How come we haven't got an official or even straight up d&d clone fighting game featuring every class of the game?
>fighter >rogue >cleric >paladin >bard >barbarian >ranger >druid >wizard >sorcerer >warlock >monk those alone are twelve, but a mix and match of races and different subclasses plus maybe artificer could make sizeable roster, not to mention the sheer amount of monsters who could also be added as unique characters. The possibilities are endless.
There were two on the ps1, one of theme even based entirely on ravenloft. They were shit though so I can't blame you for not counting them
Anthony Baker
I mean an actual, proper fighting game.
I mean an actual, proper fighting game. so yeah
Evan Adams
>female character is a DEX based character where did this convention come from and why is it so widely accepted?
Jack Murphy
Because fragile bitch boys couldn't stand the idea that a woman might be stronger than them in a fantasy realm, so they went with agility as a dominant female trait.
William Scott
unironically came from having to balance aestethics into stats. women are clearly not as strong as men on average, so they had to get a compensation, which usually meant a dex, cha, or even int bonus. it's widely accepted because people want to believe the world is fair so they lie to themselves that's how it is. the same thing goes for how chads were portrayed in movies versus how some in real life are actually not only handsome and strong, but also pretty cool guys, maybe even smart
Straight up D&D doesn't work as vidya. You literally roll for everything, everything is up to chance. If the RNG is fucking with your game experience to hard, you have the dungeon master who can tailyor the current campaign to be more fun and salvage your enjoyment. In the future AI might be able to do this to a acceptable degree, but it would also require a heavily dynamic game unlike anything we have seen.
Chase Sanchez
I never noticed before, but Shadow has some super questionably stat distributions. What kind of Fighter goes with 12 str and 11 con?
literally every rpg and tons of other games use rng. the problem with d&d is that it's just a shit system that isn't even good as a tabletop game but people don't care.
Ryan Williams
But women aren't stronger in men in real life, and love bows. Just look at the success of the Hunger Games and its mainy female dominat fanbase. Bitches love bows.
Blake Flores
The funny thing is that in real life, a bow requires more strength than a sword.
Hunter White
>What kind of Fighter goes with 12 str and 11 con?
The kind that rolled 3d6 down the line but did the best with what Crom gave him like a man.
Easton Hughes
But women don't know that, they just like being agile and graceful as media depicts bow users.
Brayden Rogers
Meanwhile the chad Magic User with all his extra spell slots from his 17 int.
D&D was never designed for PvP, there's no way to balance it in a convincing manner. also why competitive RPG mechanics (e.g. mobas) make for trash games
Robert Walker
Priests > clerics imo but I have a maceboner.
Jacob Edwards
Why did he put 14 on charisma why is his highest stat charisma
Cameron Collins
For some reason everyone but Thief decided they needed to pump charisma.
>How come we haven't got an official or even straight up d&d clone fighting game featuring every class of the game? Pretty sure we did. I think it was called Iron and Blood or something.
Ayden Ross
in old d&d you rolled your stats once and didn't get to change them. if they were shit you picked the class that needed them the least and tried to see how far you could get before you died and had to make a new character. donut steal characters that will realistically never die were a later and gay trend.
Chase Ward
>best-looking character along with elf >charisma 8
Ryder Martinez
Would have been 1st edition D&D. Also look at the Fighter, you can't tell me he isn't charismatic as fuck with his long flowing locks of hair and his gorgeous muscularity. PURE. MASCULINITY.
Nolan Gomez
Did clerics in the older systems based their spellcasting ability off CHA or something?
Aaron Murphy
Nah, even in the first edition of AD&D (2nd edition was out for years when Capcom made these) wisdom determined everything for Clerics. Int was practically useless, unless you were taking it for roleplaying purposes.
Jack Peterson
That's what I thought too but just had to ask to make sure I wasn't going senile or something. I know Paladins used WIS for spellcasting slots in like 2nd edition but then later editions on that was based on CHA instead.
Xavier Foster
post dwarf and elf
James Moore
Nah. AD&D always had some manor of point rearrangement and removing low scores as the preferred method. Either the DM was a dick and required honest rolls, or the people who generated them are morons.
I just want to see the stats images of all the characters.
Jacob Green
>>wizard >>sorcerer >>warlock What's the difference?
Ryder Wright
I'd love a gimmicky D&D tag fighter now that you mention it Very limited combos, basically impossible to do more than two hits in a row without using an assist, which is a bit commitment Slower poke based neutral more towards Samsho than MVC. Fat single hit damage so running your assist into a single heavy almost deletes them. Build the characters so that they tend to be solid in some areas but with holes in others so party composition matters. Fighter is good defensively and up close, but loses hard to people that outrange him, so you should have either Wizard to put up a wind wall for him to approach behind and get in or a Thief to backstab them when they commit to a projectile. But the wizard would be great at long range and when he has you locked down, but terribly defensively and not great at keeping them out when he hasn't had time to set up, so having a Berserker to barrel in and knock them away from you would be invaluable, or a Monk to parry their attacks.
Brayden Phillips
I think back in 2nd ed it was based entirely off the Cleric's level.
Jacob Bennett
Elf has somewhat decent spreads for a magic knight, but once again with the Charisma pump.
