Is this accurate?
Is this accurate?
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>fortnite
>fps
a third person fps is still an fps brainlet
no this is arena fps propaganda, while arena fps do require high skill and quick reflexes they're not the top dog when it comes to actually using your brain
that's grand strategy games
>third person first person shooter
As long as mana exists GS will never be good again.
High iq
Reality
>Go fast
>Get railgun
>Win
Lol
And then there's the thinking man's game, Tetris: The GrandMaster series
youtube.com
Arena shooters will always be the peak of skill when it comes to video games.
no
hahahahaha take a shower
>fighting games are bad
>slightly different fighting games are good
you're a retard
I thought smash wasn't a fighting game
>smash bros community
I guess smash requires so much dedication that people forget to wash themselves.
Finally got an explanation about Smeleey.
>gacha
For real CHADS
based
cringe
arena FPS is the literal definition of memorization and repetition. all you do is memorize angles for rail snipes and powerup spawns/locations.
Words words words words words
>arena FPS is the literal definition of memorization and repetition
that's most videogames when played at a competitive level tho
see
It is true for CS:GO
>Arena FPS Games
>Absolute peak of video game
Holy fucking Yes.
sounds like literally any game played competitively
Nah if you play most RTS games without an overall strategy you'll lose no matter how fast you can click
>ignoring hidden object games
disgusting
it's like you all want to continue being brainlets
GUUUUUUUH GOTTA CLICK THAT ONE BEIGE LOOKING PIXEL
CS is the least casual non-arena shooter
> Arena shooters are PURE SKILL
> Fighting games are casual
No. Just because you inflated your head with FPS facts doesn't make you better than any other gamer, especially since FPS boys only acknowledge like two games in their niche. Even stubborn Melee players gave Ultimate and Rivals of Ather a shot.
I pity your small intellect
you should try Lost Lnads: The Olden Curse
Perhaps it may open your mind
4X master race here
Honorary genres are TBS, RTS, and MOBA.
Anything else is mindless distractions that even a trained chim can play, if you want to test physical skill play a damn sport.
Problem is that arena FPS games are fucking dead. The only one currently populated has been fucking abandoned by the devs and will probably never see an update again. It will be completely dead within the next year or so. The problem with the genre that no one wants to admit is that the formula was tired, and that people were actually growing quite sick of it all those years ago. The genre never moved forward, instead it just kept copying itself until no one cared. All of these "revival" games that keep popping up recently always die because they do the same thing. They basically just copy Quake, which people were already sick of, and then call it a day. Unless someone can find a way to move the genre forward in an interesting way it will always be dead.
It's perfectly accurate. Zoomer retards need not apply. Arena shooters are the peak of competition.
Make way for the most high-IQ game ever
>new traffic makes every turn different from the last time you took it
>the direct threat of other racers means you have to focus on everyone around you at once, in addition to racing
>fast paced, requires quick thinking
>you can filter low test manlets out of your life by whether or not they like this game
CSGO has a higher skill ceiling than arena FPS games
cope
play QL
"""competitive""" gaymen is for kissless permavirgins with dangerous homosexual tendencies
the real adult men play gacha on their phones while they fuck you're are mom
based
>all you do is memorize angles for rail snipes and powerup spawns/locations.
No, that's just the flawless understanding of maps and mechanics part.
>the year is 2043
>games are not supposed to be fun anymore as you need an engineering degree to be able to play for three minutes without failing X objective
>you need a 3 ms reaction window to comply with every pixel which holds a deep micromechanic
>you need the arm of jesus to constantly move the mouse at 120 km/h to keep up
>fun isn't fun anymore
>"B-But my micromechanics! The only game that's supposed to exist is a competitive one! How can I just have fun? Impossible!"
retarded faggots, all of you, do a whirl and jump off a bridge
>dwarf fortress of competitive gaming
So, a game that isn't hard but is full of pointless shitty complexity and tedium?
