Q8J-4KF
Post ID.
pretty nice, I had a perfect run till I got greedy and missed that cannon at the very end for the 50 coins, and then I died a ton again in the last segment. Nice difficulty curve, the arrows are great for teaching players
Reminded me of the level I made where Mario drops bombs on a bunch of wigglers with a Japanese flag for the level thumbnail and the title "Take back Takeshima"
Nigga in that case just setlle for us as ur friends we might not be the kind you really looking for cuz most of us braindead retarded but still
I've never played the first Mario Maker. Are there dev created levels for me to play? I have no interest in creating my own. Is there a way to easily find well designed levels?
Seems fine. Not very forgiving with mistakes. Maybe add arrows next time
I remade Nikki's Picture Puzzle
R5K-42V-25G
How the fuck do I place items into a block from the search wheel? I'm just trying to put a star into a brick but all I am getting is the magnifying glass next to the star in the corner but I cant actually put it anywhere.
Also does anyone know if there is a way to do invisible blocks?
Normally the top rated levels are pretty good. Story mode has dev designed levels.
>Can't think of maker name
All my usuals are taken...
Reposting my level
PR3-T2N-3SF
Thanks, it took me a lot of tries to upload. I assumed the coins and enemies would help guide but I'll keep the arrows in mind next time.
Place a brick, then place the star on the level, then drag it into the brick
How do you make the red doors where you need multiple pink keys to open them?
Like say I want 5 pink keys to open a door, not seeing that on the door or coin options.
Cool. Thanks, user.
Thanks for your feedback! I'm happy the difficulty curve was fun for you to climb. It was important to me to get it right. The coins are the "secret ending", which may also be the easier ending for some because it skips two platforming challenges. It does skip a checkpoint flag too, though.
I'll play that for you right now!
Is there local coop?
Just make a normal key door. Keys aren’t tied to specific doors and collecting all the coins spawns a key
Made two levels that aren't getting any plays. Try them out anons.
C8Q-RM9-RKG
PCW-4BM-Q9G
Danke user
Guess I'll toss mine out pretty sure it's shit but would love to be sure
5MM-4SX-DHF
It's ok, building has been improved a bit, but I'd like a stylus.
Online is disappointing, co-op is just versus mode and versus mode is just a rush to the end of very short stages. And most of the time, they lag to high hell.
Story mode is a nice addition, but I still do miss those mushroom costumes.
I can't find your level. You sure you posted the ID correctly?
Probably the best Mario game. Story mode is incredibly fun and the fact you can make levels with a lot of tools means there's no reason not to revisit this game.
>9T5-SXH-RGF
cute level, nice puzzles. the descriptions mentions 5 pieces but you only got 4 tho, lol
Good to know, thanks. Well, if anyone’s interested here’s a remake of a level I made in MM1: F5J-W45-MPF. Waiting until get some time off work to really learn the new mechanics of the game and get creative with some new stuff!
>The coins are the "secret ending", which may also be the easier ending for some because it skips two platforming challenges
oh, I thought I was supposed to use the cannon at the flag, go back with that bullet and then get in the hole
RSK-42V-25G
Oops, my bad. I mistook that S for a 5
try changing your keyboard to "symbol" and using one of the greek letters to substitute a regular one, that's what I did
is this game worth getting a switch for? i wanna play oddysey and botw too and bayo 3 when it comes out. Why don't nintendo ever have any good bundles ffs
That's something for you to decide. You're a big boy and can do it yourself.
Can someone tell me the appeal of the auto Mario levels where you just stand there and do nothing? They're not fun or is it just a creative flex
Well considering you want to play more than one game on there, why aren't you getting one.
I just made a perfect 1:1 recreation of smb 1-1. Now what should I do to it to make it hard as balls?
Yeah, you're right.
Slopes with coins on them are made to be slid down -- the two in your level are pretty easy to die to, since half the time there's no blocks at the bottom.
