Phantom pain

Now the dust have settled.

Can you still feel it? All the hype you lost?...gameplay you lost?..it won't stop hurting

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I accepted it as the irrelevant spin-off it was and moved on

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I'm feeling pretty fine actually.

>Just shave it off bro

i still play it

Only one I've played through is MGS3 and loved the shit out of it back in 2005. I own both GZ & MGS5 on steam is it worth the playthrough while waiting to see how death stranding turns out?

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Yes. The games still have their moments and the gameplay is good if you like to experiment. Kojimafags are just mad that TPP really botched the storytelling

Is MGSV all in all a better experience than 4? I remembered being hyped to death a the jump on graphics between 3 and 4 during the PS3 e3.

I liked 5 way more than 4, but the final boss in 4 is the literal most kino moment in vidya.

Better game play than any other in the series. Story suffers from Kojima freaking out about being called a movie guy and shying away from using cutscenes as often but also making an open world sandbox game with a mostly silent protagonist so there is no good way to convey the story even if there was one

MGSV + Infinite Heaven is the tits.
Don't forget to experiment with your load out.

>put bunch of c4 around a target base
>sneak in and detonate c4
>enemy guards go out allowing me to extract targets with ease

>in that fucked up nigger kids escort mission
>call in quiet and chopper
>max run all the way out

>HEAD JUMP UP

At least the game launched.

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STANDING

In the niglets mission you can just clear the entire base out before the escort part begins, then knock the kids the fuck out, call the chopper into the middle of the base and just put them all in the chopper.

im not a retarded kojimbodrone who thinks the games are anything more than fun schlock so I wasn't dissapointed or hurt as I didn't even buy it until it was on sale for dirt cheap.

Damn, I didn't knock everybody out because I was rushing that mission so I just stealth'd my way to them.

I don't think it's a terrible game. I actually think it's really fun and there are lots of diamonds in the rough, stuff like:

>Big Boss/Outer Heaven shifting from the idealistic central american revolutionary political tone of the 1970s to the cynical African neo-colonialist resource driven privatized millitary nightmare of the 1980s
>The entire Huey storyline and the ambiguity of his guilt
>The Venom Snake storyline on a conceptual level
>Kaz going from happy go lucky sitcom character in PW to unlikeable husk filled with anger and bitter regret
>Truth Tapes
>Themes of parasites meant to reflect the parasitic nature of the mercenaries in Africa and the legacy/meme of Big Boss on the people around him
>Core gameplay and the idea of having open maps set across different countries for side-ops


Kojima just fumbled a large chunk of it. The story needed to be more cohesive and narratively driven, and obviously finished. Stuff like the Venom Snake reveal was just amateur esque in execution. Mission/level design was another big chunk. I don't think like a lot of anons on Yea Forums that open world was inherently a bad mistake but they just needed to know when and how to use that aspect and the mission design in the story missions was the biggest culprit of this failure.

I also feel like Kojimbles backed off on the political themes. The stuff like the parasites in a thematic not literal sense and the private millitary exploitation of third world combat zones were only lightly brushed upon. It would have been the perfect chance to see the reality of Outer Heaven beyond the colourful idealistic charm of Peace Walker.

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The whole Venom thing is just dumb as fuck considering Kaz swore to support Venom and shit on Jack (real BB) because that simply doesn't work with the story of Metal Gear. Kaz had absolutely no reason to not just tell Solid the truth from the very beginning

I know its a meme opinion, but I'd have preferred if we just got more of Ground Zeroes. I'd rather have a small compact map with variety of ways to do something than a large open world with any angle.

This game had the best fucking marketing of all damn time. They spent more on the marketing than finishing the damn thing. This game simply suffered immensely from corporate greed. Not to mention kojima was out there pissing off his boss(es). I couldve seen a timeline where the investors at konami didnt let the risk get to their heads. And now look at them. Hemorrhaged time and money, lost an invaluable asset, and continues to misuse its licenses. Man i hate those old japanese fucks.

