Would you buy it?
Would you buy it?
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no i’m not 13
>aging
What a fag
Why would Chaos want to be with those time travelling lovers?
Gemerl with Mighty and Ray is so forced.
>No team with classic eggman, AOSTH Eggman, and modern eggman
Nope
If it's functional sure. The problem is Sonic Heroes was a glitchy mess to the point of being borderline unplayable in parts, a common theme with Sonic games.
No because I hate Sonic Heroes and I hate nu-Sonic Team
So long as it plays nothing like sonic heroes, sure. Even a pachinko game would be better than that shit
3d sonic was a mistake
No. Sonic Heroes is the worst Sonic game from that era, and most of those teams make no sense.
Why would Chaos be with Silver/Blaze?
Who made this terrible image? Why are the icons so small and the borders are like 3x their size?
Absolutely.
You're not wrong.
Chaos was planed for the original Sonic Heroes as part of an Adventure themed team with Big and Gamma but they ultimately left Gamma dead and replaced it with Omega and put it in a team with Rouge (who was supposed to be the power type character of Team Rose just like Knuckles is the power character of Team Sonic), Big took Rouge's role and Chaos was forgotten and Shadow reintroduced.
Silver and Blaze need a powerhouse partner for their team (Amy was with Silver in Sonic 06 and Cream was with Blaze in Rush but these two have their own teams already) so the idea is to reintroduce Chaos and put them together. Also a team made of Chaos Emerald guardian that controls water, a Sol Emeralds guardians that controls fire and a time traveler hedgehog with psychic powers is cool as fuck
Ray and Mighty were planned for a team with Metal Sonic for the original game but since Metal Sonic is Heroes' villain I put Gemerl in its place for this one
As much as I like Heroes, something like Adventure 1 Sonic stages is closer to the ideal 3D Sonic game so I'd want them to go back to that before Heroes' style.
I'm not autistic so I don't need a fidget spinner
>Metal Sonic team
Fuck yeah
Actually none of them is Metal Sonic
Yeah it still doesn't make any logical sense.
Sonic Heroes was great
The issues with 3D sonic is that a character who goes very fast is difficult to control. Even in 2D, it's fiddly and you will often find yourself bumping into things and coming to an unwanted stop. Taking it to 3D adds a whole other dimension, increasing the difficulty in control massively. If you master controlling 3D sonic, you'd enjoy the game a lot more. People who tend to like 3D sonic games are the ones who blame themselves and improve, instead of blaming the game and throwing the controller down and coming to the internet to shitpost.
fpbp
You can't just force characters together just so it fits a pattern
>Sonic Heroes was the worsr game from that era
Shadow the Hedgehog and SA1 is right there
Chaos is actually a good guy. In SA1, Tikal states he was previously the guardian of the Chao, but was corrupted by the power of the chaos emeralds or something.
>mecha sonic
Sonic heroes was a good idea on its face. It has all the Sonic cast without having those characters have shitty treasure hunt or fishing games. Everyone wins they just have to make the gameplay solid
Both are way better than Heroes.
Sonic Adventure has soul, Sonic doesn't slide around everywhere and actually has a good moveset, and you don't have to replay the exact same game 4 times to get the last story.
I will concede about Shadow though.
yeah user almost every character is a "good guy" it doesn't mean they're all friends or even know each other
Why did they think this was a good idea?
The problem isn't the control. As I stated the problem is the fact that the game fucking breaks at every opportunity. Not to mention it has some flat out horrible level design.
I like the concept but if you can honestly say Sonic Heroes is good despite fucking Casino Park is a thing that exists then you're delusional.
Don't worry, you'll get there in a few years
You are dumb
You are retarded
You are an imbecile
I admit there's flaws but it's still really good
That still doesn't explain anything.
And if you're going to be a gay sonic lore fag at least get it right.
Chaos used to be a Chao, but was corrupted by the emeralds and became a water monster.
