Untitled

.

Attached: 1547316664031.jpg (1274x671, 457K)

Other urls found in this thread:

vocaroo.com/i/s0vrBmqrEApI
youtube.com/watch?v=C7Xv0mJkHpw
youtu.be/4HOMBzu7Z3E?t=163
gamefaqs.gamespot.com/boards/954345-demons-souls/53083015
twitter.com/NSFWRedditImage

hey look, it's the worst souls game!

fuck i miss demons souls, ill never forget that time i was playing it and the news came in school was closed due to snow, woke up at 6am and played all day

...

I'm seething because it won't run on my toaster and they will never make a port or remaster of any kind, literally the only souls that I'm missing

Attached: Bloodborne™_20161006020122.png (1920x1080, 2.7M)

Attached: 1535159931265.jpg (500x445, 81K)

>dramatic duel with the black phantom of a dead friend
>he immediately rolls off the bridge

Attached: 1524281798552.png (354x424, 252K)

huuuuuuuuuh

fuck the crow. almost killed him the very first try literally needed one more hit. then it took 30+ tries after that

i feel you lmao

A PS3 is like $60.

Ah shit here we go again

delete this

Attached: 1456598367938.jpg (640x400, 38K)

i always led him out of that part just in case that happened. or rather, i did it mostly because i know i'd of rolled off the ledge to my death on accident before he did.

I wish m8, in my country is still over $150 - $200 depending the storage.

I literally just started playing it for the first time two days ago and I feel it eases you into the concepts and difficulty way the fuck better than Dark Souls does. 1-1 is an excellent tutorial there's no real cheap deaths anywhere to be had unless you're a fuckup

That was a great moment. Too bad Black Phantom Ostrava didn't block often and was prone to rolling off the bridge, but considering how inept normal Ostrava was, that may have been the point. It was a neat set piece nonetheless and I like to fight him on that bridge (while carefully kiting him to not fall off) in my subsequent playthroughs.

That’s not DS3

1-1 is an excellent tutorial but all the other X-1 levels have really nasty tricks up their sleeves
Dark Souls is very straightforward by comparison unless you take the master key and go poking around or bumble into the catacombs like a retard

That's not Dark Souls 2 nor Dark Souls 3.

I had no problem with the other souls but this one is a chore

Normal Ostrava is ridiculously defensive which is funny because from what I've seen his stats are pretty solid. He'll turtle for ages against dreglings.

Attached: Winter_Lantern_Attacks_B.jpg (1920x1080, 400K)

>save his life multiple time
>ends up killing himself
>invades you and tries to kill you
What did he mean by this?

Frenzy was a mistake

that's not bloodborne

What is the nature of Black Phantoms?
Also Ostrava doesn't kill himself, that SHINK noise is the generic Souls death sound. He was on his last legs because False King trampled his boipussy.

Demon was great for its time, but Dark was an upgrade in almost every way.
I agree with this, but the overall difficulty curve is so much smoother in Dark Souls.

And Bloodborne shits all over both of them in both departments, so

vocaroo.com/i/s0vrBmqrEApI

Attached: 1520626073043.jpg (970x545, 50K)

HmmmmmmmmmMMMMMMMMMM

Agreed. Demon's was the last Souls game I played and 1-1, 1-3 and 1-4 are really the only straightforward levels in the game. 2-1 has that hallway of boulder tossers and spearmen, 3-1 has borderline bullshit pitfalls, 4-1 has the storm beasts and 5-1 has you fighting those massive cavemen on narrow planks. And all the X-2 levels just kick the gimmicks/grievances up to eleven.

*filters brainlets*

Attached: des-map.jpg (930x588, 51K)

>same graphics, worse performance, worse level design, bonfires everywhere, forgettable OST, removed gameplay features
How the fuck is Dark Souls better? Anyone who actually believes this probably never played Demon's Souls.

*ring*

>good level design
>no cheapness
>no stupid sections that are just tedious and not actually challenging
that's how

I thought Bloodborne had the worst difficulty curve, Gascoigne was the most savage first (mandatory) boss in Souls and you have to fight him before you have anything
And the game only gets easier and easier, not counting optional content. Nothing past Amelia in the MQ is really challenging until Gehrman.

HELP ME

Demon's Souls is superior to Dark Souls on most departments on paper but the interconnected world and visual variety adds so much to the experience that I can't help but prefer it.

how? please

unpopular opinion but idk how anyone enjoys demons souls and the first 2 dark souls. shit is so slowed down and clunky. I guess if i played them when they first came out, Id think of them highly but playing them after ds3 or bloodborne is a fuckin chore

GRUG NO LIKE LEVELS/BOSSES BASED AROUND NON-COMBAT SKILLS
GRUG WANT HIT ENEMY WITH BIG STICK AND HAVE ANIME FIGHT WITH SUPER SAIYAN GAEL
GRUG LIKE FEEL BADASS, NOT COMPLEX EMOTION, ASTRAEA LAME BECAUSE GRUG WANT KILL!!!!

...

>same graphics,
Nah, the textures are way better, replay it.
>worse performance
You can't even roll into barrels on DeS without dropping to single digit framerates.
>worse level design
Very debatable, plus DaS has the superior progression and world design.
>bonfires everywhere
What?
>forgettable OST
Ehhh, I'll give you half of it. DeS does have better compositions, but awful instrumentation.
>removed gameplay features
Oh fuck off, inventory burden has no place in this formula. Or any formula for that matter.

>>no cheapness
What is 2dogs, Gaping Plesioth, 4kings, Bed of Chaos, etc.
>>no stupid sections that are just tedious and not actually challenging
DaS does have some empty stretches like the Forest outside the faggot hotzone, most of Archives, Lost Izalith.

Gehrman unironically is mostly difficult because you don't yet understand the mechanics at that point, kind of like a preview of Sekiro in that regard where it seems like the hardest souls-ish game until you realize how to play and then it's ridiculously easy

Souls died for people like this

Attached: 1354571581041.jpg (1280x720, 505K)

Demons is at least as fast as Dark Souls 3.

go to bed matthew

Same thing happened to me, ended up poisoning the fucker with knives.

>when your game is so shit you have to use reddit memes to defend it

youtube.com/watch?v=C7Xv0mJkHpw

Name literally one (1) thing Matthew has said that was wrong

I don't know how anyone can enjoy DaS3 and BB when they're so bombastic all the fucking time with no subtlety, build up or rhythm yet so mind numbingly dull.

You mean Gascoigne? He's hard because his arena is cancer and he's 1,000 times more aggressive than anything else in the game
Also he always trashcans me on new characters, I don't get it because I can flawless Ludwig

Oh come on, that and the outros are the exceptions.

Yeah I meant Gascoigne.

well for one he thinks dark souls 2 is bad

I said name something he said that was wrong dude, I don’t think you understood

nothing as cheap as Demon's Soul

...

Does he really? I don't recall him calling it out as the 4/10 game it is.

his demons souls video was so shamelessly biased and he portrayed any thing HE doesn't prefer as objectively inferior. fuck that guy

yeah but grug fights are satisfying and reward learning game mechanics

gimmick fights are fine and i liked a good amount of them in DeS but they're pretty two-dimensional and not very good for additional playthroughs

>Miyazaki says constantly that the games aren’t about difficulty
>Matthew presents this as reasoning for why the games have gone too far trying to be difficult rather than unique
>biased
???

>and not very good for additional playthroughs
Bullshit. Half the lack of replay value in DaS3 comes from nearly everything being a poor variation on Artorias. It doesn't help the few gimmick bosses it had were really bad either.

I suppose DaS has a better curve and I did hit the wall hard on DeS right after I finished 1-1 but I don't blame the game for that so much as I was being fucking stupid about not understanding the mechanics. I restarted with what I learned and got myself into a much better position and Soul Level in like a quarter of the time

games have gotten consistently easier with every from release user what are you talking about

Das3 bosses have tons of replayibility??

>nearly everything being a poor variation on Artorias
Why do DeSfags have to tell blatant lies in order to validate their game?

are you really going to insinuate that a boss like champion gundyr has less replayability than a boss like ancient wyvern, adjudicator, fool's idol

He's actually just bulky. He's terrible at blocking and dodging, and he barely attacks (for substandard damage to boot). He also will often just stand in place doing nothing for long stretches of time. If you watch him fight NPCs you'll realize just how horrible at combat he is. He was most definitely programmed and designed for the purposes of the escort missions.