The staircase right at the start is awkward in a number of ways. The stairs are placed so they look like they expect the player to wait three cycles to climb up, which is obviously bad -- either make them all the same colour, or just make it so they need to catch a single cycle transition. Also, those stairs make it look like running off to the right, past them, is a viable move, but it just leads to death. You'd want to close up the wall, or actually add a path down that way.
Most of the enemies feel like they don't fit the theme of the level, the boss chamber would have looked better as an open space in a large area of ground (instead of just having a 1-thick border around it)...
I feel you should be looking doing the tutorial lessons. They're really good.
Gotta learn trigger discipline
I called this map "Feuer frei!".
Classic lava map. Not too difficult but sometimes tricky.
95P-MF0-PBG
If the idea of an infinitely replayable Mario game compels you then sure.
I had like 1500 hours in Mario Maker 1.
That's very creative, but not the solution intended by me. Nice!
I'll get right to it!
You still don't know that, no matter how many times you tell yourself it's coming.
Those levels were made in like, 2009 and just re-done over and over in slightly different ways. This game has a lot more variety due to the different gamestyles, not to mention the fact that you can make your own levels and play online ones. This game is 100000000x times better than the super mario bros wii u port actually, not 100000 times
Try my level, Yea Forums!
M02-4K5-0GF
>0GF
why would that be the first thing you post in this thread, even ironically?
The retro themes don't have accurate physics, they're just NSMBU physics with a retro skin.
>Not creative enough to make my own levels
>Not skilled/knowledgeable enough to give any decent advice on improvements for other anons levels.
It's a strange sort of feeling.
Replace every goomba with a poison shroom,
download a level, in coursebot you can select the level and play it in coop with the button to the right
no idea why they make you do that extra step
>tfw no time to play and build a stage yesterday and today
I'm gonna build the shit out of something tomorrow
watch the tutorials.
If you just mess around with the maker you'll come up with some stuff accidentally. It doesn't need to be "perfect" to be fun so don't worry about ti.
It's close to everything I wanted, so yes, it's much better than MM1
can you actually play as luigi in the levels? all of the ones i've played were mario
I got soft locked on your level, that's no good.
Not a bad idea...
make it in a vertical level instead so the whole level is sideways
>Skewers are not available in 3D World style
well shit, now to get to work on my second lewd level
Why do so many trannies keep flocking into games? Gamergate really was one of the worst things ever to happen in the modern era.
you can choose your character from the options menu.
Well I'll go through the tutorials again and try to take them more to heart, Although I'm not gonna miss a chance to see more Nina
I don't want to feel like a cunt for not putting any mushrooms in my levels but I also don't want people to be damage boosting faggots. That's cheating.
>tfw laying in bed with switch building levels from 1-4am
Cozy brehs
>endless easy mode is a bunch of levels made for a 1 year old
>normal mode is FULL of hidden deaths and other bull shit
is it just me or is this incredibly unbalanced?
Just post your level on MM threads and someone will play it.
Is there an easier way to paint a mass amount of blocks besides one at a time? I'm trying to make a cave level with the walls filled in.
Can't I place piranha plants on the ceiling on SMB3 or am I just a retard?
once you have a decent sized block of wall, zoom out and use the multi select to copy it
Digital or physical? Help me bros.
If you don't like pixel perfect bullshit, then don't play super expert.
And besides, how are you to fully appreciate the good levels without some hot garbage to contrast it against?
Just copy and paste
You just assumed he likes swastikas and nazis, you absolute fucking maniac.
Even kaizo players bitched when they needed to do mid-airs on super expert
Digital seems best for a game like this because if you suddenly feel a pang of inspiration it's good to just pick up your Switch and get it out of your system instead of adding the extra step of finding the game cartridge.
Why are you bringing up trannies in a fucking Mario Maker 2 thread
What was removed? As far as I know...
>Grabbing stuff while spin jumping, apparently.
>Spin jumping off enemies in lava.
>Midairs (at least as we knew them)
Other tech was changed to be significantly different. I'm not sure how this will affect things like spring drops.
