how was the dungeon atmosphere in OoT so amazing
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How was the dungeon atmosphere in OoT so amazing
It really wasn't.
OoT is pretty mediocre in every aspect, just like all the other N64 "gems".
stop posting
stop living
(you)
I'm playing through the 3DS remake right now and its blowing me away. I played a tiny bit on N64 back in the day, but I was so young that I hardly remember anything about the game.
I just finished Shadow Temple. I haven't been this wrapped up in a game in a long time, fuckin love it so far
Graphics weren't as important as they are now, which lead developers to spending their huge budgets on designing a good game, instead of a incredibly realistic looking one
OOT is probably one of the most soulful games ever made.
>that kid who beat the spirit temple before the shadow temple
Music played a large role. Most of the dungeon themes really set the mood for the temples as areas of mystique with the only weak tune being the censored Fire Temple theme. Nowadays most of the of the music is so forgettable and that weakens the atmosphere, SS is the biggest offender where everything sounds the same and I can't recall a single dungeon tune.
Just listen to this shit, it freaked me the fuck out as a kid youtube.com
I know it’s possible but it feels weird to do it. The Spirit Temple is the perfect final dungeon before fighting Ganondorf. You’re on Ganondorf’s home turf and playing through the temple twice using all the skills as young Link to open up the way to finish the temple as an adult. Then you finish it off by fighting Twinrova, Ganondorf’s toughest minion. Shit is great. The Shadow Temple is fucking awesome but it’s not as good for a final level
Good argument, but the "face Hades" part of the hero's journey coming right before the final battle could have been great as well. Either way, those two at the end of the game were fantastic.
In order to do that, don't you have to complete part of the Shadow Temple to get the Hover Boots?... I wonder if there's anyone who did that on their first playthrough without prior knowledge.
I don't mean to shoot down your post... it just seems like a deliberate thing someone would do on a replay.
Good sense of scale. The problem with MM's dungeons is that they suffer from Dr Who proportions where you have a giant temple that's seven times bigger than the building that houses it. Ocarina only really has that problem with Jabu Jabu. Twilight Princess has several dungeons where you don't even feel like you're in one and just in a overworld area with enemies (Forest Temple, Snowpeak Ruins and Goron Mines are huge offenders of this)
first post worst post
You don't need hover boots for the Spirit Temple. You might need Pierre at one point though if you don't have them.
the world is so small but they do a good job of making it feel like a journey
>gerudo valley
>gerudo fortress
>desert wasteland
>desert colossus
>spirit temple
again, small. but somehow, feels like a great trek.
The temples all stuck to their theme really well. OoT had architecture, sound/music, and level design all perfectly in synch. The Forest Temple is still the greatest Zelda dungeon of all time for that reason.
Aside from RE4, is there another game that's as perfectly paced from start to finished as OOT?
I agree and i only (mostly) play nintendo this decade.
They are very influential, mario 64, oot, etc, but they aged very badly (and i played them on emulator in early 00s, ps1 and ps2 were my consoles at that time). Majora's mask is a much more fun and intense game, Oot is just boring.
You do not need the hover boots to complete the spirit temple. Do not need the scarecrow either.
Because you were 7 years old when you played it.
I love RE4 but it kind of drags ass by the Island. Would have preferred a longer castle or village instead.
I thought Sekiro was paced well. Genchiro -> Owl -> Isshin. All function as a major skill check to get to the next third of the game.
Unironically A Link To The Past
TP dungeons were such shit save for Arbiter's and maybe Snowpeak. The dungeon items all sucked too. What was the point of the Temple of Time?
I always did the spirit temple first. You can hookshot over the river of sand when you get the improved hookshot from the water temple, and you don't need the hover boots for anything else.
Link’s Awakening
Do you need the bow from the Forest Temple to get the longshot or do the Spirit Temple?
Seethe, Majorafag.
technically no but you're supposed to have it
People who say the water temple from OoT is hard, haven't played MM
im almost positive the bow isnt necessary, even normally. like you dont even have to do fancy shit like this
Neither are hard, but Great Bay is definitely more annoying.
well maybe that gif is irrelevant and you can get the longshot without it but just not finish the temple, but you definitely need the bow to shoot an eye thing to open a door somewhere
Why would i seethe, you are the one seething at the moment.