Ugh. No. I don't need to fight gunder again

>when you want to complete the game but is too hard for you
>when you ran out of place to go because everything is too hard

You hit a wall because all the other levels make you fight incredibly tough basic enemies that are resistant to normal/slashing damage
The exception being 5-1 which is just all around horrible

oh okay matthew

-2 is a straight line, how is it not straight forward?

No??

>completely flat arena 9 out of 10 times
>5 string combos
>roll mashing check
>projectiles? what are those?
>THIS ISN'T EVEN MY FINAL FORM t.20th boss in a row to have a second phase

Yeah, I am.
>dude skipping recovery for tricky shoulder bash lmao

>when you manned up and conquered your fear of failure

Might as well ask, is it just me or is dodging way less effective in this one?

I’d often still get hit mid-roll. And played the other games to see if I just sucked for some reason, but nah. Even ds3, my worst one I could dodge well.

Yes and once I remembered that I bought the 500 soul club from the dude in 1-1 and that the game already told me that slashing/crushing damage was a thing that matters, most of those enemies like the rolling skeleton assholes in 4-1 went from bullshit to a joke. Hell they're practically free souls

>let me just reduce a dozen bosses to their most fundamental element to discredit them
still better than gimmick bosses that lose 100% of their value the minute the gimmicks over.

Just hide behind a shield, everyone else did it and they're now here shitposting about games they didn't really play.

The value of gimmick bosses is variety, the thing DaS3 sorely misses and the reason everyone feels like dropping it before hitting halfway through.

EL HERMANO

DeS has some of the best levels hands down

Those are the most annoying enemies.

I went through DeS fairly aggressively but because of Satsuki I had a black or near black Shrine for NG+.

And 4-2 just forced me to start using stealth rings and ranged to aggro enemies in a controlled manner

Prior to this I did not bother at all

I only carry a shield for dogs because fuck souls dogs
Also red eye lancers because fuck if I can figure out how to roll that shit

Ds3 is prepare to roll
DeS is prepare to block

ancient wyvern, wolnir, and yhorm were enough for the gimmick bosse

Oh boy here we go
>using a shield means you didn’t really beat the game
>kindling bonfires means you didn’t really beat the game
>using estus means you didn’t really beat the game
>leveling up means you didn’t really beat the game
>rolling means you didn’t really beat the game
>using equipment means you didn’t really beat the game
>using a controller means you didn’t really beat the game

Don't bother arguing with PREPARE TO DIE zoomies, they'll never get it
Imagine how they'd feel about King's Field

>spend hours trying to beat this shithead
>my reward is a locked door leading to the superboss
It was on that day I learned that it's okay to not fight everything I see

Attached: 1365590-redeyesknight.png (320x317, 151K)

As someone who played Demons Souls first I want you to now that you couldn't be any more wrong. Demons Souls has one of the worst difficulty curves in the series. I actually found it so hard when I first played it that I quit and switched to Dark Souls, which I felt had a much more natural difficulty curve.

In DeS 1-1 has a lot of cheap deaths like the dragon and exploding barrels. Overall the level isnt that hard but then once you pass it youre given the choice of 4 levels, all of which are extremely fucking difficult to new players unless they look up a guide. After you find the guy who lets you upgrade your weapon the game becomes significantly easier to the point of being a cakewalk. But just that first bit is retardedly difficult. DaS 1 did a much better job of it.

DeS has less balanced difficulty because it concerns itself more with how to punish the player than with how to challenge them. And some blatantly retarded shit like the draw distance for black phantoms

I like Yhorm, timing head hits is fun and he felt the most traditional out of all DaS3 bosses.

Yes, shields are broken and trivialize all the entries.

Brainlet tier posts honestly
>2-1 is hard
l m a o
>dragon bridge is hard
L M A O

I just bait him for a backstab but his animation is pretty weird I agree. The 3 before Penetrator were annoying as hell on NG+ but I got them first try.

With ranged battle, with DeS makes OP, they’d probably be a cakewalk.

So what? It was a great and memorable experience. Souls doesn't need to be Ninja Gaiden in fact it's terrible at it.
And it's PVE nigga who cares if its fair

>draw distance for black phantoms
what

I would agree with you if the DeS gimick fights were actually well designed instead of all being gigantic unfun, easy pieces of shit.

I agree that the Souls game could do with some puzzles/platforming/variety in gameplay. But shoving in a bunch of really bad sections is worse than having no variety at all

He's probably talking about the BP with the thief's ring lmao
I think I know exactly how he died too

>draw distance for black phantoms
the black phantom in 3-1 has a theif's ring you pleb

>quit after he was killed by the first red eye knight

>Servers are gone
When will RPCS3 become mainstream enough to have a lot of servers?

Attached: 1559446211681.jpg (1024x1024, 97K)

2-1 is not hard but the spider is annoying (but still not hard since he has predictable movesets which make him not finish you off)

Dragon Bridge is not hard either but the blue dragon requires trial and error at the end because he arbitrarily just breathes his fire breath in a stupid pattern which wont hit you if you’re off to the side.

And you just have to run up there and learn that despite it making no sense he doesnt see you.

And that’s in a game which punishes you for dying.

And none of the bosses are very hard. Not even Flamelurker

It’s just kind of dumb so DaS did not carry on the legacy

Also, no poise? Dumb.

OOOOOOOOOOOOOHHHHHHHHHHHHHHHH

>Also, no poise? Dumb.

Attached: punch.png (347x538, 446K)

shit bait user

Attached: 1365469543867.jpg (256x320, 38K)

Latria one? Nope, did not kill me. My first try at the game most of the archstones were white by the end. And this is without online. I can still call it dumb.

Black Phantom NPCs need to be closer to you before you see them. Swamp Lady, already in muck which stops you from rolling, was just cheap as a result.

>STOP USING THE FUNDAMENTAL MECHANICS OF THE GAME YOU NEED TO PLAY THE GAME WITH MY SET OF SELF IMPOSED RULES THAT I MADE UP REEEEEEEEE
Truly the most autistic people on the internet

>b-but pokemon is really hard if you release your pokemon when they faint and you dont use any items and you dont fight any trainer battles for experience
>b-but sesame street is really hard to follow if you close your eyes and put your fingers in your ears and yell LALALA for the duration of the show

>Dragon Bridge is not hard either but the blue dragon requires trial and error at the end because he arbitrarily just breathes his fire breath in a stupid pattern which wont hit you if you’re off to the side.
Damn this brings back memories
Back in the day retards would come into comfy DeS threads and complain about that dragon just like this even though it's trivial to avoid getting hit by it
Always wondered how you niggers had a problem with it
>Not even Flamelurker
He's pretty tough if you rush him for the ember. Tougher than that fucking dragon anyhow.

Point would still stand and they did not kill me actually, just made me retreat. Swamp bitch did. Because she clips in almost on top of you and you’re in anti-rolling mucj

Becoming mainstream won't necessarily make emulating PSN itself easier.

>Also, no poise? Dumb.
I forgot how poise also carried shitters through these games.

You’re defensive about mastering a game which is not hard and just has jank and punishes death.

And a specific circumstance where it makes no sense why the dragon’s safe spots would keep you safe, he can see you and the statues would not block his flames

...

It is when you're a new player, retard. Once I played DaS and knew all the mechanics it wasn't hard at all, but if you're a new player its a retarded difficulty spike. There isn't even a bonfire near the Tower Knight so in order to attempt to fight him you need to play through the whole level again unless you looked it up online and found out you could slowly kill the dragon by shooting arrows at him for half an hour. Most new players walk into tower knight's fight, die in five seconds, and then have to spend 20 minutes getting up to him again. Once you understand well how the game's mechanics work he's piss easy, but it's not good difficulty curve design in comparison to DaS 1.

You died like a bitch, you're not fooling anyone
Damn son it's just a video game stop getting so butthurt about dying

Because in DeS many monsters often have poise or some stagger resistancs, it’s dumb to have different rules.

>Black Phantom NPCs need to be closer to you before you see them.
No they don't.

Never fails to weed out the prepare to die bandwagonners.

Attached: Laughing Darkwraith.png (312x314, 101K)

You’re the one trying false bravado because I pointed out there’s a reason many DeS design cues are not carried over.

Besides, obviously I’d get owned on my first file. It’s just surprising how stupid the owns had to be. Like the game was insecure almost

They do indeed. For some it matters not, like Miralda.

