>play original quake, doom, and even fucking doom 3
>backpedal a lot when attacking enemies
>play NuDoom(2016)
>simply run forward the whole time with muh spam glory kills
fuck zoomers
>play original quake, doom, and even fucking doom 3
>backpedal a lot when attacking enemies
>play NuDoom(2016)
>simply run forward the whole time with muh spam glory kills
fuck zoomers
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>old game good
>new game bad
You faggots ever get tired of this?
>play original doom
>dont aim or jump
>play nuDoom
>actually aim
Boomers are too old to fucking aim!
We get it, you don't like video games
>cartoony linear arena shooter based primarily on pressing X to get melee kill animation
>somehow even remotely related to a classic PC FPS with branching levels, let alone 'recaptures the spirit of it'
I feel like I've gone insane, like I'm the only one even here on Yea Forums who is able to see through the spin to realise that Doom 2016 is much closer to any given cinematic action-adventure console than it is to Doom 1993, or indeed any FPS for the PC. It's honestly more Dishonored than it is Doom.
There's oddly something so satisfying about not aiming and still killing enemies in Doom. Can someone explain this?
Aiming is overrated in fps, makes every skill except twitch aiming useless. Aiming unironically ruined multiplayer fps
>wants backtracking and key hunting in a FPS instead of shooting
my God boomers are fucking stupid
he said he played quake as well,so he must be able to at least aim a little
I just recently beat the first doom on UV. While I did greatly enjoy it, I felt like combat was very simple and even repetitive at some points. I actually think the glory kill system is a very good idea because it incentivizes being aggressive, while in Doom 1, I would end up just running away to find a health pack. I also see that 2016's level design wasn't nearly as good as Doom 1's, especially with all the lock-in arenas. I hope Eternal manages to improve in that regard
>You will never play a Doom with a stealth element that lets you see how the demons pass the time when they think you aren't around.
>jump in nuDoom
>it's actually not a jump but a cutscene with the camera shaking and an animation of you pulling yourself back onto your feet
yep, it's an action-adventure game
NuDoom is all style but no substance as opposed to original Doom which keeps it simple yet effective. Zoomers just like flashy shit and I swear Nu Doom would've never gotten to the point it had gotten if it wasn't for it's OST and spam kills
they just constantly brood and walk around
OLD DOOM GOOD
NUDOOM GOOD
NO WAR BETWEEN HUMANITY, JUST DEMONS
They are both very good games
>BOOMERS HATE NEW DOOM BECAUSE THEY ARE OLD LMAO XDDDD
>ZOOMERS LIKE NEW DOOM BECAUSE THEY ARE STUPID LMAO XDDDD
MAN I SURE DO LOVE DOOM THREADS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
this. oldoom is better for me because it loads fast
Play DUSK
Reminder that butthurt rpgcodex posters are making these threads.
>jumping in doom 2016 is a cutscene now
Oh my fucking god
Why is thinking Eternal looks fun suddenly a crime now.
i know right it's like they want the genre to go back to what it used to be or something
Typical Yea Forums contrarianism.
>zoomers can appreciate both games
>boomers keep being abnoxious every single d44m thread
>zoomers can appreciate both games
>implying given "wtf why does doomguy grunt now"
Just finished it. Really enjoyed it but wish it was longer. Also thought episode 3 was kind of underwhelming but the final two bosses were both pretty neat.
>Backpedaling in Doom or Quake
Pathetic.
>zoomers can appreciate both games
Most zoomers haven't even played the originals and label anyone with mild criticism of 2016 as boomers. This has only started happening in the past couple months for whatever reason.
Dusk is shit. Play Overload instead.
fucking this, I'm a post 2000 zoomer and I've played doom 1,2, plutonia, heretic and enjoyed them all, but I still had fun playing nuDoom because it's genuinely fun and I wasn't blinded by nostalgia
>NuDoom is all style but no substance as opposed to original Doom which keeps it simple yet effective
Could you elaborate, user? I'm honestly curious. Why is Doom 2016 not substantial despite it's increased mechanical complexity compared to the original, more simple 1993 game?
Dusk is so bad..Even Amid Evil is far better
it would be OK if they just stopped calling it a Doom game and named it something like: 'Glorykill Ammodrop: a Regenerating Health Consoletastic Cinemarama'
If it makes you feel any better its very likely most people just were out in force to shitpost about a new game for some easy replies.
running backwards is the worst thing to do in shooters.
No fuck you. I'm gonna call it Doom.
mechanical complexity doesn't mean shit
also hello bethesda
I really doubt anyone who hasn't played oldoom has any interest in d44m
>play original quake, doom
>backpedal a lot when attacking enemies
>backpedaling instead of circle strafing
>wants backtracking and key hunting in a Doom game
Yeah. How unreasonable.
Doom 4 was the game that got me into the series.
>want to play new doom
>launch download cutscene
>when it finishes game launching cutscene starts playing
>choose single player
>intro cutscene plays
>finally get to the gameplay part
>cutscene of getting a weapon starts
>press M1
>it's a fucking cutscene of a bullet coming out of a gun
>press W
>cutscene shows my character moving forward for 1 second in first person view
>jesus fucking christ gaming is ruined
>sit there for 30 minutes watching cutscenes as I press the buttons
>to hell with it, press Esc to get a menu cutscene and cutscene my way out of the game
>refund the game, cry for 2 minutes into my cacodemon plush replica (it's not a doll), go to Yea Forums to make sure nobody buys this cutscene ridden game
agreed really
this isnt doom, or quake, or rage, or anything, its its own bullshit game thats kind of like bulletstorm and kind of like hard reset so just call it something like "TEAR" instead
OP is a zoomer himself, fyi
Mazes are amazing level design when made proper. It's insanely rewarding to start a new map and then learn its ins and outs while you explore it.
Now in modern FPS levels are just boring straightforward setpieces.
>mechanical complexity doesn't mean shit
Why not? And why is the reboot not substantial?
I can't truly imagine being as fucking stupid as you. Consolefaggots exist, hint hint.
That's funny considering the amount of people who complained about Doomguy no longer being mute in Eternal and that he had a visible face through his visor.
And I bet you call your mom sexy
Hi rpgcodex now go back
Why is Yea Forums so unwilling to accept that this is Doom now? Is evolving a bad thing? Literally everything I have seen in Eternal is what a modern day Doom game should be like. Killing demons and having fun. That's it.