That's why I say conceptually. The idea of the memetic clone of Big Boss being the most perfect clone of them all, the idea of there being a version of Big Boss who could exist to be the legendary mercenary out in the field whilst the real Big Boss would pull strings and the fact that the player steps foot in their shoes is strong as a plot idea and twist. It serves several purposes thematically (The truth is agreed upon, not objective. Parasitic nature of BB, memes > genes,) and also acts as a twist of the knife to make the player dislike Big Boss since 'you' are the one being used.

Kojimbles just fumbled the execution of that too. I'm not entirely sure whether I like Zero being the originator of the plan and not BB himself as well.

I like the Venom twist in regards to how it does show how much Big Boss has twisted his world view. He starts off losing his loyalty to America because of how they just used and discarded The Boss like she was just another asset despite the years of service. And when Big Boss wants to achieve his dreams of the The Boss's vision he CHOOSES to go along with the plan to strip the Medic of his identity and chance of a normal life to live in the stressful world that being Big Boss is. While of course the Medic goes along with it in the end compared to Raiden who rejects it. Venom Snake ends up being just like the Boss in this scenario, a legendary soldier of respect from his commanders but placed in a situation where the entire consequences of failure are on Venom Snake while Big Boss gets to go into hiding and take it easy. It's also how Big Boss himself is a parasite through his cult of personality. And with it the reality that Naked Snake and Big Boss are different people at this point. With Venom Snake's Big Boss acting as a more heroic figure with nuclear disarmament, rescuing child soldiers to give them an education instead of enlisting them. He acts on the ideal of Big Boss compared to the reality due to how he himself is invested in the legend.

>Zero being the originator of the plan and not BB himself
That was the worst. If you want to go that route with BB then at least do it right, this way it's just "Oh well he is already transformed and uncle Ocelot says it's alright, guess I will agree"

I still feel it. What doesn't help is that Kojima fanboys and MGS retards only helped ruin the game for me. I wish I could enjoy the game but every time I come back to the game I am reminded of the absolute degeneracy that is the MGS fanbase. I wish I never saw that side of the fanbase because it ruined the game series for me to that extent worse still I interacted with them and it was fucking terrible . I may come back to it in a few years once the dust really settles for me personally (for people who didn't experience the degeneracy that is the fanbase, consider yourselves lucky), but really the only true way to experience the game is to play it modded on PC. Mods like Infinite Heaven really help to bring the gameplay closer to what was promised. Doesn't fix the story but at least it makes the game more fun and replayable.

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>I also feel like Kojimbles backed off on the political themes


I definitely agree on this. I remember reading that earlier on some of the bigger themes of the Phantom Pain would have been the idea of being in the shoes of someone painted as a villain and dealing with that in a personal way, and that America was going to be the antagonist. That combined with doubling down on the themes you already listed would have been kinographic.

I think liking the open world is the meme opinion user.
I kind of appreciate the open world nature of MGSV. I can see how fans of old narrow corridors can be disappointed, but independent of the series, the gameplay is a nice 'military mercenary' sandbox.

Kojima had a strange little quirk in dealing with the Big Boss storyline which other people have picked up on which is that he insisted that the protagonist of MGS must be 'Snake', you'll notice you never play a game where you are just Big Boss. Even in GZ where storywise he's already told Kaz to no longer call him Snake, and to explicitly call him Big Boss...he's labelled as Snake.

Part of that is that the archetype of 'Snake' is the human gun who is kept in the dark and used as a tool/told where to go by others. 'Snake' is always deprived of his agency as a plothook.

But that begins to run parallel, and eventually against, the character development of Big Boss. You almost can't picture the Big Boss or 'Snake' we see in PW (mind you I think PW is the game where he has the most command/agency) and V having the personal drive and authority to pull all the shit he does in MG1 and MG2. Him being an admittedly accepting observer of the V plan is a symptom of that greater writing disease.

