Which game has the best shotguns?
Which game has the best shotguns?
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Probably any FPS that doesn't allow healing or self-regeneration.
So 0 basically.
They prioritize gameplay over aspects of reality. Because it makes more money apparently.
Rage 2 and and the reboot Wolfensteins
STALKER
it behaves like an actual shotgun, and doesn't fucking stop working at 10 yards
Doom
RS2 without a doubt.
Shotguns are accurate and deadly well up to 150 meters.
Doom
MW2 and SPAS-12, I'd fuck that gun if I could.
RDR 2 shotguns have really surprising range, especially if you're standing still. The only problem is that enemy NPCs never ever have lootable shotshells
even though this is unrealistic, it's good when games do this because it makes shotguns more distinct from other weapons.
Okay /K/ tell me, what is the actual Killzone range of a shotgun
SP, STALKER w/mods
MP, really enjoy the shotties in BFBC2, getting slug headshots from 300m is the most satisfying shit
If shotguns were implemented into games how they work in real life you'd essentially never use any weapon since there are no games that have you in fire fights at the sort of distance where a shotgun would be ineffective.
What shells/scattergat?
>prioritize gameplay over aspects of reality. Because it makes more money apparently.
or you know, it makes for a better game
>They prioritize gameplay over aspects of reality
How is this a bad thing
Videogames are called like that for a reason, if you want realism go to syria
Escape from Tarkov
>complains about vidya shotguns
>uses slugs as the example
>slugs usually function fine in video games
Im sick of this meme
The most common shell you can think of and normal spread just to have an idea
>Which game has the best shotguns?
Division 2
S.T.A.L.K.E.R.
Honorable mention to New Vegas, after they patched their accuracy at least.
if games were realistic, shotguns wouldn't penetrate even basic body armor. Unfortunately games don't have a way to simulate something hurting like a bitch.
Only 2 games I know with decent shotguns
RS:V
Warframe
In My Friend Pedro they have the shotgun fire 6 or 7 separate projectiles that fan out, making it more effective at close range but still able to kill from far away. That's a 2D game though.
>muh realism
shotguns are supposed to be a high risk/high reward weapon
Division has shit gunplay. Fuck off.
DooM
Against unarmored enemies, yes. That's why games should start playing around with armor mechanics beyond "haha, it's health except blue/gray!"
What? You think that's what they tell you in the gun store when you buy a mossberg or something? Garbage.
This is true for literally all guns in games. They are all balanced for gameplay purposes when in reality all of them are equally deadly when fired on a target as depicted in the comic..
Everyone has accepted the video game gun tropes.
Pistols, weak but unlimited ammo.
Shotguns, damage falls off over distance
SMGs, low DPS and low spread
AR, High DPS and high spread
Rifles, slow rate of fire, high damage.
>Warframe
Half the shotguns in that game aren't even shotguns
>it shoots a huge blob of plasma at short distances guess we better list it under shotgun category
payday 2, before goldjew ruined them
SOCOM was a fun shooter back in the day where once you died you had to wait till the round was over to get back in again. It certainly made the stakes feel much higher. Anyone else play remember lobbing Hail Mary grenades towards the other teams side hoping you got some poor fuck running out first, gold.
I an still angry how they massacred my boy the shambler in Exodus.
Games being games? Shocking
Arma a shit
Division 2 has great gunplay
I'm talking about the shotguns that act like shotguns, not the pretend ones. Obviously.
I enjoy depictions of slugs. Generally, if you account for bullet drop in most games, the slug can be a satisfying medium-range killer.
What is RS:V
Rainbow Six Vegas? Because thats like 12 years old now but did have great shotguns.
That sort of one life per round gameplay is still popular, S&D is the MLG standard for cawadoody, for instance. The socom guys, since dipping from zipper interactive have slowly been working on a new socom styled tactical squad tps. But there hasn't been much word about it, they posted a couple times on twitter last year and besides occasionally hearing from them on a SOCOM discord they don't talk about it at all.
Doom II
>They prioritize gameplay over aspects of reality
Titanfall 2 shotguns felt amazing.
Eva-8 was obviously the OP one but nothing felt better than blowing someone up square in the face with the Mastiff.
>Shotguns wouldn't penetrate armor
Just shoot the unarmored parts of the body. Like blasting both of their legs. Shotguns fuck up everyones legs in Tarkov.
Came here to post this
Doorkickers have some pretty sweet shotguns.
Yeah rainbow six vegas
I haven't played any tom clancey stuff since then so i can't comment on newer stuff
why? it's true
insurgency sandstorm actually seems to do this pretty well, shotguns actually feel deadly at decent range and at the same time there are enough long range engagements that you wouldn't just use a shotgun for everything
>there are no games that have you in fire fights at the sort of distance where a shotgun would be ineffective.
I would argue Battlefield does this but not really any other. Why is this? It seems stupid.
I'd go with Insurgency
unironically Splatoon if you consider sloshers as the game's shotguns
>Why is this?
because real life gun combat is not really that fun
you are shooting at things you can barely see, or not even see at all, most of your shots wont hit and are more for scareing the enemy than anything else
i like ed edd n eddy
eh even in BF games the vast majority of engagements take place at like 50 meters or less, where a real shotgun will still absolutely eviscerate you on a direct hit.
