The eternal discussion.
The eternal discussion
death or death with undead afterlife
I'm not in denial about what a waste of a person I am so Silent Hill will be less deadly.
Neither because horror games are boring
Silent hill because that means i died and am now mulling over all my shitty life decisions before going to whatever afterlife there is.
why the FUCK does a fork have a straight arrow
Eternal choice
Doesn't Raccoon City get nuked?
Found the pussy.
aka the official "I dont know how Silent Hill works" thread
This. Very good question.
i have no regrets, so Silent Hill
Watch: The Real Silent Hill Experience
one would assume because Raccoon City is closer either physically or closer in angle from the sign/current location
do a 1080 and go back the way I came
Or maybe I'm not a retard so I don't find videogames scary at all which entirely removes the point of playing a "horror" game.
If you're not a total fag that actually gets scared by stuff like this, all you're left with is a slow boring game with a few puzzles spread out between hours of slowly walking around and clunky combat
>youtube essay
why would i watch that
No one actually do this for the love of christ
not a fucking chance, you coward
i'm gonna get a new dog and fuck an ayy
Silent Hill isn't bad as long as you don't have major issues for the most part.
>Being this mad because some random person on the internet called you a pussy.
I feel like not only have you only played SH2, you probably haven't even played SH2 and only know roughly what it's about. Silent Hill is fucked no matter who you are.
I've played the first two. Most people don't end up in the fog world or deeper.
>Or maybe I'm not a retard so I don't find videogames scary at all which entirely removes the point of playing a "horror" game.
You don't need to be scared at a horror game to enjoy the aesthetics and tone.
>as long as you don't have major issues
Just imagine a crossover survival horror game of the two. Would be the tits.
How would that even work!?
Silent Hill is scarier, but Raccoon City is more brutal and it's easier to die there.
Well it would just mainly be a fansevice type of game. So it would be non-canon to any individual game. Would be its own universe type of thing.
The cult attempts to repel roaming zombies, trying to get their god to help? The player character gets caught in the middle.
I'd pick Silent Hill. Seems like there's a better chance of surviving going through your own personal hell than a place swarming with zombies, multiple trench coat tyrants, Nemesis, hunters, lickers, dogs, all sorts of shit that can and will infect you. Silent Hill has horrors too but those don't really infect you so a bite or gnash seems far less damning. Plus some of the best or most reliable weapons in Silent Hill are pipes and planks of wood. So ammo wouldn't be something you'd have to worry about. Sure I hate things about myself but having to physically confront them may get my mind to finally turn itself around.
turn around and drive back the way i came
silent hill. everyone with taste itt knows why
It doesn't work that way OP.
You can choose Raccoon City, sure. But you can't choose Silent Hill. Silent Hill chooses you. And for all the "I pick Silent Hill because I'm not fucked in the head" user's, the very fact that you'd be in Silent Hill in the first place means you are, in fact, that fucked in the head.
let me rephrase, i'm gonna get a new dog and fuck an ayy
and just to spite you, i'm also gonna fuck a nurse
The cult and it's god can't compare to umbrella
I'm not mad I'm just saying I think people that get scared at videogames are total weenie nerds.
you're a faggot now reply to me with a 500 word essay on why you think I'm incorrect (which Im not)
> But you can't choose Silent Hill. Silent Hill chooses you
That isn't how that works you chucklefuck.
How were Harry and Henry fucked in the head? They still got caught up in the events and ended up in Silent Hill. Though Henry only for one level.
That doesn't mean they wouldn't try. The cult isn't exactly rooted in what is happening around them, it's rooted in what they want to happen.
>I'm not in denial about what a waste of a person I am
1 had nothing to do with that and was still pretty deadly
>two sentences
>an essay
Quit posting on your phone
>How were Harry and Henry fucked in the head?
They weren't, people just assume Silent Hill is 2's version of it for some reason with all the personal hell and you only see your version of it. 1 was basically Alessa's hell, but everyone else was seeing it too, so it didn't matter what kind of person you were. You'd still see all the monsters and probably die no matter what.
Does Silent Hill even have a constant existence? I thought the plots only happened because the cult was trying to sacrifice a child to birth a God a few different times, and SH2 is the only exception.