He then acted as a peaceful protector to the Chao until the Echidnas tried to take the Emeralds for themselves. He became Perfect Chaos and killed them all, then flung Angel Island into the sky with the power of the Master Emerald. Tikal then sealed him in the Master Emerald with herself but he kept all his anger and rage until Eggman released him by blowing up the Master Emerald with the Egg Carrier's laser.
>but was corrupted by the power of the chaos emeralds or something.
He was pissed because Knuckles and Knuckles and Knuckles and Knuckles huwt his fwends.
>it doesn't mean they're all friends or even know each other
They don't really have to in the context of a new game.
Shadow teams up with everyone in Shadow the Hedgehog but I doubt half of them had any interaction with him before that game since his only game was SA2 where he lived and died only fucking with team sonic and gun.
This. He's so fucking cool, I can't believe SEGA kept using that shitty plastic manlet knockoff that is Metal Sonic.
Shadow was in Sonic Heroes and interacted with every party at some point...
Despite the Bingo Highway, holy fuck that level can suck a dick, it's still a fun game. I love the Railroad Canyon levels.
>I admit there's flaws but it's still really good
I feel like hardcore Sonicfags say this about every single 3D Sonic game ever.
My apologies, I've never actually played SA1 to the end.
Either way, the teams could definitely have some logic applied to them if there was story to back them up. A random robot dude teaming up with Rouge and Shadow wouldn't make much sense without Heroes's plot to tell you why.
Heroes was shit so no.
Fucking destroyed
For everyone saying Sonic Heroes is bad you can't deny that it doesnt have the best music from that era.
youtu.be
Transfer Big from Team Rose to Ray and Mighty's team and call team Twitter Chucklefucks. Add Sticks to Team Rose as power.
>would I buy a sequel to my least favorite mainline Sonic game?
Honestly? Probably.
I have a problem.
No Sonic Adventure had better music
Fuck no, Heroes was terrible.
>Boom's OC
I just wan't Generations two with Boom Sonic in it
Yes because I'm a Sonic fag who buys any Sonic game that comes out.
I will now buy your game.
I like Shadow's OST better
Imagine actually liking Omega.
Hearing the main theme during the intro is the first thing in a Sonic game that ever made me cringe. It's been all downhill since that moment.
It has some nice tracks though, I really like the main menu theme, but I'd say Adventure 1 and 2's are both better, maybe even 06 too.
Considering how bad the og Sonic Heroes was, no.
I liked heroes but did anyone else wish they could make one character split off from the group and control solo? I would go charmy bee and kill the others so I can just be a normal flying bee
SA1 is almost as good as SA2, get that shit out of here you contrarian.
Shadow is also pretty bad, but at the very least it actually does some interesting things with branching story paths and dynamic mission types. The execution is bad but at least the concept isn't fundamentally flawed.
Source.
Sorry but just because you're a retarded faggot and bad at the game doesn't mean it's bad. It is the best 3D Sonic game no contest.
>SA1 was almost as good as SA2
You mean SA2 was almost as good as SA1.
>implying she's not just Aika as a Sonic character
She deserves to be in something dammit!
It's quite literally the worst dreamcast/gamecube-era Sonic.
Imagine being this fucking retarded. It's the 3rd worst one.
Not necessarily, no. 3D Sonic has the potential to be superior to 2D Sonic, if put into the right hands. The problem is that it wasn't. See, the main thing that killed 3D Sonic right from the start was the heavy emphasis on story and multiple playstyles. This ensured that Sonic's gameplay would not be polished because resources would be stretched too thin to give it the appropriate level of attention. As a result, we're left with a fragile, borderline broken mess most of the time.
Nowadays they've circumvented this issue by just having the game play itself via the boost. And when it's not playing itself, reducing the player input to pressing A to jump and A again to homing attack across the level into the next gimmick that will automatically propel them into the next homing attack chain, and so on and so forth until they reach a 2D section where you're forced to do a very basic platforming challenge before being thrown back into the above mentioned game loop again. This is, apparently, enough for most Sonicfags and critics alike. Very sad.