>oldoom wasn't ported to any console
youtu.be
Instead of gibbing everything and having that satisfying feeling its just run up to enemy push f for animation over and over.
go play reflex arena or cpma, i beat people with 10-15% better aim percentage than me (something like 30% lightning gun and railgun hits to 45%, and 18% rocket hits vs 30%) because of armor stacking abuse and positioning and ambushing and such.
this would be funny if you didn't actually get cutscenes on getting weapons and armor and right when you start the game, which is when the game reveals that its roots lie closer to Half-life (do errands for talking head to progress down a linear path) than Doom (shoot things and collect keys in no set order)
aim-with-strafe motherfucker. it's satisfying to see something line up with your crosshair without input. it gives a sense of prediction and steady confidence. that was the most satisfying part about CS, Sniper in TF2, and even Scout a lot of the time. It feels like the dumbass(be they a CPU or another person) walked into their own death
Nu-D44M is just halo, that's why most of Yea Forums likes it, as they were born in like 1995-1999 or something.
you'd think they'd stop, it's been 3 years.
good bait
Killing demons. You mean same killing animation over and over.
>Why is Yea Forums so unwilling to accept that this is Doom now?
Because the Doom community keeps creating content that demonstrates what Doom should be, even two decades later. nuDoom can be fun, but it will always be inferior to the games it is trying to emulate, especially since it's developed with consoles in mind first which is the main cause for the over-use of arenas.
dusk is boring as shit, its like someone ripped off quake and blood and mashed the shit together into a mediocre at best 5/10 from 2019 that pretends its from 1997
i love descent 2, sell me on overload
it looked like shit to me because of the procedural strafe like shi
>Backpedaling outside some multiplayer situations
>Original Quake and Doom
user, you are fucking casual
Brutal Doom got me into the series
Overload has a good level design, good combat and you can even find some community content. It's also on GOG so you can "give it a tease"
So you want no vertical aim and aiming with keyboard? Kys retard
>It's insanely rewarding to start a new map and then learn its ins and outs while you explore it.
Wow you learned the ins and outs of a brown maze, meanwhile I'm shooting monsters
The brilliance in Doom's design is that it allows you to play in whatever playstyle you want.
Want to be slow and methodical? Go ahead. You can also try to go for Par Time. Or you can aim for 100% or even Pacifist.
25 years later people still actively play Doom. Because for one thing it's a mod friendly game where it only requires 1 passionate fan to make levels and mods. And secondly because it has brilliant well thought out design.
I like Doom 4 and Eternal is looking great but they won't be timeless.
>aiming with keyboard?
Romero recorded the original demos for Doom with a mouse.
Original Doom
>Can mod the living shit out of it
>No Corporate DLC inserts
>Source code released for all to mess with
>Iconic classic that helped paved the way for FPS genre
DOOM 2016
>No modding possible, Snapmaps is a piece of shit
>Corporate DLC inserts
>Never will get the source code released
>Really has not given us anything spectacular or revolutionary
That autoaim in Doom did get really stupid after a while. Modding it with GZDoom so I can have proper mouselook and aim is the only way I can play the old Doom games. As for DOOM 2016 a.k.a "Nu-Doom", the novelty of the glory kills wore off after a while. The flashing enemies who just sit there waiting to be crushed with different animations loses its appeal. DOOM 2016 definitely tries to appeal to people who want to go on a massive ego trip and satiate their power lust.
>backpedal
lmfaaaaaaoooooooo
Does anyone find it funny how no official Doom game since 2 has gotten Hell levels right? It's quite sad, actually, how everyone praised the Hell levels in both 3 and 4 upon release when they were just corridors with shifting floor tiles once in a while but the original two games were at their best in episode 4. It's like the people working on Doom 3 made a conscious decision not to put any interesting level design into the Hell levels and the Doom 4 team picked up on that and made the same decision.
>Play old Doom, Quake and even Doom 3
>Aaaargh
>Play NuDoom (2016)
>AAAAAAAAAAAAAAAAAAAAARGH
>It's quite sad, actually, how everyone praised the Hell levels in both 3 and 4
I don't remember a lot of people praising the hell levels in 4, if anything I remember people calling the hell environments bland compared to previous Doom games. Even 3's hell environments retained some of the surreal hell elements that was found in the originals.
The modders' actions don't speak for the entire community dipshit. How about you ask them what they think of Doom 16 and Eternal if you take them to heart.
Doom has always been about nothing more than killing demons and going crazy. That's a fact and you're blaming consolefags for this. Well was there no backlash when the original Doom games were brought to 90's consoles? Why is this an issue now?
>only argument is MUH POLISH THE TURD WITH MODS
yikes, probably thinks skyrim is good too
>Play Serious Sam
>
>cartoony
Mouse aim didn't work the same as they do now as it did in 1993 tard
t.console shitter
You're lazy
boy, are you in for a surprise when Eternal hits...
>Play postal 2
>"FUCK"
>"gotta find more of that good ahh gotta find more of that good ahh gotta find more of that good ahh gotta find more of that good ahh"
I unironically think Skyrim is shit and have stated in the past that even with extensive modding, Skyrim cannot really be fixed, as its problems are at a fundamental level of the core game. Don't be so assuming.
>Wow you learned the ins and outs of a brown maze, meanwhile I'm shooting monsters
Yes, and then later on players mastered the seedy cities and military bases in Duke, Shadow Warrior, and Blood and then mastered the lovecraft horror in Quake. And let's not forget System Shock!
Good single player games are about exploring levels and worlds. No one cares about backtracking when good design keeps it engaging.
Linearity and streamline faggotry is what nearly killed Resident Evil and gave us Metroid Other M. Well made level design will always trump corridor stages and poorly implemented Open World.
>Aiming is overrated
the absolute STATE of boomers
You're allowed to like both you know
When did I say it did? The point is that using the mouse to aim was always an option with original Doom. It's silly to act like keyboard aiming is the most pure way to play classic Doom.
You joke, but Thief 4 was actually like this. You got a cutscene for everything you did, even opening a drawer or picking up a cock ring. The melee combat was a minigame to trigger a knockout cutscene.
Boomers won't let me.
If you were constantly backpedalling in OG Doom you were shit at the video game my man
>regenerating health
confirmed dumb fucking lying faggot that hasn't played doom 2016
Well, fuck them with a rusty chainsaw.
