Play Ocarina of Time on a modern tv

>play Ocarina of Time on a modern tv
>low framerate is immediately noticeable, looks choppy as fuck, completely unplayable
>hook it up to an old CRT
>low framerate not noticeable, feels fine to play
Is there a reason for this or do I have an extreme case of placebo here?

Attached: 220px-ZELDA_OCARINA_OF_TIME.jpg (220x165, 16K)

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I too am curious about the CRTV fad that people are always raving about on /vr/. Not sure if the shit actually makes enough of a difference to invest $500+ for an old, shitty TV to experience "MUH PURIST GAYMIN!"

Playing classic games on a CRT is legit. It's not some hipster shit either. I have a smaller one I use for old systems because they look better on it.

And no way is a CRT gonna' cost you that much. Hit up a Facebook boomer yard sale page or something, people are giving these away for free everywhere.

LCDs update the entire screen at once whereas CRTs have to update line-by-line as the beam sweeps across the screen. Ostensibly, that would smooth out a lower frame rate making the frame changes cascade downwards instead of suddenly flipping

Im not too sure about the framerate, might be the
refreshrate thingy that crts used.
But that aside, playing on an old tv keeps true to aspect ratio.
Now, that might not be a problem for modern games, given the high poly count, but for an old low poly game, it is a huge difference.
Games will look way more pixelated and fuzzy, even if you change the setting on your modern TV or monitor. Colors will also look washed out, faded, or just plain off, no matter what setting you have it on.
And, of course, input delay. Not so much noticeable on less demanding games, but more so if you are, lets say, trying to pull of crazy shit in bullet hells or melee or something.
Just hit up any goodwill or thrift store, got my tube tv for 10 bucks two years ago.

> Didn't play the superior 3DS remake

Are you retarded user?

If you paid more than $20 for your CRT you did it wrong.

Would there be a way to emulate this on a PC in a reasonable manner?

Because I wanted to experience the game, not its remake

skip the remakes, they are shit
you are doing it right

I think emulators offer a scanline simulation option, but its way too exaggerated and uncanny.

It's worse. It looks a lot worse, has much worse lighting and more cartoony models

Yes. See docs.microsoft.com/en-us/previous-versions/windows/hardware/design/dn642112(v=vs.85) especially the part about sample-and-hold. Forget about scanlines, contrast, color, aesthetics, or anything else CRTfags tell you, because this is the one reason you should be using a CRT.

>>low framerate not noticeable, feels fine to play
You're a moron.

>>hook it up to an old CRT
>>low framerate not noticeable

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Massively reduced input and displaylag, and the "refresh rate" closer matches the FPS

If you play on a HDTV your TV has to
>Decode the analog signal
>Convert to a digital signal
>Upscale to HD resolution
>Apply any noise removal filters or debanding filters
>Do this for every frame and keep timing accurate

on a CRT it displays it directly through the hardware of the TV, no upscaling or anything really needed

Yeah I noticed, I think just having a filter which could emulate the refresh style of a CRT would do it.

>Paying $500 for a CRT
The fuck are you doing

Retroarch actually has a wacky "Read ahead" mode where the game emulates ahead of time then rolls back on your input, removing input lag

It's not going to magically make your LCD lagless but it removes some inherent lag

You don't NEED a PVM or BVM for a CRT experience, that's just for purists who want a perfect 240p video signal crisply delivered through their RGB-modded consoles.

It's called black frame insertion, which recreates flicker to get rid of motion blur. For 60fps video you run the monitor at 120Hz, where every other frame is a fully black screen.

Not to mention all those steps modern HDTVs go through also wreak havoc on the actual picture quality of the game itself.

Remake is better. Framerate alone makes it better.

>>hook it up to an old CRT
>>low framerate not noticeable, feels fine to play
>Is there a reason for this or do I have an extreme case of placebo here?

It is just FOV/screen dimensions. Bigger physical screens (or just when sitting closer) need higher frame rates to feel equally smooth, and chances are you just used your N64 on some tiny ass old CRT.
Watch some 30 fps video in a small window then blown up to full screen to see the effect.

Placebo. The low frame rate was immediately noticeable in 1998. We just didn’t care as much. I remember the dragon-like boss Volv...something.. being extremely choppy to the point where even at that time in 1998 I dreamed of what it would look like even at 30fps and 640x480. Luckily the emulated GCN version a couple years later was just that.

It was still a monumental video game. It’s not the best game ever made anymore... nor was it ever IMO. But it was really good and mostly still holds up today. So long as you play a smoother and better looking version. That N64 original was rough.

I got an extremely expensive and very heavy 36” Sony CRT progressives can TV with 1080i capability over component in 2000. It line doubled 240p games and they looks awful. I remember Majoras Mask was so ugly oh it that the emulated PJ64 version at slightly lower frame rate with artifacts was a much better experience for me.

"HD" CRTs were trash, horrible for video games and wasted huge amounts of space compared to a flatscreen HDTV.

placebo,i played oot for the first time earlier this year on a 4k tv via pj64 emulator,it was there but it was exactly like all other n64/ps1 games framerate,you're just falling into other's ideas and memes,cuck

>$500+
I literally got one for free about a week ago.