I would like to note that during story mode, I did some weird midair bounce kick out of a dry bones shell, but I haven't been able to replicate it. Can anyone confirm?
I like how they confirmed nintendo's disdain for naked pipes. And while there were some funny moments, there was also a lot of hot cringe.
Dude that was great, loved the trapped ? the mole boulder chase and the claws standing in for the whip. Good aesthetics too, liked and commented.
That is to say, while I was jumping out of the dry bones shell.
Online Versus can lead to some pretty funny moments
just started
how do i put those thin green pipes from mario 3? i saw them in another level
i wanna make a desert level full of munchers
also do you unlock editing parts or do you have them all from the start?
Thanks. Let me fix it
Thin green pipes? I think that's exclusive to the jungle theme in SMB3, the ground tiles are thin pipes for some reason
Friendly reminder that Toadette will never love you back, and that she would dislike you if she knew you existed.
How do I do that when I recreated a horizontal map already?
This is what I came up with if anyone wants to try R03-PRG-YSF
luigi and the toads are all greyed out
I added a comment where I got stuck, just remove some of the invisible blocks.
They aren't objects. They're the terrain for the jungle theme. Naturally this means you can't do your muncher thing.
Good. She's a fucking mushroom.
>try to name my level
>tap the S key
>the first suggestion is Sneed
How
I don't need her to love me back. In fact, that only makes me harder.
cant find a better screenshot but i mean the ones in the middle
idk what theme the level i saw them was but i thought it was the default one
damn well luckily the desert ground tile is also a similiar thin purple pipe so that will work
>WR holder is pouch
>famous Yea Forumskend mario kart rapist pouch
bros..
>Paying for online
>p2p laggy multiplayer
>lower upload limit even though you're paying
>can't edit download levels making it trivial to make a level that would take others trillions of tries that you could one shot
>missing dozens of things from original 4 styles but adds a 3D World style no one wanted
>$60 + online tip + no artbook
>local multiplayer requires you to download the levels
Can someone explain how some virgin in his basement made a Mario Battle Royal in 2 weeks that didn't lag but Nintendo can't make competent 4 player online that you pay for? You can't defend this.
Majority of the levels I see people play do not look fun in any form or fashion. It's like 99% of them are autistic speedrun strats levels or QuIrKy PuZzLe LeVeLs.
You've been Sneedposting on your Switch and it remembers your most common words.
Sneedposters will hang on the day of the rope.
Pouch is a fag
I liked the Luigi's mansion level a lot user, thank you!
Anti-Sneedposters need to go back to chucks.
t. chuck
Same as before. Give my stuff a shot, reply with your own, and we can exchange likes.
Chance of Hail:
RNW-03C-9JF
Soles of the Departed:
C80-VJX-WJG
>spend an hour or two prototyping a solid level
>spend the next seven hours being autistic about aesthetics
Based
How's the level rating system in this game? Do a lot of levels get exposure and feedback?
Made a pretty mediocre airship level
Feel free to shit on it:
R0Y-N2K-LTG
It's a troll paradise.
Someone play my garbage!
Basic cannonball jumping.
70C-9NB-B0H
Everyone thinks they are amazing level designers and just shill their levels instead of playing the game because they think they're better than everyone else. If it's anything like the first one you'll be lucky to get 20 plays after 3 months.
Super Mario 3 and Super Mario World were both fucking amazing at the time they came out. t. born in 1977
I've gotten over 100 plays on my first level and all I did was shill it in the thread twice, I doubt all of those players were from here.
I want 3d world not this meme shit with paid online
If i get this game next month will it still be relevant on Yea Forums?
Maybe?
I like it but I think you could get rid of all the arrows after the first one.
It's inflated the first week until people realize how terrible endless mode is... My first level in SMM1 got like 700 plays. Gonna be even worse in SMM2 because there's no incentive to play endless since there are no costumes to unlock.
How do you place the movable stone block?