I've been playing the shit out of sandstorm.
Nothing else compares to the satisfaction of turning someone into bits with the Gnasher.
i'm just here to (You) for EEnE
Literally brellas are shotguns, most sloshers send the biggest hitbox a fixed distance away. Not even the tri- counts, as at close enough range to hit all three it still only registers one.
Rising Storm 2 without a doubt, has the best shotguns in a modern FPS.
You can reliably hit shit at 100yd with 00 buckshot but a kill shot would be somewhere closer to 60yd, assuming you want majority of pellets to hit at a velocity high enough to wreck someone without any kind of body armor
This. Works as expected, in fact I often underestimate it which gets me into trouble when I could've just peppered them from across the room.
I wish the SPAS-12 was more aesthetically pleasing, think looks like a brick attached to one of those metal build your own ferris wheel kits and a lot of games make it feel like it's spitting salt instead of lead. I think there's only been 2 games where I enjoyed using it and I think one was a James bond game.
The majority of the best FPS games on the market prioritize reality over gameplay though, so I guess you're just a reddit cuck with a bad opinion. I win this argument don't bother replying.
remember when the christchurch shooter had to pump like 6 shells of buckshot into a muslim before he finally dropped?
so much for the devastating power of shotguns
>videogames are not realistic
WHOA
He was probably using crap birdshot.
Stopping power is neglected in its usefulness, I've seen cops turn a guy into functionally a spine with a head, arms, and legs but he still kept going for a bit.
Duke Nukem 3D
Doom 2.
Doom.
killzone 2's LS13 shotgun was absolutely delicious. You could be 20-30 feet away from someone and their head would explode in a shower of bloody chunks. Lord almighty was it a treat of a weapon, the triple barrel shotgun revolver was also cool, but not quite as powerful.
Slug shotguns should be the default instead of pellets
I think Doom handled it right, the shotgun will carry you through the game, but there are enemies too strong for it, so it's easier to switch weapons for those specific ones.
Doom handled everything right.
Duke Nukem 3D doesnt even have the best shotgun in a build engine game.
Shadow Warrior
Serious Sam
Doom 2
(In that order)
Reality is often boring and doesn't make for good entertainment.
It helps to use loads ment for big game or people. Not birds.
>God slamming his car door
i feel like this is a quote from something.
am i right?
i thought it was confirmed he was using buckshot.
Try fistful of frags, the pump shotgun is outright disgusting good
Rising Storm 2. You can reliably get kills up to a hundred meters.
Corinth is kind of shit but it's the only one with that satisfying PUMP and the secondary fire is neat.
Unironically wrong.
Good luck piercing armored grunt and killing one 10 meters behind it with buckshot.
Is there any game that lets you switch ammo types in a shot gun?
>Slug for maximum pinpoint damage.
>Buckshot for maximum area damage.
>Birdshot temporarily blinds enemy.
I'd enjoy a system like that. You could even incorporate crafting. Find a sack of pennies? Make coin loads - good for some specific enemy type. Find nails? Make nail loads - good for some specific enemy type. You can load a shotgun shell with anything. Rock salt. Washers. Nuts. Flechettes.
You could build an entire game around nothing but shotguns and their near infinite ammo types.
You could even incorporate the various shell lengths. 2 3/4 inch, 3 inch, 3 1/2 inch. Maybe as the shells get more powerful the time it takes to get the sights back on target increases by a bunch. So maybe with a standard shell it takes 1 second to bring sights back on target, but for the 3 1/2 it takes 3 or something, making the larger shells more powerful but much slower to use effectively.
I feel like first person shooter games would be a lot better if developers actually knew anything about guns. You could incorporate all sorts of neat ideas.
While it isn't around all that much anymore, I liked MAG's shotguns, they had range and some of the shotguns had a surprisingly tight spread for decent midrange combat. Loved playing a combat engineer and fixing all the shit
but joining raven was just asking to get steamrolled by SVER
New Vegas
STALKER
New Vegas
Counter Strike
Escape from Tarkov has some pretty nice shotguns.
Assassin's Creed Revelations tried this with their bombmaking. Cherry Bombs, Coin Bombs and Smoke Bombs, etc. for different scenarios.
Funny you mention Arma, because the new dlc has shotguns which are effective at long ranges, thus more realistic.
I love the stock gun cocking sound effect
Solider of Fortune: Platinum Edition. That shotgun does real shotgun damage.
>Grazes
>They fall over in pain or dies instantly
>Full contact meatshot
>Instant death, their limbs fly off.
no they don't most fps nowadays allow you to heal life ending wounds in mere seconds from standing still or picking up a medkit. what about that is realistic to you. just because a game strives for a more realistic art style doesn't mean it makes it gameplay more realistic
>most fps
>same as top tier fps
I don't care what you faggot redditors enjoy, CoD dies every year but /sg/ is still up and going. Realism has greater longevity and appreciation than your faggot quake shit, underage cuck.
Model 1887 was better, fuck SPAS-12 faggots
We said games, not scams.
Most fps besides cod, bf, and hero shooter arena garbage have been trying to emulate realistic body damage. Like squad, insurgency sandstorm, hell let loose, rising storm.
