Why hasnt any dev studio been able to dethrone Bethesda?
Why hasnt any dev studio been able to dethrone Bethesda?
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Nobody is really interested in taking over a port-o-potty.
Too bad none of the "classes" actually play any differently and only affect skill growth speed and nothing else.
The only serious competitor for Bethesda in the colossal failure category is Bioware.
>Daggerfall Unity will exit pre-alpha in your lifetime
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Are you ready to play the GOAT in 3-6 years, anons?
imagine not only SEETHING over a game studio being incredibly successful, but also attempting to delude yourself into believing they're not successful
Bethesda will dethrone itself at this rate
Elder Scrolls has good lore but has been getting progressively shittier, Fallout under BGS has always been pretty bad. I'd say Obsidian has a chance of dethroning them but Outer Worlds doesn't look that good in my opinion. I'd like some more first person open world RPGs in general, though.
It fucking kills me that people act like "Open world fantasy RPG" is a huge genre, but there are so few games that check the boxes that the Elder Scrolls games do. I'm not gonna lie, I've spent a lot of time playing Oblivion, Skyrim, and Morrowind, but it's because there are so few other games that:
>Feature an open-world map with day night cycle and quests that you approach in your own order
>Character creation
>Class selection/creation
SOMEONE needs to make more of these and show them how it's done. Dragon's Dogma's great and all, but I've probably put about 3000 hours into it, unironically across all it's ports.
The real nail in the coffin would be if all these modders that make content for skyrim banded together and made a generic open-source fantasy sandbox RPG. But that would never happen.
Bethesda fucking sucks. It's like asking why a talented director doesn't try to dethrone tyler perry or adam sandler.
>Modders working together for more than a month without DRAMA
Keep dreaming
Imagine being the only one shilling this shitty company in >current year
Yeah, for all their popularity there are no games like bethesda games. I assume it's because they're already so deep in they dont need to make any tools, engines, workflow, etc, so anyone else trying to make a similar game would have those massive upfront costs
That's specifically why I said "That would never happen".
>Day one, everyone would be on board. they'd all come up with interesting ideas and share what they'd bring to the table
>Day two, someone would have beef with someone else from a previous project
>Day three, Suddenly everyone would ask the lead two people why they got to be credited as lead designer. All the comments on the kickstarter or whatever would be flooded with memes and hate
>Day four, half the team has left, but they assure everyone that development is still underway...
>Day five, the guy that's supposed to be working on plants, terrain, and landscapes presents what he's been working on. It's just big tit goblin girls
>Day six, they get sued by Nintendo
When everyone is covered in shit, the person with the most amount of shit on them is the winner, not the least. For this, Bethesda has burned 20 years of good will in under 2 years with multiple failed releases and rehashes. The fact that Bethesda makes money is actually in spite of their practices, not because of their practices. An entire generation of credit-card carrying zoomers who beg to pay more to receive less.
This is the really weird thing.
Its a lot like pokemon, both dev studios are completely incompetent but they don't really have anyone trying to strongarm their way into that weirdly profitable niche
The only devs I can think of that actually tried to make a Bethesda style open world game is the Kingdom Come guys and they made a game that's horribly buggy even by those standards.
They dethroned themselves. I wont buy any more games they make i cant trust them to make something that works. Most games have some launch bugs but Bethesda games dont even work at their foundation.
if rockstar decided to make their own open world fantasy rpg mod friendly game, all elder scrolls franchise woud turn irrelevant
I had a friend that said this like a decade ago. It was true then, and it's true now.
Imagine going back in time and telling the people who made/played fallout 1&2 that there would be a BR mode coming out for it one day.
They dethrowned them selfs, the fuck you talking about
I know, right? Who could have believed that Brazilians would someday gain access to the internet?
I mean they would probably think that sounds sick as honestly
Bethesda has literally no competition to TES series.
Arx Fatalis was a one-off thing and Arcane is actually owned by Bethesda now. Why won't they make them do a TES game is beyond me - Arx Fatalis gameplay and atmosphere on TES scale world and lore would make probably the first actually good TES game.
Gothic had a strong start with 1 and 2, but with 3 everything went to shit. Risen had attempted to reignite the flame but didn't really manage to go big. It having a huge identity crisis didn't help either - Risen and Risen 2 are completely different games. Piranha Bytes itself is all but dead now.
Out of Witchers, I believe only Witcher 3 fits a similar niche as TES but it's inherently bound by its story and protagonist, thus not quite reaching the freedom of TES games. If CDPR to make some sort of a "Witcher Universe" game with character creation and more freedom, it might actually start off a direct competitor to TES.
3DO had Might & Magic series which started to get things right during the VI and VII, but then everything went to shit, the company went bankrupt, and the rights for the franchise was bought by Ubisoft who seemingly has little interest in rebooting the series and is instead busy with trying new and fresh approaches to making the flawless HoMM formula suck ass. X was actually decent but it was hilariously starved for content. It had barely more content than the "tutorial" level of M&M VII.
Bioware was never making open-world games so they never were a competitor for TES. And now they are also shit and dead.
GOD DAMNIT WHY IS OBLIVION LIKE THE ONLY ULTRA COMFY FANTASY GAME
and a million others tbf. the modding community is still active, somehow.
what crown do they have exactly? rpgs? no. open world? no. first person mechanics? no. they are shit at everything. and no, they arent even good at being a jack of all trades because they are incompetent in every aspect of their games
Because they were never on the throne to begin with.
Making a large 3D open world rpg is expensive and risky.
TES is already a well known series and it has a massive modding community. That's hard to beat.
I forgot about Dragon's Dogma which is still a somewhat niche one-off thing so far.
Assuming Itsuno makes Dragon's Dogma 2 with adequate budget and dev time, we might get something interesting going on here.
