Fall damage

>fall damage
>inventory cap
>item durability

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>waah i have to manage several gameplay mechanics
retarded frogposter

those things dont offer any difficulty, only nuissance

>waaaa I roleplay as a warehouse worker

>bullet drop
>stamina

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>no "skip boss" option

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based frogposter
cringe

>bullet drop
>bullet from assault rifle drops 50% after 10 meters
Bad Company 2 was shit

stupid frog poster

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>Bad Company 2 was shit
youtu.be/Wlmsdt-Fqhk

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So can all be good mechanics if implemented properly.

>self damage
>friendly fire

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>enemy kills in one hit
>man, what a nuissance
that's you, zoomy.

game mechanics? in MY games?

you're a nuissance, and it's difficult for me not to burst into your house and fuck you up

>gameplay

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>passive health regen
>press x to jump over object
>2 weapon limit

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>game adds hunger/healing over time mechanic and ruins the charm of world generation anomalies

>Attack is a lot of fun to use
>It takes up a lot of mana so you have to work to get some back after you use it

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All of those aside from maybe item durability are fine, so long as the devs implement it correctly.
Also obligatory Retarded frog poster, have sex, dilate, seethe and kermit sudoku

>rts game
>have to research everything all over again every level in the campaign

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>redditfrog poster
>makes a shit thread
every time

Almost like these threads are bait, and should be ignored

I do work in a warehouse tho.