Hard to say, its hinted that there are people living in it and the town seems "normal" to them. And as shown in 3 and 4 the otherwold can be also brought outside of Silent Hill.
360 and head to Detroit
Silent Hill. Raccoon City might not have possibilities as wild but its threat level is certainly more readily tangible in nature. A lot of SH protags get by well enough on lead pipes and a gun is almost overkill, but all RE zombies need to be legit terrifying to confront is that there's more than one and Raccoon City is literally crawling with the bastards, never mind the other enemy types that are even worse. A licker could probably survive Silent Hill on its lonesome unless it ran into a Pyramid Head tier antagonist. Yeah, I'd rather fight inner demon/cult/whatever have you manifestations than fucking RE bullshit. At least I can bash a nurse's head in with a few swings of a pipe.
Silent Hill, obviously.
The monsters don't have an infectious bite, go down to a moderately fit individual wielding a pipe, don't always fuck with visitors -and if you are in the fuck zone, you may come back out a better person.
If you did an 360 you would still be heading to the same direction.
newfag
Source you fuck
Raccoon City. Silent Hill makes you confront your personal shit, and I am NOT about to do that any time soon. Bring on the B.O.W.s.
>he doesn't divide his circles into 720 pieces
Lmao liberal arts major over here
He obviously moonwalks away.
I feel bad for fapping to "End of Location" as many times as I have.
The Detective says it used to be a nice resort town, and that's heavily suggested in 2 as well, so it's almost certainly a real place, at least before the first SH happens. I believe we also know that the Otherworld is literally another sort of realm, and not SH itself, so the question remains whether the "regular" SH we see in the games is the true Silent Hill, or it only exists that way for the game's protagonists. That part confuses me.
That's the twist, it's actually an animation of Ashley from RE4 riding a mound of plagas.
>Silent Hill makes you confront your personal shit
Only in SH2 Silent Hill. In the rest of them you just have to confront some nutbag cult.
Silent Hill is literally only dangerous if you have lots of personal issues.
learn how to read
it's actually a troll
Harry Mason seemed to be in danger even though he didn't particularly have any issues. The way 2 did the town isn't how it is in every other game. And if you didn't at least play 1 a couple times, you should.
Let me just dust off an old one here.
Yeah cause Yea Forums is serious business all the time! No one actually jokes around here.nopez
Retard.
>he didn't particularly have any issues.
i literally know schizos less delusional than Harry
Silent Hill is only a problem if you have severe emotional baggage or have something to do with the cult, otherwise it's just a normal result town
Fuck you
Raccoon City:
>Ignoring gameplay logic, can turn into a zombie by being bit/attacked a single time
>Zombie dogs, crows, people themselves, and BOWs can all infect with a single injury
>Entire city gone to hell, with BOWs actively evolving into more lethal forms over time
>Nemesis, Birkin, and other Tyrant-like beings running around killing any survivors left
>Timed, so even if you found some place safe to hold up, you'll be nuked if you stay too long
Silent Hill:
>Depending on the version, can be either a demonic hellscape of insects/beasts, or a psychological deep dive into what forms your mind will appear to torment you
>Enemies come in many different forms, but all shown capable of being killed through the use of basic instruments, including pipes, pistols, and rifles
>Even the most lethal enemies are things like giant moths, worms, and men with giant weapons
>All relatively slow and can be avoided with ease
>If in the psychological setting, you could be trapped if you can't accept what's going on and work through it, but if you can you can often get away and come away better from it
Silent Hill, no question. Raccoon City is a fucking death sentence, guaranteed. While a zombie crow isn't going to horrify you as deeply as something born from your own mind's torment, a single peck being able to infect you? Fuck that. Silent Hill at least gives you a chance, Raccoon City allows for no mistakes with monsters that sometimes require full on rocket launchers to take down.
Silent Hill. either I’ll manage to overcome my personal problems, or I’ll die. win-win, really
>Double Deck
Everything that man has drawn i would fuck.
>>HURR DUUR SILENT HILL IS ONLY A PROBLEM IF YOU HAVE PERSONAL ISSUES
It's now very apparent most of Yea Forums hasn't actually played much of the Silent Hill franchise.
