>character background
corpo, street kid and nomad
these will influence your dialogues throughout the game and your starting point (I would assume your first couple of missions too)
>customization
sex, body types, voice (theres only two VA but you can switch between them despite your gender, and to give you more customization they are considering a pitch slider ), hair etc
>minigames confirmed so far
boxing
shooting range
racing
hacking
>gangs so far
maelstrom, animals, voodo boys, tiger's claw and valentino's
(there's at least one left since night city contain 6 districts, probably something related to corpos/richier area)
>you can finish Cyberpunk 2077 without killing anyone
>there are prostitutes in the game
>exotics are confirmed as some unique npcs
>cyberpunk 2077 won't have mod support at launch
>there'll be tall, explorable buildings with "a lot of activities''
>there'll be a photo mode
>multiple endings
>witcher 3 composer Marcin Przybyłowicz is working on the soundtrack
>‘Braindances,’ a form of futuristic, drug-like VR, will play a big role. "People live someone else’s life while sleeping in the gutter," lead gameplay designer Marcin Janiszewski told The Verge.
>cyberpunk 2077 does not have morality mechanics, V will be treated differently in the world depending on their reputation, but a hard morality system won't be part of that
>main plot
In Cyberpunk 2077 you play as a mercenary named V in Night City, a fictional metropolis in Northern California. What makes V special and Silverhand so important is that the two become linked early in the game through a biochip, a piece of hardware that can interface with your brain. The chip is planted inside V's head against his will. Inside this chip is Silverhand’s consciousness – and, quite possibly, the key to immortality.