This pistol doesn't have a thermal clip

This pistol doesn't have a thermal clip

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Don't be like that.

Remind me again why people get so butthurt over this? It's a game mechanic, not a lore lynchpin. ME1 had horrendous combat, me2's isnt great but feels way better and is more functional.

God I fucking hate Grunt. Wrex is superior in every way.

Purely for lore I am pretty sure. I dont think it would be as much of an issue except the change is mentioned in game as being better for soldiers even though its straight up idiotic. Had the game simply tried to pass it off as "oh it was always like this, you just didnt notice your character was doing it in the first game" I feel like people wouldnt mind as much.

It does make for much better gameplay though you are right.

I remember when I use to write stuff for you, faggots. Those were the days.

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I played on console the first time because “11 year old”. Whoever’s decision it was to program the controller to vibrate at max every time a round was fired needs to be promoted.

Wait, wh-

...dude

It introduces a shitload of plotholes within the events of the game itself whenever they show guns that are more than 2 years old, like in Jacob's loyalty mission or the DLC guy's rifle.

Look at this way
>First game
>We have weapons that pretty much never run out of ammunition but heat is the primary concern, but that's okay because you can just wait for a bit to let the weapons cool off and continue firing
>Second game
>We got rid of all those weapons, they took too long to cool so now we're going to force you to manage resources as if the weapons need ammunition but we're just going to call them "thermal clips". Why didn't this futuristic world of incredible technology think of this shit sooner? Don't ask me, it was Bob from accounting's idea.
Not only is it lame from a lore perspective but they could have done something neat like "weapons can still cool down but if it gets too hot, you can smack a thermal clip on it to save time" which would have been a much better mechanic.
I didn't hate Mass Effect 2 but I do see this as valid criticism.

Holy shit, a simple gameplay mechanic introduces a major PLOT HOLE? How do you consume any media whatsoever?

youtu.be/HRyKWF-nuGg

>try to do something interesting
>its too difficult to get to work in an interesting manner
>give up and replace it with standard mechanics

mass effect in a nutshell

What?

he's right though, fucking moron

Did you have a fucking stroke?

>ME fapfic
oh boy, I remember writing one, it was about femsheps days as a lieutenant getting creampied by that Admiral guy
what a hilarious time that was
>you'll never get back to Tortanic and ME3 launch Yea Forums

post tits

Holy shit, a game that markets its story as a selling feature has gaping plotholes and continuity issues on top of an already barebones plot? Where does the consumer get off expecting some sort of quality?

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Can I post a few more? For old times sake?

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They went through length explaining exactly why the guns don't run out of ammo in ME1 with them being complicated marvels of engineering that shave off impossibly thin pieces of carbon, and then apparently fucking forgot the technology in ME2. It'd be like having the space travel which was established around the idea of a mass relay suddenly stop working and now everyone just uses petroleum instead of space magic.

It’s fucking condescending and doesn’t make any sense

Logistics is a bitch. Weapons that literally mean who don't have to manufacture and ship millions of tons of ammunition across the galaxy is a huge advantage and wouldn't be worth throwing away to slightly increase your rate of fire

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It's literally just a video game, bro.
Turn your brain off and shut the fuck up.

>don’t expect things to make sense, just be grateful you get to buy our products goyim

Fuck Bioware so hard for this shit. ME2 actually could have been decent if they at least kept infinite ammo for the weapons besides the special weapons even if they went ahead and changed everything else about the game. Some weapons get gimped a bit because of this shitty change like the Sniper which would have been much more based with infinite ammo. I also hate how the soldier gets to have all the elemental ammo types when that should have been equipment. Not a fucking power.

I feel Grunt is trying too hard. Wreck for sure is the superior Krogan.

> Shepard

Well, Grunt literally just started puberty

>they claim it was geth tech used in their weapons
>in ME1 you can get geth assault rifle
>it doesnt do clips

Great job for consistency

Obviously the Geth invented and mass produced them for their own use in the three months between the end of ME1 and Shepard's death at the start of ME2

retarded but standard gaming procedure so doesn't bother me nearly as much as shit in 3, especially since 90% of it is concepts that could be cool but went full retard
>ptsd scenes that could've been kino and have hints of that but instead involve chasing around one dumb kid who probably isn't even real
>kai leng and the idea of being outplayed as a good concept but in game the guy constantly fucking fails and is only saved by painfully obvious plot armor
>everyone acting as though Thessia falling is Shepards fault when even if he got the catalyst data Thessia would have still been overrun and fallen for at least a little while
>star child being a fucking human child representation (I actually wonder if the kid thing was supposed to be some deeper meta plot like trying to fuck with shepard by the catalyst but simply wasn't included)
>destroy being gimped because the devs were shilling for synthesis
>geth not being auto controlled by reapers from the start and beyond saving if you were one of the retards who gave him to Cerberus