Also the defense given when people thought it was the latria one amuses me to no end.

Seek mental help dude you sound like someone recounting childhood molestation
A video game should not have traumatized you so badly

Attached: 1455758651123.gif (173x241, 576K)

Why do DeS fans pretend they’re sophisticated? It’s such an odd clash.

Also why is magic and ranged weaponry so OP for this hardcore no hand holding game?

>Swamp lady
youtu.be/4HOMBzu7Z3E?t=163
Visibility is low in the swamp, but she's visible from a long enough distance.

1-1 boletaria is one of the best zones in souls, up there with undead burg

Because if the game has unbalanced playstyles which let “shitters” through then all these other dumb design decisions probably were... dumb design decisions rather than legit gatekeeping

God I hope Elden Ring has covenants and invasions.

Attached: 1557948053824.jpg (210x240, 19K)

Way less visible than the depraved. And like them she can also run in the muck for some reason while you cannot. So agin, cheap.

1-1 is legit great.

How am I pretending to be sophisticated? I'm laughing at you because you're getting all bent out of shape that a video game pulled a dirty trick on you. Goddamn you are a huge baby and probably on the spectrum. Shame the series started catering to people like you. But now it is dead so eh.

After the white lotus? Hearty kek.

when the game is slower, each action carries more weight and consequence. the overall pace of combat being slower allows the player time to engage the thinking part of their brain, instead of lizard-braining their way through the game by spamming dodgeroll/gunparry

>this hardcore no hand holding game
None of these games are particularly hard, my guy. You got swindled.

Your posts are more emotive than mone.

Still wondering about the magic thing though

>closing an entire school for a day due to snow
Why do Americans do this?

You’re right, DeS is not hard. You guys are just imagining I never beat it or something.

Like this guy thinking I didnt cure myself of plague or something. It’s very insecure behavior.

there was a study done that showed school shootings had a higher frequency during snow

>Way less visible than the depraved.
So what? The point was black phantoms don't have a reduced draw distance like you initially claimed.

Mirth sure, you're truly ridiculous
I don't even know what you're babbling about there, Souls games aren't some ultra hardcore death challenge that you PTD tards make it out to be, its an exploration game that feels rewarding to overcome and is filled with evocative moments
Every single souls game has "exploits" for all the tough parts, it's always been known. Wouldn't be surprised if they're there deliberately, Miyazaki intended for the game to be discussed in a post-FAQ environment and for the community to help (or hinder) each other

If she’s less visible then the depraved in the same area...

Put it together.

>plague
No... That female black phantom has a crossbow and the thief's ring. Likely no one will laugh at you from dying to the plague.

>this game just doesn’t hold hands, it’s balanced at too hardcore a level for you

And then I point out it’s clearly not balanced at a very hardcore level

Now we are here

You also write more than me. But I’m emotionally invested

I think you don't know what draw distance means.

It doesn't hold hands? It has entire mechanic based around summoning someone to hold your fucking hand lmao
ANYONE can beat Souls games if they even slightly try, there's always a way
Jesus Christ dude, get that schizophrenia treated

Yea I know what she has, she can also plague you. Hence why he mentioned Widow’s Lotus, which you do get some of in Latria.

That girl surprised me but I just ran away and healed up then got her

If you do not believe me about the plague

gamefaqs.gamespot.com/boards/954345-demons-souls/53083015

Servers were down as I said before. And I also dont do co-op if I can help it.

You’re flip flopping btw

You might be mistaking me for someone else since you are literally insane
Anyway that was somewhat amusing, you managed to be even sillier than the average seether. Good job

Dark Souls and Demon's Souls run on the same engine and use the same assets. You are retarded.

He isn't purposefully invading you. All of the black phantoms in the game are mindless killing machines with no free will.

You guys all have the same frenzied style of posting just because I said DeS has a worse difficulty curve than DaS.

Your best replies have been to argue about the details, and get them wrong anyway.

How is Demon's Souls cheap?

I guess our difficulty curve is just too high for you bro, better luck next time

I guess I'm just lucky I never got it from that phantom.
But you're not the only one, I've watched a couple of LP'ers recount their bad memories to that one.

>DaS and Bloodborne
They like videogames, they play for the atmosphere and the gameplay
>DeS players
Insecure, they play to show off how hardcore they are

I feel like there's more lore significance to the BPs than that but eh

Well I beat the game so not that high. Just had dumb moments.

And it was not the one who killed me though I did find it cheap. It’s swamp lady who got me.

>Dark Souls and Demon's Souls run on the same engine and use the same assets.
Post one texture and one model both DeS and DaS use. I'll wait.

The most I can recall, despite apparently not having beaten the game they say, is the Yellow Cloak fella being described as “commanding dark spirits” by Freke.

Obviously to allude to it being a pvp/phantom fight

I've never had my ego wounded by a video game before, seems to be an unfortunate thing to suffer

Having your ego propped up by one seems worse to me.

>ah ah dude, if you criticize ANYTHING about a game it means you are bad and have personal problem with it! games are perfect!

>Equips scraping spear

Attached: 1415486337620.gif (500x500, 1.71M)

dude its like 10 bucks on ebay

shake your fucking pants and kill yourself instantly

looks like the sting never ever goes away

Attached: 1470963547244.jpg (514x424, 58K)

Everything dumb about Demon’s Souls is just to keep out shitters

Even though the game has an easy mode called using magic.

To suggest it was a clearly first crude effort and not as well balanced is ridiculous.

Attached: 1554333769835.gif (423x234, 1.69M)

>shit is so slowed down and clunky.
????????????????????????????

Demon's Souls was easily more fast paced than Dark Souls 1 and 2. 3 actually felt a lot more like a "spiritual successor" because it was faster. You don't have to like the game, but at least understand it before you open your faggy little mouth.

Certainly faster than 2, and maybe 1 as well. Not 3 though.

>"new players should start here"
>message instantly gets rated
the things we take for granted man

Attached: 1554954329595.jpg (247x248, 19K)

This is by no ways cheesing in which if you position wrong you're still gonna get blasted but try this next time.

1. Stay lower than him by going to the stairs he can't shoot you unless you're above him or if he gets back on even ground with you at the bottom.
2.Bait his transformed Chikage attack and mash R1 once he misses with it. Since Chikage constantly does a lot of damage to him in the transformed version this will do 100-200 extra damage until he is untricks it.
3. rinse and repeat AND DO NOT GET COCKY, if you get to the bottom of the stairs and you think you'll just rush him down he can get you with one shot to a combo very easily.

Have fun.

Nah, it wasn't faster than 3. I'm just saying relative to each other it feels much more like a new Demon's Souls game than DaS 1 or 2 did.

You sure seem to think about Americans a lot.

Demon's Souls was only hard for some Berserk fanboy retards who just had to run around with the Dragonbone Smasher but should've been using a shield because they're not good enough to pull off 2H
And the rest of the Berserk fanboy retards just used weapon enchants and blew everything up

Ah a traveler from another dimension

Demon souls was a really fun game and it really felt like I was on an adventure figuring out how to get past certain sections like the arrow turret in the prison. Although some areas were really cancer with enemies that do 70% of your hp in 1 hit. I specifically remember one of those skinny ninja bitches doing 80% of my health with her kick THROUGH my block (blocking with great hammer). 3-2 is probably my favorite zone aesthetically out of all the souls games and bb.

this game makes no sense at all. This is suppose to be the land of giants, how the fuck some puny ass human slay something a dragon couldn't with just a sword and a shield is beyond me.

Dont give me no bullshit about humanity and how the game is an allegory for the will of mankind.

Attached: nito.jpg (2000x1132, 926K)

That’s literally the only video of his that I don’t like. He’s right that the series is stagnating in quality but I don’t understand why he says the series needs to rely on gimmicks to remain good. I mean there’s saying that you prefer the older, more methodical combat and then there’s saying that Bloodborne has the worst combat because there’s no shields and it’s too fast. He doesn’t give the series nearly enough credit in that video

That is something it does extremely well. I agree with the Matthewmatosis video that it did this way better than its descendants. And the environments has more believable elements and layouts than 2 and 3 did by far

Since I’ve been critical it’s right to say this.

I've only ever heard of Americans doing it.

They're dudes actually, pretty dudes. And they have huge gnarly blades on their feet
Don't recall them doing that much damage though...were you ignoring vit? Soul form with no cling ring?

That looked fun but never used it.

If I do NG++ I will use enchantments. Will probably have to as well.