I completely missed that somehow. Gonna expand the level and fix that in a couple days. Enjoy the cheese
It annoys me how inaccurate most of SMW's new music and sprites are when SMB and SMB3 stick to their respective games really well. I mean listen to this, it's like they're actively avoiding using SMW's soundfont. It doesn't even sound 16-bit like the first game's new airship music attempted to do.
youtu.be
Why post this twice?
I'll give you a based to help balance all those seething trannies replying to you
Is there a way to download levels that I see in Endless Mario? I'd like to keep some of the fun levels that I encounter.
Yes, go to your profile (Y in Course World) then go to the tab "Played Levels". All recently played levels will be listed there in the top and can be downloaded.
Finally finished my first level! Try it out, anons, poor Mario has his cave spelunking ruined by a pesky wall... I enhanced a level I made back in SMM1 that was well-received, and IMO it's way better now.
KPY-8F5-BMG
just got it and made these levels
First Cave Based on the first area of Cave Story
3D2-FVB-DHG
Forest Trail some starter level i made when i was messing around
CB5-25P-6FF
Hi I'll play your level, I made my first also if you'd like to try it.
PRM-M30-RJG
5C5-KTX-LGG
Sacrifical Yoshi level
Still no plays... who wants to be the first?
>F5J-W45-MPF
Nice and simple. I liked it.
Made my first level, give it a try anons
762-PYN-2XF
Desert Hijinx
Just bought it, I tried a couple of popular levels that were pretty neat so far. No autoplay or kaizo levels yet.
Then I tried multiplayer, first match was labeled 'autoplay something' and was about a foot long and decently laggy. Just ran right and won in seconds. Then the SECOND ONE, holy shit. It was a good level when I actually got to play it, but it was so laggy we were all stuck in the entry area for 2 straight minutes before 2 of them disconnected and I was able to play the level (laggily)
I think i'm gonna stick to just singleplayer for awhile
Thanks for playing, I enjoyed your level and will have to keep trying to clear it. Very exciting challenge
Really cool concept. I enjoyed it. Thanks, user.
WXD-R7H-JHF
Treetop Trouble. As opposed to my other stages in this one theres no rails. Its all Mario movement. Let me know if it was fun!
For some reason multiplayer has been a laggy fucking mess for me as well. The Switch complained that "your internet is slow" even though it's perfectly fine. I don't know what causes the laggy multiplayer stages... is one player lagging enough to slow the entire level down or what?
I wanna play multiplayer but it's just a fucking mess at the moment.
Damn, son, that's a really god idea. Leaving a like. If you want to try then I'm .
Been a while since I played MM1. Constructive feedback is greatly appreciated.
FM5-L2N-QXG
Palace of Trials
Pls take a look at my level. It is mainly vertical and you get chased by rising lava. It contains fast platforming, some puzzle segments and a bone boat ride. It took really long to time the raising lava level right, because otherwise it wouldn’t be threatening when you start from the checkpoint.
7QBD-9CB-GMF
Here is a course primarily built around rising lava, Fire Bros. and Lava Bubbles.
Who else /stuck/ here? I'm trying to bypass this timing issue with switches and rails without completely destroying a chunk of my level but I'm not getting anywhere.
I'm legitimately proud of anyone who's able to beat this:
R66-3S9-FTG
Awesome concept, user. Also, I really appreciate you putting that track under the lava bubble cannons.
First clear. You know I had to stop for that coin room. Liked. I'm .
Those icicles near the first pipe are really mean.
should really be a second mushroom in one of those two blocks on the cloud afterwards given how much dangerous stuff is thrown at you.
The next mushroom up above you get spikes launched at you right after with almost no warning. Also when the spike cannon starts shooting, its almost impossible to get through them without going all the way back down. I stopped there
I've made a couple courses now. They're both very fair and I think they're a good balance of fun and challenging. The first one is more fun in my opinion.
>PW5-RT4-WXF
This one is a cave level that uses beetle shells to activate switches and has a lot of timed jumps.
>MJV-D9P-6JF
Lots of big drops and trampolines.
