*blocks your path to photorealistic graphics*
*blocks your path to photorealistic graphics*
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Gust hair is pretty
really pretty
Hair kino?
Any kind of long hair, really.
Every dev seems to be allergic to hair longer than shoulder level.
To be fair, long hair is a nightmare to model without a ton of clipping or physics issues. Going with short hair is just easier.
Especially in games where you can change your armor/hairstyle.
is that hair of age?
Why don't more games use the tech used in the new Tomb Raider games?
It worked pretty fine.
I don't understand why hair clipping is so awful in games. Is it that hard to just draw out the clothing model as a boundary that the hair can't go through? Why would it be any different than setting the floor or a wall as boundary that you can't clip through.
The physics is already there too so the hair hitting the clothing could look semi-decent.
post bun drops