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I was bamboozled like fuck by Ground Zeroes but I wasn't too hurt since I already held the notion that Kojima was a washed up hasbeen after MGS4.

MGSV being a soulless sellout was not as insulting as, say:
>Making Solid Snake an ugly old man with a Magnum PI moustache as a "Fuck you for liking Solid Snake"
>Having Solid Snake cuckolded to the n'th degree by having the austistic pantshitter bang Meryl and an entire marriage ceremony between them, knowing that a good portion of his audience always wanted Snake and her as a thing.
>Having Snake kill himself after getting cucked on screen, while this was removed it was still what Kojima really wanted
He doesn't have to have reverence for the fans who made him.
He doesn't even have to like Metal Gear or Solid Snake.
All he had to do was to have some grace and integrity and make the choice not to develop any more MGS games if he didn't want to. But integrity is not something Kojima possesses, he would rather rob his audience of their money for spitting in their faces.

I'm glad at least I bought MGS4 and 5 used for like 5 bucks a long time after they came out.

Great game :)

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Not realy. It is just not good end of saga. More like beginning of trilogy. Chapter 2 is bullshit. Game should with final boss.

Same user as Here's my opinion on what really fucked up in gameplay/level design. I agree with the story parts though

The big problem with the level/mission design is the fact that Kojima didn't really design as many of those "big bases" as he could've. And even then he didn't make them large enough to actually make them repayable. The only big base I actually ever came back to was OKB Zero because the design of that area is fucking great, it has three/four gates you need to sneak by and going through it is challenging as fuck even outside of the mission where you infiltrate it. The problem is there's nothing rewarding towards infiltrating those bases. That's the main problem, no hidden item or concealed thing within those big bases. There's a lack of reward or objective towards going back to those places. And even then the other "big bases" are very poorly designed compared to OKB Zero. There's a lack of incentive to actually go back there. As I said mods do fix this by adding custom side-OPs, but still. The idea of having smaller bases layered at the bottom of the map and having the player go through those smaller bases before progressing towards the bigger bases was a genius idea for progression, but it feels poorly executed because aside from story missions there's no real reason to go to those bases and only one or two of these bases actually feels designed correctly to challenge the player. Not to mention even then there's only three or four big bases in the game and it doesn't really feel like enough nor is there enough content in those bases to properly infiltrate them.

The other problem I feel is the lack of finding weapons OSP. My best times in the game were playing the OSP missions, it felt like I was playing an actual Metal Gear game and scavenging weapons, having everything beforehand feels like cheating. I wish there were prelaid or even custom and unique weapons you could find in certain secret areas, it would be rewarding.

I didn't follow the story, but gameplay wise, I wish only for 4 things
-a snow/city level
-an enclosed camp like in GZ
-native ability to change parameters for each mission replay (edit number of patrols, types of patrols, number of guards)
-AI to 'mix it up' once in a while, like doing sweeps in places that aren't roads, mixing up routines, etc

This. The game should've continued with one or two more chapters. It just doesn't feel finished.

If V had segregated the open world and main story experience so that the main story was more linear, focused, OSP style in classic Metal Gear or even just GZ fashion then had the open world sortie mercenary adventure experience as the side quest content for the game, it would have been perfect.

>a snow/city level

I wished for that too, or at least an urban area of sorts. It feels right since it takes place in the 1980s

>an enclosed camp like in GZ

I argued something similar in the problem is the main impression of TPP was that it would have multiple "large" bases like Camp Omega within a large map. That's what I was hoping for too, but ultimately you can only find one or two of these places and they are far more severely lacking in content than Camp Omega in GZ. I also wish you could return to camp Omega

>native ability to change parameters for each mission replay (edit number of patrols, types of patrols, number of guards)

There's a mod called Infinite Heaven It does that actually.