I like the gimmick, but I have some complaints:
Occasionally the second Yoshi egg gets covered by lava and disappears, stranding you. Also the part after the checkpoint is really annoying, since it is going to take anyone multiple tries, and you have to sit there and wait on the Yoshi egg. Then you're probably going to push Yoshi off the platform when you jump on it. And then the next wall it too high to be reasonable, too, and you can't jump over it even if you time it so the lava is down and the platform is visible.
Is there a way to start auto sliding when you hit a slope? I have a long drop that ends with a slope into a little hop over two fireballs but I can’t seem to get it
It's a shame. I really liked the costumes.
>Gonna be even worse in SMM2 because there's no incentive to play endless since there are no costumes to unlock.
Well, you do have cosmetics. Though I have no idea if Endless Mode has any beyond "high score of 10 in easy/normal/expert/super expert".
I’m liking your style! Looking forward to what you make in the future
This was a good one.
I made a level about the environment
30G-G0H-BLG
You also can't reset the shell wake-up timer by dropping it. It seems you have to kick it, now.
The game needs to make your level show up more for other people the more levels you play. You play a lot, people play your levels a lot because it shows up to them more. It's a very simple idea, but Nintendo is fucking retarded. It gives you an incentive to build more and play more.
>No incentive to play endless
Fucking zoomers.
I think it is trying to adjust to other players, but in the case that its me or you, something we can do is open DMZ on our routers for the switch. Just set up your switch's ip address as a static one in it's network options, then look for the DMZ function when logging into your router at 192.168.0.1, 192.168.1.1, or 192.168.2.1, and put in the IP address you picked for your switch, so there's nothing stopping its traffic.
This is kicking my fucking ass. Well done.
Just thought of something cool: in 3D World, you can put Boom Boom behind a giant Bully enemy and have a pushing match with him.
>takes down a game that can handle 75 player bing bing wahoo across several rooms
>can't even make 4 player online work on their own
Based Nintendo
Slip and Thwomp
M6K-Q5J-RKF
First level, all criticism welcome
Thanks. I probably should've switched the sub world and the main world though.
The subworld has a checkpoint at the beginning but is much easier
how do i make a horizontal level?
They can make it work, they just don't want to pay for severs
>Born in 1990
It's funny how everyone who was born between 89 and 93 has the absolute worst opinions on anything.
What controller is everyone using. The joycons feels bad and I dont have a pro controller.
Horizontal is the standard format. Start at the left, goal is on the right side of the map.
Vertical sections can only be the sub world.
I like them both. The beetle one is better, IMO.
Joycons work fine for me, but the buttons are kind of close together. If you have medium-large fingers/hands, the pro controller may help.
sweet fuck, those chainchomps at the end were stressful. The 2nd and final one get a lot of air. Really cool level though, I liked it. The fire launch section was particularly nasty though.
Please play my first levels ever i made a few test ones but they're very very bad
RJ1-B2T-KQF
YKJ-8FS-XRG
They're probably bad still, I need to study level design.
>yfw the Maker controls finally click
95F-MC0-0PF
I tried to make a level where you climb a mountain. I'm most proud of this one. please play this + my other courses as well.
Delicious level, my man. It kicked my ass a few times, but I got the first clear. My only criticism isn't even your fault. It's just that I don't understand why you put so much focus on the bell when I cleared without it. Did you mean for it to only be cleared as a cat? That said, this is, obviously, not a level for the general public without a checkpoint, but I appreciate the challenge. Either way, liked and followed.
Great to hear! We all know making ain't easy, but fuck if it isn't fun.
Thanks.
8bitdo snes controller, works pretty good. definitely has the same sort of issue the pro has where left/right inputs get mistaken for down inputs, BUT it happens like 5% of the time versus 90% of the time.
>can't do somersault in 3D World style
You mean in docked mode? It's pretty comfy creating stuff with a traditional controller, though I wish there was a fill option.
Also the cursor is a tad bit slow.