Insurgency and Insurgency Sandstorm have good shotguns. Can put slugs in them as well
Realism makes boring shitty games no one wants to play
SoF2 auto shotgun was also really brutal
I miss good fps games
Warframe
>cod dies every year
I mean on Yea Forums and /vg/ sure, it's still one of the more popular games in the world, though. Even japan buys cod in droves, every single year.
MAN, TWO HUNDRED METERS, RIFLE
Quake 2 just coz of the sound
Rust lets you hold R and choose bewteen whatever you have in your inventory
>Slug for up to 100m+
>Buckshot
>Handmade shells (buckshot but shoddier)
>Incendiary (dragons breath)
The Last of Us. Un-upgraded it's great. Fully upgraded its amazing.
I remember shotguns being really fucking strong in the Quantum of Solace game.
Can you say what these mysterious games are? Top tier fps games with longevity and appreciation because of their realism?
>personally adjust config file for shotgun and pistol behaviour in AMK or something
>tighten cone of dispersion
>add tracers for fun
>increase pistol fire rate to something reasonable
>game suddenly has best feeling shotguns and pistols ever
Nothing else will ever come close
This. Arguing for realism over gameplay mechanics is pure nonmeme autism.
They've been listed in this thread multiple times, maybe if you weren't a 12 year old you'd already know them by heart.
Doom 1/2's shotgun
>works at respectable range, doesn't immediately turn into confetti at 10 feet
>lots of ammo all the time
>good for taking on smaller demons and chipping away at the bigger stuff
>doesn't immediately become redundant in the wake of the super shotgun
Shoutout to that triple barreled rotary autoshotgun with pellets that bounce off walls, and the minigun that fires medium range shotgun rounds in Wolfenstein though. Those are rad as hell and watching Nazis turn into mist and viscera from the storm of pellets is amazing.
>no game where hicks defend earth against an ancient evil or aliens or some shit
i just want a game with dumb fudds kicking ass with their granddad's hunting gun
with lots of weapon modification and ignoring the ATF
Almost like it was fake
I really liked the execution of the trench gun in Rising Storm, it will one-shot most enemies up to 50m and with some good aiming of the buck get enemies as far as 100m. You can set it to have click to pump which makes it satisfying as fuck
If videogames had realistic ranges for damage on weapons then pistols would be nearly fucking useless if they weren't some variation of a high-capacity glock or similar, shotguns would be ideal for every situation 90% of the time at the ranges you can comfortably render high fidelity models on most systems and rifles would turn your shit into a pile of gore in one shot from any range you could render, armored or not. If it didn't penetrate then enjoy having all of your ribs shattered.
You don't want realistic ballistics in videogames, especially since a lot of the time people don't even fucking realize they've been shot until after the fight, the adrenaline wears off THEN they drop dead. ARMA is the closest popular game to "realistic" ballistics and the game is the worst shooter I've ever seen. Best mil-sim, given the shitpost capacity rivaling real life, but a terrible shooter.
surprised nobody mentioned killing floor 2
the range on the AA12 is great.
very redpilled
Rising Storm: Vietnam
All killing floor 2 shotguns are amazing
Except for the dragon's breath
nah
Poor console gamers have never even heard of military sims.
Fun shotguns, but done terribly as a shotgun.
I haven't played it but I'm pretty sure Redneck Rampage is exactly that
>pistols
>not useful as fuck indoors
>5.56 rifles killing on one shot at any range beyond 50m
The titles that go solely for realism are a niche market, appealing to a select few people possibly on the spectrum, similar to other simulation-based titles. Even so, I’m certain that most of these games that prioritize “realism” according to you are still doing plenty of cheating and other game-y things behind the scenes that you don’t even realize or recognize
>it has fire damage therefore it has 0 stopping power
I hate it when balancing gets in the way of fun or even realism, same shit with LMGs doing less damage than ARs in most games just because they have more ammo
Where can I hear this in action?
Holy shit, 150?
Furthest I’ve done was just under 80m, but I’m not good at it, and don’t tend to see anyone at a further distance
KILLING FLOOR
it's for the balance and variety my friend.
>ctrl f
>fear
>zero results
what the fuck happened to this place
>I'm sure that real life is actually doing plenty of cheating and other game-y things behind the scenes that you don't even realize or recognize
How do you not suffocate with so many dicks in your mouth?
FEAR
Past 60 meters it's all luck. You should still shoot at anyone past that range because the buckshot hitting them will scare the shit out of them and still damage them. If you get them to start bleeding then you keep shooting until they drop.
>SHIT! HE'S FA-
Not sure if it was in this one but it is definitely a watch if you want to see shotguns. Like. A lot.
youtube.com
that is how shotguns work though
Brainlet
A game's worth can be measured by how good their shotguns are.
T
I don't understand why retards only encourage one type of game.
Variations are good as they provide different experiences of entertainment.
Imagine fun was the only motivation for entertainment products. Films like "The Godfather" wouldn't exist.
Thanks, all of the shotguns are a joy to use in that game, I’m just really bad at spotting targets before they spot me
The shotgun in Duke Nukem 3D feels pretty good. It can actually hit shit across a room.
Which shotguns have the most delicious PUMP?
That’s definitely not what I said, and you’re only proving my point that you just aren’t aware enough to see where these games aren’t realistic.