It's not really that fun and dark magic weapon makes your weapon look like a giant dildo, waste your mp on second chance instead

Attached: 1256820323035.jpg (419x591, 185K)

Fuck the mines in Demons Souls, retarded area that constantly feels like you're going the wrong way. Am I meant to be going past these huge infinite health bug cunts? Who's to say
One of the best bosses in the game, stuck behind the longest most boring fucking area

It depends on which part of America, really. A lot of places are pretty used to and prepared for snow and are generally only closed because buses literally cannot move. You have to understand, America is fucking huge. Texas alone is as big as Europe. Every region is about as different too as EU countries. You can't really group all of America together based on being "American". That's why our politics are such a fucking abortion. We were supposed to be governed on the state level, but whatever, I digress.

TL;DR America is fucking huge

>want to play a new DeS character
>only four slots
>all my characters have monks head wrap
Where the fuck is my port

Can't you just start a new PSN account?

DS > bloodborne > DeS > DS3 > DS2

Patches, Uchigatana, and almost every single base weapon, like the pike or the winged spear, is a slight model alteration on the Demon's Souls version. Sens fortress uses assets from Boletarian Palace, they're just colored differently. If you actually thought that From built Dark Souls up without reusing any assets, you are a fucking moron.

Those don't count try again

2bh that’s one of the things I like more about Demon’s. The giant behemoths are never killable through direct means. Dragon God takes an enchanted ballista, Storm King takes an enchanted sword, etc. Tower Knight has to be knocked over before you can even damage it. Dark is content to let you stab a 4000 year old titan to death with a sword it would by all means see as a toothpick. Iron Golem is made of fucking metal, how does slashing its shins kill it?

Cope.

He made plenty of mistakes talking about Bloodborne's combat, like how all the movesets were the same between weapons.

what a magical game

Aren't the zombie dudes in the first area basically just ported zombies from Demon's Souls with one or two new moves?

So you're saying they're not the same models and textures.

Take a good look at the burning corpse impaled on a crescent axe in the Undead Parish near the metal boar.

It's a Demon's Souls guy in Chain impaled on a fat minister axe.

this happens mostly in places where they don't get very heavy snowfall. they dont want retarded parents to drive their kids on icy roads without the proper equipment. Usually had at least one snow day a year when I lived in the south, and it usually didn't have more than an inch of snow. Up in the pacific northwest though we'd be going to school no matter how high the white stuff got cause people there know how to deal with it.

I actually did a whole new 100% playthrough of Bloodborne recently and its surprisingly slower than Dark Souls 3.
The saw cleaver is fast but the straight swords in 3 are even faster. The only weapon that's as fast as Dark Souls 3's straight swords is the Blade of Mercy.

HP average in Bloodborne is like 1300 with 40 Vitality. So on top of most of the weapons outside of the saw cleaver types being slow and eating up lots of endurance, you can't just R1 spam in BB without the risk of being hit back and having to heal. Its got like 200% counter damage to the player character if you mess up.

The problem with Bloodborne is not that its fast, its that the game is designed around the saw cleaver. The other weapons just aren't attractive investments and they're locked behind late game.

>Iron Golem is made of fucking metal, how does slashing its shins kill it?
Vaati here, Sen's Fortress is a proving ground and the Iron Golem being the ultimate challenge, was deliberately designed to be killable by mere undead.
If you liked my content, don't forget to like and subscribe.

Demon's Souls' gameplay was very cohesive with its world, which makes it particularly timeless. You really do feel like you're just a player in a nigger charade, as opposed to Dark Souls where you feel like you're just playing a game. That's not inherently bad, but Demon's Souls just does atmosphere, world building and gameplay so well and cohesively (some examples being what you said) that it is just hard to beat.

Okay. No bone smasher, and last chance instead

No complaints about the mines. The confusing part would be confusing in any similar irl situation which is that game’s strength. And you can blow up Patches

Saw cleaver was a mistake
Always laugh when I see people whining about Ludwigs or something being a crutch

>Texas is as big as Europe
>Americans still brag when their union of 50 states outperforms singular european states
Why do Americans do this?

That ain't Falco.

Yea this is why “gimmick fights” are fine rather than ankle biting without any rational reason for it.

I think the gameplay could be tighter in other respects but fidelity to the world they were building is off the charts

>player in a nigger charade
yo what the fuck brother why you gotta be like that

Attached: 1539278938016.gif (400x412, 859K)

The way Bloodborne's weapons are spread out throughout the game has always made me think it was the beginning of Fromsoft games being made with the assumption that you're playing with a guide. No way to respec your character, so if you play that game blind you have no way to prepare your build for a weapon you might prefer later in the game.

>you can't just R1 spam in BB without the risk of being hit back and having to heal

And that’s why every weapon is unique and have the largest moveset variety in the series. The combat in BB works fine if you know when to strafe properly and how to chain attacks. Even then you can get away with a lot of R1 spam too, I don’t really agree that the saw cleaver is the optimal weapon. They all have their merits

Alright, that's fair, but it doesn't back his retarded statement. DaS looks way less muddier than DeS and that much should be obvious to anyone who played the games.

He made a comment that seemed to be something you could criticize all action games for. But I forget the exact phrasing. Something about attacks being samey in core gameplay because they all just “damage health” or something

He didn’t call them the same, he said the differences are ultimately not that important to how the game is played. The difference between Alastor and Ifrit in DMC is massive, whereas the difference between, say, threaded cane and hunter axe is primarily just range and speed. It’s mostly a difference of whether you can get one hit on a boss at a time or two at a time.

And while we’re at it, he didn’t call the combat bad. He said it’s not very complex compared to full-on action games and so the series shouldn’t rely so much on action battles. Bloodborne’s combat doesn’t have much more depth than Demon’s, yet almost every boss fight is a straight combat challenge.

In terms of feeling like an adventure it's right up there with dark souls. The rest of the games focused too much on making good boss fights, weapon and skill balance, and more fluid combat. While they're good games in their own right the later games just feel like boss rushes where you fight some mobs in between.
I don't remember my stats it might have been 30 or 40 vit. I think it might have been a bug but I was still flustered when I saw my hp drop. Even if it wasn't a bug they still do about as much damage as the blue eye knights.

Speaking of bugs I actually bugged the false king by using the 2h mace R2 while he does the aoe charge. It staggered him and all of his moves where he would fly to you would only go 1/3 of the usual distance and made beating him really easy.

>tfw people tell me this when I say that I used Ludwig's holy sword in Bloodborne
I just like swords and how it played

Ah fair enough, it was explained better here And the DmC comparison helped make his point, he should have used it

Fucking remaster Demon's Souls and give us a Pro version of Bloodborne. Why is Sony being such a fucking jew about this?

Attached: 33481015d04b3974f9ed7acf616592901b13507ebdabf48ee1d6d09d63acc2c4.png (1070x601, 507K)

That’s not even that insane an answer but the problem then is that you probably shouldn’t encourage your knights to face shit 20x their size by hugging their ankles and slashing at them. They killed dragons from afar with giant enchanted arrows and lightning magic, seems like they knew it was best not to face these things directly.

they will be launch titles for the PS5

I prefer DaS because it seemed to have a better difficulty curve and I liked moving around the world with a relative sense of freedom (no archstones) but if it were not made after DeS then a lot of those elements would be less prominent for the sake of having Epic Duel with Lore Significant Humanoid #5643

DS3 got pretty old, especially with the dlc and after BB, due to this

Saw Cleaver (and Spear to this extent) is also one of the rare, if not only, weapons where the transform attack is viable. I'd argue that the other weapons would hold larger niches if their transform attacks actually held some functionality outside of transformation, but as they are now the input is mostly uni-functional or serves as an inconvenience when you attempt to transform your weapon post-dash.

I still don’t agree with that. Learning boss patterns and how to approach them even if the combat system isn’t tested is still a fine approach for game design if the combat is already adequate. Shadows of Yharnam are completely different from a boss like Ludwig, and both of Ludwig’s phases are significantly different in their own right. The only time I agree here is with beast bosses who are all way too similar with their attack patterns

The skeletons in dark souls are upscaled models from lost kingdoms (gamecube game).

ok but have you considered that the reiterpallash is a rapier this makes it the best weapon by default

>false bravado
You have to go back

That has got to be the biggest legit criticism I've heard of Bloodborne.
I've seen the Twitch streamers say it, it must be common knowledge yet flies under the radar. You don't get to understand it until you reach the end of the game and look at all the weapons you have that you can't use because of a lack of upgrade materials.