It was only a few select people though. Most people in Silent Hill don't end up in the lower levels.
Hey, RE2 Remake's RC had no crows or spiders, so that might give you some advantage.
Also, fucking compare the characters who "survive" each game.
>Leon S. Kennedy, a rookie police officer who goes on to become a special agent, doing fucking gun acrobatics against super tyrants
>Chris Redfield, a special ops police officer with significant training in his background
>Jill Valentine, another special ops officer who takes down multiple tyrants, one wielding a rocket launcher
Compared to:
>Heather Mason, a random teenage mall rat who's only experience with "combat" is keeping a pocket knife on her and getting a stun gun from her dad, in which she likely never used either
>Harry Mason, a dull writer who can barely swing a pipe without hunching over
>James Sunderland, a sullen schmuck who just tries to find his dead wife and can barely communicate with a child much less fight
If people like that can survive Silent Hill, whereas people in Resident Evil barely survive even with help from others, I think my chances are better going to Silent Hill.
Technically that is canon now, but rats and dogs are also canon in that game. The idea of a single rat catching you off guard and biting you, or a pack of dobermans running you down makes it pretty clear regarding my chances.
Hell, shit like Mr. X and Lickers alone might as well be a death sentence.
It's only been nuked once. What are the odds of it happening again?
>Whats RE Outbreak
You should play those.
I have, in which some of those schmucks are police officers, doctors, or at least stick with the group. Hence it being a multiplayer games where you're working together. In which even then you have an active infection meter in that game, implying the fucking air is infectious. A bunch of endings to that game are your characters turning in the helicopter and killing the pilots.
You bring up a fair point, but I still think I'd be better off in a place where a random teenage girl could survive through sheer force of telling all the cult members they're dumb and swinging around a cheap katana she found in an office building.
Don't only like 3 of the characters from those games actually live though?
Does anything in Silent Hill come close to the levels of bullshit that are Nemesis, Tyrants or The Thing from 4D Executor?
>mfw any time anyone talks about Silent Hill in these threads
>special ops police officer
STARS is "Special Ops" as far as that means "takes atypical assignments". They were a search and rescue team which was also trained to work as a counter-terroism squad. Which in the US in the 1990s meant finding and removing homemade bombs. Not door to door urban warfare. The Medic and College student that starts out running and cowering from monsters makes it through.
The game's all scenario based. You can only have 3 people survive in one single player game because that's the maximum number of AI partners if there's no scripted death. In Multiplayer you can have 4. But there's a bunch of "endings" where only two or one or nobody makes it out.
They still receive training in firearms, likely some kind of basic holds/hand to hand, how to handle tense and stressful situations, and how to treat wounds on a basic level.
Again, way better than a random writer taking his daughter to Silent Hill or said daughter who probably has a pocketknife because her dad told her to keep it with her.
I have never played either of these games but Raccoon City is zombies, right? I'm so desensitised to zombies because of the zombie trend from years ago that I'd probably be less scared (and more prepared) there.
Closest thing to it is stuff like Leonard Wolf from SH3, Missionary from SH3, or the final bosses of most of the games (Samael, Mary, God) who just throw down fucking magic lightning, fire, and bugs.
Still, nothing on the level as fucking Nemesis with his goddamn rocket launcher and arm tentacles.
I can't really think of any. Almost all enemies in Silent Hill get defeated with normal weapons, and a lot of their challenge comes from the stiff controls, which makes it even easier in a real life situation. The actual true threat is you going insane or losing the will to move on from all the psychological torment. If Silent Hill 3 were to be taken realistically, Heather would have probably lost her shit during the elevator ride in the mall or something.
Actually, I'm not. I was merely pretending.
>I'm so desensitised to zombies because of the zombie trend from years ago
user, I literally remember saying "God I hope this Zombie fad ends soon, this game looks cool but I'm so fucking tired of zombies all the time" when I was checking out a magazine with previews for Xbox 360 shit,
14 years ago I was hoping this "fad" would end soon, and yet it never fucking stopped. I don't know how, but zombies are just here forever because for some reason there are always a few million people that aren't bored to death by them yet.