>Doom has always been about nothing more than killing demons and going crazy.
Ah you must work for Nu ID. Doom is about completing the level in whatever way you desire. The only excluding Boss Fights is getting to the end.
>Pure Speedrunning
youtu.be
>Pacifist
youtu.be
>All Secrets
youtu.be
And so on. Doom is about beating levels and however you decide to do it is up to the player. And if you want to just kill demons you can do that too.
NuDoom is a Movie Game series, you're forced to play the game as the designers intended. No emegent gameplay to be found whatsoever.
>The modders' actions don't speak for the entire community dipshit.
They definitely have a major influence on the current devs' approach to Doom, though. If they weren't sill making classic Doom-inspired content then modern id wouldn't have realized that people/fans were still interested in that type of gameplay. Otherwise we would have likely ended up with something like that Call of Doom game that was scrapped.
>Doom has always been about nothing more than killing demons and going crazy.
If that was the case why did the originals take level design so seriously instead of being structured like a Serious Sam game where most of the game's focus is just on killing enemies to proceed?
>That's a fact and you're blaming consolefags for this.
No, I'm reiterating what the devs themselves have said. The arenas used in 2016 allowed them to easily control how many enemies existed in a level at any point in time, allowing general performance to run more smoothly on consoles.
>Well was there no backlash when the original Doom games were brought to 90's consoles? Why is this an issue now?
Because the original Doom games were made for pc in mind first and then ported to consoles later?
Skyrim can't be fixed because there is no real access to its source code to really change what needs to be done to fix the game. Bethesda/Zenimax are too Jew to release older source code.
>simply run forward the whole time with muh spam glory kills
On hard mode where you get 2shot that just puts you into an early grave unless you are already on low HP and get the bonus pinata with 50%HP and ammo. It's optimal to just circle the arena like a pussy instead since respawning enemies will surround you if you get too aggressive
>boomers are so contrarian that they are shitting on Dusk
Jesus Christ these threads are fucking miserable
Your health doesn't regenerate on its own, but killed enemies do drop more health depending on how low your current health is. Same type of casual play just given a different skin. Should have only existed in lower difficulties, honestly.
>w-w-whatta are doing in this game, son?
>*soundcloud rap intensifies” SHOOTIN MONSTAZ
Damn, you zoom zoom generation really need bing bing wahoo to keep your adhd attention span of golden fish.
>that face when quake-fags whine about Tribes being too fast and Nu-doom for being too flashy
>If that was the case why did the originals take level design so seriously instead of being structured like a Serious Sam game where most of the game's focus is just on killing enemies to proceed?
Because that gameplay is fucking boring and Serious Sam is shit
There are plebs on this board right now who have only played Doom 4
Thanks for agreeing with me, I guess.
boomers are no skill retards with shit opinions end of story. literally incapable of an unbiased evaluation of anything they consume. old is always good. new is always bad.
you're very welcome. i guess...
Doom 2016 has an interesting base for good gameplay, it just needs to have the level design and better engine to really let it shine. It doesn't need serious sam levels of enemies because D44M enemies are quite strong individually, especially on difficulties like UV and Nightmare, but they do need to be more plentiful with certain ones like Imps or Soldiers. As for the level design side of things, the arenas is not a terrible idea, but it needs to be supplemented by enemies that exist outside of those areas. Levels like Foundry or Argent Facility do this part well.
the opposite is true lol
dubs and all boomers get 20 years slashed from their expected lifespan
thats a damn shame
>backpedalling and hiding behind corners
>somehow more fun than straight up action
Nostalgia retards need to die
>backpedal when attacking enemies
>not strafing
>being this bad
Right on fellow Zoomer. New game is always better because it's New.
i've been playing a lot of doom 2016 lately and if anyone's taking OP at their word he's objectively incorrect- at least on nightmare, the only good difficulty
glory kills give you almost nothing on a difficulty where every enemy will do like 60 damage per hit, and if something happens like a hell knight or baron gets point blank on you or an enemy starts charging up a projectile just before you execute a glory kill, it'll get you killed.
There's also a certain risk and reward to advancing (as there should be) where the super shotgun has ridiculous single target burst damage compared to almost every other weapon in the game, but obviously it's safer to hang back and pepper enemies with your longer range equipment.
play on something above normal difficulty,
unskilled cocksucker
DOOM (2016) actually captures the spirit of DOOM better than the originals. With its gorgeous graphics, intense soundtrack and brutal "rip and tear" combat it really makes the player feel like they are the Doomslayer. Not to mention it actually has a fucking story and lore. The old games might have been good back then but they have been outdone.
Yes actually having to use strategy is more fun than a shooting gallery.
> It's silly to act like keyboard aiming is the most pure way to play classic Doom.
The game was designed around it, especially enemy speed and projectile speed
Its okay but its worse than quake
>better engine
Why ? The game looks great and the optimization is fucking amazing. You can get 100+ fps on a potato pc with Vulkan.
>New game is always better because it's New.
t. no one ever. The soul/souless meme doesn't exist for nothing
Funny cause you boomers keep complaining newer games dont have enough action and too much story
Just for enemy count numbers and persistent enemies, that's literally it.
>literally defending cover shooting
Neck yourself you tard. Slower gameplay is trash learn to aim and strafe properly.
>DOOM (2016) actually captures the spirit of DOOM better than the originals.
You're baiting but in a certain sort of way I unironically feel this happened. At least with vanilla, WADs are an entirely different story
DOOM developed a reputation as an ultra-aggressive violent game where you're rushing in and tearing apart hordes of enemies, whereas in practice unless you already know the level, it's more intelligent to play carefully, like it's a dungeon crawler. That's just the nature of the beast in a game all about conserving resources. Like, read the doom comic, even. Doomguy runs in, meets a cyberdemon, and has to scamper off and scavenge until he actually finds a gun that he can use to deal with it.
2016 tries to prevent all that from happening. Chiefly by not including hitscan enemies, but also by including a lot more crowd control and means to deal with enemies more quickly through combo kills and junk.
DOOM, DOOM II and QUAKE aren't cover shooters.
Completed game on Nightmare. Half of the game was just like OP described.
Educate yourself Zoomer. Doom has way better design than 95% of modern games.
youtube.com
There's a reason Doom still stays installed on PCs decades later, it's just a well made game. People don't care so much about other ID Classics like Quake and Wolfenstein because while they're great they're not as ingenious as Doom.