Wishful thinking. A way to improve Bloodborne is if weapons unlocked on one character can be selected as a starting weapon when starting a new character. They can balance the cost by moving the spawns of items in the game world.

And also what is the deal with the Bloodletter?
It does on average 300 AR at a game where the Saw Cleaver can do 700 with the same stat investment.

No

demons is the best.

Bloodletter is apeshit for anything non-resistant to blood damage.

I don’t know why the DLC didn’t spread weapons out better. Half the weapons in the game are in the 3 DLC areas alone. They couldn’t patch them in other areas, or at least chalice dungeons? I guess it’s to incentivize doing the DLC earlier but if that were the case then all 3 areas wouldn’t be the most difficult parts of the game

Anyone find it crazy more people don't like Demons Souls and see it has the best game or at least on par with the best? Is it zoomers or are people just retarded? It's like not liking MGS1 over the whole series. It's just objectively the best game over the others. Do I just have superior taste over others?
>There are people that don't like King Allant
Brainlets.

Attached: king-allant-large.jpg (800x585, 124K)

Sure, but in actual action games, you account for a complex boss AND your own complex moveset. The complexity of a Souls boss is all about finding windows to attack. The big ones are obvious, but there are loads of little ones to pick up on where you can push in more damage. At which point you roll in and hit R1.

In DMC you have to learn the exact same thing, but the difference in damage and style between hitting YYY over and over again vs. swapping combos and weapons is huge. Enemies stay stunlocked longer, you get in more damage, you build more DT, so on. Yeah Bloodborne in particular has some combos with tricking your weapon but it’s highly unnecessary and not something the vast majority of people will ever need. I only ever see that shit in speedruns.

Comparing anything to the Saw Cleaver is a lost cause. I mean you can beat bosses with that thing just by popping a bbp and R1 spamming. The One Reborn, you just rally through the damage.

Wrong. Go play Dark Souls on ps3/360, or play the first release of Dark Souls PC without DSfix.
You're used to an anti-aliased, texture upscaled, DoF'd, SSAO'd modded out the ass version.

>I don’t know why the DLC didn’t spread weapons out better
There are like 5 different weapons in the first zone and you can get more in the next area just by getting by Ludwig, what more do you want?

I prefer King Allant where the game is making a point than what’s more common: a final boss that tries to be epic but is not challenging actually

Gwyn probably got the best of both workds

This wouldn't be as much of a problem if they had scrapped the retarded badge system altogether and just spread weapons out in areas like the other games. The badge system perplexes the fuck out of me.

Damn, am I the only that liked DS2 more than DS1 and DS3? Sure, the armors were just cosmetics but you could kill almost everything with the Greatsword if you knew how to dodge and the lore was great.

Attached: 5900183d51fb38b0cbab43d33113c.png (1229x1031, 365K)

I specifically remember him not including L2 transformation attacks with the back dash

>He didn’t call them the same, he said the differences are ultimately not that important to how the game is played.
Which is an absolutely retarded take and shows how little he grasps the combat. Yes, an understanding of a weapon's moveset is important, if I want to poke or wide swing I want to use those moves. Just because you can tard through NG with a saw cleaver doesnt mean that nothing else matters.

It's a playstion only title, I imagine most ppl on Yea Forums were xb360 users back in the day and never played it.

>red eye lancers
Fuck these niggers, they're broken. They're like the wheel skeletons in DaS1 that can kill you in one hit because stunlock and totally ignore your roll.

I like the pvp.

The number of people I’ve unironically seen talk shit on true allant is baffling. He’s like a thesis for the entire game. It’s not about how badass power will make you, it’s about how it’ll twist you into a pathetic monster. Too bad 3 was convinced being powerful was the most baller ebin thing ever and it’ll give you super saiyan powers.

They are. Some are the exact same, others are slightly edited. Fuck off.

But DeS is the easiest one

That was it, yea. And they act quickly too. Not having poise seems to create problems for these games, unless the dodge is really good.

don't worry, there are plenty of people with awful taste

I have played on PS3. Even at the native 1024x720 resolution, the textures are clearer on DaS.

>Sure, the armors were just cosmetics but you could kill almost everything with the Greatsword if you knew how to dodge
That's every game. Hell, DaS2 is worse in that regard since they went overboard with enemy poise and tracking.
>the lore was great.
DaS2 had lore?

>try to block one with a 95% phys block shield
>fucking die in one hit anyway

I hope you're not trying to compare Demon's Souls to Dark Souls on PC with DSfix and texture mods.

DS2 just feels more memorable to me, especially compared to DS3.

Too many cancer enemies in ds2 for me to enjoy it. I don't mean enemy spam either. So many enemies have stupidly huge hitboxes that also deal at least half of your life per swing. Armor is also useless.

I'm a sucker for DaS' world, it's peak 3D Metroidvania design in my book.

I believe what he was attempting to posit was how Bloodborne's various attacks don't change the state of an enemy (aside from health) in any substantial way, or at least in a consistent manner. Not saying I completely agree but one thing that probably would've benefited Bloodborne is a stagger meter of sorts, with each attack doing a certain amount of stagger meter damage.

ds2 wasnt a bad game desu, it had a shitload of pve content

but is 1 more memorable? or DeS? sure.

I like when people get so triggered by him that they go "NO FALSE KING WAS THE REAL FINAL BOSS"

Who the fuck cares, its a fucking conclusion to the game.

Lol no
BB = DaS1 > DeS > DaS3 >>>>>>>>>>>>>>>>>>> DaS2

Attached: IMG_1306.jpg (585x590, 154K)

I like all the games for its own reasons but I have a soft spot for DS2 and always have. SOTFS is garbage though, fuck Aldia.
Also the game looks fucking incredible in VR. INCREDIBLE.

Attached: 10342908_248905328649153_7630086475157389575_n.jpg (574x529, 36K)

Cause a lot of them dont even realize the scope and size of their own country or care to make the comparison. But lumping all Americans into one lump is pretty ineffective, theres such a wide scope of people, and as the other user said. State to state brings different politics, accents, mindsets and everything.

I wish

>first post is bait
>people still falling for it
Y'all niggas stupid. The only people that dislike DeS are the ones who never played it. DS2 is universally considered the worst, there is no arguing this.

>That one boss fight where you had to kill another buffed player as the fight
>You could invade and become the boss
That was so fucking fun

I really love that one guy in the deagon shrine who basically bas endless stamina

It's just prepare to die babs thinking they have to have a pissing match with these games instead of savoring them
Absolutely repulsive

Call me an awful taste shitter then. I like the story

>DaS2 had lore?
It sure had, it's not in your face, you have to piece the puzzles that are given to you and that's why I like it. From the small interaction with NPCs to discovering all the shit about the cycle that you can or cannot escape.

Suffer the wrath of a thousand sun.

>objectively
lmao you're retarded

Fair enuff

DaS has some positives for sure. For example, DaS2 fixed the bow aiming system. Sure the lock-on is broken in 2, as in it just doesn't work sometimes, but arrows go to the center of the aiming reticule. Something they backtracked on in 3.

Reminder that everyone would love Dark Souls 2 if it had Miyazaki's name on it. People just hate it because of petty reasons.

Get ready to Reiterpasplash your cum over every Kin enemy with its thrust damage, the weapon even without transformation is so perfect the weebs over at Cainhurst said "Fuck it just slap a gun on that motherfucker."

In all seriousness now, there wasn't much beyond Vendrick's plot. And what there was existed in a vacuum.

Literally every single person who shits on 3 is a 2nigger

It’s just not as fluid, clunky combat. Which is the main thing you’ll be dealing with

I fucking hated the "small" giants in the flash back zones. You could stand behind them and they would still pancake you with their swings and they always came as a group. Fuck ds2.

Have you considered this could be because you spend 90% of your time obsessively watching and talking about America?

My favorite bit of understated lore is the identity of the Throne Defender and Watcher

Attached: exzsYyO.jpg (1280x720, 197K)

I like all of them. 2 just has something I can't describe.

But then I would love DaS3 despite the fact Miyazaki's name is there just for shows and that Okano and Tanimura actually directed it. DaS2 is a pile of unfinished assets glued together with poor game design and programming even for From standards, it's not a big conspiracy.

3 is a good game, but the DLC is shit.