>AI to 'mix it up' once in a while, like doing sweeps in places that aren't roads, mixing up routines, etc

Not sure if IH does that but I think that's moddable in the future actually (hopefully)

Agreed. And including more of those big bases and Camp Omega-like bases would've made the game 10/10 in terms of gameplay, the story would need to be expanded and tie up all loose ends for it to be truly perfect.

More like 2 games. Second game about Outher Heaven and more BB. Last game should be Metal Gear 1 and 2 in fox engine.

I feel far more content could've still been squeezed into the game, MGSVTPP just doesn't feel like a complete game. I agree there should've been a sequel that remade MG1 and MG2 in the Fox Engine.

>it felt like I was playing an actual Metal Gear game and scavenging weapons, having everything beforehand feels like cheating.
I understand this and find it fun to do this too, but to be fair to the game, you're running a private military so it doesn't make sense that Venom would go into some mission without preparing beforehand.

>Camp Omega-like bases
That's what FOB is

True but also keep in mind that Big Boss ends up being the man that institutes OSP as the primary procedure for America/the world's most elite special forces unit. That's pretty hardcore, so the idea that he has a preference for it what with his obsession with the purity of war and battle and the wits of a soldier, wouldn't be too far-fetched.

Why in the fuck was Grey Fox not in this game. I'm not one that begs for fanservice because the amount in MGS4 was disgusting and not every canonical check box must be ticked.

But the game is set at the same region and time as Grey Fox is rescued/recruited by Big Boss and you're literally playing a game where one of the central features is the recruitment of soldiers for Outer Heaven from the field.

Probably cut content

Well. It could but Konami just want that game in stores. Only thing i realy missing is option to replay mission on diferent difficulty. Like no weapons or set of weapons and character. Armored enemies, tanks, enemy gunships etc.

That's true, but I am only asking for there to be an OSP mode and for the game to actually be designed for OSP. You can barely find good weapon storages in these bases even though it's illogical for them not to have it. And in the high tech bases like the one where you find Huey in there is literally no experimental weapons to find other than the Walker Gears. It just feels like it would be way more fun to lay out these weapons so that if you are going OSP on purpose, you can find them and it can feel like Metal Gear. I am not saying to remove the prep, I am saying to at least add some stuff to make OSP feel right.

FOB doesn't feel right though. Many of the players exploit, and after the first FOB you've pretty much seen em all, they are all the same afterwards, the terrain is limited as hell because it's on the sea. FOB is good and all but it's not quite it. Not to mention more and more unfair bullshit was added that it's no longer fun as before.

Yeah the lack of Gray Fox considering Portable Ops was retconned is fucking illogical and off as hell. Gray Fox's backstory is literally a mystery now because of Kojima retconning it hard. He should've had MGSV explain how it happened.

That too. Lack of consistent enemy gunships as well. There's also the fact that the plot just feels cut off. The plot twist worked but a chunk of the ending feels missing.

Konami should milk MGS V. Not wasting money on Survival. Frank Jagger could be nice DLC or beginning of MGS 6.

>considering Kaz swore to support Venom and shit on Jack (real BB) because that simply doesn't work with the story of Metal Gear.
I think the story makes it clear that was just wishful thinking. I don't know any other way to interpret it. Keep in mind MGSV itself ends Venom's story with him being in league with Big Boss at Outer Heaven. Ocelot also claims he will "take the other son" but that never actually happens either.

That said, Miller was a weird wrinkle even in PW. Big Boss's coup with Outer Heaven was intended to be a surprise to everyone, hence why he returned to FOXHOUND as a cover. It doesn't doom the entire story or anything but it is strange, same with how MGSV retcons MGS4's backstory with Zero.

>Gray Fox's backstory is literally a mystery now
I don't see any reason not to think MG2's gist isn't still canon. It still works with the story. But even if you think it isn't (because you find it unbelievable that Naomi is never mentioned in MG2 or whatever) MGS1 itself delivers what we need to know about Gray Fox, really.