But peak Sonic already came out
>git gud
Why is this the only defense Hereos apologists have? It's not like it's a particularly hard game.
>inb4 webm of unitentional sequence break as if it somehow makes Heroes a good game
I'd rather just have a team of two like Sonic 2, 3K, Mania, Advance series and that's it. Two many characters, just make it any character makes up a team of two and that's it. Make it work like Encore mode in Mania Plus with other Advance 3 features from it's version.
>stonetoss poster
>thinks adventure 1 is bad
yep, it's retarded
>bringing back Chaos
>bringing back Gemerl
>metal sonic OCs
no thanks
People seem to look back in fondness at Sonic Adventure and Sonic Adventure 2, their stories while darker than what you'd expect from a cartoon hedgehog don't seem to make people cringe as much as say shadow the hedgehog or sonic 06. So it always made me wonder just what happened between Adventure 2 and Sonic heroes that seemed to cause the decline in quality that has lead up to well the current day.
>worse than the adventure games with their shitty non-speed character gameplay and retarded, laughably poor writing despite the focus on story
>worse than the game that ruined the public perception of Shadow forever and also had bullshit missions far worse than Heroes at its worst
>worse than 06
>worse than the storybook games and their retarded forced running
>worse than boostshit which is just a single player racing game
stay delusional lmao
>twitter.com
>Sonic, Tails, Knuckles
>Amy, Cream, Rouge
>Chaos, E-102 Gamma, Big
>Espio, Charmy, Vector
>Fang, Bean, Bark
>Metal Sonic, Ray, Mighty
Chaos was probably going to be the Speed character in the original game but changing it to Power type would be necessary for the team (and makes more sense), it's the same they did with Rouge (who moved from Team Rose's Power type character to Team Dark's Fly type)
Funny joke.
I used to agree but honestly SA2 is just a more solid experience all around.
SA1 does have far better treasure hunting though, SA2 completely fucked those up.
Chaos is also effectively dead if SA1's ending is anything to go by
Fact, Adventure 2 is great, but Adventure is pretty meh and kinda bad
>all those classic characters
Would never happen
I said the 3rd worst you fucking retard. 06 and Shadow are obviously worse. I forgot about the storybook garbage though.
And yes, Heroes is worse than Adventure 1/2, Unleashed, Colours, Generations, and Forces.
>what's Sonic Battle
>missing the obvious team
SA2's story was written by the American team, Heroes' was written by the Jap team.
As far as mechanical quality goes, I'm pretty sure it just comes down to Heroes having a smaller budget due to Sega exiting the console market.
Sonic Unleashed had a lot of mechanics added to sonic's speed such as drifting, quick stepping, boosting and the lightspeed dash. I remember being really impressed with it when it came out and thought that finally sonic games were really utilising 3d speed effectively and if they just got rid of the werehog sections we could have a really good sonic game. Then I lost interest and a universally praised sonic game never happened, and I'm left wondering what the problem was?
It's solid but it's less fun overall.
Amy and Big are easy but boring.
Sonic/Tails are much better than 2's speed stages. Sonic controls much better in SA1 (though SA2 has a much better light speed dash) and their stages have actual substance to them.
Gamma is superior in every way to Tails and Eggman in terms of gameplay.
That does make sense, did the Japanese team do any other sonic games or was it just the American one?
non canon
3D Sonic has always had janky poorly animated cutscenes, let's not pretend otherwise.
>worse than the adventure games with their shitty non-speed character gameplay
As opposed to the entire game being shitty, like Heroes?
>laughably poor writing
AHAHAHAHAHAHAHAHAHAHAHAHAHAHA
>metal sonic OCs
All of them are official
should only ever appear in racing games.
Oh huh! Neat!
No because sonic heroes is a near unplayable piece of garbage.
Hi, Iizuka.
Heroes gets a free pass for its shitty writing because the story altogether is just in the background and not at all a prominent part of the game. Unlike Adventure.
I'm pretty sure SA1 was entirely done in Japan, so I wouldn't be shocked if there was some huge shakeup between SA2 and Heroes that resulted in a far less talented team working on the game.
