Final Fantasy 1 is actually pretty good.
Final Fantasy 1 is actually pretty good
Which version of FF1 is best?
Either the GBA version in Dawn of Souls or the 25th anniversary version on PSP
Any other games for this feel? I've played quite a few, but everyone just dump your favorite RPGs where you make a party, level up, and finish an adventure. Rules: no bad games.
it's really not
>you have to buy spells
this except no
10$ psp clone mobile version
FF1 GBA remake is my favorite in the series desu, there's just a certain charm to it.
>make a party
Every single CRPG prior to the console-style ones.
Might and Magic 6
be sure to give everyone Bows for the proper Doom early game experience
>you have to manage resources in an RPG
This kills the jarpig fags
NES
I played it very recently. There are some insane jumps in difficulty that will just fuck you up. Chaos is far harder than anything you fought previously and seems to rely on a decent amount of luck or grinding to beat.
Also those motherfucking river crocs and mindflayers. There are enemies that'll just mercilessly wipe you out with no remorse or warning and there's almost nothing you can do about it.
I do like that the plot is just you going around the world solving a bunch of smaller problems, it feels like a D&D campaign instead of an anime season.
But basically no, the game is too fucking broken to be called good. If you're playing the original NES version then half the game just straight up doesn't work properly.
4 White Mages? That will never work!
Honestly I have played a ton of the DnD styled games. Bard's Tale, Krynn trilogy, Shadow of the Horned Rat, Might and Magic, the Ravenlofts, the Krondors, Baldur's Gates, Eye of the Beholder trilogy, Pool of Radiance, Pools of Darkness, Menzoberranzan, the Dark Suns, Geneforge trilogy, Hillsfar, Avernum, Spellforce, Arcanum, Temple of Elemental Evil, Icewind Dales, Demon Stone, Dragonshard, Neverwinter Nights, select Ultima games. The trick here is all those games are old as fuck and they quite literally just aren't made anymore. Lately, games like Divinity or Pillars have been kinda good, but I'm always on the lookout for more shit to play.
NES with bugfix patches. Later versions may fix the game's bugs but also change the gameplay around with stuff like autotarget instead of having to think out how many party members you want to attack a single enemy or having an MP pool instead of the DnD style spell charge system.
>just you going around the world solving a bunch of smaller problems, it feels like a D&D campaign instead of an anime season.
This is what makes role playing games good imo, not every RPG needs you to be the shining chosen one with immutable God powers or the demi-god badass good at everything plucky rogue type who solves global conflicts. Sometimes you're just a barbarian and a rogue tryna knock out a contract or finish a job.
>river crocs
I don't ever recall those having anything too damaging and I played the shit out of the NES version as an autistic 8 y/o, although by the time you get the canoe river battles give shit exp/effort and they're easy to run from so I never bothered.
Well your final random job is to kill a time travelling Godlike being but it's still okay.
I’ve been stuck grinding to beat the Earth cave or whatever it’s called, the one with the vampire boss, for so long and I just can’t beat it. If it weren’t for the sliding box puzzle giving out some money I would be convinced this game is impossible. This shit is hard, but I do feel like I’m really going on an adventure since every encounter almost means death. Tfw you have like 20 hours of gameplay and haven’t gotten any of the crystals
Just wait till you get to the fucking river crocs my man.
I don't remember FF1 perfectly but I remember feeling like the story could almost pass for low fantasy, the Warriors of Light were underpowered without the power gems (i think). Fits in my narrow "good RPG" purview that the heroes gather random MacGuffins and kill a big magic demon thanks to MacGuffin power.
>he doesn't abuse the shit out of peninsula of power and steamroll the game
its a badly made game rife with bugs on nes/famicom but its still more fun to play than dragon quest 1
DQ1 is also easy as shit
All versions feel old and busted. The difference is the NES version is so old that a lot of it's mechanics became unique to it and it truly feels lile you are playing a classic, well the GBA port tries to modernize things and ends up feeling more like a bland rpg maker game for it. Surprisingly, the int stat being broken caused the classes to be more balanced than fixed.
I've beaten Chaos on my first try in less than five turns twice. You want to talk difficulty, try Famicom FF2. Battles you can't run away from and enemies with insta-kill regular attacks are a shitty combination.
>Surprisingly, the int stat being broken caused the classes to be more balanced than fixed.
Not really, black magic is quite balanced when you get it and scales horribly later in the game. Nuke might do ~500 damage while Knights and Monks are hitting 1200 easily with buffs.
>kept dying on first enemies thinking it was way too hard and was more tactical than I had patience for
>years later finally figure out you have to MANUALLY equip the weapons you bought
Real masterpiece coming through
PSX 100% (or a rom hack of the NES game that fixes all the bugs it has). Since PSX version is more or less the NES version without the bugs. Anything post that is build on the GBA version which changes the battle system that it breaks the game.
