Why were the lore and setting so painfully boring? and the OST?

Why were the lore and setting so painfully boring? and the OST?

Attached: 371D79E5-CD07-419F-9B0D-A1F8477D9182.jpg (1280x720, 140K)

Other urls found in this thread:

youtube.com/watch?v=a8EP0920Iuc
twitter.com/NSFWRedditGif

because you have 0 taste

Because it was a B team tech demo with more reused assets than Frankenstein's Monster desperately rushed out the door so From could concentrate on their PS5 game.

That doesn’t answer the question. Nobody talks about the lore and even Vaati can’t interest his retarded fan base. The endings were also terrible. Combat was great but what else?

Elden Ring is this gen tho, and I thought it was A team

Because generic historical Japan is such a dogshit setting to begin with, literally making it set in the real world is the most boring choice they could have done but here we are

Isshin's Mac 10 was already silly enough as is

You said so many incorrect things in so few words, I'm impressed.

I had the time of my life with both.

youtube.com/watch?v=a8EP0920Iuc

This gets me so pumped.

There's no such thing as A team/B team anymore, Miyazaki directs everything to make sure it fits his vision but has co-directors for day-to-day stuff.
If anything Sekiro is one of the most polished games Fromsoft has ever put out.

I agree. And the spookiest thing we got were the headless which weren’t even fun to fight. I’m sad about it

>great shinobi owl
kino
>demon of hatred
kino

Got old after the 10th time. You are too easily impressed

The demon of hatred is far and away the worst boss in the game and one of the worst bosses in Souls history. Owl was fun

Could not disagree more.
I expected to find Sekiro's setting boring but actually liked it a lot. Especially places like Senpou Temple. Despite it being totally different from western medieval fantasy it still has the "Miyazaki touch".

I didn't hear it 10 times in-game so I didn't have that problem.

Attached: 1555639068537.jpg (800x735, 80K)

well, everything else about it was painfully boring, so they "fit" i guess.

>ablooo bloo blooo
im talking about the ost

>getting this mad that you couldn't git gud
I bet you hated Midir too.

You played through fountainhead without encountering enemies 10 times?

>t-t-t-t-they're not literally the B team anymore so it doesn't count
Whatever faggot I'm sure it was totally priority one and not Ring. Sekrio reuses Ashina castle 3 fucking times. The drunkard like 4. The Tokugawa guys like 5 times. Spear dude twice. etc etc
The game is a joke.

Specify then
Demon of Hatred is easy though, and so is midir. It just has too much health and you can’t have fun deflecting it. Wah

>and the OST?

They are pretty to look at but they are not interesting in the way that Bloodbornes environs are interesting. They do not ask questions. Also ashina castle is reused too much

That’s not what I mean, you are too dumb to this world!

>Demon of Hatred
One of the absolute worst bosses ever put into a game. Completely inexcusable. The game does nothing to prepare a new player to fight him.
He's easy for you and me because we played the souls games. We can fall into an old tempo and just stand at his feet punching him in his dick. God help someone playing Sekiro as their first From game.

you are too dumb to beat demon of hatred

>easy
Lol sure thing bud.
>It just has too much health and you can’t have fun deflecting it
That's not even close to "far and away the worst boss in the game and one of the worst bosses in Souls history". I could name dozens of bosses that are worse (most of which are obviously from DaS2).
I personally liked that it required a different strategy from other bosses. If it was another clang clang clang fest it wouldn't stick out from the final boss. He also has a fairly good moveset that introduces new attacks in each phase.

The main menu theme and the corrupted monk theme and I guess the fountainhead theme are the only three decent tracks in the game. What the fuck? Even the final boss music is numbing and unmemorable

It’s shit easy. run around its legs lmaooo. Yeah it’s boring as fuck. Sprinting around is gay and for pussies. The whole game was easy though so go figure. Demon of Hatred sucks :)

That's a really shitty way of looking at it.
So many developers feel obligated to do a difficulty "reset" every time they put out a new game, but not Fromsoft. And thank god for that.

Sekiro does not have hard boss fights. Period.