I was initially excited for this because at the time Thermal Clips were announced they were vague and made it sound as if it'd be used to clear heat gauges
Then they just turned it into ammo
It was really disappointing and uninspired
Then that came with the rest of the gameplay changes where it never really felt like I was progressing much if at all in terms of damage or defense
It just felt bland and all that was left was the lore and the world
In the first game you're rewarded for customizing your armor and weapons with noticeable and sometimes drastic differences in how you deal and take damage
In fact, in New Game plus you were able to go as far as having effectively unlimited ammo
It was, well, fun
You were rewarded with multiple playthroughs through the combat system and ME2 just completely ditched that

Because ME2 was GoW with longer cutscenes

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If the game itself never acknowledged it then yes, but characters reference it all the time and always in a really condescending, matter of fact way and never satisfactorily. The closest you get to a legitimate reasoning is >hurr geth which isn't even a good or realistic explanation.
The one NPC who calls it for the bullshit it is gets strawmanned by fucking Shepard.

Because instead of expanding and improving on the first game they just turned into Gears of War except it doesn't feel good to play at all.

My first playthrough of ME1 I barely paid attention to all the add ons for guns and armor and would just find the best gun and throw it on my character.

My next 5 runs I realized how incredible selecting the right add-ons was and proceeded to become obsessed with getting the right ones and throwing away the rest for me and my squad. I really enjoyed the loot as simple as it was in ME1.

Then 2 came along and took a shit all over it. I remmebee how disappointed I was when I realized I'd basically be playing the campaign with the same set of weapons the entire time.

I would have actually really liked if they'd have some weapons that had different rates of cool down on the heat gauge and ME1's infinite ammo system, but if you wanted to you could buy/craft the thermal clips as ways to get around the heat gauge for some of the weapons that are a lot stronger, but take longer to cool down.

I ended up playing through ME with the best pistol in the game that would absolutely never overheat ever and the best shotgun in the game that I believe also wouldn't overheat and had some extra add on as well.

Mass effect 2 took a lot of ME things and simplified or straight up dumbed them down. I really enjoyed combing empty planets for minerals or bodies and when I would somehow stumble across even a fucking trailer or downed satellite after spending 10 minutes driving up a 90 degree mountain I was pumped as fuck. ME2 turned that into some fucking tedious little piece of shit. Here scan a planet and look for a bump on your radar. What the fuck

>synthesis shilling
They were? I just blew them up because fuck it, its what ive been building up to for 3 games and im not trusting Illusive Man to park my car, let alone trust his advice to determine the fate of the galaxy

youtu.be/cEnIQWXCgzQ

Because of this condescending strawman shit. The devs were actually assmad enough to stick this in.

I speak the truth and the thread gets pruned. Every fucking time

This. ME1 combat was garbage. I'd accepted space magic and special healing goo in the first game, so shitty minor plotholes about ammo were easy to ignore

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:me2's isnt great but feels way better and is more functional
It was dumbed down foryou adhd cod kiddies

It makes zero sense and removes something that was unique and interesting in favor for more generic gunplay.

What they should've done (and what was apparently the original plan) was that thermal clips can both cool down and be ejectable, so if you need to fire very quickly you can eject them but otherwise you can wait. However players apparently found this too complicated

You don't even need to manage resources because the game gives you infinite clips anyways.

There is literally ZERO reason for this to be implemented other than just to imitate Gears of War and other generic TPS

Fuck you are making me nostalgic for fucking Tortanic threads
>2012

Where has the time gone

I agree that the thermal clips isn't really an issue. From a gameplay standpoint I don't care. It's just a really awkward and hamfisted justification for going to an ammo system


>ME1 had horrendous combat, me2's isnt great but feels way better and is more functional.
Whoa there, that's just flat out wrong. ME2's combat was trash because all the special effects don't work through shields/armor/barriers, and by the time you've stripped all extra defenses, you're pretty close to just shooting them to death anyway. ME1 actually let you use all those crazy biotic/tech powers freely. Combat was so much more satisfying in ME1

Mass Effect 3 was better than 2 as far as gameplay goes. I think 2 is massively overrated, the plot was shallow, almost everything improved in 3 except the very end of the game. 2's only merits were having interesting characters but this was in itself lazy compared to the world building lore of 1 and 3 (besides the space odyssey child dream shit).

that's ok

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Hey. Hey, guys. GUYS!

Shared cooldown.

>me1's brain dead combat is better because i can spam abilities and shit on everything
if you say so user

As compared to 2 and 3’s braindead combat where you just bring the two obligate most powerful squad members and use their two rape abilities on anything that pops up.

Yeah, because playing match-game and using X power on X shields and Y power on Y shields while sitting behind cover is totally more engaging. Fuck off, m8. ME1 was so much better being able to do shit like run around and throwing everyone in the air as ragdolls and shotgunning them across the room.

>heat works identically to ammo in ME1 except you can't "reload"
>also frequently bugs out and weapons are completely unusable until you "reload" the entire game
>can potentially happen to all of your guns mid-mission, leaving you fucked
>instead of addressing these issues, just remove the entire system and go to a bog-standard gun system, but with some literal lore-rape.

This also happened with basically every feature the game had. The mako, the choices mattering, the magic system, the reapers themselves, etc. The franchise's hallmark is sacrificing creativity for laziness.