Its even more baffling in games though, all I can think of when I see zombies in games is "Oh cool, another dev that didn't want to work on enemy AI so they just made zombies"
Zombie, dogs, crow, whatever was in the zoo, four legged red shit with 5 meters tongue and claws, 2 legged reptiles that can take your head off in one swing and unkillable shit that follows you everywhere if you're unlucky.
Oh and you're dead if they scratch you
We talking normal silent hill or the bastardized version fans like? Either way, Silent Hill since I don't gotta worry about zombie aids.
You get that with "cop" and that didn't work out for the majority of the cop population, even those that were SWAT members because their Special Tactics didn't work on the undead.
Also maybe some were exposed by the contamination in the city but it takes a long time to die by like drinking the T-Virus water.
>Silent Hill since I don't gotta worry about zombie aids.
SH1 had a bunch of people being "parasitized", like what happened to Cybil and the nurses. Dunno if that's what happened to the others to make them into the Rompers.
The reasons why zombies won't go away are pretty simple
>Naturally creepy design
>Makes a good standard enemy since you can have plenty of em
They're basically a "realistic" version of vampires, and I don't them going away any time soon.
Forgot my waifu's webm.
>The reasons why zombies won't go away are pretty simple
Also "human, but not" is a pretty easy way to make something that people enjoy since conflict with others is more believable than something totally unrealistic
They just need to stop bending the rules for zombos when it's convenient, like TWD where they can sprint when it's convenient.
They're also easy to code because literally all zombies do is slowly shamble toward the player in a straight line. You can give zombies literal unity tutorial tier enemy AI and no one will care because "lol uh, thats how zombies act bro, what did you expect?"
TWD is a drama series, zombies are merely background plot.
>all zombies do is slowly shamble toward the player in a straight line.
That's why my favorite zombie game doesn't have AI zombies but lets real people play as them. Some people might not like it since they think zombies should be dumb and slow but that's boring.
>they just need to stop bending the rules for a fictional entity
???
If it makes the plot device worse in the long run, sure.
Suspension of Disbelief and Verisimilatude are both important in fictional settings.
I honestly hate when people say "Lol why do you care about X, this is a setting where magic exists xD"
>If it makes the plot device worse in the long run, sure.
What? The only difference is how its used, a plot can't inherently become worse if we allow it to be used in different ways.
>Suspension of Disbelief and Verisimilatude are both important in fictional settings.
Yes but bending the rules won't diminish those aspects if used well and/or logically
Desu it's mainly about consistency, you can have fast zombies but the moment you introduce a new "rule" at a time when it would be convenient is the moment people lose interest. It's like a horror-thriller I was reading recently where the protag suddenly starts bending the rules of reality, and you only learn until much later he was going insane. That sort of thing can damage a story.
Silent Hill 1 is poorly written, so I couldn’t tell you what SH the town entails, exactly. It’s the only one I’ve played so far. Good game, but the writing is fucking horrendous. So much shit is thrown at you with little to no explanation. I skipped no cutscene
>Yes but bending the rules won't diminish those aspects if used well and/or logically
if its used wel and or logically its probably not breaking the established rules.
The other user isn't talking about when its done well and doesn't contradict the rules of the setting, he's saying its dumb when the rules stop mattering or don't seem to exist at all.
>I couldn’t tell you what SH the town entails
really thick fog, textures that jitter around the screen, and enemies that will attack you from off camera without warning.
>So much shit is thrown at you with little to no explanation.
It takes inspiration from Alice in Wonderland so I think that's intentional. You're allowed to think it's poorly done though, but when I replayed 1 I really started to appreciate the game and it's my favorite of the series now. 1 definitely needs more than a single playthrough to get the full grasp of it.
I don't get SH1 either (spoilers below), besides the broad outline that the cult was manipulating the little girl (Alessa) and using her to reincarnate a God, which Harry is used as a tool to make happen, and that's the God you destroy at the end of the game before taking the new baby from the dying Alessa. Honestly I want to replay it and study the SH lore so I can make an infographic explaining shit and improve this board's literacy of the topic tenfold.
