>fall damage
>inventory cap
>item durability
Fall damage
Other urls found in this thread:
>waah i have to manage several gameplay mechanics
retarded frogposter
those things dont offer any difficulty, only nuissance
>waaaa I roleplay as a warehouse worker
>bullet drop
>stamina
>no "skip boss" option
based frogposter
cringe
>bullet drop
>bullet from assault rifle drops 50% after 10 meters
Bad Company 2 was shit
stupid frog poster
>Bad Company 2 was shit
youtu.be
So can all be good mechanics if implemented properly.
>self damage
>friendly fire
>enemy kills in one hit
>man, what a nuissance
that's you, zoomy.
game mechanics? in MY games?
you're a nuissance, and it's difficult for me not to burst into your house and fuck you up
>gameplay
>passive health regen
>press x to jump over object
>2 weapon limit
>game adds hunger/healing over time mechanic and ruins the charm of world generation anomalies
>Attack is a lot of fun to use
>It takes up a lot of mana so you have to work to get some back after you use it
All of those aside from maybe item durability are fine, so long as the devs implement it correctly.
Also obligatory Retarded frog poster, have sex, dilate, seethe and kermit sudoku
>rts game
>have to research everything all over again every level in the campaign
>redditfrog poster
>makes a shit thread
every time
Almost like these threads are bait, and should be ignored
I do work in a warehouse tho.