What went wrong?
What went wrong?
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The Saturn port. Other than that? Nothing really
this game isn't really designed as much as it is thrown together
rooms are copy pasted ad nauseum then stitched together with no real purpose. there are a billion useless mechanics you'll never use or know about. huge boss fights end in seconds and grant you weapons that are already several levels out of date
it looks and sounds gorgeous but everything else is amateur as fuck
Nothing. Seethe harder /vr/.
Difficulty balance, to the point that you basically become invincible past a certain point.
>there are a billion useless mechanics you'll never use or know about
And this is a problem how exactly?
Too easy
Weapon progression is spotty
Thats about it
Poorly balanced RPG mechanics make everything easy as shit.
The flipped castle is lazy and mostly boring.
SOTN's Dracula may have some memorable lines but he's a pretty lackluster final boss.
Still a great game.
What went right?
Poison mist.
Who was the retard that thought making that shit infinite a good idea? Made the game too fucking easy
Ive only ever gotten past death 1 time and that was with panic holy water spam
Wicked Child
Also 5
Famicom version has a rocking soundtrack.
>complaining about balance in a single player game
I'll never understand this
>"Hey, I know! Let's just turn the castle upside down!"
My personal favorite is the hilarity of alucard shield+shield rod
Honestly, if Crissaegrim and Shield Rod were taken out of the game, it would have been fine. They should have been put behind a big gate like duplicator was.
Fuck the hallway before death
I died before even getting to him so many times, I was basically an expert at the rest of the level. If you make it to him, you've earned the right to blast his shit in with holy water
Death didn't kill him
Yeah I gotta agree with this. Unlike in the ClassicVanias, where every room and enemy placement had a purpose, rooms in SOTN are often just hallways with the same enemy copy-pasted. The exploration of the castle as a whole is much more interesting than the individual rooms themselves.
And the game is way too easy until you get to the reverse castle.
>and play the same song in like 6 areas for some reason despite our sound team being really good
Believe it or not most games are designed to present some form of challenge.
>"Yeah let's ship it out guys!"
And then it becomes easy again after a few level-ups.
He can be beat with the cross and good maneuvering as well. He's probably the hardest boss next to Dracula but not impossible.
DARK METAMORPHASIS
And then I'll follow with the usual reply
>Your mileage may vary
Nothing. It's an achievement of tone and atmosphere
And the greatest soundtrack ever made in a video game.
Igarashi did.
>Igarashi: We gave the player a lot of freedom because we wanted to lengthen the playtime for an action game, which is usually short. If people spend 5800 yen (approx $58) on a game, they should get 5800 yen worth of enjoyment from it. Even when a game is very difficult, defeating enemies isn’t very exciting, is it? I thought it would be fun for players to get experience from enemies and level up, so I added RPG elements.
>Igarashi: With Symphony of the Night, our concept was to make a game that would overturn player’s ideas about Castlevania, yet also feel like a Castlevania game. As for what things we specifically wanted to change: make the action exploration based (although Castlevania 2 also did this); add RPG elements, so anyone who put in the effort could beat it; no more one-hit-kills; the player character would not use a whip; no more stairs (I mean stairs in the style of the previous Castlevania games); change the visual style. So our biggest concern was how, using these new ideas as a base, to create a game that would fit cleanly into the timeline and world of Castlevania, and not harm the image of previous games in the series.
>Igarashi: The one thing we heard the most was “it’s too easy.” We expected to hear that though. There were also some people who said it was too difficult, and it brought home to me the difficulty of making something for “everyone.” Symphony of the Night has also gained a lot of support from female users, definitely because of the difficulty setting, but perhaps also because of the visual style. So in addition to allowing people who couldn’t beat previous Castlevanias to play, we’ve also successfully broken through to a whole new class of players, and I’m very happy that we’ve overturned the “hard game” image of Castlevania.
tl;dr: he basically didn't want to make a Castlevania game, and he was just focused on accessibility.
Game design is not purely based on muh subjective loosey goosey feelings. There's plenty of craft that goes into it. Obviously there's variation in player experience but some design principles are universal or near-universal.
A lot of SotN's balance issues could have been fixed with a few number tweaks.
What's your favourite little thing in SOTN that you really like?
>being able to change the colour of Alucard's cape
classicucks still seething i see. you will fit better in /vr/.
being able to chill in the chairs
or bouncing the librarian up & down
not a ton, its a great game
why do people even seriously reply to bait this transparent?
>one of the best selling games for the PS1
>regarded as a classic masterpiece to this very day, 22 years after its release.
>one of the games that spawned the genre of "Metroidvania"
>spawned an entire legacy of sequels that replicated its style for years to come
The only thing wrong here is OP's obsession with putting dicks in his mouth.
Die Monster You Don't Belong In This World!
isn't there a Bloodstained game for them too? Why are they mad?