Gemerl from Sonic Advance 3 is literally Eggman's copy of Emerl from Battle so Chaos returning isn't only canon unless you think Advance games aren't canon for some reason but on top that the hypothetical Heroes 2 from the OP pic would consider Battle as canon so Chaos' return would make perfect sense
Hold up, Gemerl lives with cream right? can we have him be the power type of team rose? over faggot the cat?
This is somewhat unrelated to the topic, but whenever someone compares heroes to the classic series I die a little inside
>Adventure is a story driven game
Heroes babys are fucking retarded jesus
Literally the Hoenn babies of the Sonic fandom.
See All the classic characters from the pic were planned for the game at some point (except the Sonic copies team)
I have often compared Heroes to Pokemon Ruby/Sapphire, they're both games that took a few departures from their predecessors while adding a lot of much more worthwhile things and being a much better game overall, but people hate them just because these games came out when a lot of the franchise's audience was growing out of their impressionable years and had their tastes (lack thereof rather) shaped by the inferior older games.
Oh man, getting into Sonic canon just opens up a whole new can of worms...
No but user don't you see, chequerboard hills and a two act structure means it's EXACTLY like the Classics!
Was just thinking this too. It's pretty sad they gotta drag the classics in the mud just to prop up their game.
Explain why it's better than SA1/2.
>playing the exact same game with the exact same levels seven fucking times
I'll pass.
People dislike Ruby/Sapphire for having 0 backwards compatibility, a weak in-game dex, and for removing any meaningful day night cycle.
Of course, even then RS did add some great things (abilities, double battles), so it's really not fair to compare it to the objectively awful Heroes games which ultimately added nothing to its franchise. I just compare them because they have similar fanbases of retarded drones that think their game is the hottest shit ever, despite both games being severely outclassed by later additions in their franchises.
regardless of canonicity, my point is that Chaos is a character who's no longer an acting player in the story. His arc is complete and self contained. Contriving an arbitrary reason for him to appear in any major role outside of a cameo or reference would only undermine the impact of his story. And we barely have any characters that haven't been ruined by overexposure as it is.
Are you seriously upset that people rightfully point out the obvious influences of Heroes' general art style?
>and the lightspeed dash
The Lightspeed Dash has been around since the Adventure games
>Contriving an arbitrary reason for him to appear in any major role outside of a cameo or reference would only undermine the impact of his story.
And that's exactly what they did to Shadow kek
I guess it's all just a side effect of early-mid 2000's nostalgia being more and more prevalent
He was already "wasted" in Battle dude, Chaos will never be the special one-time character he once was
Heroes sucks but it does take some very obvious inspiration from the classic games, even if only superficially.
>>playing the exact same game with the exact same levels seven fucking times
???
>There are people who think 06 is an underrated gem now thanks to nostalgia and kids growing up.
Fucking kill me.
Not him but it's unfair to use Battle when his appearance in that game was literally as a minor cameo as a bonus opponent that you never actually have to face, and who only shows up in the very last story.
In the original game you had to play it four times to get the final ending
ABSOLUTELY BTFO
And?
The team mechanic is the stupidest thing imaginable. You have a greased up version of sonic who's barely controllable half the time, a platforming character that kills any kind of speed you may have, and the combat character who SHIT ROCK YEAH's through the robot arenas they shove into a fucking platformer game. It did nothing right, and anything the later games took from it were a mistake
>caring about the story in a fucking sonic game
Let's not get distracted from the fact that while both stories are batshit retarded, Sonic Adventure is actually decent, while sonic heros is a broken fucking disaster of a game.
It follows that if you had seven teams you'd have to play it seven times to unlock the final story.
Replace Chaos with Marine
Replace Gemerl with Classic Sonic
Scrap that whole last team and replace it with team Babylon
Fuck no. The original was barely able to handle 4 teams. Adding more is the exact opposite of the direction that game should have went in.
Says who?