1 and 2 is almost the opposite

And stuff like that. On NG+++ (what I am on at least), the normal soldiers are unbelievable. You cannot do a part without a 100 def shield.

No we wouldn’t lol
It’s fucking bad, get over it dude
It’s ugly, the levels are disposable, the bosses are completely quantity over quality, and the themes do nothing but retread the first

If you like it for the pvp then fine but don’t pretend the pve isn’t fucking bad

Referring to the flashbacks btw. The Unhollowed soldiers from the past

My only complaint about DeS is that once you've played any other games in the series, Demon's is a fucking joke. The fact that any of us died to the Vanguard Demon back in the day blows my mind.

im so jealous of the throne defender he probably got to fuck that perfect amazon giantess every day of his life

DS2 SotFS is the best game in the series, and no amount of circlejerking around unfinished first game and Bloodborne: Lothric will help.

>It’s ugly, the levels are disposable, the bosses are completely quantity over quality, and the themes do nothing but retread the first
But enough about Dark Souls 3

And desu, the pvp on the other games is kind of awful.

1 is a couple of dominant builds backstabbing each other

3... I didnt pvp much so maybe it’s good

Fun times.

Attached: Giants.webm (800x450, 2.51M)

Hey that first swing as you approach is really dangerous and scary

So who are they?

das3 fans everyone

The bosses are the easiest part for sure.

I think I did die to Vanguard because I didn't check my roll speed lol. Which is doubly dumb because you do not need to roll to avoid him

2 and 3 are both shit for similar reasons since they're not genuine sequels, I thought that much was obvious by now.

the bodganoff bros

Threatening looking non-threat. You just mosey under his arm. Rolling is usually riskier than worth it in DeS anyway

3's pvp is just mashing circle until someone gets bored or ganked

I agree, DS3 enemies and bosses were shit.

One was rushed by B team, the other listens to what the fans want too much (so it’s edgier and more action-y)

ooooooooooh.

Based! DaS2 was !$&#ing awesome

Attached: 1561077733318.webm (900x506, 2.87M)

>rushed

You mean worked on, dropped, picked up again and then hastly thrown together.

Because far less people had a PS3 than a 360 or PC

Sounds like one but takes longer

Hyperbole but not by much, even if you roll catch someone a couple times they can still manage a chug. It's a fucking war of attrition.
At least in BB you can parry chuggers

Oh, B team listened to what fans wanted alright, why else do you think mechanics are so bad? DaS2 is duelqueer paradise. I've even had faggots try to justify not being able to turn properly until you start sprinting because muh pivot backstabs, fucking clowns.

Yea. Not a project believed in but one that had to get done and was passed around

We all died to Vanguard back in the day because we weren't used to the series yet.

Explain. In my eyes does everything worse than DeS and DaS. I like all the new and interesting things they did do but how can you defend the enemy, level and boss design? The graphics are bland and washed out, the NPCs have no personality, Nashandra is a terrible final boss, I can't name one boss I legitimately think is great besides Executioner's Chariot. I like Dark Souls 2 for what it is but it is easily bottom tier with 3. 2's pvp was great though but it's debatable that pvp is only for autists or not.

Attached: maxresdefault.jpg (1280x720, 133K)

lmao always a crazy old time at Dragon Shrine

Attached: 1408318691798.gif (350x198, 2.47M)

ok this is pretty funny

3 is the only game where i actually defent twinkling, because unless you kill the host/phantoms in literally three hits you'll just get ganked or the holst spamrolls and chugs a dozen times before they get one lucky parry and fuck you up with a riposte

>I can't name one boss I legitimately think is great besides Executioner's Chariot.
Veldstadt?

Attached: Thor invades your game.webm (840x472, 1.59M)

Strong contender for worst non-gimmick boss. Though he is close to being one

I like Smelter.

Looks like you haven't

It gave us 4 ring slots and improved the equipment and item ui.

I defend it in 1 because everyone else is twinking or new (and therefore will lose anyway)

True, but it gave us a glimpse on how the Souls universe works. I laways wondered how shit on the Age of Dragons worked or anything before humans worked.

Been training.

I know a lot of people will disagree but I like how EVERY boss in DeS is a gimmick boss. All of them have some unique element to them that makes them play differently from any other boss. For better or worse, you remember the DeS bosses.

It also gave us ring upgrade cancer.

Can I get a runoff of them?

Veldstat is alright, Looking Glass Knight is actually pretty great, Sinh is good, Fine Knight is pretty good, I remember the Alva the tiger being alright too. That's about it for me. Most of the bosses are mediocre, boring or legit bad.

>I can't name one boss I legitimately think is great

Fume Knight
Veldstadt
Sir "Forever" Alonne (sorry, Looking Glass Knight)
Throne Watcher and Defender

3 has Slave K***ht Gael and that's pretty much it

Granted 3's bosses are more creative and visually better but mechanically they're garbage - I cannot believe there are still people who bitch about that one mace knight in Dragon Shrine yet say 3 has the best bosses even though Sullyvahn, Friede and SoC does the same shit

Fuck that, DS2's greatest contribution was finally giving us some proper slutty armor

>when the only defense of DaS3 is that is not as bad as DaS2
OH NO NO NO NO NO

It's more rewarding if you figure it out yourself
Pretty obvious really

>the ultimate contrarian circlejerk is better than these actually enjoyable games
Oh the irony.

>EVERY boss in DeS is a gimmick boss
I don't think Flameluker or Penetrator had a gimmick

I still laugh every time I see Knight censored like that

>Throne Watcher and Defender
That boss is kinda meh. Also I think he was talking about base game as the DaS2 dlc adds a number of great bosses.

I don't know dude, the demon gangbang in 3 is better than 90% of the DaS2 bosses.

>K***ht
this will never fail to give me a chuckle

Attached: 1411408719268.gif (386x312, 2.89M)

Now that's simply not true, the ultimate contrarian circlejerk is KF_

False Allant is not gimmick either. Maneaters neither really unless ganks are gimmicks, they’re fairer than a lot of other ganks too

Dirty Collossus and leechmonger arent gimmicks either though they do suck.

Penetrator had the coop helper gimmick but that was kinda supplemental to the fight itself. Every pre-arch demon boss was basically combat focused, which I appreciated. It was like the first boss was a warm up or a gimmick fight and the second one was a harder challenge for your reflexes and skills, and then the final boss was something wacky.

I'd say I still prefer "real" bosses for the most part but at the very least it's not full of "lel roll to iframe through every attack" bosses that plague the rest of the series

Attached: 1448493731153.png (306x236, 55K)

Reminder that you can still play this game online using the community server (Still no cross region play though).

im not down for commie bullshit but i really wanna play demon souls

False Allant's gimmick is that nearly all his damage is pure magic so you can make yourself basically invincible by equipping a certain shield.
Maneater's gimmick is that a second one comes when the first is hurt enough, and that it can fly out of your reach.
Dirty's Collossus's gimmick is that its armor can be broken which removes its defense and resistances.
Leechmonger's gimmick is you fight him knee-deep in poison so it's a dps race.

Communism is fine when you're not using it to put people in charge of everyone's food or something

>Forever Alone
Cringe.
Throne Defender and Watcher is trash. Hit twice, roll away, the other guy attacks, repeat. The only reason you die is because it gets so boring you try to get more hits in then you should to end it sooner. Yeah that's from the Matthew video but it's true.
3 has some decent bosses. You're right the art design is actually pretty damn awesome but the anime Artorias battles were tired at that point so they were boring. Lorian, Demon Princes, Nameless King, Gael, Soul of Cinder are all pretty good. Replaying it I really liked Demon Princes for some reason. And am I retarded thinking Soul of Cinder is the best final boss besides False King? Gwyn is also really good but I remember thinking he was too easy and mechanically simple despite the story and kino music.

Attached: dark_souls_3_ringed_city_screen_demon_1.jpg (3840x2160, 828K)

how is it commie?

>dirty collossus
nah man that name is it's gimmick

Attached: 1532823064501.jpg (338x300, 11K)

Just about everything, the guy is terrible at dark souls games. He doesn't seem to understand how to play them so he shits on everything.

but Yea Forums told me being a contrarian is based

When people say gimmicks they usually mean obvious mechanical hoops to killing the boss, but otherwise okay.

Every DeS fight HAS a gimmick
Not every DeS fight is what people colloquially call a gimmick fight, at least from my understanding

>I just repeat someone else's opinions
cringe

If you just google "Demon's souls private server" you should find a >leddit thread that has a setup guide and general info about the server.
I tried playing on it and honestly, it felt better than the official one, especially during its later years.

