Base Mechanics

Let's forget about story, graphics, and music for a second.
What game has the most satisfying base mechanics? Where, no matter what you're doing, it just feels good to control your character on a basic level.
Hard mode: No Mario games.

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en.m.wikipedia.org/wiki/Game_mechanics
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Tony Hawk games. Between goals its fun to just skate around the level and hit lines.

Metroid Fusion

>Hard mode: No Mario games.
>posts a Mario game
Come on now, OP.

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Actually, scratch that, AM2R.

:^)

Bayonetta is the defacto one for me even though I don't think as a whole it's a great game.
Other great ones are Uncharted 4, A Hat in Time, Skate 2, Iconoclasts, and Dishonored, as well as Melee and Project M if those don't count as Mario games.

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What's a mechanic?
And, once defining that, what would a base mechanic be, and how is it different from a regular mechanic?

All of the mobility nozzles are shit

Sorry but I have to say Mario 64. No other game comes close. It's the kind of game where it's fun just to hop around, wall jump off stuff. Do a side flip to wall jump, then dive, stuff like that. I would spend a lot of time just hopping around Peach's Castle for the hell of it in between stars. The momentum and agile feel of it is amazing

Wrong

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Source games like Half Life 2, Counter Strike Source and Team Fortress 2 feel like second nature to me because of all the time I spent playing them.

MGSV has great controls but that's about it

Spidey ps4

Let's take SMB1 as an example

base mechanic: walking, jumping, running and shooting fireballs.

game mechanic: hitting blocks, jumping on enemies and kicking shells

Castlevania OoE has such solid mechanics that I like it more than any other Castlevania game regardless of anything else it does. The glyph system is just so wonderfully fast paced, it makes the game a joy to play

Mercenaries: Playground of Destruction.

Sunset Overdrive

I honestly think that Devil May Cry 2 has the best controls of the series. Too bad everything surrounding it sucks.

DOOM

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Daytona USA Arcade

Those are examples, though; not definitions.

It's just how the game plays, it's not rocket science

en.m.wikipedia.org/wiki/Game_mechanics

Normally someone with a brain has the ability to extrapolate a definition from examples without being pedantic

that game actually looks sick as fuck

super mario sunshine controls are terrible and the soda machine is super akward to control. not to mention the horrible camera. This game is such a downgrade from Mario 64 that's why you don't have guys like Pannen talking about it.
quake circle jumping is a good pleb filter. unreal tournament was the choice for those without brain enough to understand how to circlejump.

It's fun to play too, it was the only game worth getting an Xbox One for until it was ported to PC

halo 2. you ever just move through maps and do it so absolutely smoothly? nothing better than that

Crash Team Racing (and remake is pretty good too)

Bleed and Bleed 2. The midair dashing, the slo-mo, the fast-paced shooting, the melee attacks. The game would be just as fun if it were all solid colored hitboxes.

For Mario games specifically, Sunshine. For the spin jump alone. You do it by spinning the joystick in a circle like the spin attack in Zelda, but the control is so responsive that you can do it from pretty much an exact stand still.

>ctrl+f Metal Gear Rising
>no results

This is why we can't have nice things.

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MGR is very fun, but the ninja run feels like garbage

Worms

>light attack
>heavy attack
>that's it bro
It's no DMC

Super Smash Bros Melee
Sonic Generations modern stages
Super Metroid
Hollow Knight

>base mechanics = mechanics every game adds
is that it?

I was more referring to how well the parry works in that game. And also "Blade Mode", you gotta be blind to not see how well that shit works in that game, and also how that mode could be adapted to Max Payne style shooting and such.

>melee
actually this

no game feels better to me after getting "good" at melee. the movement is top notch and only gets better the more you add to your gameplay

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Super Monkey Ball 2.

Gas competitive smash players.

assassin's creed

Blade mode is used for nothing but health refills and a tiny handful of boss counters
Big waste of potential

sounds like you can't even l-cancel kek

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oh ohhh watchout this is now going to become a melee hate thread. you know you can't mention that game without it spiraling into autistic shower thread

Prototype

I was going to say DMC 5 but yeah you are right
Tony Hawk Pro skater 3 for the pure adrenaline arcade feel , Pro Skater 4/Underground for a more relaxed play and with more added to the base game(maybe too much IMO)

I mean, character "control" is somewhat limited, but the peripheral with the active-feedback is fucking amazing


>Worms
Still amazes me seeing the shit people can pull off on the ninja-rope.

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is spider man on ps4 as fun to move around as people say?

Yeah it's really good. Downside is that there's a tad too much automation in swinging, so there's not as much of a skill ceiling to the game as there should be.

Nioh, once you get used to it

Let's say I can. Does that mean we can gas them all now?

Probably every game that requires skill and you're familiar with

All the Ecco games are worthy of a mention, but the Defender of the Future really impressed me with how well it translated the gameplay into 3D. Some hot dolphin action.

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