What is it about Sonic fans that makes them worship mediocre to shit games like Sonic Heroes and the Adventure games?
I don't know why people pretend Sonic even has a canon considering most of the games are self-contained anyways.
Could be worse though, at least we don't gotta deal with timeline autism like Zeldafags. Just trying imagine a fucking chronological Sonic timeline makes nauseous.
Yes yes yes yes yes yes yes yes yes YEEEEEEEEEEEEEEEEEEEEEEEEES
It’s inconceivable now they couldn’t refine what they had in the first game and instead ran off to make flaming garbage like Shadow’s game and 2006. They gave Adventure a sequel to try and fix things but they couldn’t be asked to try HEROS again when all it’s problems was just the controls? A sequel to sonic HEROS 2 would be amazing
Fuck off spastic.
>caring about the story in a fucking sonic game
>Implying I suggested it was important
I just wanted to point out the hypocrisy in a Heroes fag bitching about other games having shit writing.
Real talk though SA2's story actually works. The cheesy action flick feel of the whole thing makes the jank work in its favor, and there are some even some straight up good scenes. Gerald's speech is actually some really good shit, even if it makes absolutely no sense in hindsight.
Sonic games aren't exactly known for having sensible game design philosophies
And yet SA2 had two distinct teams who all had unique levels.
When it comes to characters it's pretty simple to expect some level of consistency in their portrayals, such as, say, if a character were to have an emotional and poignant death, and keeping them dead so as not to undermine one of the few compelling arcs the series has.
What if this time each team has its own set of levels and only a few of them repeat? Think about Shadow the hedgehog multiple levels but each team has its own route and only the first and last stage is played for all teams
Heroes was fundamentally flawed, the team mechanic was bloated and added nothing to the speed gameplay. At least later games generally keep the shitty side stuff out of the sonic gameplay, rather than forcing you to break up the segments you care about with shitty platforming and brawling.
Why are you getting upset?
>making unique levels for 24 different characters
Uhh good luck with that
I'm agreeing with you
Saying "Chaos was in Battle so he's canonically still around" is retarded
Imagine playing the same game 8 times. No thanks.
And what relevance does that hold to my post? SA2 isn't a Sonic Heroes sequel.
Heroes wasn't a SA2 sequel (in terms of gameplay at least)
.t boost baby
>Also a team made of Chaos Emerald guardian that controls water, a Sol Emeralds guardians that controls fire and a time traveler hedgehog with psychic powers is cool as fuck
He's not around but he canonically can if he wants, you just need to say "hey Chaos thought this was important enough to return (again)" and you are safe and Blaze is his perfect team mate because water-fire psynergy and their relation with emeralds
This whole thread is hypothetical fan wanking. What's the point in making negative assumptions when no one else brought it up? Is it impossible to imagine a Heroes 2 that DOESN'T force you to play through the same levels multiple times?
Except the team mechanic just mashes character together, so really they only had to make unique levels for 4 "characters".
Sonic is weird because the early 3D titles actually did seem to suggest that a timeline existed (SA1 references the genesis titles at a few points, SA2 directly references SA1, and so on and so forth)
Sonic in the early 00's actually had a pretty consistent timeline going, but then 06' came out and fucked everything up.
>drops Charmy and Espio for characters people actually like
I like this new and improved Chaotix.
Actually my first taste of Sonic was Mega Collection on GCN. Grew up with a SNES so I never got a chance to touch the Genesis games on release.
Who's that third metal sonic that looks like a shark?
No. Stop this shit.
SA2 FELT better than Heroes. Even SA2 years later feels less shit than Heroes, but standards after many better functioning Fan games like Utopia/Islands/Project Hero(just from looking at it)/etc make SA2 aged like shit. SA2 STILL felt better when Heroes happened, and years later regardless, Heroes was purposely made shittier to force shitty ass half baked gimmick play styles instead of doing Advance 3 styled play.
A GOOD engine plays good from the start. You get GUD with it when you get through the game without slowing down, not just claiming no hit run/no collision run when even pros make mistakes from time to time naturally.