What's Flamelurker's gimmick?

They are making a complete remake

It's for PS4/PS5 though

What I mean is none of them are just "you and the boss are in a room, you wail on each other until one of you dies and nothing changes through the fight"

I acknowledged it though retard. It's okay to have the same view as someone else.

you hit him until he dies

I gotcha. That’s why I relented but also clarified.

Pretty sure the info is in the general on /vg/

>I acknowledged it so it's fine
Nope, showing you are biased and just regurgitating opinions is not fine.

Fire damage. Idk if you can countr that as effectively. Been a while sonce I played.

Oh iirc he is weak to magic. Crescent Falchion is his worst enemy

He enrages, this was a gimmick back then
Also every attack becomes a massive radial fire AOE so you either dodge precisely or bring a purple flame shield

Gwyn was "simple" because you could parry his ass ( and lorewise, he was a dying old man trying to sustain a dying old world).

Throne guys were good because they did the duo boss in a good and interesting way, unlike the dragonrider part 2 or the ruin sentinels.

Lorian I agree, can't believe I forgot that - that whole boss is great, but Demon Princes are way too easy to cheese and suffers from terrible camera issues in some attacks. SoC is garbage because unless you keep staggering him with a riposte he'll keep attacking with barely any windup or downtime - rolling twenty time to punish once is a shit design, same with the Nameless King although he's not as bad in that regards.

Again: 3's bosses are shit because they're way too spammy, and saying "lol just roll" won't make the fights good. And don't even get me started on the garbage gimmick bosses.

He's really fast in a game that's slow.

Definately doesn't help that you'd get invaded more often when you had summons with you, causing the problem to become even worse cuz invaders would get funneled into gank squads more often rather than just some solo player.

I see, fine. Never finishing this game then.

explosive punches

>unlock the framerate on pc
>spider starts attacking twice as fast
>literally stunlocked in the corridor

Yeah he's weak to magic really bad. Sticky white stuff destroys him

It’s weird how I can mkre easily dodge his explosions than that one jab move he does. But my DeS dodging is unreliable for some reason

False Allant is the only guy I recall being resistant to magic as well

Welp

Combat is so fucking broken in this game, extremely easy to just stun lock bosses if you go strength (at least when I used to play it). Enemy design was boring, and their placement throughout levels were really fucking awkward and weird (similar to copying and pasting of the demons in DS1 near the end). Story was forgettable this lore shit is news to me as well.

>My favorite bit of understated lore is the identity of the Throne Defender and Watcher

Is it them? I thought the lovers were other people in legend.

>False Allant is the only guy I recall being resistant to magic as well
His magic resistance is only 10 points higher than his physical resistance so if you're doing a BBS run with Light Weapon buffs, it's still worth it to buff the sword.

The only legit one I can think of is that some of the floor is lava so if you touch it it eats your HP.

His gimmick is he's weak to obstacles in his room because his pathing is terrible.

Wait you can emulate it?

I've played dark souls 1 and 2 just started demon souls tonight. Killed the tower knight as a level 4 knight cause I couldn't figure out how to level up. I eventually did at the end of my secession but this hasn't been super difficult so far, just really fair for the most part. I thought the 2 blue eye knights at the end of the bridge right before were more bullshit than anything else. (Still killed them though)

Blueblood sword. I never decided a good weapon. Andlack the luck for that.

What are some good general pve weapons in that game? Just using Northern Regalia right now.

Annoying. Not frequent but still annoying

>that one jab move he does
...wait a second, does the abhorrent beast use his animations?

Attached: 1470963689621.jpg (617x617, 79K)

you only think that cause demon souls is baby mode easy and it makes you feel good for getting by with no trouble

its still 60$ you spend with controller plus game that you have to hook up and store when your done
its just too much of a hassle to play a video game, i might literally just wait until rspc3 improves
progress is being made p fast and i wouldn't be surprised if it worked on dolphin 5.0 level in another 2 years

Dude the dreglings, the most common mob monster at the start of the game are identical.
Even the
>hryaaaaaaaaahh
and wombo combo attacks are the same.

>What are some good general pve weapons in that game?
Well again you have to build specifically for it, but the Blueblood Sword is absurdly powerful with the right stats, especially since it can be enchanted.
Dragon Bone Smasher is good but you gotta go all in on the stats for it.
Meat Cleaver has insane scaling
Epee is good
Stormruler does no damage but it's great for fucking with people
Morion Blade is good for a gimmick build

rune sword and shield
It's not very effective but it looks pretty
Estoc is good but supremely faggy, spiral rapier if you want to be a hipster

Alright, will give them a shot. Thank you. I did not build well so I think I’ll probably make a new guy

Kinda want a different kind of weapon for each game but idc if I use a straight sword in this an DaS

Vanguard

fpwp

I do want that. Like to use different weapon types

Ds1: bss
Ds2: mace (and a few others so that’s kinda cheating
Ds3: demon scar because it’s kewl

Unironically correct.

what the fuck is a nigger charade

No his gimmick is he kills you in 2 hits so it teaches you to not get hit.

DeS 1,3 = BB > DkS1 = DeS > DkS3 > DkS2

He gets faster and more explodey the more you hit him

DS2 had the best combat and PvP, but its setting was kind of ass.

I think he's the only boss in the game that changes up how he fights as his hp depletes

hey look, it's the bait post

Here comes the (You)

I can go back and replay Demon's Souls whenever. I can't do that with Dark Souls 1 or 2. Dark Souls 3 is pretty much another Demon's Souls, so I love it.

Attached: 2c3957b6e4b26bdb20c5f5b2b767397c.jpg (955x1430, 1.02M)

dsfags are all full of shit smug scums

Why they ruined the multiplayer?
Invasions were so much fun in DeS and DaS1

>It sure had, it's not in your face
That's literally every Souls game and Bloodborne

This is honestly true.
It deserves a lot of credit for kicking things off and has some interesting ideas, but it's less polished than even DaS2.

Sekiro>BB>DaS3>DaS1>DaS2>DeS

>Dark Souls 3 is pretty much another Demon's Souls

Attached: 1257732685091.png (400x400, 23K)

miyazaki is a hack.

Attached: D&d2.jpg (200x284, 15K)

based retard

Gameplay's fast paced, rolling feels buttery smooth, the game has less reliance on poise and more on hyper armor when it comes to heavy weapons, and the Firelink Shrine in 3 is very similar to the Nexus in DeS. The whole game feels like a love letter to the series as a whole, and it spreads a lot of that love to Demon's Souls as well.

I don't know why people get bothered by good gameplay and good level design.

Attached: 1463192356061.jpg (500x643, 101K)

why was there a Tower of Latria level in crash nitro kart?

DS3 was chock full of cheap pandering for every Souls game, big fucking woop
I found it vaguely insulting actually but I guess Miyazaki understands the sort of easily wowed retards that devour the series he grew to hate

As what said, but if you've played Demon's Souls you'll know that Dark Souls 3 lends a lot from it.
Areas lifted from it, weapons like Morion Blade and Storm Ruler, NPCs, addings slugs near the MLGS. Even the Hub is a less otherworldly Nexus.

It was a basic bitch opinion that it had too many call backs to Dark Souls 1 (which is dumb because it's the same setting and DaS2 had not enough) when a majority of the game was a massive homage to Demon's Souls.

Attached: 1560824916015.png (431x523, 350K)

I forgot to explain 'Areas lifted from it', the most clear example is sadly the worst execution of it. Tower of Latria's first level was poorly replicated with Irithyll Dungeon. Jailers are way more annoying than Mindflayers too.

Attached: dodogama.webm (1268x750, 2.93M)

>Dark Souls 3 is pretty much another Demon's Souls, so I love it.

You sir are cancer for that suggestion.

Spotted people who haven't played Demon's Souls.

>Jailers are way more annoying than Mindflayers too.
"no!"

>when a majority of the game was a massive homage to Demon's Souls.
Which is gay and retarded because DeS is the one game that doesn't have fuck to do with that continuity and plenty of DS3 zoomies never played it.
DS3 is disgusting, when they shoehorned Zullie and Alva in there I laughed out loud because it was so fucking dumb. It's Miyazaki's worst game by far and the only one I have actual contempt for because it was the most cynical Bamco cash-in yet. And I think Miyazaki hates it too, he put in a lot of really suspicious subtext.

