You have ten seconds to name a worse execution of armor system in vidya

You have ten seconds to name a worse execution of armor system in vidya.

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Skyrim, you can get armor capped with light armor, making heavy variant obsolete statwise.

THAC0

I hate D&D so much.

but that system is completely fine and good

Could you explain PoE2s armor system?

it's more or less the same as pillars 1, i.e. perfectly good

is pillars a dead series?

does dead mean "not going to be followed up by sequels forever"

That does not make it bad. You have to heavily grind crafting skills to accomplish it.
The average player doesn't do shit like that and it is a reward for people autistic enough to do it.

I would say morrowind is worse because in the vanilla game the top medium armor had less protection than the top light armor.

morrowind compensates somewhat by being fun

no but i'd like one or two more maybe.

kys sequelfag

Yes, the second game was so awful they're never making a sequel.

Pillars did so poorly Obsidian had to be bought by Microsoft or otherwise they would have had to shut down. You can't blame it on being a crpg either because Larians doing insanely well and Pathfinder: Kingmaker did too. Obsidians crpgs just bomb.
Its up to Microsoft what happens next.

shan't.

the second game was good though

But deadfire was much better than pillars 1.

PoE1 was very well recieved, what happened?

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BASED

even the 3.5 onwards systems are horrible

It was okay-ly recieved

I think all of Obsidians crps were well received but even Torment: ToN is mostly positive on steam but who the fuck talks about it? I've only ever heard people say it was horrible at launch then never heard anything about it since. I think the crpg genres just small so people are happy to get whatever they can get, also they don't sell well.
I'm not sure why Kingmaker sold well, but Divinity probably sold well because its the only crpg with fun combat, and you can play it with friends like NWN, BG, ect.

I'm halfway through PoE1 and I have no motivation to finish this game.

Space Hulk: Deathwing

Getting killed instantly by autoguns in Terminator armor is not my idea of fun

Cultural marxism

the OS games prove that, even for rpg's, the first thing a game needs to do is be fun to play
a lot of rpg's tend to somehow forget that

As far as armor goes, theres two relevant stats:penetration and armor rating. As long as penetration is equal to armor rating, you do full damage. For every point of armor rating above penetration, you do 25% less damage capping at -75%. Conversely, you receive no damage bonuses for penetration above armor rating until you reach double their armor rating, at which point you get a flat +30% damage bonus.

Its actually pretty alright in my opinion, OP is just trying to start shit

NV is probably my favorite game, but its combat is pretty bad, its just not mindless or absolutely horrible. The problem with most crpgs is they're all based on DnD combat, like its any good without interacting with a DM. DnDs combat is pure trash, and when translated into a video game its just right clicking shit and auto attacking until it dies.
RTWP, which is in basically every crpg because "BG did it" despite DnD being a turn based system, is also really fucking clunky, like playing through DA:O recently, the game has massive difficulty spikes because it wants you to micro manage your party by pausing and queuing up actions with its awful controls and camera. It would have infinitely have been better with a turn based mode because you're essentially playing the game as a turn based game but instead having to manually do it for each skill to be effective.

Frankly amazed the DLCs came out.

Soul/souless.

>dogshit of eternity 2: dumpsterfire

Thank god Baldurs Gate 3 didn't fall into the hands of the makers of the dullest rpg of all time! Each attempt Obsidian makes to create their own universe rather than simply deconstruct a setting made by others, has been more disastrous than the last. Aside from the outdated gameplay and lifeless cities, Pillars of Eternity's only consistency has been its lack of excitement and ineffective use of combat mechanics, all to make magic unmagical, to make action seem inert.

Perhaps the die was cast when Sawyer vetoed the idea of making anything at all innovative or original; he made sure the game would never be mistaken for a work of art that meant anything to anybody, just ridiculously profitable nostalgia pandering to ageing Baldur's Gate fans. Pillars of Eternity might be anti-casual(or not), but it’s certainly the anti-Divinity series in its refusal of spontaneity, fun and excitement.

>a-at least the writing was good though

"No!"

The writing is dreadful; the narrative was terrible. As I played, I noticed that every time I engaged in dialogue with an NPC the game presented me with a Wiki-page style infodump instead of anything resembling actual human conversation.

I began marking on the back of an envelope every time this was repeated. I stopped only after I had marked the envelope several dozen times. I was incredulous. Sawyer's mind is so governed by obsession with pointless minutiae of the lore that he has no other style of writing.

Later I read a lavish, loving review of Pillars of Eternity by the same David Gaider. He wrote something to the effect of, "If these kiddies are playing Obsidian games at 17 or 18, then when they get older they will go on to enjoy Dragon Age II." And he was quite right. He was not being ironic. When you play "Pillars of Eternity" you are, in fact, trained to shill for Bioware.

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>It would have infinitely have been better with a turn based mode because you're essentially playing the game as a turn based game but instead having to manually do it for each skill to be effective.

It's insane how evident this is playing the turnbased mod on kingmaker.

what non-fun thing are you talking about

>Caring what gaider says