I dont think you do
This puzzle legit took me about 30 minutes to figure out when I first played it
do what, need a bow anywhere in the temple? you do (unless you do that jump in the webm), there's an eye thing in the main room somewhere
I've been playing original OOT on my Wii U and I have to ask, is the aiming shit or is it just my controller/emulator? It feels like I can't do small adjustments no matter what, Link always turns at least 45 degrees unless I tilt the stick a miniscule amount. It's like there's no normal acceleration.
I’ve never beaten the spirit temple last.
It just feels wrong doing it in the other order for me.
Not an emulator thing, that's always been one of the more annoying things about OoT. The 3DS version did fix it though.
why do I have to share a board with these kinds of "people"?
Except it wasn't. Oot like every other zelda game was made for kids and you just can't look past nostalgia. It's really a very basic game with retarded console limitations.
It wasn't great to begin with, especially with the bow. People seem to like the gyro aiming on the 3DS though.
Yeah I've played the 3DS version but because Yea Forums memed me enough now I'm playing through the series and playing only the originals. But damn do I miss gyro.
This is true, the initial batch of n64 games are painful to play at times. Later ones like Banjo or MM are significantly better
Nintendo should revisit this game for the soundtrack, ambient and orchestral shit need to go.
>I know it’s possible but
It's literally how it should be, look at the order of the medallions.
I also think the atmosphere in LttP is pretty good.
Nintendo in that era was really good at sound design/soundscapes. Sound design is 99% of atmosphere.
Was there supposed to be a Light Temple at one point or was Rauru always supposed to give you the medallion instead?
>If you want to take a ferry to another world, come this way
Shit was cryptic as fuck when I was little and argued with my cousin that it was a metaphor for dying
Then I find out there really was a boat. Fuck
I think the Shadow Temple boat is supposed to be a RIver Styx reference.
Get back in the cuck shed arin
That's what I was trying to explain, but 10 year old me couldn't get my 7 year old cousin to understand
I disagree. I think graphics played a large part, but people undervalue the kind of aesthetic that the early n64 low poly visuals put forward in the game. Especially on OoT which I feel did it well, it lends itself to a kind of atmosphere that modern graphics cannot do simply due to just being different.
Nigger, the castle is already 60% of the game. You clearly have no idea what you're talking about. Also, you can fight owl also directly after genichiro depending on how you played. I completely missed genichiro my first play through and did everything else beforehand except kill the ape / monkeys you have to kill after Geni.
>I played the 3d version of oot where it shows yoy where the key is
NO Zelda dungeon is hard, but oot water has a key that many, many people miss and can't locate. 3ds shows you where it is.
Wut? Forest Temple having 10/10 atmosphere is the reason everyone shits on the 3DS version
Mostly talking about the bosses. The curve in difficulty was generally handled well.
rate the dungeons from best to worst
forest = spirit > shadow > water > fire
Forest Temple is ironically scarier than any shadow temple in the series. God oot is amazing.
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That laughing / whatever it's supposed to be at 1:20 always, always makes me uncomfortable even 20 years later. I
Please god let BotW 2 have actual dungeon themes again
forest > shadow > spirit = water > fire
>enter Spirit Temple
>hear this
youtu.be
Isn't the spirit temple song kind of racist and stereotyped?
Good bait, actually made me mad and had me go find this link to tell you to fuck off
>BotW got rid of the awesome Spanish aesthetic for the Gerudo's music in favor of generic sandpeople sounds
How do you know what racist Gerudo stereotypes exist?
Always got a fae mythology vibe from that place. Something like demonic faeries trying to whisk you away into another dimension.
Eygpt and nigger slaves noises
I'm miffed they made them generic gigantic amazonians. Aroused but miffed.
The song and theme of the dungeon is really claustrophobic. It makes it feel as though things are always around you and watching you. Along with that, the games entire tone changes with the first temple. Hyrule is dead now, infested, dangerous, and you just lost all of your items. Claustrophobic, helpless, and the world is literally dying and dead. I used to have to stop playing because I couldn't handle how overwhelmed I got by the same sound effects making me feel like invisible enemies were all around watching me.
