Tell me, meganons; what's the appeal of your favorite franchise?

Tell me, meganons; what's the appeal of your favorite franchise?

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I like robots

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This and the gameplay

...

>cool philosophy
>lots of tech, and war talk
>lots of drama
>very quotable

Cute cartoonish art style
Simple characters, setting and story
"Pick up and play" gameplay that's missing from a lot of modern games.

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>tied her titties with a controller
lmao why

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The fact that it's been the same exact game since Megaman 2.

I like the gameplay, arm canons, music, and robot designs most of the time.

I like jumping and shooting.

Does this look like /vr/ to you?

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I see no difference.

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Is that necessarily a good thing, though?

robo-waifus and artwork i've still yet to see anyone top

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Music

youtu.be/GsXEqfDL40k

Like some demonic snowball effect the more popular X got from cameos the more interesting his universe did. Like what should be the most contrived edgy reboot of Megaman ever now has religious references, themes of transhumanism and identity of robots emulating humans. In a kids run and gun no less. The fact that Legends twist preceeded all of this is even weirder, it's like someone (Or people) on the Megaman team really wanted to write a sci fi novel.

I want an X9 so badly.

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>the more popular X got from cameos
In what? X wasn't showing up to any crossover until well after its series run ran out. Unless you mean the most basic of backhanded hints in later megaman games.

>Unless you mean the most basic of backhanded hints in later megaman games.

The Zero and ZX series were a basic backhanded hint?

The gameplay, for the most part. BN is still pretty much one of a kind. I also really like the mobility in Zero.

Well that's where I'm confused. The Zero and ZX games weren't X games. They weren't as popular, and they actively avoided trying to reframe the X series as something else.

That's definitely a missed opportunity in the X games. A series that gave the "Robots make humans uncomfortable" germ and took 14 years to have a different team do something with the notion.

If they wanted to write a novel: I think they'd do some more with any of the concepts that the games bring up and never follow up on.

-It took until X8 for X to reflect on the fact he probably is somewhat responsible for every maverick attack, being the basis of all Reploids. And it had to be prompted by Axl of all people.
-Mega Man 7 is the first game to suggest Asimov laws apply to the Mega Man cast. But only a cheeky reference in 9 really makes anything of that again.
-Protoman's entire backstory suggests robots are capable of feeling the kind of self-preservation or mortal dread that humans are familiar with. Protoman has never been given a chance to commiserate with a human on this subject. There's a ton of other things that suggests which likely will never be explored.
-Mega Man Zero manages through the series with audacity. It would make no congruent sense and stand no criticism if it were actually laid out in chronological order, or you stop to consider which character's voice is used in what should be a defining situation for a completely different one.
-Mega Man ZX, doesn't explore what the transhumanism actually means. Though I'm more upset that it manages to forget it's poised to be a post scarcity society really fast. Since they both have functionally infinite energy and the ability to create matter from energy. The conflict, at least from the initial perspective, is not having more than a tiny source of reference to actually use the technology to rebuild and expand with.
-The bombshell of the Legends games "You're all fake, humans made you up because they were bored" gets talked about by two scientists who mention then reject the idea that Humans deserve to live more than them. Without any input from Mega Man who -from his perspective- just witnessed The Master deciding that he successfully re-created humanity and wanted to protect it.

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>-It took until X8 for X to reflect on the fact he probably is somewhat responsible for every maverick attack, being the basis of all Reploids. And it had to be prompted by Axl of all people.
I think this is misattribution of blame/guilt as X had no say in his design or when/how he was activated or designed, and I doubt he was a CEO of any company that produced reploids.

>Perfectly paced, tightly designed action platformer gameplay with hiccups minor enough to be overlooked
>Cool robots with cool designs
>Genuinely likable world and characters in extraneous media
>Consistent quality throughout the whole classic series more or less
>Awesome music
>Games are short and lend themselves well to being replayed
>Games also lend themselves well to challenge runs
>Copying weapons is a great gimmick that the best games in the series make exceptional use of
>Cute and memorable enemy types
Off the top of my head, this is the gist of why I love Mega Man. Every spinoff series except Battle Network is pure trash though.