I recently played FF Origins and that was my way to play FF1. I thought it was fun time, really. I don't mind grinding too much as I had to do it a few times, but the only thing that drove me crazy was the encounter rate. I ended looking up maps of the areas once I got to the underwater part because exploring became a nightmare for me when there were just so many fights.
>He didn't bring a monk
Honestly if they used FF1's system it'd probably would be well regarded
>Honestly if they used FF1's system it'd probably would be well regarded
I feel the same way about 8
when will this game be on Switch Online
Unpopular gaming opinion, Super Mario Bros 3. Is actually pretty good.
No, it's dogshit. People who say FF2 is great are just saying it to be contrarian.
But SMB2 was better.
>recently beat FF2 for the completion autism
good god that was rough. thank fuck they didn't try to keep that system. even uematsu wasn't good on it
SMB2 is automatically a worse game because it lags like crazy during boss fights
SMW>SMB2>SMB3>SMB>SMW
it was important in the overall development of the series but it was still really bad. people fool themselves because the art is great and it was the first "story driven" one that introduced a lot of staples but the actual game basically doesn't work properly
Which version? I just recently beat it too. Fucking lamias killed me over and over in Pandemonium.
famicom version with an english patch because i hate myself
i figured if i was gonna be completionist enough to go through it in the first place i should keep it pure
The creator of FF2 was handed his own series SaGa where he kept developing it and mixing even weirder things to it. Even sometimes do insane one offs
siliconera.com
>As some of you may know, when Final Fantasy II was originally released on the Famicom, one thing that was quite a popular topic at the time was the Ultima spell, which was very difficult to acquire, but was also practically useless.
>Just to give you an idea of how useless it was, in the NES version of the game, Ultima was initially meant to increase its power relative to the level of other spells the caster had, but due to a bug, it caused the spell to do just around 500 damage at the most on a single target.
>Baffled by how the series’ most powerful spell ended up being so weak in its debut game, Iwasaki and other fellow developers spoke with Hironobu Sakaguchi, who directed Final Fantasy II, about how that ended up happening.
>At the time, when Square tested the game out and saw the Ultima bug, it was definitely a problem, and Sakaguchi said “How did this happen? Fix it.” However, the person that programmed it replied with the following statement:
>“All of that legendary stuff, it dates back to an age that didn’t even have proper techniques. If you were to look at such things now in the present’s point-of-view, it would be natural that they look inferior. For this reason, it’s a given that Ultima’s abilities would be bad.”
>“As for those who struggled and ultimately acquired it only to find out that it’s useless… well, that’s something that often happens in life. So, I’m not going to fix it!”
>Naturally, Sakaguchi was rather irritated by that reply and said “whatever, just give me the source,” so he could fix it himself. As it turned out, the programmer had ciphered the source, so he ended up being the only one who could do anything with it, and it was just left the way it was.
Was he based, Yea Forums?
Psx version cause of the MP system.
PSP. No idea why anyone would even mention GBA. NES if only for the retro factor, but it's obviously obsolete as fuck.
every JRPG's are a special kind of autism
WORST FF
10
PSP no question.
>fuck up a game code
>"it's not a bug, it's a feature!"
>Minwu died for this
His ability to bullshit on the fly is admirable but no, that faggot can go fuck himself.
*early
I approve. Fuck the police.
FFII is barely even a FF game, not that it's bad mind you, but it's just a prelude to the SaGa series proper, which is why most people dislike it.
Not even the characters in the game give a shit about Minwu. He wastes his life blowing open a door for a shitty spell, sad music plays for five seconds, and then you automatically move through the door like nothing happened.
youtu.be
I burst out laughing the first time I saw this. What a fucking joke. The side characters in Final Fantasy II are treated so poorly. I'm not even sure why Leila survives, might as well just kill her off at Leviathan.
>You need to go through multiple greek tragedy cutscenes every time somebody dies
>in a game from 1989
I'm just asking that they aren't treated like a joke. Scott's death was handled more respectfully than Minwu's, and that was a character we knew for all of two minutes. Though at least the characters actually die instead of Final Fantasy IV's ten billion fakeouts. Also it was 1988, get your facts straight, fag.
>Scott's death was handled more respectfully than Minwu's
Scott was on his literal deathbed by the time you met him you fucking retard, and Joseph, Minwu, or Ricard all died in the heat of battle or during desperate times, I'm fucking sorry if your characters mourn them a bit differently for the same five seconds before moving on because they can't afford to get fucking killed.
The fact that their souls show up at the end as they watch over you is a much more cathartic and respectful moment to any of the deaths in the rest of the series either way.
>getting this bootyblasted for no reason
Have sex.
>get rekt
>b...but u mad
the absolute madman did it
youtube.com