>zoomers defending Zoom-Doom
reminder that you have to be 18 to browse this board
Don't play on Normal you fucking retard
The "nu" prefix should be wordfiltered
>corpses/gibs/bulletholes disappearing within 10 seconds
optimize your fucking game please
Who are this “you boogers” fag?
If you don’t understand terms “strategy” or “level design” than just fuck off.
Damn, no one shits on old halo for story.
Why? We'd just switch to neo, or neu.
doom 4 isn't anywhere near as good as the original but it's still way better than any other modern AAA shooter. being a tribal fanboy and saying either one of them is a bad game is an incorrect opinion
Whoa...so this is the power of autism...
There is no Normal in Doom, ignoramus.
Yes please
>play original Doom, Quake and even fucking Doom 3
>have fun
>play Doom 2016
>continue to have fun
The craziest part are the toddlers half my age trying to pass off the original Doom as some kind mind-altering experience requiring massive brainpower. It was simply the definition of a mindless first person shooter. Look at OP's post and remind yourself: this is why you need hobbies outside of vidya, or else you might turn into a joyless creature basing his entire identity on the video games he pretends to play.
t. 34-year old boomer
>start DOOM 2 for the first time
>the OST is fucking garbage
Why is it playing elevator music? Where are all the hype heavy metal tracks?
Wow strafe left nice strategy, fucking retard
This probably applies to most games as well.
Post your UN clear or fuck off.
>tfw you eat three stupid shots from a cacodemon after hell 1 and get decked by an imp trying to gauss cannon another one not-long after
>tfw everything is supposed to get easier after argent tower and you could feel it was
Even fucking /vr/ are mature about 16/Eternal
NRFTL>Plutonia>64>1>2>4>TNT>3
Making the Doom Marine a total mute was such a bad call
Have sex mister
>stop having fun with new game
that happens when you play on easy mode fucking wimp
Can anyone link me to a quick download for No Rest For The Living? I don't want to download the 7 GB Doom 3 BFG just to copy 1 WAD.
You volunteer? I was just finished with your mom.
>reee stop criticizing this game that has a shit ton of flaws
>Just let me eat all the shitty games that come out happily!
>dude djent lmao!
fuck you faggots and kill yourselves
I don't think so, it makes him feel more like a force of nature.
Doomguy is so cool in 2016 to me because he feels like he's been here before. the UAC dude making excuses, the demon invasion, the innocents caught in the crossfire. Like, he went from the marine fighting for his life in doom 1 to this eternal shooter protagonist. He's been here, done it all before, get out of his way so he can solve the problem. Nobody else will.
>Taking Yea Forums of all places literally
Writing exaggerated reactions is way more fun than just saying something is good or alright. You don't actually think there are Anons still mad about underwhelming video games like Mass Effect 3 do you?
>QUIT HAVING FUN DAMN IT
FOR THE LAST FUCKING TIME
>just run forward and press f for glory kill!!!!1
PLAY ON FUCKING NIGHTMARE! GOD ITS LIKE IM STUCK IN AN ASYLUM WITH DEMENTIA RIDDEN OLD PEOPLE!
>fun
no, just no, this is where I post a basedfaggotry wojack, nobody is having fun with this shitty game
>playing toddler gaymes. paying for zenifeces so you can get you plastic gimmick for 250$
rage was the last id game. deal with it. and play arcane dimensions and the new jamshit maps. it's gud.
>rage was the last id game
I'd rather it wasn't because what a fucking wet fart to end a company on
That's the whole point of this page. Saying dumb shit without repercussions
>STOP HAVING FUN WITH NEW GAME. PLAY OLD GAME INSTEAD.
The world doesn't revolve around you grandpa.
>rage was the last id game. deal with it.
I've never thought I'd see someone hold Rage in such well regard. I was never so disappointed to download an ID SOFTWARE GAME and then just see a bunch of horrid texture pop in.
youtube.com
No you dumb fuck, the point is that you can express your opinion without repercussions. If you are intentionally saying dumb shit just because you can then you are fucking cancer.
this btw. glorykills are true beth cancer directly from the ass of the toddler and gay mike
>love Doom 2016
>play the fuck out of Project Brutality
>Eternal looks fantastic
Seething boomers
Megatextures were unironically not ready yet when Rage came out. Technique has gotten better but man it was some horse shit when it came out.
Is Amid Evil any good? I loved Hexen back in the day and this looks just like it.
ye, people who happily eat shit and praise it. Much better! see this faggot for example
Lmao rpgcucks still seething and bumping this thread.
Give up DOOM was a good game and Eternal will be better.
boomers are retarded holy shit
That's what i said, retard. Your opinions are dumb shit
id has finally ditched MegaMemes in Eternal
Will make modding possible
How would you fix glory kills? I'd make it so enemies only stagger when they have a tiny amount of health left, maybe 5%. That way, you'll usually end up killing them without staggering them, so glory kills become less common.
it got farted on because they were in the process to selling out at that time. also the reason the ending was shit and there was no good dlc. they game was essentially abandoned half way. shame. we will never get as cool apocalyptic scenery again. now it's a bad comic for 12yr olds.
>Aiming is overrated in fps
Are you sure this is a hill worth dying for?
Shut up you fucking Cunt. Ill be enjoying Eternal.
>play old doom
>use the shotgun/super shotgun since it's the best weapon
>get memed by shitscan and spend hours looking for keycards
>play new doom
>run forward after foundry and spastically switch weapons (fun)
I slightly prefer new doom. It did become a corridor fest rather quickly however.
Enemies still change animation when in a stagger state, like they are actually hurt, but they still attack back. Momentum based glory kills as well so you aren't locked in one place doing them.
Thanks for proving my point.
>How dare people enjoy a game I don't like!
Fuck off already you twit.
Those are good ideas. The Spider Mastermind falls on the ground and slowly drags itself around while firing its plasma gun when it's low on health, it would be cool to have regular enemies do stuff like that, too.
>"NOOOOOOOOO, ANYTHING OTHER THAN VANILLA UNMODDED DOOM IS A HERESY REEEEEEEEE"
>I'm a scrub that can't git gud and need shitty easy mode games to enjoy
They aren't enjoying it, the games aren't good.
or 12yr old genderconfused fags like their parent company.
next, they will ruin quake. with some rainbow colored zombies or something. just don't even go there.
this cancer will only end when america's cancer industry ends. which is about next year. so i'm actually comfy we will see good games again. but first, all those kiked jewmerican companies must die. it's already happening. all is well. except for the genderbender army of freedumb and it's nigger hordes.