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>spoiler
shit opinion

I'm not trying to shoulder all of the blame for everything wrong in the X games on him. Just pointing out the he's objectively a material precursor from which all of them spring. Even without accounting secondary publications saying X had helped Dr Cain in the construction of the first Reploids. That kind of logical "If no X: then no Mavericks" line of reasoning can be a big thing for a character to wrestle with, or be accused of and have to defend himself of. I say if they were making 8 games and cared about telling a story it shouldn't have just been conclusion to blurt out once.

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this

Rot in hell X or Legends fag, whichever you are. X dipped in quality after the very first game and then became irreparable after the second. Legends has never ever actually been fun and has been memed into its current status because retards like the shitty SoL anime part of it

>X or Legends fag
Wrong

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All right you got me. I've never given the MMZ games a fair shake and they get near universal praise. I'll probably hit them when I eventually revisit the X series to see if I'm being too hard on those games as well, but I remember them being a level design clusterfuck from X3 onwards

That's true, however the fact that the "Maverick" designation is used so flippantly is definitely a topic I'd like to dive deeper into in the Mega Man world, but I know it won't happen because it is still used as a handwave in the Legends series (although it's vague enough that something may have happened post-ZX).

The only Mega Man game I'd call actually unplayable is X7. X6 is jank but it has fans, but besides those 2 the quality overall is fairly consistent so claiming quality degradation for the X series is largely irrelevant Hell, X4 is one of the most straightforward of the bunch. And if you claim that people like the Legends series for the slice of life segments then you're missing the appeal of the dungeon crawl portions, which is where the majority of the gameplay focus is actually directed to and is pulled off excellently in MML1 and done well enough in MML2 to be really enjoyable.

That pic is ZX.

X is really really bad about dropping random plot points. You notice that X7 onwards were building up to something invovling the idea of humans fearing the current geenration of Reploids due to constant warrring (X8) and how robots are trying to find their place in a society that has no idea what the fuck to do with them (Command Mission) but ultimately nothing came to pass because X7 put a bullet in X it's probabaly only now recovering from. Plus Zero sort of filled in the gap in hisotry so anything new would only be "waht if" territory.

tldr wasted potential the series

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>tldr wasted potential the series
I've always found that the most hilarious thing about X, especially when you consider how X himself became a side character/footnote in his own games. What happened to the whole "X is a variable that stands for limitless potential" thing? Shit is completely ironic

Original series has pretty solid platformer for the most parts. Lots of decent romhacks and fangames too.
X/Zero games have good entries. More of your action platform.
Battle Network has a unique combat system. If you can forgive some of the more bland dungeon/overworld design, BN is a great experience.

I think that's why Zero is the most entertaining of the various mainline "spinoffs". It sadly takes a while to swallow it's strangethematic differences to the previous series (Namely the cyberspace shit which only really appears in Battle Network) but once I got used to it it became one of my favorites.

Though I really love the style of ps2 era X. But this is Capcom and they'll probably "reboot" just like they did with the transition to PS1 and the transition to PS2 and drop every plot point.

>meganons
Why did you have to ruin what could have been a perfectly good megaman thread with your gay ass names?

Mega Man in general is wasted potential: the franchise.

The Classic Mega Man Series have the old NES-Styled difficulty, which is ok.
X has more refined gameplay mechanics, but the story is more edgy and cool, but has some plotholes, though.
Zero is basically Dark Souls. But fun.
ZX... uhh.
Legends, for me, was an "experimental phase" for Mega Man. It wasn't that good, but it made an impact. Atleast.
Battle Network strays away from the 2D-Action Platformer Style with a new battle system, which is actually good. Also some robot masters are better here.
Starforce is just milking the Battle Network cow, but some enjoyment can still be had with its characters and battles.
Also the music for all of these games are great.
That's just my opinion though.