>after the first FOB you've pretty much seen em all
wrong

I remember how mgs4 ending insisted on being the ultimate ending. Then I learned about mgs5 and knew it would be a mistake. I heard Kojima was fed up working on mgs, so I can only guess that Konami greed has no brakes.

But still, it won't stop hurting.

Soon(TM)

By this logic MGS 3,PW and PO could be skipped because some codec talk mention BB.

I will make this argument to the end of time that whilst I love Miller, his character should have been George Kessler from MG2.

Dude is independent from Foxhound and only contacted during the Zanzibar Crisis. He's a legendary mercenary expert and I'm pretty sure is introduced at having trained them.

Having that guy be Big Boss's 2nd in command for MSF and DD makes WAAAAY more sense than Master Miller.

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>MGS1 itself delivers what we need to know about Gray Fox, really.
The problem is some of MGSV's events (like the coma and everything) directly contradict some of the stuff we know about Gray Fox. And Kojima's ambigious hand wave of "some things are canon' with Portable Ops, does not tell us whether or not Portable Ops had the right idea with Gray Fox. That's the thing that frustrates me about Kojima is that he never sets the record straight about this stuff.

This was my experience in 2016-2017. Maybe it's changed but during that time it was pretty much the same thing over and over again with the only differences being cameras being placed in some places and the color of the base.

Agreed actually, why the fuck didn't they do that shit? Most of MG1 and MG2's cast are pretty much forgotten in MGSV. I wish we at least managed to nab some of the scientists from those games in MGSV to develop their characters at least.

At least it controls well and runs at a good framerate on consoles. That's worth something, r-right?

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One way or another. Not using Fox Engine and MGS IP is biggest wasted milkcow in gaming history.

>By this logic MGS 3,PW and PO could be skipped because some codec talk mention BB.
They could have been skipped, yes. MGS3 in particular is a good game but its story wasn't necessary at all. My point is that pretending like we know nothing about Gray Fox just because he never showed up in a prequel is stupid, just like it would have been stupid for people to have said so about Big Boss in 2002.
>directly contradicts some of the stuff we know about Gray Fox
How? Big Boss's coma doesn't preclude him from meeting Gray Fox in Mozambique in the 80s.

>Not using Fox Engine
Why the fuck didn't Konami use that engine while it was brand new?
Goddamnit, all their IPs and all we got is soccer and MGS out of that engine.

Yes.
But only about story. The gameplay is almost perfect.
Still rewatch red band trailer from time to time
youtube.com/watch?v=UMyoCr2MnpM

>d-did you guys know that I sing now?
>pls don't forget that I exist
>I don't want to be homeless

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Her role in MGSV actually gave her a huge career boost. She's doing stuff for 2 games and making a movie.

I skipped these games myself. Tried MGS 3 but i realy didn't care about characters, story etc. Gameplay and leveldesign wasn't strong enough for me to keep playing.

But Grey Fox is moust interesting character in MGS IP for me. I would to play as him.

Best controls and gameplay of any metal gear, too bad about the lack of story.

I just realized the real phantom pain is the pain we feel from the missing part of the game that wasn't completed. Kojima is a genius!!!

She finished working on those 2 games ages ago user. Same with the movie. And they were all small time or flopped.
She's still stuck in the shadow of MGS with this last job she was just singing Quiet's theme at the Tokyo orchestra.
>go to a concert of music from MGS
>suddenly Stefanie comes on stage
>"hmm-hmm-hummm" "huh-hum-hum"
>Quiet's annoying humming is now stuck in your head again

Opposite. I don't feel phantom pain. Just wasted opportunity for Konami. Just because you shit on canvas and call your SHIT doesn't mean you are artist.

Konami is retard. They should sell their IPs to UBIsoft. Even EA make better decisions.