>shoot at the scout chopper with kino double barrell
>kill the pilot and commander most of the time or at least wound them enough to make them fuck off and land somewhere
Where my auto shotgun bros at?
Possibly the most retarded opinion I’ve seen on here in a long time
Always start crouch-walking before you think you should stop sprinting. Slow and methodical is the way to play the game unless you're in the shit like in a capzone that's being rushed.
Possibly the most retarded opinion I’ve seen on here in a long time
CS go has no healing or regen, and the shotguns suck cock
Cheers, I’ll make sure I do
>Can't kill people from a mile away
>you have to use the game mechanics to get close
>huge benefit and immediate satisfaction
Only dumbasses that post "DUDE WHAT IF VIDEO GAMES WERE REAL" thinks this is bad. Or this guy
bf3 you could basically snipe with a slugged shogtgun
Doom 2 super shotgun was a bad idea.
Prove me wrong.
>balance the game around this weapon
>all damage is roughly around 90
>all gameplay is basically shotguns save stupid shit like snipers
It's great
The weapon design and general 1v1 balance in TF2 is top tier. I still have yet to find a (competitive) game as satisfying
MW2 has the best shotguns
shame they ruined the run and gun gameplay of every CoD after it
Naw it wasn't, but I kek'd greatly at a couple of those, so thank you
Sloshers are more similar to mortars.
I know it's like shooting fireworks at zeds. Dual spitfires are an insanely better choice than the dragon's breath. It's a PvE game who cares about stingy balance choices just make it the same/slightly better than the pump shotty but with burn damage at least it would be useful then.
I am excited for shotgun revolvers though.
Can't prove a negative.
You're proving it's good faggot.
Doom 2 super shotgun. It is top panel at any range.
>early game everybody running hobo guns and no armor - shotgun reliably kills in one or two shots from 50m
>a week later most people running basic armor - blasting fools in the face still reliable since most helmets only cover the head
>even months into the wipe you can still magdump fools in the legs and take their billion dollar body armor
I like Tarkov. I'd be lying if I said I didn't use 7.62 for everything though.
The inner machinations of a game don't matter you fucking flatheaded dipshit.
penetrate or not, if you took a slug round to the chest, or up close shot from any military grade spredshot, the impact along would break your fucking ribs/crush your fucking chest.
you can negate the penetration all you want, you aren't going to negate the kinetic impact.
By that logic the guy who fired the shotgun just broke his clavicle and dislocated his shoulder.
H3vr
>racking shotguns one handed
>dumping shells into the tube
>bashing fags with the stock
It's too bad the 870 is a pile of shit. The 153 is the only shotgun worth using IMO unless you want to meme with a silenced Saiga
no, the reason you'll have your chest fucking caved in is due to the body armor itself, if it penetrated you it wouldn't, the armor basically takes the force and flattens it out.
>If I feel like it’s real that’s all that matters, even if there’s plenty of liberties being taken when it comes to “realism”
I’m glad the game designers are accomplishing their goal
How? It was a much needed quality of life improvement that made dealing with enemies like Pinkies, Cacodemons and Lost Souls much less of a tedious slog. Why was it a bad idea?
That doesn't make sense. The guy who fires the shotgun takes all the force on the surface-area the size of the gun's buttstock. The guy who gets hit in his armor takes LESS force (since air resistance occurs) on a huge torso-sized surface area.
Was it autism?
Insurgency Sandstorm
>I like Tarkov. I'd be lying if I said I didn't use 7.62 for everything though.
this.
>7.62 PS almost as good as second best 5.45 round
>7.62 BS two shots everything
>M61 is one-two hit kill through any armor unless layered shit
>basic 54R is enough to not ever worry about anyone wearing armor
>unlike ar15 or ak74 babbies you don't need to spend 400-1000(igolnik) per round
>in a gun with high fire rate that still takes 5 bullets from half a magdump to kill someme
Sure as shit feels nice using semi auto only, not having to carry around 5 60 round magazines each of which with a total cost of 60 000 rub and still have to repack mags after every engagement.
Rainbow Six Vegas 2 had perfect shotguns
Is that game fixed yet? Last time I played there were multiple times where the server just completely froze for minutes at a time. One of those times I had become decently kitted out and when the server unfroze some guy just happened to be right behind me and killed me. Uninstalled the game shortly after that.
Doom 2's new enemies make the SSG necessary.
They should have just buffed the regular shotgun instead of making it completely irrelevant.
Lol so random
The original shotgun still has better range and can be used to save ammo on imps and shotgunners.
This. KF1 shotties > KF2.
Post some shotgun animations
I get short (~1s) stutters a few times per raid/hour. Not bad enough to make it unplayable for me. A friend of mine has crashed reliably since installing it the other day. I suspect something's fucked with his computer though, since sometimes the whole thing would shit the bed.
you do realize the slugs aren't rockets that accelarate after leaving the barrel, they infact decellareate thanks to air resistance.
You do realize that since slugs gain NO ENERGY AT ALL after leaving going by the newtons third law, the gun is taking all that force
You do realize, armor stops bullet penetration by spreading out the impact using kevlar and a trauma plate the size of the armored area to spread out the impact
You now realize, unless you are retarded (which you seem to be) that the energy from making the slug move creates more pressure at the very small surface area butt of shotgun than the very, very large surface area of a trauma plate in an armor.
