This game looks pretty comfy

This game looks pretty comfy

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Lulu's was a massive step forward in presentation and it looks like they're pushing it further with Ryza.

>atelier thread
Should I play atelier iris on mana khemia?
Got any tips for a noob playing either one?

They just keep shitting these games out. What makes this new one so "special"

You know exactly why

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Thicc

Why are there so many boys in Ryza's game?

For self inserting

I'm sick of seeing these threads spammed.

she's so cute

comfy pillows

Those ones don't really need much tips they're straightforward games

Wait are these games related to Mana Khemia? I loved those games growing up.
Shit I might have to play these games instead of just fap to Ryza if that's the case.

Or both

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except for the timer ateliers are comfy games

Mana khemia is part of the atelier series, just like Iris, Arland, Dusk or Mysterious are. They have lots of differences between them, some more some less

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Cute

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We've gotten so many this year because of weird circumstances. Nelke was an anniversary title, Lulua was a bit delayed here, and Ryza is coming out quickly

Is this game turn-based? Not going to buy a game purely for the fap-bait MC if the gameplay itself is boring.

Are we back to open world meme? I actually liked the idea in Firis but it was ruined by a few other decisions.

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All of the combat is turn-based yes. The combat is pretty good but the main draw of the series is the alchemy and the cute girls.

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What does the alchemy involve?

Well for Ryza we don't really know yet, it changes semi-drastically between each trilogy.
The past trilogy had a sort-of inventory tetris minigame for it which I loved but most other games in the series are "just" menu-driven things and the main thing is moving around traits and points correctly.
Ryza's game looks like it'll have some sort of new gimmick but we don't really know what it is yet.

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>Someone wants item
>Find item component(buy it or kill enemy for it)
>Craft item
>Turn it in

Beware, some requests are anal about item characteristics so you also need to make sure that you made it right

Oh I didn't even really answer you I'm sorry.
Like said you explore in areas and/or fight monsters to pick up various ingredients, and THEN go back to your atelier and do alchemy, which involves the things I said.

Based aceman

The threads used to be too

My pants are getting kind of uncomfortable if you know what I mean

Who's importing it? Still on the fence desu

>This game looks pretty comfy
That's one of the selling points of the series, user.

No real need this time, there's only a 30 day wait between nippon and english. Unless you're fluent in nip.

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God, I love titties

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>What makes this new one so "special"
They gave up on trying to sell it on actually being a good game, and now it's Senran Kagura.

Nice.

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I hope not. Open world in Firis fucking sucks. Monsters were piss easy in one area and then I got one hit kill in another. Traditional maps where the newest map monsters are always a little stronger than the player when playing on hard mode are a lot better.

Making things like bombs that do BIG DAMAGE NUMBERS, godly healing items, and some good weapons and armors.

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I'm confident it'll be a recognizable atelier game

>Making things like bombs that do BIG DAMAGE NUMBERS
>Make a super bomb in LS with the N/A nuke for BEEG damage
>It gets outdamaged by a fucking beach ball because of battle mix
ebin

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nice hills

Lulua has been really fun

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the hills have size

I'll look for newer art later.

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don't forget the valleys!

This series is just like pokemon. STAGNANT, just girls and music, That's all it can offer.

Im gonna reply just because I thought you said "This game looks pretty cunny" in the catalog

I love her curiosities

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lol

??

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One more.

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Wasn't N/A bomb good because it ignore the monster defense stats? I remembered using it against some golems in the open-world map because my usual strategy (doping MatthiasxSulle) doesn't work on those hard-ass monsters.

so what is this game
i never botherd with atelier but i keep seeing pyra paired with this grill

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Maybe it was better against normal monsters but against the goddesses the N/A didn't do much.
Really? I haven't seen anything about that, but they're both very nice games.
You go around fighting JRPG things and collecting alchemy materials where you then craft various things starting from antidotes and shit and then as you go through the game you make various things that break the laws of physics and make your party so buff you OHKO hidden bosses.