Ray tracing, is it the future or just a meme?

Ray tracing, is it the future or just a meme?

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True Ray Tracing is older than you by probably several decades.

!!!!! THREADY REMINDER !!!!!!!
Raytracting is a M E M E

Thats why they picked Quake 2 to showcase it - and that's why Quake 2 runs at 40 fps on the best hardware with raytracing enabled.

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In terms of real-time ray tracing in games it's a meme right now because

1. Even the rtx 2080 ti barely achieves playable framrates with rtx on

2. Most games don't support it yet

It will be legit in a couple graphics card generations.

>Thats why they picked Quake 2 to showcase it
It's a tradition to demonstrate ray tracing with Quake.

If it was literally any other game after that era, it would've tanked.

Give it another 10 years and it'll be standard. A unified lighting/shadow/global illumination/reflection system is the holy fucking grail of realtime rendering. Right now it's just half baked meme features like reflections in Battlefield and a single dynamic light in Metro and in both cases they destroy performance.

1. Works just fine in BFV.

They should've done it in Thief 2. That's a game that could really benefit from GI.

Is it true that RTX is still software based? I remember people freaking out at E3 over the Scarlett having hardware based raytracing. Not a hardware guy

There's a billion games they could have picked. For whatever reason, it's been a common thing to use Quake to demonstrate ray tracing. They've been doing it for nearly 20 years.

BFV is only using it for reflections. Raytracing tech will eventually replace all lighting/reflection systems and maybe even rasterization.

Probably. I read somewhere that they are bringing RTX to the 1000 series.

1k series can alrdy use rt

RTX card literally have raytracing cores inside them

what part of "hardware accelerated ray tracing" dont you get?

I have it with an rtx 2070, runs well. The game looks dated but the shadows are fucking amazing.
63-73 fps depending on the area

It will do wonders for the horror genre

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Bfv isn't a demanding game and they only use ray tracing very selectively. I can even play it with RTX on with my GTX card. When you get a ray traced open world game your card will barely be able to play it.

Both. It's the future because we'll be hard pressed to make games look much better than they do now but quality lighting can go a long fucking way towards that.

It's a meme currently because no 'average' system can handle it properly.

They already did. If you don't mind playing your games at 30fps.

Not really feasible with even vastly superior hardware to the one that currently exists.
Anyone who has done any rendering knows.

Considering this is Yea Forums, a board about VIDEO GAMES, he is obviously referring to real-time ray tracing you autistic fuck

wrong

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>it's been a common thing to use Quake to demonstrate ray tracing. They've been doing it for nearly 20 years.
There's a reason for that you realize. Point being it is such an early estimate and may as well be as much of a meme as VR

Yes, but until it gets optimized + RTX cards come down in price, it won't be practical for at least the next 3-5 years.