Now please, unless you're some retarded liberal or dumb fucking hick burgerclap stop spreading misinformation that literally a 5th grader can figure out is absolutely retarded if they think about it for a split fucking second.
It's not irrevelant. It's good for taking out ennemies at long range or behind arrowslits without wasting ammo.
never was as bad for me as you described but I'm on euro server.
Games pretty good now, burgers seem always to be the ones complaining about network issues, which other than the peekers advantage, are not bad.
PING CRIMSON!
KEKKA DAKE DA!
Brutal Doom had the best regular shotgun.
People who've played it know.
youtube.com
It's Russian Overkill.
There's also a shotgun that uses ten shells per shot and ejects shells that explode into smaller shells.
You’ve got to be kidding me
Even assuming soft body armor, shotguns don't hit quite that hard user. A slug might break a rib or something, but it's not like it will kill you. And like I mentioned, video games don't really have a good way of simulating pain.
No, idiot. Even mongoloids can tell you that the force on the shooter is reduced for multitudes of reasons. Namely the gun has a much larger mass than the bullet which significantly reduces the force directed to the shooter. Also the shoulder and arm work as natural shock absorbers so much of the force is also mitigated. Not to mention, some of the recoil is directed out of the barrel due to physics.
A point blank shell won't cave in a chest but you will have a bruised or broken rib. A simple google search will tell you that.
the shooting in gears of war doesnt feel good so it doesnt matter
also this shotgun has literally 0 range
>A point blank shell won't cave in a chest but you will have a bruised or broken rib
Unless the guy firing it also gets a broken shoulder, no you won't.
Using filters makes my life so much better, try it too. Filter out popular memes.
bruh, the force from firing a shotgun is the same as the force of impact, the reason bullets are lethal is because they take that force and put it into a small area. Body armor is designed to distribute that force. So if you can fire a fucking gun and not die you sure as hell can get hit by it.
fuckin EYE
third-best gun in the game, and you get it immediately, the other two require a bunch of grinding to get the stats needed
you are a faggot and people like you ruined tf2
competetive fags are niggers
>They prioritize gameplay over aspects of reality
Because it's litterally made to deal with enemies that have more hp for no reason.
A bandaid fix for a bad idea.
Yep, and with ADS-tacticool-reload it's even better
how do you know its better?
> Gameplay should fall below realism
fuck off
I was a big fan of the shotgun in FEAR. The fact that it gibs people and has stagger against armored enemies as fun, and the range is pretty solid.
I agree that competitivefags are the worst part about TF2 and the shit path it went down. I didn’t mean the Comp mode of TF2, I just meant it’s the best feeling shooter that’s PvP, as opposed to something like Doom
This reeks of "fun is a buzzword"
why do you want reality in a videogame? just read a history book or watch the news, then
I don't see no one: no one ever: i filtered that shit right out. I have 70 filters now to remove all the terrible memes from chatbots.
Do it user. They don't have anything to say since they use these expressions. I can feel my hatred dissipate and i keep only real posts.
>rolling/diving through enemies while firing the shotgun at the same time turning them into a fine red mist
As awesome as it was retarded
Doom
insurgency do that
What games let me shoot slugs at long range? Single player or multiplayer.
I loved that shit in Bad Company 2.
insurgency also fucking sucks dick
Syria has extremly unbalanced combat which is unfun no matter on which side you are.
Battlefield 3, Spas-12 w/ slugs
My God what a destructive weapon.
Is Unreal's flak cannon a shotgun? Because that's my favorite shotgun-like weapon
>brutal doom
>ctrl+f company
>
yes
Tech me your ways.
as in, gimme your 70 filters
>these muhreens fell for the no man left behind meme
Space Station 13
>cutting off the weakness jew tactic
Warframe
Realistic shotguns arent fun
Pre nerf saiga in bad company 2 was a semi autoshotty with 6 rounds
That gun was so op we only allowed our retarded friend to use it you didnt even need to aim and just spamming it was a gauranteed kill
Bad Company 2 has pretty decent shotguns
So is the shotgun the bad idea or the enemies?
Rising storm 2
Best flamethrowers too
I miss this game.
>up to 150 meters
I got a kill just a hair over 200, but that was green army men mode so mechanics may have been different
Had to empty the tube, reload and shoot a few more times to kill him
>Regeneration isn't real
Sure, mr. robot.
Also made them horribly op
Nothing like dying to rng buckshot in a long distance shootout
Shotgun players overall just suck
Pick up an smg and be a man
My doos
Nobody likes you.
My bad I meant project brutality
Another game that does shotguns right is 7,62 HC but that game is more like Jagged alliance than anything you fags like, i also love it how you can put the shells you want in the order you want on a magazine or a tube-feed shotgun.
the enemies are by far a worse offender, but the thing is the shotgun isn't even good for fighting the most annoying enemy in doom 2, the arch-vile, best for that is probably rocket or plasma gun. super shotgun is great.
All the fun is in setting up your own array.
Common stuff like dilate, oh no no, dust has settled, bait, /pol/ and so on. What is this board, the youtube comments?
I debate adding tranny because it's possible to formulate a correct thought using this word.
