Beat quest

>Beat quest
>Hey this moogle with a magic job wants to join!
>Decline
>Beat quest
>Hey this nu mou with a magic job wants to join!
>Decline
>Beat quest
>Hey this moogle with a magic job wants to join!
>Decline
How the fuck do I get more viera/bangaa to join me? The game refuses to give me anything except black mages or other shit jobs!

Attached: FFTA.jpg (496x500, 57K)

RNG. Just the way it is.
iirc you can savescum pretty easily if you just save right before a passive quest would resolve to re-roll again and again.
There are a couple of special quests that will always give the same character and they tend to have a unique ability. Some are available fairly early on, I know that the Gaol quest line can get you a Moogle but with a physical job. Look 'em up.

make a full team of elephant men and go beast master only, smack them to death with bells and trumpets

Depends on the month I think.

Better question, why would you have more than 6 characters when the ones you don't bring to battle will just get underleveled?

>Better question, why would you have more than 6 characters when the ones you don't bring to battle will just get underleveled?
This is the kinda mentality that makes people hate this game due to laws.
Unironically it makes them easier to level by making random clans only meet half your level

You can just engage in battle in a day where laws won't fuck you over.

Really, games like this don't even need the idea of "leveling".

Yeah literally this, just cycle back and forth to change the laws to be favorable to your party. Either that, or just adapt since its easy as fuck to check the laws.

>Really, games like this don't even need the idea of "leveling".
If you already have that attitude then it wouldn't matter too much. Your characters would just rotate whose on dispatch duty to gain skills so it's not a big deal

If I played this game for the first time with a romhack or something that removed all the laws, would I really be missing out on something?

I just literally like to have a ton of jobs so I can play around with anything I want and not be limited to a certain team. So far it's made the laws a non issue because I can just make a team of whatever and usually not be hindered by it. But the laws still suck, why the fuck isn't the AI affected by it beyond it avoiding whatever the laws are? My favorite thing to do though is run several thieves and spend the match putting everyone to sleep and then robbing them blind of their equipment. i like experimenting, it's fun.

Not a thing. But the game is super easy even with the laws. The laws mostly just add tedium that isn't needed.

Thanks for the reply, I'll probably play it soon.

>why the fuck isn't the AI affected by it beyond it avoiding whatever the laws are
RNG hates giving them red cards, and I guess the devs didn't think about giving them any downsides for it.
>that spoiler
My favorite thing is assassin's sleep+doom skill and watching the grim reaper take them away

Assassin is why I want another Viera since my current one I'm trying to turn into a Summoner. My goal is to just play with every class and kick out the ones I'm not a fan off. So far I don't care for Mog Knight.

Easy 999 INT High-level spells too, yummy.

For fun mostly. The way EXP works in these games means that you're never going to be more than a level or so above the competition, so you may as well sub out a few people, flex a bit and experiment with some fun and weird builds, shame you can't readily get characters starting at a much lower level than you unless you keep Marche low, but I digress.

It's the result of the AI not being able to suffer any over-arching penalty you would. So they just don't give a shit. It could at least act like it cared.
Robbing is good, always look out for dem rares. Even early on, the game purposefully plants in some super-rare but hidden items on some characters. Consider looking into that, there's a Moogle ability Mog Detect that's a tad hard to get, and I think one other on some other race, that will reveal these items for you, which you must do before stealing.

Assassin's great pick, highest speed gain in the game
Mog Knight's kinda a gimmick. Their physical stat gain is OK for moogle and they can eventually learn Ultima, but you just end up wanting to switch them to Gunner after getting those perks anyway.

Whats the point of the elementist job? It felt so underpowered. I made a Viera on my team one cause I thought it was the sexist job for them but it was pretty useless. Sniper Viera was one of the best on my team tho

Attached: Viera.full.10963.jpg (1314x1096, 181K)

>Detect items
Yeah, Soldiers have it and it's called Search I think. I have it on Marche but random battles so rarely have good items that I never remember to use it.
>Mog Knight's a gimmick
I'm using one but I'm thinking of making him a Juggler who can steal for more equip robbing shenanigans. They just don't hit as hard as a bangaa Monk or other classes.

Isn't it supposed to be to AOE everything with it's spells? I haven't gotten one yet, I'm eyeing summoner first.

>no attacking weaker
>no knockback
>all enemies are lower level than my weakest character
>only way to win is by killing everyone with counters
>last enemy is hit by random crit counter which knocks back
FUCK LAWS AND FUCK JUDGES

Detect is definitely better on any one-time battles over the random ones, since the items are deliberately put on specific enemies in those. Still relatively rare to see overall, for sure.

my favorite use for Juggler was just being an extra attack for whatever other character I had that was better, since they have the ability that gives an extra turn to someone. And on the side I found stuff like the berserk inducing ability to be very nice when its needed.