You child-raping christians would have better arguments if you actually played DF long enough to realize it's bad.
how casual can you get
I might be weeb trash but at least I'm not Quake trash!
kek
There's no way any FPS is as hard as strategy games, especially the ones that require insane amounts of APM
he's right you retards, if fornite had console commands you could have a first person view and it would still pretty much be the same game
you've never played Quake
It's not even close. A single RTS game can be 30-60 minutes long. Doing that with consistently high APM is way harder. In pro leagues that means you could play best of 5s or even 7s, so that's 5-7 potentially long games.
you are all wrong
you've never played Quake
based and redpilled
It's literately one of my most played games ever but you're still wrong
>Diverse cast
>Meta always revolves around 3-4 characters
Lmoa at your existence
All bullshit aside, skill can be separated into quantifiable and unquantifiable categories.
If it's in the quantifiable category, is can hit a ceiling and therefore no longer matter at the top-level. If your game doesn't have any unquantifiable skill categories, then it is essentially "solved".
Quantifiable:
- Reaction time/input speed (has both a technical limit (autoaim) and physical limit)
- Rhythm (inputing combos)
- Metagame/set-ups/linear strategy (essentially devolves into randomness)
- Management
- Any type of random event
Unquantifiable
- Teamwork
- Endurance
- Adaptability
based retard
.
Game genres I like: for big brained, clever men with refined taste and large, powerful genitals. Refined leisure activities for muscular and discerning gents.
Game genres I don't like: for pea-brained, small willy boys with dirty bums and mouths stained with rancid butter. Larks for drooling simpletons who holler and gawk at car crashes.
Just to give people an idea how hard Brood War is for example, the fastest attack you can do with mutas is to m + left click on the target you want to attack and then a + left click on the same target, then because you're getting too close to your target you need to right click away. That's essentially 5 commands to do one attack and to do it successful attack you need to repeat those 5 commands several times. If you screw up any of this you will lose several mutas to the marines
Congratulations, I can train this "skill" literally on my desktop wallpaper.
>tfw people think clicking rhythmically is a skill
do you guys think one person makes all the quake and arena fps threads. Is it the same person that still gets anguished over Halo? I mean it seems plausible considering how few people give a shit about Quake anymore. QC is a fucking mockery of the genre.
Probably. I kinda get why though, when it's the casual crap that always succeeds it gets tiresome
Arena FPS, Fighting games, and RTS games all share a similar issue actually. Casuals do not want a game that directly puts their skill to the test. The satisfaction of these genres is derived from the intrinsic value of improving your skills. You have to be a special kind of person (in a good way) to play a game solely for that reason.
Other games that hang outside these genres (Mobas, FPS titles, BRs, the newly budding auto chesslikes, etc) all have ways to reward players extrinsically AND obscure the true measurement of skill to protect egos. I could get in depth about it but I'm sure someone else has written something better at one point, you get the idea.
This is delusion to a highest degree.
Nobody wants to play "Arena FPS, Fighting games, and RTS games", because they offer a payload of information that one has to digest while not improving their actual skills whatsoever, only to find a relatively shallow and simplistic game at the end.
I love the tidbit about "protecting egos" though, as these genres are the prime examples of people thinking they're "good" because they think just understanding the basics in a meaningful skill.
FIGHTING GAMES offer a payload of information? Are we playing the same games? Is that why SF2 sold 8 million copies on the SNES? What the FUCK is complex about pickup gun and shoot enemy in Quake? You are the king of idiot mountain right now.
>FIGHTING GAMES offer a payload of information?
Either you are actually braindead, or actually no, you are braindead.
Everybody knows that fighting games is months of learning every move, every set-up and every strategy, until you're mashing the same buttons every game and think "mix ups" isn't slang for "rock paper scissors".
>What the FUCK is complex about pickup gun and shoot enemy in Quake?
Why are you completely omitting bunnyhopping, item management and spawn management?