The run-up to Prince Lothric was basically the same as the run-up to Penetrator. You can literally spot the newfags who haven't played Demon's Souls.

Jesus this brainlet tier comprehension of superficial callbacks, gross

>Dark Souls 3 is so based it saves the best story from Dark Souls 2 and uses the controversial windmill for one of the best challenges versus turret angels pre-balance patch.
>Dark Souls 2 fans mad
Have sex and play Demon's Souls.

>doesn't have fuck to do with that continuity and plenty of DS3 zoomies never played it.
You're a special kind.

Attached: maxresdefault[1].jpg (1280x720, 94K)

I'm glad Miyazaki killed the series before tards like you convinced Bamco to do a Dynasty Warriors crossover or something
I CLAPPED, I CLAPPED WHEN I SAW ANDRE!!!
OMG ITS LIKE THAT PART IN DEMON'S SOULS

Yes I get it we've all seen Red Letter Media that means references are bad even when celebrating the end of a series. I look forward to your blog post about how cool Berserk references are.

Well this shit got fucking dumb. Reminder to grab yourself a PS3 and play some Demon's Souls for those who haven't played it yet, it's a great game. If your computer's good enough, try emulating it.

Attached: 1437701660520.png (422x593, 545K)

>the end of a series
>he actually believes this

p.s. speaking of Andre, Greirat had clear callbacks to Stockpile Thomas. You even have npcs equal to Meph and Garl Vinland. Gundyr's armour is a lot like essentially old King Doran's.

I do honestly believe Dark Souls is done except as a non-story related sequel, remasters or remakes. I'm surprised Elden Ring isn't called Dark Souls: Elden Ring, but I guess they're letting him do oneshots because he's that big and mainstream now.

Attached: 1560749404048.png (600x734, 348K)

I'm OG user, I completed Demon Souls to hell and back before Dark Souls was released. There's more to it than DS3 talking elements from DeS such as quality upgrade, fast sprint and focus on hyper armour, DeS is simply the better journey due to it's atmosphere, world building and world tendency opening up secrets and even though magic gets serious criticism for being OP at least you can be creative with your strategy. I mean even though I wouldn't do it now at least you can take on an NG++ False King Allant with death cloud and thief's ring if you're having a hard time with him.

Attached: 1546397842769.png (599x599, 427K)

FPBP

I honestly can't fathom how anyone can defend the gimmick bosses in Demon's Souls. They're not that much of an issue in DaS3, since that game has enough actually good fights, that the few flukes (like the Ancient Wyvern) don't bring down the rest of the experience. In Demon's Souls, every other fight was made simply for the sake of implementing some random new idea, without caring about the quality of the end result of that idea. In the cases where this ends up working quite well, it's because the fight still manages to be similar enough to the standard Souls' boss formula e.g. Tower Knight. Allant isn't an issue, because his encounter serves a role in the narrative above all else and you get a proper final fight in the form of the False King beforehand as well. On the other hand, Astraea's battle has a similar idea of putting weight on the narrative and atmospheric aspects, but it fails completely, because Garl is an absolute joke of a fight, and falls in line with the rest of the game's gimmick bosses (Dragon God, Storm King etc.), in that it's a tedious and/or annoying experience, rather than a stimulating boss fight.

Attached: 1558109973351.jpg (420x483, 112K)

Any Kings Field 4 chads here? Worth playing? Tell me about it.

All Souls games are good

Because DeS is more than just "mah ard bossus", it's the journey. I mean it's the only game where you only get a check point after you defeat a boss. As the games have gone on those check points are for the most part literally next door to the boss fog gate. Biggest fucking mistake the series made IMO because Dark Souls niggers only care about that instead of having the complete package.

Extremely controversial opinion, watch it. I don't like Dark Souls 2 or Sekiro. Sekiro made me want to play more DMC5 the entire time.

Attached: 1560660703723.png (442x442, 177K)

Attached: giphy2.gif (480x260, 3.14M)

But the bad gimmick bosses are exactly what brings down the experience. Shit like world tendency often gets criticised (and rightfully so imho), but to a player who's jumping into the game blind, it's not an issue simply because he's not going to be aware of how this system works or possibly that even exists at all. But shit boss fights are immediately apparent and the sheer number of them in the game is enough to be a stain on the overall experience.

Yeah and why do you find his armor and weapons in Latria? Like wtf was he even doing there?

>But the bad gimmick bosses are exactly what brings down the experience

You're just a DaS nigger user, you like in your face boss rushes over everything else. In DeS the fact that you have the freedom to experiment with the tools you obtain within the world plus the unique quirks the bosses have add immensely to the game regardless of the fact that it fucks with the difficulty curve. World tendency is amazing because it's not essential to completing the game and adds layers of secrets to every inch of the game, it only gets criticized because it's not explained properly, not because it's bad.

You can always play Dark Souls 2 and the 40+ big guys with weapons.
Or Dark Souls 1 with the copy pasted Asylum Demons.

I personally do not care for Souls combat. The gimmick bosses provide a fresh experience and maybe i'm being pretentious a little bit but i really dig how they naturally implement the narrative with the gameplay without dumbing down the interactivity too much.
Maiden Astraea, Old Monk are far more memorable to me than mechanically focused bosses like Kalameet or Manus.

When I first played demon souls it was so hard I thought it was one of those games that you cant beat like tetris or something.

I fucken hate how hard the learning curve is to beginners and how hard to find the equipment, spells and weapons are.

How do you brainlets even find this board? How old are you?

DaS2 is one of the very few games that I genuinely love but can't bring myself to play nowadays. It's just so fucking disgusting to control and look at after having played DaS3 and BB.

You can see the Black Phantom in 5-2 from really far away if you watch for her silhouette to pass in front of the items in the distance. The trick is the darkness and dinginess of the area.

More like anyone who pvps shits on 3.

Bosses in Demon's Souls weren't made to be these retarded insurmountable checkpoints tommake the devs stroke their cocks. They were just extensions of the levels they were found in. The gimmicks made them unique and memorable. Almost every single fight in Dark Souls 3 is the same even with their "gimmicks". I would take Demon's Souls tier bosses over Dark Souls any day of the week.

>He’s like a thesis for the entire game. It’s not about how badass power will make you, it’s about how it’ll twist you into a pathetic monster.
Does this happen to anyone else as they've hoarded massive amounts of power? Didn't the MC ultimately out-power allant but didn't end up even nearly as fucked?

It's easy now I just wasnt used to that type of game.
I played it back in HS like 14 or something.

Boletaria more like Broletaria

The False King actually deals a lot less magic damage than you might expect. Warding is still a tremendously effective spell against him.

Serves you right for bringing 3 phantoms to a fight which is easier if you solo it.

>infinite heals
>broken balance
>retarded AI
Is it any wonder the people who think this is the best game of the serie also love Casualborne ?

The evil end.

I really enjoyed the demon souls boss and i wish the other game would focus and improve on this kind of boss where every boss is unique.
The lady with her bodyguard is perfect, especially the little story on how she got there. It's so sad and depressing.

Did Slayer of demons relinquish all power in the good ending?

Ebolataria

He became a Monumental, as opposed to Allant's demonic ass.

You end up as a monumental. Like the one at the top of the Nexus. He can't die if you attack him he just laughs it off.

imagine you could erase your memory to play through demon's souls all the way to dark souls 3 for the first time again.

>>broken balance
>>retarded AI
That's every souls game.

The heals balanced each other out by making 1 vs. 1 matches not hinge on who was allowed to heal or built as a twink, and hosts had to actually fight alongside their summons. Everything being super powerful helped by making all options viable, and the AI is no worse than in any other Souls game.

The blue dragon has a pattern of two diagonal fire breath attacks. He only uses his third, nearly straight down attack if you're standing among the statues at the top of the stairs.

every souls game has these, bamco zoomer

>Casualborne
>literally half the people who bought it can't get past the first story boss

Attached: 1513815072212.png (580x800, 267K)

>looking up the trophies and pretty much everyone is rare or very rare
What the fuck

Was free on PS+.

You can find that naturally just by exploring the levels as you play through them. Savor the journey instead of blitzing the objectives and you should find everything. Also, certain items and upgrades are found in the stages themed around those ideas (upgrade stones in Stonefang Tunnel, magic in the Tower of Latria, etc.).

...

The trick is quite simple really: _______________________________________________________________________________________just fucking google it_____________________________________.