I feel a lot of people are not using the filter function which has been incorporated into the basic website for many years. Other anons, use that for your sake just set them up. You won't even have to read the first few letters before realizing what is and skipping the post with your eyes.
Don't worry it's useless junk anyway.
>DUUUUH BIDEO GAEMU DEBELEOBERS DUN KNOO HOUW SHODGUN WORG
funny that every retard that keeps regurgitating this garbage is actually the one that doesn't know how shotguns work.
It's purely a balancing issue because frankly shotguns in real life are OP. It's a weapon that shoots anything from massive slugs to tiny bbs in a cone. Even if you get hit by a single pellet of buckshot, your ass is gonna be on the ground contemplating life
Sure, assault rifles are employed on the field because engagement ranges are far longer in actual warfare and they're easier to manage for sustained suppressive fire, but at the ranges you typically find in shooters(10-30 meters), shotguns are just as effective as rifles.
There's an entire page in history where the Germans got butthurt at American forces for employing shotguns in the trenches because they were "too inhumane".
The GERMANS thought this.
You complain about vidya shotguns having pitiful range, but if they were any better you'd just be complaining about the contrary
>oldschool
Blood
>middle ground
F.E.A.R
>modern
Rising Storm
Prove me wrong faggots
works better than rifles
zero punctuation
Both. More hp enemies are dumb, and more damage guns are a bad idea.
LMGs get so fucked when it comes to balancing in most games it's ridiculous.
> It's an LMG so we have to balance it
> Let's make it do babydick damage because it shoots a lot of bullets really fast
> But also it's a big machine gun shooting very fast so let's make it completely fucking inaccurate so you hit your target every 1/20 shots (with no mechanic to deploy bipod)
> But also the firing rate is also outdone by SMGs which also deal more damage per shot and are more accurate, they just don't have 200 rounds to spray at nothing
Half-life 2 have a very satisfying shotgun but it's far from being realistic
tarkov has slugs and 00cuckshot but no bird.
tarkov is a game, and a good one at that (when the servers are actually functioning)
I can hear it.
>I'd fuck that gun if i could.
Sven Co-op swaps out the "both barrels" alt-fire on the HL1's SPAS-12 with the more accurate semi-auto (technically full auto in sven) fire and it's fucking fun
I don't understand what your problem is. They introduced a shotgun that is able to dispatch of lesser enemies super quickly at close range, and to balance that they added in new enemy types that are more dangerous than the base game enemies. And they don't even have that much health. Revenants only take 2 super shotgun blasts to kill and the mancubus and spider only take 3. Only Barons are annoying because they are super easy and have way more health than every other enemy type. Hell Knights should have just completely replaced Barons because they are the same thing but with less health.
GOOOOOOOOODS, LMGS WERE FUCK AS FUCK IN BF3 AND 4 ESPECIALLY THE PKP PECHENG AND THE M601.
BUT THEN THEY RUINED THEM ALL IN BF1
I love it when machine guns are done properly though, i.e. they're basically impossible to hit anything with while holding them but become insane murder machines when braced on terrain.
Technically not a shotgun, but Devil Daggers.
>Good luck piercing armored grunt
implying pellets are going to penetrate armored targets a long distances with huge spread, funny shit you are calling bullshit on a webm that literally shows a fact.
Meanwhile in payday 2:
>why even use rifles? lmgs outclass them in every field except reload time
>can't prove a negative
wtf is this logic?
BF4 shotguns with slugs ammo. BTFOs any sniper
>webm
this
fuck shotguns btw
Base
Feels so good to use but no range
>Quake gets multiple successors with Dusk and Wrath
>Dusk was great and Wrath looks fantastic
>Heretic gets a successor with Amid Evil and was pretty good
>Duke Nukem gets a successor with Ion Maiden and it looks fantastic
>have been wondering when someones going to try to make a Classic Doom successor
>Hear about Prodeous and get super excited
>look up a video
>Has obnoxious violence clearly inspired by brutal doom
>reloading AND ironsights
fucking WHY
Quake isn't realistic at all though
Just play doom there are plenty of maps and mods to keep you busy for a long time.
because Doom is already perfect and timeless
All of what you said is just "well they're bad so we just made their problem less relevent with a better weapon" that's shit.
It just defeats the purpose of the old shotty and makes a new one that takes the old job.
Modern source ports are Doom's successor.
>Has obnoxious violence clearly inspired by brutal doom
Brutal doom is such a cancer.
its good though
The old shotty is still the best weapon for dealing with imps, zombiemen, and chaingunners.
Do you just want everything to die in one hit or something? The old shotty is still better at range and also saves ammo. The super shotgun is obviously better most of the time, but thats to be expected seeing as how it uses 2 shells per shot.
battlefield 3/4
youtube.com
Half Life 2
F.E.A.R.
rising storm 2 lets you use buckshot or slugs
The real problem with the super shotty is that they hand it out way too early. It's pretty much on the same tier as the rocket launcher and plasma rifle, with a significantly more common ammo type, yet both the vanilla game and most usermaps hand it out around the same time as the chaingun. This really flattens enemy encounters and makes them much less memorable because you're carrying around the solution for nearly every fight for the whole game.
watch where you swing that edge
You get a rocket launcher before the SSG in Doom 2. :^)
t. kraut
nice thread op
but they didn't. they pretty much left everyone behind since they know it was a completely hopeless situation.