Yeah, I understood that much. The nurse character was confusing, I forget her name. I still don’t understand why they made her death seem like a pivotal moment. She didn’t have much screen time. It’s like they wanted me to find it sad, but I just didn’t care much. The church lady was also confusing. Still a great game despite all that. I justified the weird story as I’m not supposed to fully grasp it.
Just turn your car around.
If that's Silent Hill 2, then fuck that. Raccoon City - at least I have a chance. Also pyramid head > nemesis.
What confuses me is that there's a Claudia, and there's Dahlia, and one of them is the chick you meet at the church near the beginning, but I don't know who the other is, unless she's just another person in with the cult. I also don't know how Harry's daughter was involved with the cult (I think her name was Cheryl?), or what happens to her.
>I forgot her name
That's Lisa, she's not too hard to understand. She was caretaker for Alessa (the girl who was being used by the cult, and who fucks up the town against her will). Lisa's story is sad because she sees the fucked up things happening to Alessa and gets hooked on hard drugs to cope with it. However, I have no idea what caused her death. Maybe it was a result of the Otherworld.
Holy shit, imagine being this much of a brainlet. How can you even complete the captcha?
I haven't played the game in years, user, and from how poorly MOST people end up understanding the first SH, and that most of its plot comes from dense lore-dump cutscene, you can't be too hard on people for missing a few things.
Missing a few things? Like the whole plot of the game or the ending? Please dont engage in discussion without refreshing your memory. SH1 is one of the most straightforward and easy to understand games I ever played.
Racoon City killed lots of trained special forces, meanwhile a crackwhore with a pipe defeated Silent Hill
I think the choice is obvious
Heather is pure.
We were just talking about it, I doubt you have perfect memory of every game you play.
>SH1 is one of the most straightforward and easy to understand games I ever played
You're an outlier then, man. Just look at these threads, even someone else said it takes a few playthroughs to really understand the game. I think you're lying about it being that simple to you honestly, because it's obviously more conplicated than average unless the only other game you've played is Xenogears.
Pure meth.
Perfect memory? No, but I sure as hell remember the basic plot points.
>I think you're lying about it being that simple to you honestly
Are you fucking retarded? The story of SH1 is so fucking simple. Alessa is suppoused to birth god, gets mutilated in fire she caused, splits her soul in two. The other half is Cheryl. Harry finds her and adopts her, years later she gets the calling to go to Silent Hill to reunite into one being while Dahlia still tries to birth the god. There is a small plot about drug trafficking going on that really isnt hard to follow. In the end Harry stops them and takes what remains of alessa and cheryl with him, which is Heather the protagonist of SH3. Seriously, whats so fucking hard to grasp?
Unironically I would pick Raccoon City. I'm a good runner, do lots of cardio, and I know if things went fucky and I got bit by a fucking dog or something I can find a nice safe spot to listen to the music and blow my brains out. I've never played SH, so I guess I don't really know, but I dont think I would like to find out what happens if shit goes belly-up there.
Also do green herbs count? If you get bit shouldn't those be able to stop the infection or something?
Again, it's not a simple plot - if it were, why do so few people understand it? How many people who played it could explain as much as you did? Probably not many. It's more complex than most plots in games, and the execution doesn't make it simple to understand either when a huge amount of necessary details are scattered in the environment and you have to inspect them. I don't want to argue tonight though, so if you want to believe everyone but you is a retard for not getting it, that's perfectly fine.
I just explained it in few sentences, its so incredibly simple. I dont think there are few people that understand it. I think you are just that fucking retarded and cope with it.
Whatever, sure. I'm retarded. Cool?
No, its not cool. Kill yourself.
You're a retard, but that has nothing to do with your taste in vidya
Adding on I'd like to say I'd also choose RC over SH because they have functional lights. For real have you ever been in a large dark area and your flashlight suddenly dies? Its fucking awful and I dont want to deal with that shit.
>Resident Evil
>Fight against undead horror to earn your life
>Silent Hill
>No fucking hope, because your existential dilemma will suck the life out of you, even if you survive
Yeah, give me Raccoon City.
So, if I go forward I get to Raccoon City, and if I go right I get to Silent Hill, then why wouldn't I just go left?