I love these dungeons that seem to really have some crazy story behind them, it helps make the world bigger when there are these weird other things going on that just don't concern the main plot of the game.
Why is there a random mansion in the middle of the woods where only fairies live? Why is it haunted by the ghosts of 4 sisters? Did they use to live there? It reminds me of Fellowship of the Ring, where they stop at the ruins of some fort that was probably really important in the past
That reminds me of a problem I have with Skyward Sword (And BotW to an extent) where every enemy is implied to be spawned from the bad guy or at least from the underworld. I mean if every temple in Ocarina was just filled with Ganon's minions I doubt the game would be nearly as entertaining. I mean they kind of are but I always felt kind of fascinated when you enocuntered a strange minor enemy like those little manta ray things in Jabu Jabu and you wonder why it's there.
What's cool about the Shadow Temple is that it has nothing to do with Ganon. It's some fucked up torture chamber designed for the Royal Family to torture its enemies during the Hylian Civil War.
>Snowpeak Ruins
that one was great though. It was like "what the fuck is this place, its not exactly a dungeon but its pretty cool"
This is probably why people feel like BotW had little enemy variety. I mean it did but it didn't help that there was no diversity in terms of the sources of the monsters
OoT was hitting you with weird shit like demonic giant hands, fire-breathing dinosaurs, jumping cycloptic crabs, mischievous dead kids with blowguns, and screaming zombies
Meanwhile BotW has Naked Goblin With Club and Laser Robot
Do zoomers unironically think this?
>It's literally how it should be, look at the order of the medallions.
If they wanted that order they would have forced you to do it that way.
The cool thing about OOT vs most of its predecessors is all the different possible combinations.
KKKill yourself, nigger tranny.
they just don't use ambient noises like this anymore, the hollow whoosh of air in a cave over the crystalline chimes sell the ambiance and give the entire area an unforgettable atmosphere
That's because shit got real, it's hi the games tells you child play is over and it's time to put on the big boy pants.
Good allegory for Link being forced to grow up.
>haunted by the ghosts of 4 sisters?
Tfw you find the last one crying in the main hall waiting for you.
Objectively speaking and glancing from the side OoT is just another 3D action game with heavy emphasis on level design and puzzles. It's of quite a good quality but nothing special in itself. The praise it gets is due to still ongoing inertia of a novelty feeling it had in its time.
yes
objectively speaking you're a dumbass bitch nigga
And it ties into his speech in Wind Waker. While he is the villain, his people went through a hellish life while the supposed heroes have their skeletons, literally. This is why I wanted a Zelda where Ganondorf isn't the villain but he's not the hero either, a neutral force that wants to help his people but isn't going out his way to kiss Hyrule's ass. Wind Waker definitely added depth to Ocarina's hidden undertones and lore.
Good posts, Ocarina worked well when it was mostly standalone. The worst you'll see now are skulls on the ground vs. pic related. Even Wind Waker right outside Ganondorf's lair at the fortress had corpses impaled and even dry blood. Twilight Princess wasn't even dark, it just looked dark.
Imagine being a Nintendo kid
Don't reply to him, talk about the game instead.
Eh re
>Say Ocarina works well standalone
>Mention Ganondorf's Wind Waker speech
But I suppose TWW gets a pass because at least it tried to explain away it's strangeness. The Rito always existing is a huge shitty retcon. Being told that the Rito needed grappling hooks and eventually got divine blessing from a god who took pity on them feels like an extention of Ocarina while being...well Wind Waker. Meanwhile in twilight Pirncess you have all these new landmarks and things that you're informed were always there...like the big snowy mountain that's nearly impossible to miss.
I'm being an autist about this. But like I said at least it tried.
I said when it was, before Wind Waker but acknowledge that there was a connection there vs. whatever Twilight Princess and especially the travesty Skyward Sword established. I do like that Breath of the Wild is ignoring that timeline bullshit and going all out with its concepts but Nintendo seems to still want to appease the people that want those forced connections.