Saying that as if it isn't heresy
>They aren't enjoying it
Come on, even if you don't like the game that doesn't mean people can't find the game enjoyable. At most you can say is that those people have shit taste.
>I'm a fag who posts ad hominems and "git gud" in lieu of actual counterpoints
I beat doom, doom 2, and d44m on almost hardest difficulties. Sorry if I prefer dodging projectiles to corner peeking shitscan, faggot.
I didn’t like glorykills until I got the ones that let me slingshot all over the place and go fast.
YOU think they aren't good, you idiot. But they do. In their opinion, Doom 2016 was good and think Eternal looks just as good, maybe better.
Can you not comprehend the fact that not everyone shares a similar opinion?
Take your fucking meds rpgcodex. Its sad now at this point.
>mind readers
>in my board
Search and Destroy should be a base ability because it is a great repositioning tool.
Fucking moron
Yeah it’s pretty useful.
>Spam glory kill
>That thing that on UV or higher will get you killed doing when any normal amount of enemies are still around
>That thing an enemy has to literally be on deaths door to be done to.
Man I want people like you to leave. The biggest issue with D44M was how they couldn't fit more then 8 enemies on the screen when it came to ones that matters aka anything besides zombies. And it looks to be the same issue D55M will have.
NuDoom is literally halo in a package of doom memes that have permeated the zeitgeist over the years. Its more about people's perception of what doom is than actually stacking up to the mechanical legacy of the first game. Thus its nothing more than a slow cinematic shooter zoomers praise because they've never played anything better.
It's more Heretic than Hexen, but it's fun enough. It's biggest flaw is that it's very easy even on hard.
O B S E S S E D
I just wish all of the runes could be equipped at once. This isn't an RPG, don't make me choose. The one that increases enemy durability when they're staggered can fuck off, though.
Id argue its better then Doom 2 but not Doom 1/Ultimate. Doom 2 has so many garbage levels its insane but its more on the fact it was basically Sandys game.
>this entire post
Yeah that rune fucking sucked and if I wasn't a completionist I would skip over that rune every playthrough.
Rich get Richer however is a rune you always want in your back pocket especially for arcade mode.
>play quake 1
>have to aim
>if I push foward they just rip me apart
>have to actually think when fighting more than one enemy at a time
>enemies like the shambler and fiend will straight up murder you if you try to stand and fight
That's all I want, enemies that aren't exponentially weaker than you like they are in nuum (I beat nuum on nightmare without even trying)
I played NRFTL like once a year for awhile usually with pistol start. I sorta prefer Doom 1 still but not episode 2. It was such a surprise though it felt like a easier Hell Revealed and I thought it was gonna be some uninspired dev crap but it was fun af. Secret level was alittle tedious and boring though.
>Falling this hard to such an obvious bait
I'm usually a contrarian faggot but even I have to admit dusk was excellent
Quake always had different priorities when it came to enemy design compared to Doom. Just by the sheer fact one of the most common enemies is the Ogre says a lot about what they were trying to do.
>muh mods
whats cinematic about the game?
>actually enjoying backpedal horde shooters
but the point was that i kind of agreed with the bait
just not in the way he put it, i don't think 2016 is literally better doom I just think it's more accurate to doom's "rep"
>imagine actually liking holding down gun fire throughout the game mindlessly in shitty and boring levels
>DOOM 3 actually captures the spirit of DOOM better than the originals.
ftfy
You mean the literal cinematics that take away control from the player especially anytime sam hayden opens his mouth. Or how they make every jumping section require a pullup animation the player is forced to watch rather than just giving us the jump height or control to naturally overcome obstacles through mechanics? There's tons of shit like that in nudoom.
>it makes him feel more like a force of nature
It's better when his actions and history make other people/demons think he's some godly force of nature when in reality he's just some guy, which in turn makes his past feats even more impressive. The humanized grunts help with this instead of making Dooomguy into some mute robot.
I can't get over how aesthetics wise Quake Champions looks great but STILL plays like shit.
Come on man I love to shit on nuum/d44m as much of the next guy but it's definately way different than halo. It's more of a high budget adaptation of brutal doom.
Not liking fun.
The worst take ever. Doom 3 fucked up by wanting to be System Shock for the masses.
The speed thing is the worst offense. Doom wasn't fast. It simply fucking wasn't. Two things made Doom get a fast reputation, speedrunners which we all know are mentally ill, and shit like Brutal Doom which drastically change the core game. Doom 2016 copied a fucking mod. Can you imagine if HL2 was just Counter Strike? Now it's a permanent part of the franchise and we'll never see atmosphere again. It's just going to be rushing to kill more and more arenas as fast as possible. The game is barely above trash because it went straight for the worst element of the fanbase. It doesn't need to be slow horror or anything but the pace just makes it easy. You can't have difficulty at high speed. You have at best some enemies it isn't as effective on. Meaning the game only gets decent when it stops being itself.
muh story faggotry, kill yourselves, it was best when he was a random dude against the enemies. Feeling like a god beating up weak pieces of shit that die in two seconds isn't good for story or gameplay, one of the reasons games like devil may cry is shit
almost as if the combat is actually engaging and rewarding
hmm
>Series with no bad games besides maybe TNT probably TNT but Plutonia ups the average within saving because its Final Doom.
>Every thread on Yea Forums is dogshit cancer.
Its amazing really
>Two things made Doom get a fast reputation, speedrunners which we all know are mentally ill, and shit like Brutal Doom which drastically change the core game
No, it wasn't shit like Brutal Doom. It was source ports that added mouse look and always run, shit that came way before Brutal Doom
>one of the reasons games like devil may cry is shit
You really bringing this shit up now?
How the hell do you guys manage your Doom Folders. Mine is a clusterfuck of mods at this point.
Maybe it's just me, but nuDoom feels the way Doom should have felt from the start.
>Doom 3 fucked up
Nope, Doom 3 is the ultimate pleb filter
>it was best when he was a random dude against the enemies
But that's exactly what was saying. Doomguy's better when he's just a regular guy who hates demons and not a literal force of nature.
this is a post made by an autistic 12 year old
I like the idea that he's still that at heart, he's just been at this so long that killing demons is just his job and he's absurdly good at it.