>too easy
>inverted castle felt stretched, thought it had cool bosses
>Dracula's last form looks like shit
>you didn't become buddies with the falcon knight
This and the fact it also changes the color of his wings in bat form.
Also the confessional box. Alucard looks fucking sick when he's sitting on a chair.
>getting 2 of those swords and just spamming them from a mile away
Great fun
SotN is very loose, I still love it though.
One of the best on the NES.
Why hasn't anyone made a mod that increases the difficulty?
Alucard didn't have big milkers. It took Iga 20 years to fix that.
It's fucked by design. The stat leveling sucks dick. I don't think a modder is going to go through the effort of removing that and re-balancing literally everything to make it work without it.
die, Yea Forums
I think it would be pretty difficult to balance without it turning into damage sponge or glass cannon territory.
uppity /vr/ boomers
After the discovering the classy room, I sat down and suddenly the fairy started singing. That was cute as fuck, nigger.
Finding a Nosferatu homage in the form of a vampire boss in the vein of Castlevania (Human form/demon form) won me over as a massive fan of old vampire novels/movies.
i saw there actually is one on romhacking.net. havent played it though
theres a randomizer you can try
I am the wind
I am the sun
And one day we'll all be one
I like that Alucard goes "What?!" when you get stuck in a small shaft due your transformation ending.
I prefer the Heaven's Swords, especially that nuke attack when you have two of them.
Aria and Dawn together make the best Castlevania IGA ever made.
Don't @ at me because it's true
The balancing in SotN is BY FAR the worst out of all Igavanias, it's barely even playable. I still don't understand the never-ending praise it gets, especially compared to the rest.
Nothing
It's true, but go back to Twitter
absolutely nothing you mongoloid
youtube.com
So go play a Kirby game.
Completely unnecessary
Just don't use any items, equipment or spells and play in Luck mode. There's your difficulty bro.
I cant believe that this almost 40 year old game has aged like a fucking vintage wine. How did they do it?
I only managed to finish this game using save state spam.
Also, use your feet and close your eyes
It honestly sucks. The difficulty is a bunch of unga bunga enemies in your face constantly and memorizing completely unreactable patterns. Castlevania 3 US is difficulty done right. It is harder yet more fair.
Nothing, it’s just that nearly every one of it’s successors is a massive improvement on it
Fairy resting on your shoulder if you go idle
The absurd lack of any sort of challenge is my main gripe, especially coming after Rondo of Blood
When are we getting more classicvanias brehs
How about a Metroidvania Castlevania without the RPG elements but everything else still the same? So functions more like a Metroid game with focus on exploration more than leveling.
Most of the reverse castle using the same music, also some areas of it were meh but it its still a 10/10 game
Its comfy
While I commend you for recognizing the greatness of CV3 US, shame on you for saying CV1 is 'unreactable.' The game is practically all pattern recognition with a few RNG enemies like Medusas or flea men drops to keep you on your toes.
Spawned a genre made for insufferable "muh nonlinearity" faggots who suck at combat and gobble indie cock until their throats bleed.
Classicvania is superior.
Great game, inverted castle was kinda shit though
Order of Ecclesia was probably the closest to it at this point because your stats barely mattered and no equipment in the game could make you basically invincible. You'd always die in a few hits no matter what, though your damage output was also through the roof. At the end of the game you could literally fly around and shoot lasers.
>tfw you get the death ring
>they didn´t even try to see what they could do by inverting the melodies
he's not wrong
>Also the confessional box
That shit scared me years ago. I didn't expect any ghost to appear.
My main gripe is the last level with all the flea men. And doing death without holy water is way too hard. Draculas main difficulty is avoiding being teleported on. Everything else is fine. Its a good game, but honestly flawed.
You only get it by defeating the game's super boss anyway. Perfectly balanced.
This
I got so fucking sick of that one fucking song
They added RPG grindy elements...killer OST tho
I bet you guys can't wait for that Symphony of the Night Hacked remake huh
Only thing wrong with the game is the AI and difficulty balance, everything else you said is wrong.
the level up noise
that boss is piss easy to defeat. The regular mist also makes you invincible and you get that much sooner.
I like that most the game was built in a way so that it would constantly remind you that you were Alucard wreaking havoc on Dracula´s castle.
The first half of the game is truly amazing. before the game becomes too easy due to its rpg mechanics being broken.
More like the first 25%
Hey everyone i'm just here to hang out, please dont farm me for quick and efficient exp
>even guardians stop giving more than 1 EXP past a certain point
Literally entering South Park WoW episode territory if you ever want to reach max level without cheats. Good thing it's absolutely not required.
Not only that but Ritual of the Night is getting an update called Classic Mode that redoes the entire game as a six stage Classicvania. Iga knows what the fanbase wants and he's pandering to both sides.