>NO NO I DON'T HATE IT BECAUSE I CAN'T BEAT IT IT'S EASY IT'S EASYYYYYY

Not sure what you were trying to do in that post, but yikes.
Could have fooled most of the board for the first month the game was out.
Maybe you watched a stream beforehand.

They should have felt obligated to make the fight fun and to make the Sculptor lore even tangentially interesting. I couldn’t care less that he becomes that shit-design BB throwaway boss.

What about Seekers?

I thought a lot of themes were unmemorable but that they set the tone for the fights well, like the spooky sounding headless ape music or Lady Butterfly's melancholic theme.

I'm p sure that theme plays whenever you get sited in any area, not just fountainhead.

Once you learn how to parry (first Genichiro fight) the game is trivialized. Demon of Hatred is easy because unlimited sprint. You guys suck.

saging your larp thread from now on
i accept your concession

You are incorrect.

If you thought this game was challenging after the first 3 hours you’re a bitch XD stay mad tho ;)

XD seethe

Yeah I actually really like the dissonant spooky sounding themes but every time Kitamura tries to go epic in Sekiro she fails badly.

Um... talk about cope and seethe? This nigga struggled through Sekiro HAHAHAHA

This Nigga Lying on Yea Forums Hahahaha Like Imagine Needing Praise From Anonymous

Attached: 1554568516371.jpg (1051x1080, 641K)

Level design peaks at Senpou, Boss peaks at Corrupter Monk 2, and Guardian Ape.
They reused shit way too much in this game and literally nothing is worth exploring for, world is just boring as shit and regular enemies are obnoxious to fight disregarding the purple guys.
I think it's a good game but holy crap people saying this objectively the best they've done? I could understand preferring the pace or setting more but the game feels so fucking shallow, nothing to discover and no alternative ways to play.
Demon oh hatred is also a shit boss as I expected them to learn how to make good Big monster enemies after Midir and Guardian Ape (both fantastic) but they take two steps backwards and make it impossible to kill him without playing a boring dick hitting fest and praying to the camera you won't get hit by his horizontal side hit.

>says he’s gonna sage
>sticks around to bitch and moan
Sekiro is easy. Deflect trivializes the game. I win

Abloo bloo bloo bloo

Attached: 1555267540358.jpg (1125x1080, 806K)

Name a game with worse endings? Anyone?

So this....is the mindset of Sekiro players, spamming pepes and ad homs

This. Also, it’s damn funny watching Vaati try to convince himself and his audience of lorefaggots that Sekiro’s story and world are worth caring about.

Abloo bloo bloo bloo

Attached: 1554751064932.jpg (1282x1080, 894K)

Thanks for the assistance, fellow guy who found Sekiro easy and bland

I love just how unscrupulous Owl is, and I think it's hilarious that they made the father figure character like that.

Bloodborne
>gets several book length lore interpretations from devoted fans
>multiple 30+ hour lorethroughs on YouTube with incredible attention paid to detail
>threads 4 years after release are busier than Sekiro’s, which came out 3 months ago
Sekiro
>....I am...forgotten

Because the lore is spoonfed in the game so he doesnt have to steal speculations from Yea Forums

he's a true shinobi

Attached: you fool.jpg (1212x682, 96K)

So...why was stealth a feature in this game?

Attached: flat,550x550,075,f.u1.jpg (550x550, 40K)

My only complaint of the game is because of how mobile you are levels felt really small, you can just walk past everything and not give a shit. Fountainhead palace felt like the only area that has the right positioning and scale for your abilities.

They had to make up for lack of RPG somehow. It was poorly designed.

What a complete hack. Bring back the Bloodborne composers.

Attached: 14012-1424496139.png (460x460, 360K)

>Why were the lore and setting so painfully boring? and the OST?

Because it's a FromShit """"game"""". It's all terrible.

sekiro is fromsofts best game so far and its such a bitter pill to swallow for sonybros they keep making these threads every other day.

Because Sekiro was originally supposed to be a Tenchu game, but they didn’t want to fully commit to it.