He's not like pretentious or anything he's just angry and dedicated
>iwad folder
>Map set folder
>Gameplay improvement folder
>Gameplay overhaul folder
>Just for fun folder
Doom 2016 benefited from low expectations. People were expecting a completely linear game with no key cards, regenerating health, a 2 weapon limit and human enemies over demons because 7th gen FPSes set the bar so low. Everything at the time had to be a Call of Duty clone regardless of whether it made any sense.
We'll never fully know thanks to IDthesda youtube.com
Funny thing is that it was almost that
youtube.com
that looks awful
nudoom was boring as fuck, eternal is going to be even worse
>Helmet obscuring vision
Just this alone is awful.
I like it, though I got a slightly different version, with a less obstructive HUD.
You can definitely see the DNA of Doom 2016 inside Call of Doom, specifically the beginning of the Glory Kill system and how enemies react to getting hit. Had Bethesda been so tone deaf to force them to make that Yea Forums's shitstorm would have made DmC: DMC look minor.
All the story shit in this game is gay.
As is anything that makes doomguy more that a screen with a gun. In the original, ID was taking the piss when they made story screens.
Yea Forums is full of underaged little shits born after 1998 now, what do you expect?
There was a fucking thread discussing discord with dozens of these little shits defending using that redditor. site
I know this is bait but I can actually feel my face melting off after reading this
I like the look of the imps and those multi-headed guys, at least.
Glory kills for example.
the only reason people dislike nu-doom is because they can't run past everything
>dying for hills
In a perfect world maybe
And those are like 0.5 seconds. It doesn't ruin the flow of the game.
as has been repeatedly repeated in this thread glory kills are extremely risky on higher difficulties, as well. All it takes is for the AI to decide to charge up a big attack a milisecond before you launch into the grapple and you're liable to lose far more than the 5-15 health you got for the glory kill.
And they have simple “run at him at fuck him UP” AI for the most part. I still have no clue why NuDoom decided revenants need to hover in place sometimes for easy shooting it’s because aiming with a gamepad sucks, that’s why it’s easy as fuck with a mouse
>starting out on nightmare
>glory kills are actually risky and balanced, holy shit
>UNTIL the upgrades
Definitely wrong from this thread alone. And let's not go into how a sizable amount of the Doom community considers BROOTAL DOOM to be the only way to play Doom. And for the record Brutal Doom/Brutality is fun, but so is vanilla.
Doom Slayer > Doomguy
Doomslayer=Doomguy because they are one in the same
Doom 2016 blatantly wants you to be showing aggression and constantly moving, though. That's why enemies are extremely mobile compared to every other doom game and none of them are hitscan.
Sure, they could probably implement chaingunners and revenants no problem, but that just isn't
when you get weapon upgrades there's just no need to go for glory kills most of the time at all. Once you get your hands on the rocket launcher, super shotty, gauss cannon, and chaingun, you're an absolute killing machine.
I don't really mind it, it's stylish.
The dude playing nudum in that level is playing like a retard, big brain is to just use all your minigun on the small enemies and siege mode the railgun on the large ones. Just because shitters have to pretend the game is fast pace does not mean it actually fucking is.
>a sizable amount of the Doom community considers BROOTAL DOOM to be the only way to play Doom.
For a very brief phase a couple years ago until everybody got tired of how the mod unbalanced the whole game and made alot of user maps unplayable then the mod author started acting like a total faggot and better mods came out
>doomslayer needs special meme lore to be bad ass
>doomguy is literally just an angry marine in space
>doomslayer slow as fuck
>doomguy turbo fast
>doomslayer needs to use "glory kills" to melee shit
>doomguy just picks up his heroin and literally punches them so hard that they explode
"no"
They're the same guy dipshit. I just prefer the new name.
>bad gameplay is good because it's old
fuck off, brainlet
okay to be fair here
berserk in classic doom isn't even really that good of a power up, the biggest boon it gives you is the health restore. A mancubus will still fucking glass you if you try to punch them in berserk for instance
The "force of nature" thing is a nice angle for the demons but in game he's still functionally a dude who gets hurt and can die. Vocal indicators are also a good audio cue for damage taken.
It's really useful for pinkies, though.
That’s not too hard to do. You’re moving constantly in all these shooters, new and old. Hitscanners just usually become a priority and die pretty quickly, and Quake and Dusk have you going even -faster-.
>when you get weapon upgrades there's just no need to go for glory kills most of the time at all.
Crazy mobility from stunned dudes, just back up and use the range for a “zip dodge” that rewards you with health via glory kills.
"dude playing in a stylish and fun way isn't the optimal way to play"
t. literally every fun game ever made
everybody that plays classic doom fast is playing it in a suboptimal way, too. The safe strat is to doorscum everything.
In that case
>Marine > Slayer
I like your choice in anime girls
as an extremely autistic bullet saver beserk is my holy grail
When you can't avoid damage, though, moving instead of sitting at a piece of cover and trying to take them out safely is just the smart thing to do, especially in a game where conserving resources is your main challenge.
Like, in classic doom unless you have a plasma gun or a BFG you don't aggressively attack an archvile, you just don't. It's stupid to do so.
>doomslayer slow as fuck
did you just watch the initial teaser trailer then never paid attention to the game again?
First of all, Doom 3 is perfectly faithful to the original in a sense that gameplay is defined by game's technology. Beating the shit out of imp nigger with flashlight in a completely dark room is just absolute fucking ART in its purest form only video games can pull off. It also tries to push immersion to its limits while staying as far away from cinematic bullshit as possible: all the interactive consoles, story you're listening to in the background, locker codes instead of fake walls.
The pacing isn't much different from Doom 1, it balances horror and combat pretty well: the action is great and environments are well utilized to create memorable encounters while its absolute kino lighting maintains the tension and atmosphere. And don't try to claim that OG Doom was Serious Sam-like le rip and tear meme. There was always horror element.
Also, it has second best Doomguy design after Quake 3
He's still slower than doomguy sprinting, but doomguy sprinting is infamously ridiculously fast. He moves like a freight train. He moves so fast that it's difficult to avoid hitting walls in the cramped-ass maze hallways doom usually uses for maps.
>games like devil may cry is shit
There is one good Devil May Cry game though.