Support with a dash of heals on the side, the buffs aren't incredible though. The abilities are all-around okay to put as a sub-job, and you get dat prayer sprite.

any tactics games where you actually need multiple party members and need to know when to bring each to each battle instead of having to keep worrying about underleveling/overleveling?

disablist/shutdown probably would had been better if laws were more rewarding since it's spells have pretty much every element and every common ailment

the problem with FFTA isn't that it's missing those sorts of neat counter-plays and strategic decisions, it's just that it's so easy it doesn't matter what you do.
I kinda liked that Tactics Ogre Knight of Lodis would throw some odd fights and landscapes at you that incentivized you to change your battle plan, like the mermaid section where you're given a lot of water-based stages and get punished really hard for not adapting. Also had 3 large-scale combined missions that required you to send a secondary party so you wanted to keep 16 reasonable people. In addition it's got multiple monster classes that are unique or powerful enough to want at least a few of.
TO LuCT is similar in most of these regards too, I just haven't played nearly as much of that.

oh and hero units, FFTA is so short on hero units until the very tip of the endgame, while TO just loves throwing them at you every couple of missions or so.

wtf is a hero unit?

When did Yea Forums become this casual?>under-lvl'd
Could you show me the point in the game where lvls matter?

was the law system that bad? i never really minded it and learned to exploit it once you got the law cards in

all points? levels increase your stats significantly

you also need to participate in battles to get AP to learn skills, so...

And at what point of game you really need to be that strong to survive a battle?

the game isn't that hard, but levels are still significant, and the more underleveled an unit is, the more often it will die and get less exp because of that. it's a matter of game design

>character dying

Oh, I'm talking with a scrub. That explains it.

kys

Marche or anyone unique. Sometimes can change to any class like Marche, sometimes are a unique class of their own.

Says the guy whose characters actually die in FFTA.

I presume you have some kind of neuro disorder that makes you think you need to play as optimal as possible to have bigger numbers than your enemies and if you enjoy that, good for you.

I get joy from the challenge, it's hard to know how much you should level to have something resembling challenge in these games

Honestly, as long as you are not mouthbreath level of retard, you should be able to handle anything without grind. Laws might be assholeish if you have a bad luck over all, but still you modt likely will pull through with no sweat. FF Tactics on PS has couple of objectively tough spots but FFTAs are cake walk.

>2019
>tactics is still dead
it hurts bros

Attached: ff-tactics.jpg (820x547, 85K)

Yup, pretty much.
2-man challenge run in the game is viable, it's that easy.

I never able to play Tactisc. I got an hour in and already bored.

If you count Marche and Monteblanc, they're like 1/4 of the clan if you keep them all, and it's worse if you want those secret characters that start with one skill

exactly, very small number overall

>Waves of these FF games getting ported to everything and we still don't have a playable-framerate WotL port
At least they acknowledged CC

I meant 1/4 at cap

the issue isn't grinding

Its better to level up individual clan members if you're going for a 100% for each of their class archtypes so that they can easily pass class specific dispatch missions.

Its especially important as later on its nearly impossible to level characters for specific jobs and they just die in one hit

It was tedious to manage, most people playing GBA games don't want to sit there and micromanage job rotations, got worse as time went on too since you'd get shit like No Attacks or No Colored Magic and many of the laws were poorly named so you could violate them without even realizing it.

>it's hard to know how much you should lvl to have challenge
>the issue is not grinding

Well to put it short: you don't actually need to do anything, because you will always have edge over AI. The only way to challenge yourself is to gimp yourself on purpose

>Could you show me the point in the game where lvls matter?
the point where there are literally laws that affect higher or lower level units

Oh the laws you can easily rotate, play around with even lower than normal IQ or simply abolish the law with anti-law card.

You sure got me there.

Attached: SQ_NSwitch_TheDarkCrystalAgeOfResistanceTactics.jpg (1000x1000, 263K)

Should I play all the tactics games in order or can any of them be skipped comfortably?

Each game is their own like the main series so you wont actually miss anything if you play them any order. I'd go for release order just to see how they have evolved.

Skip any that you want. Chronologically it goes Tactics > Tactics Advance > Tactics A2 > Tactics: War of the Lions (Remake of Tactics)

give it up and play the hume supremacist game, which is actually a good game

Attached: elena-melnikova-agrias-oaks-color-by-feael-dbmdrjc.jpg (1024x1320, 368K)

here you go man, I hope this salts--- I mean salves your pain

Attached: unsung logo.jpg (368x137, 13K)

only play Tactics: WOTL

Attached: all classes 10th anniversary.jpg (1000x529, 166K)