SA2 was an SA1 sequel and changed the way it handled multiple characters. Does a Heroes sequel necessarily have to have the same flaws of the first one?
>Silver
>characters people actually like
I mean I guess you have a point in that they could easily justify it if they wanted to
It's mostly the stressing of how canon it would be I take issue with
Like, Tikal was in SA2 so is she canonically alive and come back whenever too? It's a can of worms that doesn't need opened imo.
Fuck you. That story is too well written to not be canon.
Yes it will, because the alternative is making unique level sets for 8 different stories.
Especially nowadays, Sonic Team is lazy and has shit budgets. I'd be surprised if they didn't reuse level layouts within the same story.
Let's not pretend that each story had unique sets of levels in SA2. Most Tails levels are just Eggman levels with different set pieces, for example.
Heroes was one big mistake. Teams were a mistake. You can fix them, but then it wouldn't be heroes anymore.
>Why did they think this was a good idea?
They wanted to bring in Silver/Blaze, but didn't have a good partner for them.
A decent character arc =/= well written story
Why do you think he was playable even in the first Rivals game where only Sonic, Shadow and Knuckles were (sans Silver itself)? Or why was he paired with a cool type character like Espio on Rivals 2? Or why he was a boss in Generations? Or had a cameo in Colors? Or was in Forces? People like him, dude, he's not unloved just because he's not as popular as Shadow
>Yes it will, because the alternative is making unique level sets for 8 different stories.
Or, and you might want to sit down cause I'm gonna blow your fucking mind, you could not tie one hundred percent completion to playing through the game as every character, and make them all optional.
And only read this next part once you've scrapped your exploded brain off the floor; this is a concept that EVERY OTHER GAME WITH ALTERNATE PLAYABLE CHARACTERS DOES, INCLUDING SONIC
Even then you'd need a shit ton of levels to make each story unique, and since each team plays the exact same anyways what would be the point of giving them their own levels? SA2 has different gameplay styles for the characters so it's a flawed comparison.
So it wouldn't be heroes if it WASN'T shit?
They should have a game with Sonic Metal Sonic Knuckles and Shadow which ends up with each using their super form against some monster of the week
Yes, I do want super Knuckles, get fucked Iizuka
>Sonic Team NEVER shoves in characters people don't care about into every game
I like Silver enough, but I'm not about to pretend his popularity isn't lukewarm at best.
Why was Gamma so much better than SA2 Tails and Eggman?
Its weird because SA2 Sonic/Shadow is better than SA1 Sonic/Tails And Rouge/Knuckles is better than SA1 Knuckles
Sure, but SA2 did that pretty easily by recycling assets.
It isn't that hard to make 4 varying maps in that way, Heroes baby.
>and since each team plays the exact same anyways what would be the point of giving them their own levels?
The fucking state of Heroes babies god damn
>I like playing the same game 4 times over
Yes. The team system is a terrible idea that rapes any kind of identity the characters have. It can only produce shit.
>People like him
More like person. A Sonic Team employee more specifically, don't remember his name. He thinks if they keep pushing him he'll get the greenlight to make a Silver spinoff like Shadow got.
Silver at least had a fanbase among Fangirls and DBZ fans
Zavok is less popular than Zazz, even the Girl and Emo guy have more fans than him, it's not comparable
Jesus I can't believe you posted that without realising how fucking retarded it is.
Literally EVERY Sonic game with alternate playable characters ties them to unlocking the final story. Literally NONE of them makes alternate playable characters optional to unlock the final story.
Every Sonic game with multiple playable characters reuses the exact same levels and makes minor object placement changes.
Yes, you could make all 8 teams optional, but then why add them at all.
I genuinely think you're fucking braindead.
Silver has never been a super popular character, no matter how much Sonic Team shills him.
>Why do you think he was playable even in the first Rivals game where only Sonic, Shadow and Knuckles were (sans Silver itself)?
Because they were shilling him, Tails doesn't really fit the theme of "Rival", and they hate giving gaijin characters like Blaze too much attention.