But still better than D44M
Shitting on good games is better than discussing bad games.
The way it ruins the aesthetics/lighting of E1M1 and how it utilizes zero 3d elements now that it has the opportunity to use 3d elements makes me disagree hard.
I never understood why giving him more control was a bad thing. Honestly most complaints regarding Nu-doom just come boil down to "it's different so it's bad".
He kinda looks like if Hugo Martin and a brunette, white woman had a child
>Like, in classic doom unless you have a plasma gun or a BFG you don't aggressively attack an archvile, you just don't. It's just stupid to do so.
???
SSG blast, run and avoid LOS real quick, repeat three more times - or four rockets to kill him in 2 seconds.
Now there's a bitchin' tune.
>hey i think i'll play the new order again i remember that was fun
>wait why is it engine locked to 60 fps
I would buy New Order again if they ported it to ID Tech 6. ID Tech 5 is so bad.
And don't get me started on New Collossus, I started skipping cutscenes because they were so long and the level design was just significantly worse.
Imagine...
TNC must have had a different team or something. TNO and old blood were great.
i think a lot of people simply forget how actiony doom 3 gets.
>thread improves after rpgcodex tourists leave.
It really makes you think
>Worst shotgun in any ID Game
>None of the monsters look like their classic counterpart besides the Revenant and Mancubus
>Monster Closets, Monster Closets everywhere
>Color pallette so drab it makes FEAR loud in comparison
And yes you're right that Doom wasn't all about constant action, the fun of Doom is that it balances crazy action with constant fear that you're gonna get jumped. And it does that with magnificently large levels, Doom 3 feels like you're stuck in a tiny high school.
>Nu-D44M is just halo
You dumbass niggers are trying way too hard.
They fight each other constantly. Did you not witness this in Doom 2016?
My nigga
that smile, that god damn smile
Nudoom is sterile mediocrity. I don't see how you could have a strong opinion on it either way.
*sips* ahhhh. yep, they just dont make 'em like they used to, do they?
He is talking out of his neck and has no idea what he means by that.
>I don't see how you could have a strong opinion on it either way.
No exposure to other shooters besides the other “safe” gamepad shooters and really liking the game so insanely defensive
The other spectrum are nostalgic stubborn assholes who don’t care about “new thing”
Okay we get it dude you got a hate boner for Doom 2016 and you think anyone with opinions differing from yours is an idiot and you can't handle the fact that people enjoyed the game and look forward to Eternal.
The problem is nudum got some things right like the speed of combat but alot of it had problems which keep it from being to the caliber of the original. these include but are not limited to
>poor map design
>poor game designed around glory kills
>bad power up placement which spawned from poor map design
>redesigns of old monsters which looked like shit - fixed for the most part in nudum eternal
>majority of the weapons suck without the addons
>majority of addons were objectively worse than their counterparts and had no viable use.
>2/3 boss fights were boring
It has alot to improve upon.
It also feels like it could benefit hard from a “newgame+” mode; not like they’re designing it with ‘pistol start’ in mind. The graphics and sound design can carry an initial playthrough but that’s it for me. Not looking forward to Eternal but will see how it is postlaunch and on sale.
Booty Blasted Boomers ITT
I disliked that the sound team departed from the rock and roll and 2 spoogy soundtrack the original had in favor for 2NORMIE4U DUMBSTEP with rip and tear in the middle.
Feels good to not be a rpgcuck and actually enjoy the game.
>2NORMIE4U DUMBSTEP
>doesn't know the difference between industrial and fucking dubstep
Don't ever consider going near Quake or I will break your legs
No i don't know the difference between DUDE JUST DUMP BASS ON IT LMAO songs.
>m-muh glory kills!
>I've never played it and I heard this was the in way to shit on it!
>i-it doesnt matter that the glory kills take away nothing from the game and if I don't like them I can just fire one more fucking time! They WERE NOT in the ORIGINAL! This is NOT DOOM as BRIGADIER GENERAL JOHN B ROMERO ENVISIONED IN 1993 REEEEEEEEEEE
people who like (™) doom 1 and 2 but shit on 4 are fucking insufferable. All the easy $2 jokes that shitty comedians make about vegans are actually true of zoomer cunts who hate good games for being new. To say Doom 4 is like dishonored at all means you're likely literally fucking blind (or haven't played either, guess which one is more likely) and to pretend that that somehow makes you a visionary sage for having that trash opinion makes you worse than a public fortnite dancer.
>not being able to recognize its flaws while still enjoying it and all the other older shooters
Fucking
P L E B
L
E
B
Its not boomers who have these opinions. In general, boomers like Doom 4 and Dusk etc. because its the next step in the genre. Its zoomers in boomer clothing aping shitty youtube opinions.
>Doom 4
>”next step in genre”
Literally only in graphics. DUSK is where it’s at, it’s ironically just lacking some effort.
**in graphics
See this is a case where experience clouds judgement. If you're a little kid and your parents put together a small fireworks on your driveway, you'll think it's the tits. If you went to a NY or similar show however, it would put your parents to shame.
Oddly enough I see many inexperienced or first-time gamers play DOOM because it has a bit of everything a game has. When they beat an easy boss, they think they've just conqured the world because it's the first challenge they've faced. If they played games for years though, they'd understand that accomplishment was nothing. When they piece together DOOM's story, they think it's the best story ever because it's the first one they've read. As they play more games, again, they'll see that DOOM's is more of a patchwork job than truly good. I've been playing vidya for 30 odd years now, I am experienced in this field and know the story isn't very good. DOOM is one of a few games you and many others have played, so you think it's amazing. If you keep playing vidya, you'll see the truth that I'm right. Let me know about it then, bud, would be nice to see what games you've gotten into(if i'm not dead by then lol).
do yourself a favor
>download unreal tournament
>play with bots
enjoy.
Shut the fuck up, Boomer
>Okay we get it dude you got a hate boner for Doom 2016
All he said was that its mediocre.
Kys
nu-doom is the smartest fps we've had in a decade.
That’s not saying much considering how much fluff it has and having most if not ALL other FPS are slow with ADS. Also Dusk officially released and Ion Maiden’s on its way, so maybe the “best AAA shooter” - but you’re really just paying fir graphics.