To be fair ME1's combat sucked fat donkey dicks.

Additionally, they came up with all this lore for thermal clips but the way they were used made no sense
I could fire once, reload, and do so until my "ammo" was emptied even though I only, supposedly, had a limited number of clips
Hell I could do this with the very first clip
It was immersion breaking and they missed an opportunity to introduce a mechanic that'd introduce a whole new level of difficulty
Imagine having limited ammo but also a limited number of thermal clips
You'd have to manage every single unit of ammo
Suddenly fire fights become a whole lot more difficult
You'd have to think about when to fire and debate whether you want to waste an ammo refill for quick recovery or to play more safely and conservatively
But they didn't even add anything new with it
It was JUST ammo

Only because of the AI.

>he unironically thinks clunky broken dogshit is good
kek

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See Infinite ammo was cool from the first game and it was actually a very important piece of the lore. For them to retcon it isn't just a simple retcon you may see in other games. It basically messes up a large aspect of their very own world they built up that was established in the first game. Even if you don't like it and prefer them turning the game more into a shooter it still royally fucks up the lore of Mass Effect big time.

Also what in the fuck makes people like you think that if ME2 had infinite ammo that it would also have to play identical in every other way to the first game? You Gears/Uncharted fags ruined Mass Effect. This game still could have had better shooting mechanics without fucking up the way the guns worked.

thermal clips don't make any sense because heat isn't permanent.

Clunky broken interesting dogshit is far preferable to clunky generic uninteresting dogshit.

>In fact, in New Game plus you were able to go as far as having effectively unlimited ammo

What? That is how Mass Effect 1 worked regardless if you did new game or not. Maybe you meant that you can get upgrades that virtually eliminates your gun ever heating up.

No, the gunplay is absolutely atrocious.

kek fuck Bioware

They could have excused it by saying "They're such perfect heat sinks that it takes far too long to let it naturally disperse so you'd have to use mechanical equipment" or have it explode or something to justify that bullshit
But no
They didn't put any effort into it
Yeah that's what I meant
The best Heat Sink upgrades made it so you never overheated

>clunky broken dogshit
>interesting
lmao just keep proving how delusional you are

I also "like" (hate actually of course) this
>grenades are these strange discs that can stick to anything and explode
>oh look there is no grenades
>looks like we had to go back to the throwable pineapple grenades
Exactly

>the same shit over and over
>interesting
see your misstep?

It is far more interesting than the inferior gears of war combat from 2.

I'm in the camp of "they should have just changed to traditional bullet-holding magazines in normal ballistic guns and pretended it was always that way" if they wanted their ammo/magazine mechanic so badly. I can honestly deal with that straight up retcon better than the tortured logic of trying to justify in-universe why they switched to guns that are not only shittier than the ones they had a couple years ago, but shittier than 20th century firearms.

if you listen to dialogue they outright state it's the best option with literally no downsides
>it's what we always wanted but organics weren't ready!(yet forcing them is fine? lmao)
>everyone will live in peace and harmony and all the harvested species will live again
>all you have to do is die
versus control which is pants on head retarded or destroy which is logical but is riddled with downsides that were added on
like
>oops it'll kill all synthetics sorry
to make you go for synthesis

>story driven RPG handwaves everyone in the galaxy seamlessly transitioning from weapons with nigh-unlimited ammunition to ones that require a limited, disposable, constant supply of clips to function.

it's baffling how bad it was handled and it's baffling people defend the choice. i enjoyed 2 but it shit on the story aspect so hard it's tough to believe 3 managed to fuck it all up worse

>oops it'll kill all synthetics sorry
That shit was ridiculous, i want just the reapers death not all synthetics for fucks sake

It isn't even half as retarded as "we're synthetics killing you all over and over because otherwise synthetics will kill you all."

unironically just headcanon that shit away
not even memeing, it's not like the other shit is any more fantastical like
>shepard surviving
>relays and citadel being rebuilt quickly enough to not fuck over galactic civilization

>implying i'd trust the star child
See that only works if im being expected to trust the avatar of the Reaper conscious. Which, for obvious reasons, i trust less than the Illusive Man.

>oops it'll kill synths!
Im rolling the dice on this one, i aint trusting the manipulation of a machine thats telling me to jump into a beam of light. As far as i know thats just some power sub station and im eating 1,000,000 volts

one of my biggest disappointments in video games was the moment I realized ME2 was not an RPG

I hate when the devs take the side of an obviously shit ending or punish you for taking the obviously logical one. Like in Deus Ex Invisible War, they very obviously favored the "end individuality and force everyone into a collective consciousness" ending. And if you did the logical thing and killed all the insane selfish megalomaniacs demanding complete control of the world, the game is like "oops, everyone on Earth dies for no reason :^)" So I picked the Templar ending as a Fuck You, and also because they'll be the easiest of the lot to overthrow afterward.

>was the moment I realized ME2 was not an RPG

I hope that came quickly for you since it is very obvious it isn't very early.