>that bloodpool at the end
Brutal.
>It's pretty much on the same tier as the rocket launcher and plasma rifle
Fucking no? The rocket launcher deals more damage and has long range. The SSG is almost useless even at mid-range. The plasma rifle is by far the best weapon in the game and I really don't see how you could think the SSG is on the same tier as it. It absolutely melts through enemies at any fucking range. You can easily clear entire rooms with it.
Quake is for fat old retards
I should have spoken a little more clearly, it's the lack of rarity of shotgun shells that put it on the same tier as the rl/pr, it's miles better than the shotgun and chaingun, and only a bit worse than than the RL, but uses a very common ammo type
True but good luck getting enough food for it to be anything more than an emergency weapon
shit am I gay?
Arena shooters>>>>>>>realisitic shooters
Don't @ me if you never played Q3PM
WOOOOOOOOOOOOOOW
sandbox shooters such as GMOD and certain arma servers are the best
fuck you
Besides the fact that shotguns fire more slowly than automatic or semi-automatic weapons.
>there are no games that have you in fire fights at the sort of distance where a shotgun would be ineffective.
ARMA
Planetside 1
It is the best gun in the game.
Bear Killer is compact anti-armor side arm.
What is the third one you are thinking off?
>The rocket launcher deals more damage
They have extremely similar damage on a single target. SSG has like 20 more min damage and 30 less max damage. The RL's AoE damage is less split than the SSG against hordes and it has a slightly higher firerate sure, but the SSG has other advantages as well.
>and has long range. The SSG is almost useless even at mid-range.
That being blatantly not true, and against anything but a single lone small enemy, it's still plenty effective at medium ranges. There's no actual damage falloff in Doom, there's only inaccuracy. Additionally the RL is *completely* useless up even vaguely close, because of the splash damage.
Plus, you know, it's Doom, you move at mach fucking five and most rooms are enclosed small-ish spaces. Close range weapons are better than long range ones.
>Plasma Rifle
It also uses cells and absolutely fucking eats through them. You can clear one room with the Plasma Rifle, but you can clear dozens with the SSG.
It is undeniably a better weapon than either.
Shotguns are most certainly not OP in real life. They have pitiful capacity, are awkward to carry, load, and hold ammo for, and have the armor penetration power of pistol rounds with less of the utility.
XCOM
If your assault has good enough aim and equipment, they can snipe an alien from like 40 feet with a shotgun.
Brellas are mechanically more faithful shotguns than shotties in a lot of "realistic" games, eventhough they don't fit the usual shotgun archetype and play more of a "pistol with a riot shield" niche.
The absolute fucking state of realismfags
The Tent plays like a regular shotgun, being a one-shot with a fairly slow fire rate.
Is that console gameplay?
Splatterhouse 1 and 2
youtu.be
>It's purely a balancing issue
No. It's to add gameplay/weapon variety.
If all your weapons works the same, people will cry that the game is boring to play.
as it should be.
gameplay>sound design>style>>>>>>grafix>>>>>>>>>>>reelism
Halo 1's Shotgun. It continued to get worse every game though.
Duke3ds shotgun sucks though
KF1 and 2 are some examples of treating buckshot range more realistically for most shotguns, especially with the Choke bonus in 2.
Of course it's fine for games like that because it's PvE first and foremost.
>poor nigger doesn't know about Rising Storm 2 and blessed 200m Trench Gun sniping
based retard
This. Shotguns with slugs in BF3/4 are highly underrated. Also I seem to remember the shotgun in F.E.A.R. being pretty satisfying. Quake 2 Super Shotgun for nostalgia.
Go look up a guy called Isaac Newton and the stuff he found out.
Shotguns in vidya is retarded. They don't shoot anything further than 5 meters. Tell me a game doesn't do this shit
>It's pretty much on the same tier as the rocket launcher and plasma rifle
Lol no, it's only advantage over RL is lack of splash and PG is on another level entirely.
I can't and I don't even want to.
Yeah it's stupid, but otherwise they'd be ridiculously OP.
No self damage makes it better
>Muh realism
Did I just walk into a time warp to 2008?
Oh no, wait, it's just a FPStard thread.
>advantage over RL is lack of splash
>lack of splash
>advantage
>rifles and handguns are accurate and instantly kill people in one hit
>no respawning, you just have to buy the game again
>wow it's so realistic
>Imagine playing video games for fun
The absolute state of Yea Forums
He's right though what are you meming about.
>Films like "The Godfather" wouldn't exist.
Are you fucking implying the godfather wasn't fun? Are you implying different types of fun don't exist? You sound like some add riddled child that hasn't watched the God father but pretend it's good because you heard it's good.
How is not having to aim as precisely a disadvantage?
He's right, I worded it poorly - it's a purely close combat advantage.
RL has like 3 times the DPS.
>Can snipe enemies with the shotgun in Doom 1
>Shotgun in Doom 2016 can't kill a possessed soldier in one hit at melee range
At least the explosive shot mod is cool. I hope the rune that gives infinite ammo when you have a lot of armor is still in Eternal, it'll probably be fun to use that with the mod that makes the shotgun automatic.
So what other shotguns are there besides regular, double barrel, lever, and auto?