>wizard: book learning >sorcerer: inherent magical ability >warlock: demons
Landon Cox
wizard is a nerd who read books to learn magic sorcerer is a special snowflake who was born with magic power because his whore mom fucked a dragon warlock is an incel who made a contract with a succubus for magic powers
Brody King
animated
Henry Green
Wizard book learns spells. Sorceror FEELS spells. Warlocks learned spells from some interaction with an infernal being
Eli Baker
You do realize the "animations" for the character sheets in the game are just background lines moving, right?
I always amuses me how people come up with all these desperate attempts to maintain the cargo cult of randomly rolled ability scores by trying to mitigate their shitiness instead of just admitting that they're shit and doing point buy or array.
Good random generation is rolling to see what kind of unique and interesting character is generated. Bad random generation is rolling to determine if your character will be good at fantasy dungeon-crawling in a game about fantasy dungeon-crawling.
Lucas Baker
No i mean that the Dwarf's aerial attack combo in D&D SOM is actually ridiculously strong that i am surprised that his STR is so low "officially" stat wise that is.
Ayden Price
I really would love to see this party come back in another game or a manga or show or something.
No, it never encouraged you to do that. It simply gave you the alternative option, but the vast majority of players played by the rules of going with what you got. It's not until 3.X that vastly popularized the power gaming aspect of D&D where people min-maxed the shit out of it and started using more easier systems such as stat buy or rolling dice and then distributing the rolls into which stats you want. In my copy of AD&D there aren't even rules for point buy or anything. Just says that you roll for stats and saving rolls in order and go with what you got.
Christopher Brown
Guess we're dumping art of the baet em up now. Fine by me
You obviously don't remember what was written in AD&D. Read the fucking page. >It is recommended that the following methods be used Jesus Christ, I am literally quoting what Gary Gygax wrote 50 years ago. People didn't play with completely random rolls because that creates a shitty experience.
She swears like a sailor and is totally unladylike. this actually grants her a huge hidden CHA bonus because tomboys are CUTE
Julian Gonzalez
I wouldn't call it a "good" game, but it is certainly fun. There's a character who is a Skeleton lancer who rides a Skeleton horse and he has an infinite where he just charges back and forth across the screen.
Owen Davis
I bet she's almost never not drunk and is honestly more than a bit slutty.
While it would be great to see another fighting game in the D&D universe I would also like to throw my bid in for an SRPG featuring D&D classes and characters. I miss the days of Final Fantasy Tactics and the Shining Force games.
Very few people play OD&D. Its honestly not very fun
Robert Roberts
Boy. Here we go.
DnD 5e. Set in Faerun. 2v2 quick change fighting style like MvCi or BBXT >starting roster of 18 characters with 6 more coming out as DLC down the line in pairs. More DLC if game does well >characters are all unique and built specifically for the game, except for Drizzt who is a secret character not revealed until release >Human Battlemaster Fighter, Half Orc Totem Barbarian, Dwarf War Cleric, Half Elf Valor Bard, High Elf Evocation Wizard, Wood Elf Moon Druid, High Elf Conjuration Wizard, Halfling Thief Rogue, Dragonborn Devotion Paladin, Tiefling Fiend Warlock, Half Elf Draconic Sorcerer, Human Open Palm Monk, Wood Elf Beast Master Ranger, Human Light Cleric, Human Eldritch Knight Fighter, Gnome Illusion Wizard, Drow Vengeance Paladin, Drizzt
Just give it a cheesy story mode based off like 6 characters playing the primary party, a good online mode, and easy training mode and you'll print money. That roster represents the most popular races and subclasses, and gives enough to make each character fairly unique.
Kayden Gonzalez
I vaguely recall these characters being reused or referenced over the years, so it seems likely WoTC holds most of the control and it's Capcom who has to ask them about SoM related things.
Jordan Rodriguez
I remember playing some version of 2 and even that was kind of a bitch. THAC0 can get fucked.
Cameron Collins
I admit its less fun than 3°ed but i've always find it way more based than Advanced D&D.
Benjamin Turner
random stats make the game more game like. maybe you will roll a good character that still falls in a hole and dies anyway. maybe you will roll a shit character that keeps getting lucky and survives. letting players pick their stats empowers "storytelling" fags who think anyone cares about the 3 page backstory they wrote for their character.
Luis Evans
women can't achieve the same levels of muscle mass as men. period.
Charles Hill
I'd actually argue it hinders role playing. Some of my best characters where basically made from me rolling what amounts to a goddamn re re. Seriously imagine a wizard who's dumber than as sack of bricks.
Jonathan Rivera
there was tactics advance and ogre battle 64 though
I had a half-orc rogue with 18 strength and dexterity, and an intelligence of 5. He was a failure as a skill-monkey but stealth-axing people and smashing open any lock I couldn't pick was hilarious.
Oliver Edwards
Even in OD&D, DM usually allowed you a switch of characteristic (strenght for fighters, intelligence for wizards, wisdom for clerics ecc)
Thomas White
Is Matsuno even working on anything? Last I heard about him, he was working on that kickstarter SRPG, Unsung Story. But apparently, he's not directly involved with that project anymore.