Zooooooooooooooooooooooooooooooooooooooooooooomm
>NOOO, YOU CAN SEE HIS FACE
i was going to explicitly state that the throwback indie games only show how much of a better game doom 16 actually is, but i left it out of my post.
the very thing op's complaining about (back-pedalling vs forwards momentum) is doom 16's single biggest contribution to the fps genre and as someone this board would call a boomer, it's a hugely refreshing change and you could make a good case for why it's objectively better than the old systems.
>i was going to explicitly state that the throwback indie games only show how much of a better game doom 16 actually is, but i left it out of my post.
You should because I’d love to hear it, NuDoom was only good one playthrough and has very insanely limited replayability - and that one playthrough is not even close to matching the legacy of Doom’s community and efforts.
>the very thing op's complaining about
OP is only complaining about backpedaling because he's bad. You're supposed to circle strafe, not run away.
>boomers still act nuDoom is just overall inferior in every regard
>they are actually just mad because nuDoom isn't shitty in the way they convinced themselves to find appealing because of their rose-colored glasses
Imagine being literally blinded by nostalgia and thinking you can objectively judge a product.
Even Sekiro and RE2 have “modding communities”, why does no one want to fuck with NuDoom?
>they are actually just mad because nuDoom isn't shitty in the way they convinced themselves to find appealing because of their rose-colored glasses
That is one awfully structured sentence.
Up the difficulty pussy
Astronomically based and whitepilled.
by switching the primary means of getting health (and ammo) from environmental props to the enemies themselves, doom 16 fundamentally changes player behaviour.
combat is flipped from an exercise in resource preservation to one of resource acquisition. combat as such is no longer merely a means of progressing through a level, but a positive resource management system.
while is largely correct, doom 16 preserves the reward for circle strafing, but forwards momentum also brings with it additional benefits: spatial awareness. back-pedalling (and even circle strafing) is mostly blind (you can know the level layout by fast moving enemies will get behind you anyway). going forwards just means you're not running into those situations.
doom eternal's additional flamethrower = armour pickups will add an additional layer of strategy to this resource management.
ideally, i'd like to see environmental pick ups almost completely eliminated and penalties imposed for overdoing glory kills, but the system as it stands now is pretty good. a way to take the tedium out of looking for health or ducking in out from behind a wall because you have 5hp and you've got a couple of demons to kill.
Insomnia is one hell of a drug.
>they are actually just mad because nuDoom isn't shitty in the way they convinced themselves to find appealing because of their rose-colored glasses
Do you want to try that again?
HAHAHAHAHAHA
IT'S LITERALLY THE ONLY SKILL REQUIRED FOR MULTIPLAYER FPS YOU FUCKING FAGGOT
>by switching the primary means of getting health (and ammo) from environmental props to the enemies themselves, doom 16 fundamentally changes player behaviour.
Doesn’t really matter in Nightmare - what you SHOULD be playing on - where it’s one to two hits and you’re dead. Also not a whole lot different from having useable potions like in Hexen or FEAR or other shooters with an inventory.
Also entirely useless if you ARE goos enough and just never get hit. I don’t see anything revolutionary about “enemies dying gives you health”, it’s as “””ground breaking””” as when Diablo 3 revealed it.
>NuDoom was only good one playthrough and has very insanely limited replayability
I agree with you about the main campaign, but arcade mode is actually pretty fun. You should give it a try.
>Doesn’t really matter in Nightmare
it does matter because i can go into combat, take that one hit and know i can make it back via the combat itself.
>Also not a whole lot different from having useable potions like in Hexen or FEAR or other shooters with an inventory.
it is very different imo - the act of glory killing, a combat mechanic, is a player-driven event that is actively part of the combat, as opposed to a hotkey to chug a consumable.
>Also entirely useless if you ARE goos enough and just never get hit.
this is an entirely unreasonable standard to expect of players. there's nothing preventing you from getting this good and playing this way, but it's not viable game design.
>I don’t see anything revolutionary about “enemies dying gives you health”, it’s as “””ground breaking””” as when Diablo 3 revealed it.
because in the fps genre we went from hunting around for health and armour pick ups to cowering behind cover while the ketchup faded away from our screens. doom's system is genuinely innovative in this domain and while there's room for improvement, it's far more exciting than making a throwback build engine thing.
>it is very different imo
Imagine killing a guy and he drops a potion, then. You don’t have to use the “gained health” immediately and can conserve it.
I guess I’m not “wowwed” and wasn’t too bummed by having to glance around for pickups after a fight, and need a lot more convincing.
that's cool, man. i'm not bummed out looking for pickups, but it's nice to have this thing where i don't need to worry about it - just move from one combat encounter to the next. no system's all things to all people.
i just like the way doom 16's system feels very in-the-moment, revolves almost entirely around combat and lets me play more aggressively and riskier than i normally would. i haven't really played anything else like it.
>shit I took damage better kill a guy
>shit I took damage better use a heal
You can also balance the total health you can gain per encounter through the max amount of pickups. You can make an area hard with average difficulty dudes just by not having a lot of pickuos for awhile. NuDoom goes overkill and gad glory kills -and- pickups.
I really do feel it’s just the “RIP AND TEAR” animations each kill.
>simply run forward the whole time with muh spam glory kills
Wanna know how I know you didn't play on ultra violence and above?
i'll always prefer any system that lets me have more combat in an fps. that's primarily what i go to play fps' for - to shoot stuff (don't get me wrong, i'm not condoning just a massive clusterfuck of enemies thrown at you with almost no thought).
the conservable pick-up vs instant health in doom 16 is probably a conscious choice to continue forcing players forwards in as many combat encounters as possible, and again i enjoy that choice they made.
i was deeply skeptical of the glory kill stuff and almost didn't bother with doom '16, but they really did get it right for the most part imo.
i'm off to bed now tho. 'night m80.
I have only one question. Why hasn't someone made a mod like HDOOM where the added mechanics actually have gameplay significance. There is so much potential being squandered there.
no mod tools and the game initially shipped with denuvo.
No, I mean for the classic doom games. Hdoom is fun for a grand total of 3 minutes before you realize it's still just doom and the animations have no gameplay benefit.
>i'll always prefer any system that lets me have more combat in an fps
A glory kill is a mini cutscene. It’s funny you bring up Build engine games because they all have a medkit and it’s instantaneous, so you don’t stop shooting. You’ve honestly helped convince me that glory kills are just violent health pickups.
Doesn't anyone here ever get tired of the constant perfomative hatred of different things? It's all so fucking exhausting