Well, what kind of game challenge do you like?

Well, what kind of game challenge do you like?

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picnic

Expert of course

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Even on standard it's a grind.

And what's up with the skill descriptions?
It just says it does damage. Or more damage. Do you really have to look it up on the internet on how skills really work?

fuzzball is no longer a thing in the games with expert...

Doesn't matter, really. To us it will always be FOE.

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is "more damage bigger numbers" not enough for you?

It depends entirely on the game.
Most games tend to make harder difficulties just have enemies with more health who have skills that do more damage. No real changes to the way enemies act/react or giving them no moves. In those cases it literally doesn't matter so I tend to go normal. If the enemies actually get harder, hard/expert, for a challenge.

But shit like borderlands, or fallout, where enemies just take 5 minutes to kill because they have a billion health? Nah, why fucking bother.

It did come back in 5 for one particular FOE but yeah sadly it's dead

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I want an eo game on the switch
Other than:
Labyrinth of refrain
The lost child
And a couple of western kusoge
There aren't many games in the genre on it

It works well on the switch, they're not processing intense and can look beautiful and by being turn based you get the "pick up and play" shit that devs keep shooting themselves trying to achieve

was there one in stratum 6? I don't remember it from the previous stratums.
Anyway I think it sucks that fuzzball is gone, but the wall FOE was genius.

Harvester is a rare FOE that can spawn on floor 25 that shows up as the orange ball until the fight starts

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>There aren't many games in the genre on it
There aren't many good 1st person dungeon crawler, period. The genre has been having a hard time improving itself with EO and legend of grimrock being ones of the few recent interesting series to come out.

>aren't many good games period
You're right.
The most recent one Ive heard of was grimwaaaah
Moero chronicle got released on switch too but that was a shit game propped up by lewd art.

The try not to cum challenge

However the game was intended to be played

What's the one more in line with the other games' difficulty?

I already heard that Untold is pretty ruthless, I wouldn't want to go in with an experience even more difficult than the original.
I'm afraid it will turn into a grindfest, something the games shouldn't require.

Expert is the intended difficulty, the others are easy mode and literal baby mode. It varies from game to game but standard is something like deal 120% damage take 80% damage and picnic is deall 300% damage take 33% damage compared to expert.

Pretty sure expert is the original's difficulty. From what I remember EO 1 was extremely brutal and didn't hold your hand in any way.

I played it on DS and it wasn't that hard at all, except for the superboss which was rng bullshit.

Its brutal if you don't grind a bit yeah

It's always the hardest difficulty in EO. Picnic is literally mash A to win and in standard you do more damage, take less, and enemies use certain attacks less

picnic can be good for a laugh, like in U2 where you can kill bosses turn 1 simply by having 3 landsharks using Full Gain, 1 troub using Crusade and Faf force break.

Easy mode with cheats.

What if I finish story mode in picnic so I unlock Highlander and Gunner for Classic mode which I'd play on expert?

Classic / Expert le millenom gril is the hardest experience in the entire series

If you really care that much about them you can, just keep in mind you don't "unlock" them in Classic, you just carry over your story party and they'll be in the guild in classic.

I always play EO on expert because I love getting assfucked if I fail to debuff and buff every 4 turns

tfw no more new EO games

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Wasn't the issue with EO1 that some classes were almost required to defeat certain bosses?

Wrong. Unfortunately since this is Atlus we still have another 2 years before they actually reveal anything about it

youtube.com/watch?v=i0T_zIR9m60

Medic's Immunize broke the game

its just not the same...

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sort of, but it's not like you had a lot of classes to choose from.

If you had encyclopedic knowledge of the game or a guide open, you could sort of play the system...
youtube.com/watch?v=E7zMASdxrxw

It was the first game, that would be the excuse. For starters, training a Ronin or a Hexer in EO1 was a waste of time since you'd get them too late, then there were mandatory characters to survive through the labyrinth. You required a Troubadour with the MP regen skill and a Medic in order to survive the hidden area in Primitive Forest to reach Alraune since it was filled with damaging tiles and iirc Guard Soles didn't exist yet, then there's the dragons who required Protector for the elemental walls.

So you'd end with only two slots left for damage, which were mostly used for Survivalist who was the best damage dealer in the game and either Dark Hunter or Landsknecht, the latter being better since Allslash trivialized random encounters when paired with a Troubadour.

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They haven't even shown a single detail about the game other than it's the next one

Didn't you also need bravery so one of the dragons wouldn't confuse you or something? It's been ages since I played it

>muh trials
These games are literally just guessing to find out what combinations of classes and skills are good or not.

a bunch of bravants could also do that.

But this guy wasn't doable without some way of bypassing his barrier.

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Always always Expert. If only because Normal already gave you a retarded "try again" option / setting you back to before the encounter when dying, literally removing the risk / reward structure of prolonged Dungeon crawling. Might as well play with savestates in that case.

The challenge that demands for my mind working the hardest. To have lots of obtuse interweaved mechanics that aren't explained to me and I have to figure everything out by myself, carefully analyzing my actions and their consequences. I don't care much for challenge based on my level of reaction, I know perfectly well mine isn't very good. I really hate challenge based on some kind of demand of persistence, like having an enemy with a massive HP bar I can only cheap at for a very long time. The Last Remnant is my favorite in regards for difficulty, I can spend dozens of hours in it and still find out new conditions, moves, and combinations.

there is really nothing wrong with a game not spelling everything out for you, for reasons this guy spelt out
And EO is the kind of game where you can experiment with skills, rest, or even load your save to before you invest points - compared to the commitment of e.g. Dark Souls that's pretty forgiving.