>I don't want to name any specific names because I know everyone will laugh at me if I say fucking STALKER put realism over gameplay
There are automatic and semi-automatic shotguns.
More like nobody wants to spoonfeed the tripfag
I think the shotgun was my most used weapon in D44M precisely because of the explosives.
There's a lot about what you just said that's wrong. RL needs a lot more prep, and doesn't explode if you miss them. The splash hinders you heavilly if you spam shots, especially up close. The only benefit to lack of aim is the mild homing on the rocket.
Honestly the super shotty is the exact opposite. Easy as fuck to fire mindlessly, and has such a great spread you're always hitting.
There's plenty of examples in this thread
>if games were realistic, shotguns wouldn't penetrate even basic body armor. Unfortunately games don't have a way to simulate something hurting like a bitch.
I liked the system in Jagged Alliance 2 where projectiles that hit but don't penetrate armour just "fatigue" the target, so it can take them out of the fight without necessarily killing them, but they would need to be finished off or they'll get back up eventually.
I think we're comparing apples to oranges. All around super shotty is the best weapon, RL is a nice little backup weapon.
That's what I hated about d44m. Weapon variety meant, shit espexially late game.
That and the enemy variety was super weak even though they were the same types. The changes didn't help their design.
Yeah but the splash is not the reason for the disadvantage. If anything, you're talking about the fact that it's only one projectile and it isn't hitscan. If you were to add splash to each shotgun pellet it would easily be an advantage.
.E.Y.E. Divine Cybermancy
If the splash hurt you, shotguns would he absolute garbage at close range.
>that smg alt fire
>EEEEEEEEEEE
Wasnt there some redneck revival game?
Ypu went into pyramids and shot stuff and threw dynamite and other stuff
In Strafe, you can upgrade the shotgun to fire 3 grenades at once. The potential for self-damage is high, but other than that, it's awesome.
What? Duke's shotgun is fine, it's such a solid, consistent workhorse of a weapon you will use to take out the majority of enemies outside of the tougher ones and bosses. It's by far the most reliable out of the Build games, its only real competition is from Blood, and that's mostly because it's just so fun to bounce enemies off walls and ceilings with and angled shot, because its range is otherwise terrible and with so many enemies that will melt you in seconds, it's rarely the best, or even most reliable choice to use.
I mean, there is also the Redneck Rampage shotgun, but that's more a case of it being one of the few weapons you constantly get ammo for with even a small amount of killing power.
I mean we're purely hypothetical at this point, but unless you're playing a game where shit just jumps right in your face constantly, it would be more of an advantage than a hinderance.
Yeah, it's awesome to use in tight corridors.
youtube.com
DEATH TO REALISM
Redneck Rampage maybe?
The thing realism fags don't realize is that even 'realism' is heavily abstracted game design. Plenty of realistic games make shotguns long range beasts, but how many simulate a shotguns complete lack if stopping power and penetration? How are Rising Storm 2's easy-on bandages any less of an abstraction than a medkit? How come realistic games almost never simulate the fact that infantry in modern conflict exist to hold spaces while air superiority does all the real killing? Because when good game designers make a 'realistic' game, they're still making the exact same gameplay-first abstract decision making that drives shit like Doom, they're just approaching it from a different direction
Too bad, game is mediocre at best.
No, I just simply thing you're wrong. I mean it REALLY depends on a mapset but if I played Doom and I had to choose between infinite RL and infinite SSG...
>Nothing felt better than blowing someone up square in the face with the Mastiff.
Damn right.
Shotguns in VR are the bee's fuckin knees.
>the weapon where ammo rarity is used as balance benefits more from infinite ammo
Shocked
Unreal Tournament flak cannon
Any shotgun from Killing Floor 1/2
So right up your alley?
This is what I said earlier (not quite as in depth though, so thank you), but this information would break their worldview so they won’t acknowledge it
>more powerful weapon is balanced by ammo rarity
So... RL is more powerful than SSG. A tier above, really.
Balanced teams is for people who prioritizes gameplay, in reality, you want to be as overwhelming you can.
>5.56
>all your ribs shattered
Lmao, if it hits a plate you won't even be fazed. Maybe a full rifle cartridge will break a rib if you get unlucky.
Servers usually work. Been playing since alpha and it's been a good ride so far, so good in fact I got the EOD edition
>new dlc
ayy lmao dlc?
fuck off and die
Whats up with all these fags refuting this? Its not wrong. Games prefer gameplay over realisim because only then can it be more attractive for players. Playing a game where you have to keep your head down the whole time in fear of getting your face blown off minus the fear would be boring for most people. Are all these replies coming from one triggered CoD kid?
Siege
Siege HAD good shotguns, then they got gutted.
>Shotgun players overall just suck
>Pick up an smg and be a man
This is why you lost the war, Hans.
They are still good.
Proper model, nice animations, wrecking sounds.
But yeah, balanced like shit. Only german and russian shotgun is somehow can be used on maps like Plane.
i also love it when the shots dont register despite the character im shooting at being obese
>They prioritize gameplay over aspects of reality
That's a good thing for a video game you fucking retard. You one of those people who are all for people getting gassed out after sprinting in games you fucking tool? I fucking hate you thought you sounded smart and enlightened for actually thinking this shit