Also Metal is way more popular than he is, so if they really wanted the first rivals game to be the most popular characters they would have picked him first.
Wasn't Silver's gameplay based on some cancelled Phantasy Star game?
>the leader of the Sonic Axem Rangers is the least popular
Seriously? How bad was he in Lost World?
I first played Heroes ages ago, and have always loved it, despite what people say.
I played SA2 recently, and I was very surprised to experience the same glitches and awkward control that people jab at Heroes for. Isn't that odd? People love to shit on Heroes while the games they claim are the best have the exact same issues... I just thought it was really funny
He's just a really fucking generic tough bad guy type.
>Nack
Fuck yeah I would.
They're both buggy but SA2 isn't broken on a fundamental level.
>Shitposting while posting Tails.
Too far user.
If each team had Unique levels sure, Heroes issue was it got repetitive the minute you were done with Team Sonic
Also the 15 characters shit, Eggman Nega could have been put with Blaze and Silver
First of all, I'm not shitposting, and second of all I love Tails more than you
>Literally EVERY Sonic game with alternate playable characters ties them to unlocking the final story.
>What is Sonic 2
>What is Sonic 3
>What is Sonic and Knuckles
>What is Sonic Advance 3
>What is LITERALLY ANY OTHER GAME WITH ALTERNATE PLAYABLE CHARACTERS
>"SONIC GAMES MAKE YOU PLAY AS EVERY CHARACTER UNLOCK THE ENDING THAT MEANS IT IS LITERALLY IMPOSSIBLE TO HAVE A SONIC GAME THAT DOESN'T DO THAT"
forgot
>What is Sonic Mania
Weirder still Shadow specifically had an actual character progression running through heroes, shadow the hedgehog and 06 with him gradually coming to terms with who he was and eventually working for G.U.N. I wonder if Sonic 06 hadn't been such a massive mess they would have continued this odd loose continuity they were going with. Or if they would have always sprung back into the stand alone style that seemed to start kind've with Unleashed but really got started with Colours.
Let me expound on that a bit
What's the point of locking characters out of levels when they play exactly the same and what's the point of designing a bunch of levels for different characters when they fundamentally cannot be distinct from each other due to the limitations of the uniform moveset?
If I wanna do a level as Team Sonic, and Team Sonic is perfectly capable of completing the level no problem, why shouldn't I be able to?
I mean you're probably right in the literal sense because I'm not a homosexual, but he's too good for your heroes shitposting faggot.
Hopefully DLC fixes the roster. Cream didn't deserve to get snubbed like that. Why does Nu Sonic Team hate her, again?
This game was one of the worst 3D games aside from 06 and shadow
Sure, but can Bean fly?
>nack
who
He was just the "straight guy" of the group without ANY other personality
There were hints that he was an anti hero who's race got enslaved by Eggman but they never expanded on that or the lost Hex at all
Bean would probably use bombs for that
NOT shitposting
I LOVE SONIC HEROES
user it's less about locking characters out of levels and more just expanding the game a bit so you aren't forced to go through the same fucking levels multiple times.
And as you just suggested, why the fuck would it matter if they locked you to a specific character for a level? You said yourself, they all play the same, so it's not like you'd be getting anything out of switching teams around.
SA1
SA2
Heroes
06
Every Sonic game from that era tied alternate characters to unlocking the final story (Which is what the whole argument is about, not just having playable characters).
None of those games you listed have a final story so the point is invalid.