>I do like that Breath of the Wild is ignoring that timeline bullshit
Not entirely. one fo the Zora history things mentions Ruto. It's just ignoring the split.
There’s 2 keys that need the bow, but there’s two locked doors that can be skipped, so it’s entirely doable. Still not sure if it was intended
Forest Temple used to scare me as a kid.
Did you get the Biggoron Sword?
Execpt he was just talking out of his ass. In oot he had seven years to give his people everything they wanted.
Instead he cut the fucking bridge trapping his people in the hellish desert.
The boss is so fucking easy it's ridiculous
EH REH
I acknowledge that he was the villain and irredeemable, user. Read the post again.
BotW is filled with OoT references but that means shit because its literally the breaking point of the timeline.
>Ruto mentioned in Zora lore and Mipha diary
>Naboru and the Gerudo origins of Ganon mentioned by Urbosa
>Kass playing Epona's song by the stables
>Dark OoT Link gear
>Zelda speech about the sword being a driff in time/twilight/and other shit
Any Zelda game can safely do indirect or direct references to OoT.
Thank you.
Honestly, listening to the Shadow Temple music on loop at night in the dark still gets pretty spooky.
>Imagine being a Nintendo kid
So imagine what it'd be like to have sex?
I've never met a Nintendo chad that was a virgin
Oot Randomizer is absolutely incredible. Even after beating the game over a dozen of times, it really felt like a new experience. My best seed settings
>no keysanity for normal keys, but for bosses key
>open temple of time
>shopsanity off (this bloat the item pool too much)
>shops can sell up to 4 random items, including temple items
>no song Randomizer (you still get a random song in each song place, but mixing songs in the item pool is too hard)
>random OG temples with MQ
>random sounds and music
Unplayable in 2019.
t.zoomer who needs a skyrim compass to literally everything
contrarian
rauru is the owl
his "temple" is the entire child era ordeals
Yikes, seething cope Discord tranny
>get to this part in 3ds remake
>bright as fuck
>no more fog
>all the mistery feeling given by the limited n64 graphics completely gone
>it's literally a haunted mansion lunapark attraction
ree
Good thing you subhumans can't steal my childhood vidya memories and crap on it like you did on Star Wars and other movie franchises turning them into SJW shitfest
Kys nigga
I've been thinking about this a lot lately and I think part of the reason why OoT and MM (and SM64 to an extent) had such nice atmospheres is the doors.
Dungeons always just nice these nice, human sized, normal-looking for the most part doors and it makes the game feel more real. Cartoony adventure games like these always seem to have giant fuck off star trek bridge doors and it's just stupid looking.
cant take this seriously after the eh reh shit.
Shit like this is just soulless
I guess doors like these are to retard proof dungeons. I think Snowpeak had normal doors though.
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The real ludo tune, fuck Shadow Temple.
kinda stupid to have those doors in the Fire temple, seeing how big gorons are
Correct, not sure why nostalgiashitters are so mad. It was the first 3D Zelda and it shows.
Koji Kondo took his job seriously.
The music really helped OoT’s atmosphere, all of them really fit the place you were in
Actually no, real arab music is a lot less melodic.
man, congrats on all those replies tho. i’m a ninten-yearold myself, and even i gotta acknowledge expert aggroism when i see it
So anons Fire Temple
With
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Or without chanting
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>just another
It was the first. The reason you have anything even remtely similar is due to this game.
not even surprised, vee is just so easy to trigger anyway
always with. i hate when anyone removes what was part of the vision of the artists. i also think oda should have kept whitebeard's original flag
holy shit, you're right, didnt even think about this
my friend has a cartridge copy with the chanting. i dont. im still jealous af of him to this day
>Yikes
>seething
>cope
>discord
>tranny
more meme words = better rebuttal desu
It's ok but it just can't compete with Breath of the Wild, which is far and away the greatest gaming achievement in generations. GotY wasn't enough, it should be Game of the Generation or Century. Nothing anyone can do could come close to it, it's almost unfair of Nintendo to make a game so good. can you imagine all the kids who knew BotW as their first game? They will lose interest in gaming as nothing will ever compare