I was born in 1990. People only think SM64 is good because the 3D blew their mind. It was invalidated once Banjo Kazooie came out since that game's levels didn't look like they were built by interns following their first 3D modeling tutorial. Same with SMW. People only liked SMW because the 16bit graphics and the SNES were new and exciting, but it is just shit compared to the later titles on the SNES. SMW was invalidated as soon as DKC 2 came out.
SMB3 is the best Mario game by far. It's the best game on NES even though the NES was getting old when it released, and it didn't have mind blowing graphics to brain wash people into thinking it was good.
Why can't I make a forest level without water?
Why can't I make a night level without the added gimmicks?
You don't mean the high jump by holding down to charge then jumping?
How do I edit my uploaded levels? Do I have to delete it then repost it?
Sadly, yes.
>why you put so much focus on the bell when I cleared without it. Did you mean for it to only be cleared as a cat?
Looking back now, I can't really explain that. I think it was more of an unconscious thing to say "hey you'll probably want this" since that's the only one I made where killing the enemy is needed. But that's kinda moot because of the pipe. I was also debating if putting the pipe there made it too easy but I could not, for the life of me, kill Meowser as a cat. I just couldn't.
Since it's so small I might just leave it but that will irk me a bit whenever I see it. Thank you for the feedback.
The one-way gates on the pipes are unnecessary. Otherwise, decent level. It would probably be more fun to go fast and barely make it under the thwomps than have to keep stopping.
Nintendo.
>so creatively bankrupt he can't make a level that doesn't revolve around a shitty precise gimmick jump
What can kill a giant Dry Bones? I'm trying to make a level with a boss fight at the end.
Because of the emphasis I knew that Meowser was next, and I actually thought, "How the shit do I beat him as a cat?" That must take a lot of swipes. I wouldn't worry too much about it though. Consider it a choice between a rough fight on equal footing or an easier option with the flowers? Maybe you could only drop one flower? Or maybe put an off/on behind Meowser so you have to swipe it as a cat to drop the flowers? Not my place to change your level though. Just spitballing here.
I wanted to make a "you can't touch the ground" level but you can't use that modified and have jumps in a sub area, it still ended up pretty fun imo. It's tough, but not a kaizo level or anything.
how do i unlock the bowser jr stuff? i wanna cosplsy as one of my favorite shotas
I think I got that from 2 conscutive wins in online mode
bob-omb should do the trick.
Star Mario, Thwomps, Banzai Bills, icicles, the Koopa Car.
you can't edit already uploaded levels, obviously..
>make it as a switch to use cat mario to hit
That's a great idea. I may have to go in and try something like that.
I mean when you run forward then jump in the opposite direction.
lolno the removal of so much tech means that any hard level has to rely on gimmick rather than skillful and precise platforming and reflexes.
>the removal of so much tech
You haven't played either game have you.
The hat's from a record of 10 in easy endless
I know that they're often themed (1 WR is pipe hat, 10 WRs is pipe dress), so maybe 100 easy endless record would get you something else jr themed?
>
I'd also like to add that Zelda OOT and MM are the only truly great Zelda games. The rest range from ok (Eg: tp, ww, botw) to terrible (Eg: SS, ST, PH)
Boomers lol
>Glimmering Grotto
1HL-X0B-SFF
>Rickety Rock
3B3-6BB-JHF
Basic levels you'd see in a real Mario game for the most part, or at least that's what I'm aiming for. No balls to the wall difficulty, just hopefully some fun platforming.
Just dying twice in a level lowers the clear rate to 33.3% It's easy to make all sorts of stupid clumsy mistakes.
I'm super fucking stubborn and I'll go at a level 50+ times before I quit. I'm shit at games and I can never tell if it's the level or just me.
In MM1 it was possible to hit a button and you could start the level from the beginning. Is that possible in this one? Dragging Mario over and over again is so fucking tedious.
The upside down bone Shell also works. Throw it
Hold the minus button down for a second.
Oh fucking hell, thank you user. Does the bird teach this stuff or am I just retarded?
I don't know, I found out by accident.