That being said, Dragon's Dogma is a tad bit too much focused on the combat to attempt to replace TES which is all over the place and for an open-world RPG it's a good thing.
I will try. Every attempt to play daggerfall in the past has not gone well. Wish me luck, user.
>GOAT
Daggerfall is pretty shit though
RPG games need to stick to the D&D dice roll formula.
There's a reason that KOTOR and Dragon Age were considered classics. Fuck I've talked to plenty of guys that would be willing to buy remasters of both games.
I think this is why Undead Nightmare was so amazing. Rockstar pulled further away from their usual real-world-parody niche to create something wild and fantastic. A true fantasy game with their style of development would probably be really, really good.
there aren't enough RPGs out there that offer you peaceful landscapes to adventure through
except bioware in their peak made actual good games. Bethesda has made MAYBE one good game
I'm optimistic about it, I think 2020 is a realistic release date.
>first worlders in XXI century need electronic media to simulate being close to nature
We live in a society.
I know everyone loves shitting on the games and on their engines and shit, but it actually costs A LOT of fucking money to make those
Like, people don't realize how long it takes to make a good game engine, and how much money you can put into it if you want it to not only compete with the big boys, like UE, but on top develop the tools to make it mod friendly
It's no secret, mods make and break games nowadays, since minecraft there's been hundreds of games that would be nothing if not for their modding communities, and yet you barely ever see devs pushing out modding tools, why?
because money
Bethesda has money, they can do all this shit
Very little other dev studios have such money to waste on something so risky, because what happens if you spend so much money on developing those tools and making the engine capable of handling players' fantasies, but the players don't catch up?
It's really a case of double or nothing, and when we talk about millions of dollars (if not more) then most people chose the less risky (and maybe wiser) choice
Yeah, ATOM:RPG saved CRPGs.
>RPG games need to stick to the D&D dice roll formula.
Why didn't you buy it, user? Why didn't anyone buy it? It was so good user. It never even got a chance.
Forests and castles
They finally added lycanthropy so I'm happy. Now it just needs mods that add life to the world.
Hate portables.
Baldur's Gate 1 is the ultimate idyllic hike in the woods experience and Pillars of Eternity 1 recaptures a lot of that magic. The main reason why people hate those games is because they their lack of unbelievable, cramped, genre-blending environments that they're used to from all the other RPGs of the last 20 years.
Crimson Shroud is literally nothing like D&D
Because everyone that tried to copy them realized that Beth games are empty, shallow experiences and the only reason they get huge followings in the first place is because of the modding community creating the foundation for them in the first place. Think about it, there's a metric shitload of things to do in Skyrim but they're all pretty shitty until you put up a load order to expand and/or improve upon those individual features. Nobody does werewolf builds without Moonlight Tales for example, because vanilla werewolf while cool is a piece of shit with little to no depth to it, despite Skyrim lycanthropy objectively being the best iteration of the feature in the whole series.
"Mod friendly" is a contrived term.
Nobody wants a dev kit styled game as a main title and at most want a side expansion that does so. You just need to not make it DRM and then people will find a way.
Problem is that also garners more competition from people who could end up developing the game more than you so it's not a safe financial option. That's why Bethesda tried to make all their mod hubs fucking abysmally exclusive.
But that is already happening. Epoch team were the fags who developed LotR for Oblivion until they get sued.
I really do hope it gets off the ground, Daggerfall is great for what it is but too many people these days are turned off by the ancient DOS-era controls
real world is not comfy and also fantasy games don't have plastic bottles everywhere
when was the last time you actually went into a nature preserve and hiked around? at least a few hundred yards away from any kind of road?
Spoken like someone who never goes into nature.
Might and Magic.
>Nobody wants a dev kit styled game as a main title and at most want a side expansion that does so.
what?
I mean, if you were waiting for skyrim (and for tes6) to play the game itself, then all the more power to you
I personally very, very much enjoy those styles of games, or rather, when a game has a good/okay base and an absolutely enormous modding potential, and so does a lot of other people
again, the fact that these games were mod friendly is why I (and others) bought them, such as terraria/starbound, or the TES/fallouts, or the klei games, or even minecraft (though this one got popular due to them but then completely exploded when going multiplatform)
>you just have to not make it DRM
mate, are you actually seriously honestly genuinely implying that modding tools aren't that important for a modding scene to appear?
look at DS3, it's only now getting modding tools, but the fad has passed and so there's maybe ten percent of people capable and willing to make mods for a game they have uninstalled years ago
compare that to fallout whose' gecko (or whatever the new one is called) that got hundreds of mods during the first week, and both those games were just as popular as the other so it's not a case of AAA vs indie either
modding tools are extremely important to assure your game's modding community grow, even better if they're so easy to use even the average retard can have fun with (like the bethesda tools)
nobody like to wait for two years for some tech wizard to cook up some tools and other .bat to decompress and re-pack gamefiles and shit
and sure people would find a way anyways, but you can't and shouldn't compare skyrim's modding scene to DS' or any other game without any modding tools, really
the modding community tend to be infested with fragile egos that throw temper tantrums when someone else uses a tiny bit of content of theirs for a bigger mod (even when they give credit where it's due)
You have got no clue what you're talking about.
Nah. Imagine Bethesda games even emptier, with combat just as bad and even more microtransactions. Rockstar is just as cucked.
At least the main campaign might be good, but then, GTAV's was shit.
No other company tries to take what Bethesda has. Bethesda has a monopoly on open world "rpgs" with a priority on decent modding tools.
Not even CD Project Red or Obsidian are doing it with Cyberpunk or Outer Worlds, the only one that is recently is Bloodlines 2 which means it'll probably be really successful and a good game no matter how fucked it is after like 3 years.