The Witcher 1

What went right?

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Pretty much everything honestly. One of the most comfy RPGs of the 2000s.

PC exclusive so no handholding casual bullshit and could get away with obvious eurojank instead of conforming to formulaic industry standards
Small unknown and independent team with a real passion and will to prove themselves to players rather than to investors, which really paid off for them
Decent lore and characters and a fresh tone well suited to a CRPG at a time when it was suffering from deeply generic and bland offerings

Game is maximum comfy especially with a Steam controller

It was an actual RPG and had some of that wonderful "even if we didn't 100% succeed and made a kinda wonky game, we at least tried our hardest to make a passion project" feeling most great RPG's have, like VTMB, Arcanum, Divine Divinity and so on.

Witcher 2 just felt like a better written modem Bioware game, and Witcher 3 just felt like a better written Ubisoft game, and even if they were pretty good and I enjoyed them a lot, they lack that feeling of having a unique identity and they just kinda come of as generic AAA console RPGs that could have been made by any big studio.

what part is this i dont remember it

Start of Chapter IV. I mean the text kinda gives it away.

is that the place you kill that fish dude or whatever and get that sword

what Yea Forums show is this?

MUH SALAMANDRA

No, that's on a small island you boat too.

This is just a kinda generic beach with two roads leading to a village and a bunch of fields.

youtube.com/watch?v=2LImlGW8XvY

kino

small passion project that still managed to look like homeless man's gothic

after that, it continued enjoying success while stripping down what few features it had

witcher series proved consumers are holding video games back

I don't know but I can tell you what went wrong: you posting this vidya shit on the film board, you fucking racist retard.

Soul

soul

having recently replayed the witcher 3 I agree. it's a shame the game was so utterly strreamlined in it's quest system

the great combat system

The combat is great with the array of different swords and stances, which got heavily dumbed down as the series went on. Also the great dialogue and quest choices and freedom.

Schizo?

The combat was kind of weird, but I managed to get a build that was always fun to play

Troll that sticks to their one schtick

How do I get this game to run properly on a modern pc? I get constant dips into the 30s despite being way above the system requirements.

Install windows XP or vista. You just have to deal with the fact that old games run terrible on new OS and hardware.

I tried to get into this but the first few hours are such a slog of just slowly jogging back and forth along one shit-brown area. I know it's supposed to get better but I ran out of patience.

grab a movement speed mod from nexus it makes life much easier and you just drop the file into the game's (can be 2x, 5x etc faster)

but the ourskirts are fucking comfy my dude
defending witches and slaying village folk all day

I might go back to it and try this because I really like the setting. I dunno what it is, I can put up with early game rat-grinding in old CRPGs like Fallout but anything a bit more modern wears out my patience fast.

Ran with their own silly game mechanics in order to make it an authentic witchering experience, rather than slapping some slavic monsters on generic RPG staples. Lots of studios would've made Diablo with drowners.

Focused on simulation elements to make the world feel alive (in goddam Aurora). Went above and beyond with branching plotlines/sidequests and giving impact to your actions through delayed consequences

Sex cards

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