>Rival-type character boss fight
>It's pure kino
Why don't more games do this?
Rival-type character boss fight
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>Rival style fight in an RPG
>they summon clones of all your party-members
After years and years of training with swords, he uses based oar as an ultimate weapon against you. Love this game.
Favorite song. Go.
I think I like "make this right" the best but damn theyre all so good.
You're mine is still the king
both of the 16:xx songs
Something Memorable > Wisdom of Rage > My Only Chance > Make This Right > Danger 6:24 > You're Mine > Danger 8:02 > What We Fight For > Enraged > You Are The End > Set Me Free
>rival fight
>tell your gf to step off, you'll fuck him up yourself
youtube.com
What a wonderful sense of discovery.
Perfectly symmetrical competitions are the bedrock of basic game design, and most attempt to go beyond that into the wilds of asymmetrical conflicts. And they fail dramatically - most of them lack even the basics and this is why the mirror match-style fight is often so great. More games would stand well from balancing an identical vs identical match-off and then start diversifying the roster. You can try this yourself by picking a game with various boss fights and PVP challenges and comparing identical and non-identical matchups.