Fidget spinners fell out of style 2 years ago
I'm still assuming they won't do DLC and that the whole "we wanted all the content in the base game" shit is just Sumo having conflicts and other projects to work on that aren't that game, which is a shame, because the game could definitely benefit from post launch support like CTR is getting. Stages and characters
I'm assuming, considering the gameplay is the same, that people would want to play as their preferred team
>What is Doomsday Zone
>What is Nonaggresion
>What is Egg Reverie
>"Every Sonic game from that era tied alternate characters to unlocking the final story THAT MEANS IT IS LITERALLY IMPOSSIBLE TO HAVE A SONIC GAME THAT DOESN'T DO THAT"
I don't know if I should be a bigot and call myself a "real fan" that hates ShTh, 06, etc, just because "they are flawed but had potential". It's a shitpost tier excuse. EVERYTHING has potential, doesn't mean humans can always make it work out. I care only by execution, period. This is why I love Mania as much as 3K. Without SEGA's bs, Mania would be the real Sonic 4 in all but name, with original levels with original story not tied to Forces under normal circumstances SEGA fucking Forced. The spirit and charm of the game and its devs makes me mark it as good as the classics.They proved themselves with their execution that they know their shit, unlike Sonic Team, fuck them to hell.
Even Sonic Studio btfo's Sonic Team. ONE FUCKING GUY, another Taxman, does soul better than both SEGA and Nintendo in one fucking fell swoop. Sometimes you gotta accept sometimes one good director is all you need to get a good game out, which Sonic Team (and many other studios like Game Freak is going through) just fucking lack and I can't defend this shit just because of muh corporate loyalty.
>Not a final story, they're all additions to Sonic's story unlocked by getting the chaos emeralds
I'm talking about an extra story you select in the story menu. You don't get a 4th playable character in Sonic 3 for beating it as Sonic, Tails and Knuckles.
>THAT MEANS IT IS LITERALLY IMPOSSIBLE TO HAVE A SONIC GAME THAT DOESN'T DO THAT"
I'm not saying that. I'm saying that if they added 8 fucking teams into a game then they'd definitely tie beating them into unlocking a final story otherwise it's a massive waste of effort.
You can't equate Sonic 3/Advance 3?/Mania to the 3D games. Extra playable characters is more than just a sprite swap and a token extra move. It means more cutscenes, more rigged character models, etc.
Fucking think you faggot.
Came here to post this.
To add on to this, you could always just nix the requirement to play as every team or get rid of the last story concept in general.
I'd rather have one good and focused game that I can playthrough with whatever team I want than several mediocre, padded out games stitched together for the sake of forming some semblance of a cohesive narrative. Alternatively, without the aforementioned padding I'd expect each story to be quite short, maybe 5-7 levels.
Bear in mind I'm also considering external factors here, like limited development resources and Sonic Team's typical incompetence. I just don't think it would work out.
What's the best not!Metal Sonic and why is Rocket Metal?
>I'm talking about an extra story you select in the story menu. You don't get a 4th playable character in Sonic 3 for beating it as Sonic, Tails and Knuckles.
>T-those don't count!
nice arguement
>I'm not saying that.
Yes you are
>Extra playable characters is more than just a sprite swap and a token extra move. It means more cutscenes, more rigged character models, etc.
>no game has ever had
>Super Mario Galaxy
>Super Mario 3D World
>Assassin's Creed Syndicate
>Assassin's Creed Odyssey
>Mass Effect
>Devil May Cry 3
>Devil May Cry 4
>Devil May Cry 5
And all this is to say
>Arguing against hypotheticals
>What is it about Modern Sonic fans
Fix'd. Zoomers grew up on shitty Sonic era games. People defend 06 and the storybook games now, purely on surface value shit like "looking cool surfing on missiles" or "story". Gameplay does not factor being a fan of Sonic in the 2000s, prove me wrong.
These niggers don't even talk about the Advance games anymore, which was objectively better functioning games despite it's issues.
>Literally EVERY Sonic game with alternate playable characters ties them to unlocking the final story
Uh, sweetheart, Sonic 2 and 3K didn't do that. :^) Neither did Mania.
>What's the point of locking characters out of levels
Best way to redo SA2; Story mode makes you play x character on x stage. Level select (like the SA2 mods do) is where you can play as anyone on x level of your choosing
GG no re.
>The Adventure era was the most RPG era fundamentally
>Directed by Iizuka sans 06 with Nakamura
>Is the shittiest era of Sonic functionally wise.
really makes me think...